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连锁经营的财务分析报告1-英文(pdf 29).pdf

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连锁经营的财务分析报告1-英文(pdf 29).pdf

ReportonFY2000FourthQuarterSettlementsforAnalystMeetingMay17,2001DigiCubeCo.,Ltd.2ContentsReportonFY20004QCumulativeResultsFY20011QSalesTargetsFY2001MeasurestoIncreaseEarningsIncreasingSalesandImprovingGrossProfitsReducingSelling,GeneralandAdministrativeExpensesSimulationofMeasurestoIncreaseEarningsFINALFANTASYXKioskTerminalBusinessReferenceDataP.3P.4P5P.7P.9P.10P.11P.12P.153ReportonFY20004QCumulativeResultsReferenceOverviewof3rdQuarterPerformance,P.13Merchandisesales91.5oftotalsalessawyearonyeargrowthinFY2000thankstothereleaseofFINALFANTASYIXandDRAGONQUESTVIIaswellasacontributionfromstrongvideogamehardwaresales.PublishingvolumeinthegamerelatedbookssectorplummetedasaresultofSQUAREspolicytopublishonline.ThisloweredDigiCubesgrossprofitmargin.DigiCubelaunchedfullscaleoperationsinitskioskterminalbusinessinNovember2000.However,withfewterminalinstallations,lowsales,andhighfixedselling,generalandadministrativehereafterSGAexpenses,thissectorrecordedanoperatingloss.Asaresult,DigiCubedecidedtomaintainthecurrentlevelofDCTunitsthathavebeeninstalledtodateatDigiCubesexpense.Thecompanywillentrustfuturedevelopmentofterminalinstallationstonewbusinesspartners.Duetotheweakeningoftheassetqualityoffixedassetsrelatedtoterminalproduction,DigiCubehasdecidedtobookapproximately1.3billionyeninextraordinarylossesforthesefixedassets.FY2000AppropriationofProfitItemThousandsofyenUnappropriatedretainedearningsordeficit2,347,789DisposaloflossReversalofreserveforspecialdepreciation778Reversalofreserveforearnedprofit43,000Reversaloflegalreserve2,304,010ProfitorlosscarriedforwardtofollowingtermNote1.Figuresareroundeddowntothenearestthousand.2.FY2000April1,2000toMarch31,2001.QuarterItemMillionsofyenMillionsofyenSales39,204100.044,966100.0Salesofmerchandise33,71886.041,17891.5Salesoffinishedproducts5,35113.63,3307.4Otherrevenue1330.34571.0Costofsales32,29082.438,35385.3Costofsalesofmerchandise29,62075.536,47781.1Costofsalesofoffinishedproducts2,6646.71,6423.6Othercostofrevenue40.02330.5Grossprofitonsales6,91417.66,61314.7Reversalofreserveforadjustmentofreturns3581.03880.9Additiontoreserveforadjustmentofreturns3881.04401.0Balanceofgrossprofitonsales6,88417.66,56114.6Sales,GeneralandAdministrativeExpenses6,29416.18,02917.9Operatingprofit5891.51,4673.3Ordinaryprofit4561.21,7343.9Incomebeforeincometaxes3070.83,1867.1Netincome1480.42,9735.2FY1999FY2000April1,1999toApril1,2000toMarch31,2000March31,2001AmountPercentAmountPercent4FY20011QSalesTargetsThe1Qforecastofunitsalesismerelyasalestarget,notanearningsestimate.Fewmajorvideogamesoftwaretitlesin1Q.Moretitlesexpectedin2Q.ReferenceOverviewof3rdQuarterPerformance,P.23FY20004QFY20011QMerchandiseVideoGameSoftwareincludesFinishedProducts610,000copies500,000copiesVideoGameHardware60,000sets70,000setsMusicCDs430,000disks170,000disksVideoSoftware110,000copies110,000copiesGameRelatedBooksexcludesMagazines270,000copies240,000copiesGameMusicCDs50,000disks10,000disksDVDSoftwareincludesMerchandise100,000copies180,000copiesPCSoftwareincludesMerchandise180,000copies180,000copiesAllfiguresarenetshipments–returns.4Qresultsareroundedtothenearest10,000.FinishedProducts5FY2001MeasurestoIncreaseEarnings1IncreasevideogamesoftwaresalesStrengthenpublishingbusinessReducedistributionexpenseMaximizeprofitsIncreasesalesefficiencyIncreasesalesandgrossprofitsReduceSGAexpense6IncreaseFY2001salesonstronggrowthinvideogamesoftwareandgamerelatedbooks.Secureprofitsbyimprovinggrossprofitsaswellassales.ÙSalesforExistingBusinessesnetYearonYearComparisonItemFY2000ActualResultsFY2001TargetsReferenceFY2001TargetsannouncedJanuary23TrendReasonDemanddrivenbyPS2software.Other3,0702,0003,100Excludingmiscellaneousgoodscardgames.TotalMerchandise7,1867,0008,650→→→→Salesgrowthintermsofvalue.PCsoftware1,118628600Higherproductreturnscauseyearonyearnetdecline.Other556600150Finishedproductstotal2,6734,4454,750↑↑↑↑Significantgrowth.Other1,935Miscellaneousgoodsmovedtothisaccountheading.Total11,64911,64513,400→→→→Salesgrowthintermsofvalue.MerchandiseFinishedProductsGrowthonthereleaseofFFXandstrongsalesofotherPS2software.SignificantgrowthwiththereleaseofFFXandcontributionsfromhowtoconquerbooksonnonSQUAREsoftware.Videogamesoftware4,1164,900↑↑↑↑5,3004,000Volume1,000unitsGamerelatedbooks9973,591↑↑↑↑Videogamemachines415327250NoteFY2000resultsandFY2001estimatesarerounded,whichmayresultindifferencesbetweencategoryandoveralltotals.FY2001MeasurestoIncreaseEarnings27IncreasingSalesandImprovingGrossProfits1★Expandnumberofstoresforvideogamesoftwaredistribution.★Enhancemarketingefforts.Revitalizeinstoresalespromotions.Newvideogamesoftwaredisplays.★Strengthenteammerchandising.DeveloppromotionsthatutilizechannelbetweenmanufacturersandCVS.Relationbetweenplanningproposalsandproductcreation.Maximizesalespotential.8IncreasingSalesandImprovingGrossProfits2★PromotemediamixMerchandisecontentreleases.DevelopproductstailoredtoCVS.★Developvideogamesoftware.★PCsoftwareDevelopDigiCubebrandproductsliketypinganddesktopaccessorysoftware.IncreasenumberoforiginalFinishedProductsforCVS.★ReleaseandenhancegamerelatedbooksandmusicCDs.ReleasefirstandsecondstagehowtoconquerbooksforFFX.ReleaseFFmovierelatedpublications.EffortsinnonSQUAREsecondaryworks.1ProducegamerelatedbooksonsoftwarefromdevelopersotherthanSQUARE.2Launchseveralgeneralmusiclabels.9ReducingSelling,GeneralandAdministrativeExpenses★Enhancesupplytobestsellingstores.★Improveprereleaseordersalesatallstores.★Reducedistributionexpensebyusingaccuratedemandforecasts.★Lowerproductreturnratebyrevisingsalesscheme.

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