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DIGITAL

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TRENDSeSportsworldwideCHAPTER

01MarketovervieweSportsmarketsizeworldwidein2022,withaforecastfor2023and2030(inbillionU.S.dollars)SizeofglobaleSportsmarket2022-203087654326.751.721.45102022202320304Description:In2022,theglobaleSportsmarketwasvaluedat1.45billionU.S.dollarsandwasexpectedtogrowtoavalueof1.72billionin2023.Themarketwasforecasttoreachavalueof6.75billionin2030,representingacompoundannualgrowthrateof21.5percentduringthisperiod.ReadmoreNote(s):Worldwide;2022Source(s):FortuneBusinessInsightseSportsmarketrevenueworldwidefrom2020to2025(inmillionU.S.dollars)RevenueoftheglobaleSportsmarket2020-20252,0001,8001,6001,4001,866.21,3841,136.51,2009961,00080060040020002020202120222025*5Description:Theterm"eSports"ischaracterizedbyregionalorinternationalvideogamingeventsinwhichprofessionalandamateurplayerscompeteagainsteachother.In2022,theglobaleSportsmarketwasvaluedatjustover1.38billionU.S.dollars.Additionally,theeSportsindustry'sglobalmarketrevenuewasforecasttogrowtoasmuchas1.87billionU.S.dollarsin2025.AsiaandNorthAmericacurrentlyrepresentthelargesteSportsmarketsintermsofrevenue,withChinaalone[...]

ReadmoreNote(s):Worldwide;2020to2022;*Forecast.ReadmoreSource(s):Newzoo;SportsBusinessJournalRevenueoftheeSportsmarketinselectedcountriesworldwidein2022(inmillionU.S.dollars)eSportsindustrysizebycountry2022RevenueinmillionU.S.dollars150

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250050100300350400450ChinaUnitedStatesSouthKoreaGermanyUnitedKingdomFrance383.4282.1121.483.0143.3339.99Spain37.34Russia35.09Japan29.36ItalyCanada26.1224.56India23.51Sweden20.066/statistics/1130696/esports-revenue-share-countrySomeofthelargestregionalmarketswithintheeSportsindustryincludeSouthKorea,theUnitedStates,andChina.Meanwhile,revenuegeneratedbytheeSportsindustryintheUnitedKingdomwasestimatedat43.33millionU.S.dollarsin2022.ReadmoreNote(s):Worldwide;2022Source(s):Advertising&MediaInsightseSportsmarketrevenueworldwidein2022,bysegment(inmillionU.S.dollars)GlobalrevenueoftheeSportsmarket2022,bysegmentRevenueinmillionU.S.dollars300

4000100200500600700800900SponsorshipsMediarights837.3207.8PublisherfeesMerchandise&ticketsDigital130.7107.953.9Streaming46.37Description:During2022,themerchandiseandticketssegmentoftheglobaleSportsmarketwasexpectedtogenerate107.9millionU.S.dollarsinrevenue.ReadmoreNote(s):Worldwide;2022;figuresareestimates;excludesrevenuesfrombetting,fantasyleagues,andsimilarcash-payoutconcepts,aswellascoregamerevenuesSource(s):Newzoo;SportsBusinessJournaleSportsaudiencesizeworldwidefrom2020to2025(inmillions)WorldwideeSportsaudiencesize2020700600500400640.8300532489.52021435.72020200100020222025*8Description:TheeSportsmarkethasboomedinrecentyearswithmoreandmoreviewerstuningintowatchtheirfavoritegamesbeingplayedbysomeofthebestgamersintheworld.By2025,thereareexpectedtobe640.8millionviewersofeSportsworldwide,alargeincreasefromthe435.7millionin2020.ReadmoreNote(s):Worldwide;2020to2022;*ForecastReadmoreSource(s):Newzoo;SportsBusinessJournaleSportsaudiencesizeworldwidefrom2020to2025,bytypeofviewers(inmillions)WorldwideeSportsviewernumbers2020-2025,bytypeeSportsenthusiastsOccasionalviewers700600500322.7400270.9249.5220.53002001000318.1261.22022240215.2202020212025*9Description:TheeSportsmarkethasboomedinrecentyearswithmoreandmoreviewerstuningintowatchtheirfavoritegamesbeingplayedbysomeofthebestgamersintheworld.By2025,thereareexpectedtobeover318millioneSportsenthusiastsworldwide,asignificantincreasefromthe215.2millionin2020.Additionally,some322.7millionpeopleareforecasttobeoccasionalviewersofeSportsby2025.ReadmoreNote(s):Worldwide;2020to2022;*Forecast.ReadmoreSource(s):Newzoo;SportsBusinessJournalCHAPTER

02Tournaments&gamesLeadingeSportstournamentsworldwideasofSeptember2023,rankedbyoverallprizepool(inmillionU.S.dollars)LeadingeSportstournamentsworldwide2023,byprizepoolPrizepoolinmillionU.S.dollars10

15

20052530354040.0245TheInternational2021TheInternational201934.33TheInternational201825.5324.69TheInternational2017TheInternational201620.7718.9318.43TheInternational2022TheInternational2015FortniteWorldCupFinals2019-SoloRiyadhMasters202315.2915.1215.1FortniteWorldCupFinals2019-Duo11Description:TheeSporttournamentthathasofferedthegreatestoverallprizepoolasofSeptember2023was´TheInternational2021`,withatotalprizepoolofover40millionU.S.dollars.ThemostrecenteditionoftheDota2eSportstournament,´TheInternational`,tookplaceinSingaporeinOctober2022andhadaprizepoolofjustunder19millionU.S.dollars.Thepreviousiterationsof´TheInternational`haveconsistentlyofferedthegreatestprizepoolineachrespectiveyearand,assuch,[...]

ReadmoreNote(s):Worldwide;asofSeptember2023;figuresareestimatesSource(s):eSportsEarningsPeakviewersofleadingeSportstournamentsworldwideasofNovember2022(inmillions)LeadingeSportstournamentsworldwide2019-2022,bypeakviewersNumberofpeakviewersinmillions0123456FreeFireWorldSeries2021SingaporeLeagueofLegends2022WorldChampionshipLeagueofLegends2021WorldChampionshipLeagueofLegends2019WorldChampionshipLeagueofLegends2020WorldChampionshipPUBGMobileGlobalChampionshipSeason0MobileLegendsM3WorldChampionship2021MobileLegendsM2WorldChampionship2021MobileLegendsMPLIDSeason95.415.154.023.993.883.83.193.082.85MobileLegendsMLBBSoutheastAsiaCup2022CS:GOPGLMajorStockholm20212.82.752.74Dota2TheInternational2021FreeFireContintenalSeries2020Asia2.5712Description:TheeSportsmarkethasexplodedinrecentyearswithmoreandmoreviewerstuningintowatchthebestgamersintheworlddobattle.The2021FreeFireWorldSeries,aGarenaFreeFiretournamenthostedbySingapore,becamethemostwatchedeSportseventofalltime,witharecorded5.41millionpeakviewers.Thesecondmostviewedtournamentwasthe2020LeagueofLegendsWorldChampionship,withalmost5.15millionpeakviewers.

ReadmoreNote(s):Worldwide;July2019toNovember2022;ChinesestreamingplatformswerenotincludedinthestatisticsSource(s):ESCLeadingeSportsgamesworldwidein2022,bycumulativetournamentprizepool(inmillionU.S.dollars)LeadingeSportsgamesworldwide2022,bytournamentprizepoolTotalprizepoolinmillionU.S.dollars05101520253035Dota2ArenaofValor32.8532.73PlayerUnknown`sBattlegroundsMobileFortnite23.4216.2Counter-Strike:GlobalOffensiveLeagueofLegends:WildRiftRocketLeague16.1113.39.41PlayerUnknown`sBattlegroundsRainbowSixSiege8.428.047.7LeagueofLegends13Description:TheeSportsgamewiththegreatesttournamentprizepoolin2022wasDota2,exhibitingacumulativeprizepoolvaluedat32.85millionU.S.dollars.Thiscumulativeprizepoolonlyslightlyhigheroftherunnerup,ArenaofValor,whichhadacumulativeprizepoolof32.73millionU.S.dollarsduringthisperiod.ReadmoreNote(s):Worldwide;2022Source(s):eSportsEarningsNumberofviewersCounterStrike:GlobalOffensiveIntelExtremeMastersworldwidefrom2020to2023(in1,000s)CS:GOIEMviewers2020-2023PeakviewersAverageviewers1,122.021,2001,00080060040020001,002.13596.59562.25328.07273.06249.5224.13202020212022202314Description:TheIntelExtremeMasters(IEM)isaseriesofeSportseventsheldacrosstheworld.OneofthegamesplayedistheseriesinCounterStrike:GlobalOffensive,thefinalroundsofwhichwereplayedinRiodeJaneiro,Brazilin2023.ThemostwatchedmatchoftheCS:GOtournament,thesemifinalbetweenHeroicandNAVI,waswatchedbyapeakaudienceofover562thousandviewers.ReadmoreNote(s):Worldwide;2020to2023Source(s):EsportsChartsAnnualcumulativeCounter-Strike:GlobalOffensive(CS:GO)tournamentprizepoolworldwidefrom2015to2022(inmillionU.S.dollars)AnnualCS:GOglobaltournamentsprizepool2015-20222523.3122.321.4919.3201510517.2716.4516.046.302015201620172018201920202021202215Description:In2022,theestimatedprizemoneyforCounter-Strike:GlobalOffensive(CS:GO)tournamentsstoodat16.45millionU.S.dollars.Thismadeitoneoftheonlinegameswiththehighestcumulativeprizepoolinthatyear.ReadmoreNote(s):Worldwide;2015to2022;figuresareestimatesSource(s):eSportsEarningsAnnualcumulativeFortnitetournamentprizepoolworldwidefrom2018to2022(inmillionU.S.dollars)AnnualFortniteglobaltournamentsprizepool20229079.128070605040302010022.34202119.93201817.32202213.112020201916Description:Fortniteisahugelypopularbattleroyalegamewhichpitsupto100playersagainsteachotherinafighttothedeath.Thegameisplayedbyamateurandprofessionalplayersalike,withthetopplayerscompetingintournamentsacrosstheworld.ThecumulativeprizepoolforFortnitecompetitionsstoodat17.32millionU.S.dollarsin2022,makingitoneofthebiggestcumulativeeSportsprizepoolsamongonlinegamesinthatyear.ReadmoreNote(s):Worldwide;2018to2022;figuresareestimatesSource(s):eSportsEarningsShareofDOTA2TheInternational(TI)championshipsaudiencein2022,byplatformDOTA2TheInternationalchampionshipviewershare2022,byplatform80%70%70%60%50%40%30%20%10%0%21%4.9%TwitchYouTubeFacebook17Description:TheInternationalistheannualworldchampionshipeSportstournamentforDota2,amultiplayeronlinebattlearenagame.The2022editionofthechampionshiptookplaceinSingaporeandaround70percentofviewerswatchedthegamesunfoldonTwitch.ReadmoreNote(s):Worldwide;2022;acrossallstagesSource(s):ESC;ValvePrizepoolfortheCallofDuty:MobileWorldChampionshipfrom2020to2022(inmillionU.S.dollars)CallofDuty:MobileWorldChampionshiptournamentprizepool20222.52.01.521.71.00.750.50.020202021202218Description:TheCallofDuty:MobileWorldChampionshipisanannualmobileeSportstournamentorganizedbyActivision.Followingregionalchampionships,thebestmobileeSportsteamsfromeachregioncompeteintheGrandFinalsforashareoftheprizepool.ThistournamentprizepoolstoodattwomillionU.S.dollarsin2021,morethandoubletheprizepoolforthe2020editionofthetournament.ReadmoreNote(s):Worldwide;2020and2022Source(s):ActivisionBlizzard;ESCCHAPTER

03Teams&playersMostvaluableeSportsorganizationsworldwidein2022(inmillionU.S.dollars)ValueofeSportscompaniesworldwide2022ValueinmillionU.S.dollars2000TSM(U.S.)100300400500600540100Thieves(U.S.)460TeamLiquid(Netherlands)FaZeClan(U.S.)440400Cloud9(U.S.)380G2Esports(Germany)Fnatic(England)340260250Gen.G(U.S.,SouthKorea,China)NRG(U.S.)240T1(SouthKorea)22020Description:TheeSportsmarkethasboomedinrecentyearswithmoreandmoreviewerstuningintowatchtheirfavoritegamesbeingplayedbysomeofthebestgamersintheworld.Playerscancompeteagainsteachother,individuallyorinteams,inmultiplayervideogametournamentsacrosstheworld.ThishasopenedupawholenewmarketforprofessionaleSportsorganizationswhorecruitthebestplayersacrosstheglobetorepresenttheirteam.TSM,aprofessionaleSportsorganization[...]

ReadmoreNote(s):Worldwide;2022Source(s):ForbesRevenueofselectedeSportsorganizationsworldwidein2022(inmillionU.S.dollars)eSportsorganizationsincomeworldwide2022RevenueinmillionU.S.dollars3000100200400500600TSM100ThievesTeamLiquidFaZeClanCloud9540460440400380G2EsportsFnatic340260Gen.G250240NRGT122021Description:ThebiggesteSportsorganizationworldwidein2022intermsofrevenuewasTSM.CompetingprimarilyinLeagueofLegendsandValorantcompetitions,TSMreportedrevenueof540millionU.S.dollarsin2022.Meanwhile,Cloud9,aprofessionaleSportsorganizationbasedinLosAngeles,reportedrevenueof380millionU.S.dollarsin2022.Theorganizationcompetesintournamentsinvariousdifferentgames,includingLeagueofLegends,Fortnite,andOverwatch.

ReadmoreNote(s):Worldwide;2022Source(s):ForbesLeadingprofessionaleSportsteamsworldwideasofMay2023,bytotalprizemoneywon(inmillionU.S.dollars)Alltimehighest-winningproeSportsteamsworldwide2023TotalprizemoneywoninmillionU.S.dollars10

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25053035404550TeamLiquid(Europe)OG(Europe)44.0837.7EvilGeniuses(UnitedStates)TeamSpirit(Russia)26.7421.7920.4119.7119.3218.5618.53NatusVincere(Ukraine)TeamSecret(Europe)Fnatic(UnitedKingdom)ParisSaint-GermainEsports(France)V(Russia)FaZeClan(UnitedStates)16.1522Description:TeamLiquidisaprofessionaleSportsteamfoundedintheNetherlandsin2000.TheteamprimarilyplaysinDota2eSportstournaments,withitstotalprizemoneywonthroughoutitsexistenceaddinguptomorethan44millionU.Sdollars.TeamLiquidgainedthirdplaceatTheInternational2022.ReadmoreNote(s):Worldwide;asofMay2023Source(s):eSportsEarningsLeadingeSportsteamsworldwidein2022,byearnings(inmillionU.S.dollars)LeadingeSportsteamsin2022,byearningsEarningsinmillionU.S.dollars0TundraEsportseStarGaming123456789109.075.7TeamLiquid4.324.09NovaeSportsFaZeClan3.423.253.16TeamSecretWolvesEsportsNatusVincere2.79ParisSaint-GermainEsportsG2Esports2.692.2423Description:TheprofessionalizationoftheeSportsmarkethasvalidateditasacareerchoicefortalentedplayerstoearnmillionsandsignlucrativesponsorshipdeals.ThemostsuccessfuleSportsteamin2022wasTundraEsports,whichearnedaroundninemillionU.S.dollars.ReadmoreNote(s):Worldwide;2022Source(s):TheE-SportsObserverLeadingeSportsplayersworldwidein2022,byearnings(in1,000U.S.dollars)LeadingeSportsgamersin2022,byearningsEarningsinthousandU.S.dollars0.00.20.40.60.81.01.21.41.61.82.0Sneyking(JingJunWu)Skiter(OliverLepko)Nine(LeonKirilin)1.781.781.781.77Saksa(MartinSazdov)33(NetaShapira)1.75Anas(AnasEl-Abd)HuaHai(SiyuanLuo)YZ(TianhaoLiu)1.220.760.760.760.760.76QingRong(YaoqinHuang)ZiYang(YangXiang)TanRan(LinweiSun)24Description:Theprofessionalizationofthee-sportsmarkethasvalidateditasacareerchoicefortalentedplayerstoearnmillionsandsignlucrativesponsorshipdeals.Thehighestearningplayersof2022wereknownbytheplayerIDsSneyking,Skiter,andNine,whoallearnedapproximately1.78millionU.S.dollarsin2022.ReadmoreNote(s):Worldwide;2022;figuresareestimatesSource(s):eSportsEarningsLeadingeSportsplayersworldwideasofSeptember2023,byoverallearnings(inmillionU.S.dollars)LeadingeSportsplayersworldwide2023,byoverallearningsEarningsinmillionU.S.dollars012345678N0tail(JohanSundstein)JerAx(JesseVainikka)7.186.49ana(AnathanPham)6.025.875.7Ceb(SébastienDebs)Topson(TopiasTaavitsainen)KuroKy(KuroTakhasomi)Miposhka(YaroslavNaidenov)Yatoro(IlyaMulyarchuk)Collapse(MagomedKhalilov)Mira(MiroslawKolpakov)5.295.265.035.035.0225Description:TheleadingeSportsplayerworldwiderankedbyoverallearningswasJohanSundstein.OriginallyfromDenmarkandalsoknownasN0tail,Sundsteinhassofarearned7.18millionU.S.dollarsthroughouthisrecordedeSportsgamingcareer.

ReadmoreNote(s):Worldwide;asofSeptember2023;figuresareestimatesSource(s):eSportsEarningsLeadingfemaleeSportsplayersworldwideasofFebruary2023,byoverallearnings(in1,000U.S.dollars)LeadingfemaleeSportsplayersworldwide2023,byoverallearningsEarningsinthousandU.S.dollars050100150200250300350400450500Scarlett(SashaHostyn)ChinaꢀLiooon(Li,XiaoMeng)Mystik(KatherineGunn)vilga(KseniaKlyuenkova)juliano(JuliaKiran)443.81241.51122.5598.4996.0590.9790.07Nina(NinaQual)Hafu(RumayWang)RickiOrtiz(RickiOrtiz)bENITA(BenitaNovshadian)Alice(MaureenGabriella)82.8581.1980.8726Description:AsofFebruary2023,SashaHostyn,alsoknownbyheraliasScarlett,wastheleadingfemaleeSportsplayerworldwiderankedbyoverallearnings.Accordingtotheestimates,Scarlett,whoisfromtheUnitedStates,earned443.81thousandU.S.dollarsthroughoutherrecordedprofessionalgamingcareer.ReadmoreNote(s):Worldwide;asofFebruary2023;figuresareestimatesSource(s):eSportsEarningsLeadingLeagueofLegends(LoL)eSportsplayersworldwideasofJune2023,byoverallearnings(in1,000U.S.dollars)LeadingLoLeSportsplayersworldwide2023,byoverallearningsEarningsinthousandU.S.dollars02004006008001,0001,2001,4001,6001,470.49Faker(Lee,SangHyeok)Duke(Lee,HoSeong)Bang(Bae,JunSik)954.62915.85913.08Wolf(Lee,JaeWan)Bengi(Bae,SeongUng)JackeyLove(Yu,WenBo)Ruler(Park,JaeHyuk)xiaohu(Li,YuanHao)CoreJJ(Jo,YongIn)810.68769.72725.39713.94671.87642.9Rookie(Song,EuiJin)27Description:ThestatisticpresentstheleadingLeagueofLegends(LoL)eSportsplayersworldwideasofJune2023,rankedbyoverallearnings.Accordingtotheestimates,LeeSang-Hyeok,aLoLplayerfromSouthKorea,alsoknownasFaker,earnedover1.47millionU.S.dollarsthroughouthisrecordedeSportsgamingcareer.ReadmoreNote(s):Worldwide;asofJune2023;figuresareestimatesSource(s):eSportsEarningsLeadingCounter-Strike:GlobalOffensive(CS:GO)eSportsplayersworldwideasofJune2023,byoverallearnings(inmillionU.S.dollars)LeadingCS:GOeSportsplayersworldwide2023,byoverallearningsEarningsinmillionU.S.dollars0.00.51.01.52.02.5dupreeh(PeterRasmussen)Xyp9x(AndreasHøjsleth)dev1ce(NicolaiReedtz)gla1ve(LukasRossander)Magisk(EmilReif)2.1821.961.871.771.72s1mple(AlexanderKostylev)karrigan(FinnAndersen)electroNic(DenisSharipov)Twistzz(RusselVanDulken)rain(HåvardNygaard)1.641.571.521.4328Description:AndreasHøjsleth,knownbyhisonlinealias,Xyp9x,wasinsecondplaceintheearningstableforeSportsplayersoftheonlineshootergame,CounterStrike:GlobalOffensiveasofJune2023.TheDanishgamer,whoisamemberofteamAstralis,earnedaroundtwomillionU.S.dollarsplayingCS:GOcompetitively.Hisfellowcountryman,PeterRasmussen,whogoesbythealiasdupreeh,occupiedfirstspotwithearningsofover2.18millionU.S.dollars.ReadmoreNote(s):Worldwide;asofJune2023;figuresareestimatesSource(s):eSportsEarningsCHAPTER

04FansShareofeSportsfansworldwideasofApril2023,byregionShareofglobaleSportsfansin2023Europe5%MiddleEast/Africa7%Americas8%AsiaPacific80%30Description:Inrecentyears,eSportshasbecomeanincreasinglysignificantpartofboththesportsindustryandthevideogamingmarket.DuringasurveyheldbetweenMay2022andApril2023,itwasfoundthat80percentofeSportsfansresidedintheAsiaPacificregion.ReadmoreNote(s):Worldwide;May2022toApril2023;fanswhowatch/followonaregularbasis,whetherviaTVbroadcasts,onlinestreamingorinpersoneventsSource(s):YouGovShareofeSportsfansintheselectedcountriesworldwideasofApril2023eSportsfansinselectedcountriesworldwidein2023Shareofrespondents0%5%10%15%20%25%ChinaPhilippinesIndonesia20%20%16%16%16%VietnamTaiwanSouthAfricaMalaysia14%12%IndiaSaudiArabiaMorocco9%9%9%9%HongKongUnitedArabEmiratesSouthKorea8%8%31Description:Inrecentyears,eSportshasbecomeanincreasinglysignificantpartofboththesportsindustryandthevideogamingmarket.DuringasurveyconductedfromMay2022toApril2023,itwasfoundthatonefifthofrespondentsinChinawereeSportsfans.Meanwhile,thisfigurestoodatjustfourpercentamongrespondentsfromIreland.ReadmoreNote(s):Worldwide;May2022toApril2023;fanswhowatch/followonaregularbasis,whetherviaTVbroadcasts,onlinestreamingorinpersoneventsSource(s):YouGovLevelofinterestineSportsintheUnitedStatesasofApril2023PublicinterestineSportsintheU.S.202380%74%70%60%50%40%30%20%10%0%17%9%AvidfanCasualfanNotafan32Description:TheeSportsindustryhasbecomeanincreasinglysignificantpartoftheentertainmentsectorinrecentyears.Playerscancompeteagainsteachother,individuallyorinteams,inamultiplayervideogametournamentsacrosstheworld.InasurveyconductedinApril2023,ninepercentofallrespondentswereavidfansofeSportsintheUnitedStates.ReadmoreNote(s):UnitedStates;April10to12,2023;2,202respondents;18yearsandolderSource(s):MorningConsultLevelofinterestineSportsintheUnitedStatesasofApril2023,bygenderPublicinterestineSportsintheU.S.2023,bygenderAvidfanCasualfanNotafan120%100%80%60%40%20%0%62%22%86%17%12%2%FemaleMale33Description:TheeSportsindustryhasbecomeanincreasinglysignificantpartoftheentertainmentsectorinrecentyears.Playerscancompeteagainsteachother,individuallyorinteams,inamultiplayervideogametournamentsacrosstheworld.InasurveyconductedinApril2023,around17percentofmalerespondentswereavidfansofeSportsintheUnitedStates.ReadmoreNote(s):UnitedStates;April10to12,2023;2,202respondents;18yearsandolderSource(s):MorningConsultMostpopulareSportsgamesamongeSportsfansaged18to24worldwideasofSeptember2021eSportstitlespopularamongfansaged18to24worldwidein2021Shareofrespondents20%

25%0%5%10%15%30%35%40%45%44%50%CallofDutyApexLegendsValorant36%35%Halo29%SuperSmashBros.28%34Description:TheeSportsmarkethasboomedinrecentyearswithmoreandmoreviewerstuningintowatchtheirfavoritegamesbeingplayedbysomeofthebestgamersintheworld.DuringaglobalsurveyinSeptember2021amongeSportsfansbetweentheagesof18and24,CallofDutywasthemostpopulargame,with44percentofyoungadultsinterested.Meanwhile,around36percentofrespondentsbetween18and24wereinterestedinApexLegends.

ReadmoreNote(s):Worldwide;September2021;4,700respondents;18-24years;eSportsfansSource(s):CSL;EsportsEntryAdvisoryMaximumticketpricewillingtopaytoattendanin-personeSportseventamongeSportsfansworldwideasofSeptember2021eSportseventsmaximumticketpriceallowancebyfansworldwidein2021Shareofrespondents0%2%4%6%8%10%12%12%14%16%$0$1to$1011%11%$11to$20$21to$30$31to$40$41to$50$51to$60$61to$70$71to$80$81to$90$91to$100$100+12%8%14%4%3%4%1%10%10%35Description:TheeSportsmarkethasboomedinrecentyearswithmoreandmoreviewerstuningintowatchtheirfavoritegamesbeingplayedbysomeofthebestgamersintheworld.Playerscancompeteagainsteachother,individuallyorinteams,inmultiplayervideogametournamentsacrosstheworld,whichareoftenplayedoutinfrontofaliveaudience.DuringaglobalsurveyinSeptember2021,around14percentofrespondentsstatedthattheywouldbewillingtopayamaximumticket[...]

ReadmoreNote(s):Worldwide;September2021;4,700respondents;eSportsfansSource(s):CSL;EsportsEntryAdvisoryCHAPTER

05PlatformsShareoftheeSportsviewershipworldwidein2022,byplatformMobileeSportsviewershareworldwide2022Mobile19Non-mobile8137Description:TheeSportsmarketisoneofthefastestgrowingsectorswithinthemediaindustry.OneofthenewerareaswithinthismarketismobileeSports,inwhichvideogamerscompeteagainsteachotherintournamentsinvolvingmobilegamessuchasPUBGMobile,CallofDutyMobile,andClashRoyale.In2022,mobileeSportsaccountedforaround19percentofthetotalhoursofeSportseventswatchedacrosstheglobe.

ReadmoreNote(s):Worldwide;2022Source(s):StreamHatchetMostpopulargamesonTwitchworldwideasofJune2023,bypeakall-timeviewers(inmillions)MostpopularTwitchgamesworldwide2023,bypeakviewers3.53.113.02.52.281.931.912.01.51.00.50.01.731.711.611.461.37Rust1.27LeagueofLegendsFortniteMinecraftCounterStrike:

VALORANTDota2CallofDuty:WarzoneOverwatchLostArcGlobalOffensive38Description:TwitchisanonlinevideostreamingservicewhichallowseSportsandgamingfanstowatchtheirfavoritegamersplayavarietyofonlinevideogames.AsofJune2023,themostpopulargameonTwitchintermsofpeakall-timeviewerswasLeagueofLegends.Theonlinemultiplayergamepeakedat3.11millionviewers.ReadmoreNote(s):Worldwide;June2023;excludingJustChatting,SpecialEvents,Sports,andArcaneSource(s):TwitchTrackerLeadinggamesonTwitchinOctober2023,byweeklynumberofhourswatched(inmillions)LeadinggamesonTwitch2023,byweeklyhoursviewedNumberofhoursinmillions1005152025GrandTheftAutoVLeagueofLegendsCounter-Strike(CS)ARK:SurvivalEvolvedEASportsFC24VALORANT21.118.917.114.913.310.9Minecraft9.82WorldofWarcraftFortnite8.186.84Dota26.57NewWorldApexLegendsTeamfightTacticsAssassin'sCreedMirageCallofDuty:ModernWarfareIII5.995.965.5354.7339Description:TwitchisalivevideostreamingservicewhichbroadcastslivevideogamesandeSportsevents.ThemostpopulargameontheplatforminOctober2023wasGrandTheftAutoV.Duringthemeasuredperiod,Twitchaudienceswatchedapproximately21.1millionweeklyhoursofthegame.LeagueofLegendswasrankedsecondwith18.9millionhoursviewedintheprecedingsevenda

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