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The Animators Survival Kit AnimatedBy Richard WilliamsThe main points of the animationGoering was eighty years old, I saw him in Hollywood plaza underground. He is home to the oldest outstanding animation a, he is responsible for the production of Disneys Snow White eighty-three animation scene, is forty years old. He used a Max world sexy Betty, he not only nothing, until he was one hundred years old died of angry also unceasingly.I will never forget this tall Norwegian americans, sitting on a golden sunset, hold out long arms. Said: the animation spacing and time, is everything. strange, American people can do that.Elastic ball is thoroughly illustrates this point.We often use elastic ball example, to show the many different aspects of animation.The ball bounce all the way, hitting the ground, the sound, this is time.Collision, also is the spot where the ball touching the ground, is action time, rhythm, stress, rhythm or blow.Then the spacing.The ball in the deceleration section of the arc is overlap, will fall apart quickly. This is the distance. Distance refers to the cluster distance apart. Although simple, but it is very important.Spacing is elusive, delicate part of the excellent animation spacing instances are very rare.Is the two basic elements of animation.Time and spacing can be found here is an interesting example of two basic elements.We put a coin at the bottom of the camera, And then in a second ,On the scene, that is, screen time . 24th. This is our time.Average frame we will be separated out, this is our distance.Now, We maintain the same time, Also spend the time of one second, to push the coin across the screen.However, since the first case, we first open slowly, after the first slow, quick to 25th, thereby change the spacing.Coin is also through the screen for a second time.Control time constant, spacing has been changed, action also have great differences, the same starting point, through the same point, the distance is a big difference, of the effect also different.Animation is the art of time, you can say. But, you are more animation image is the motion, so to speak. For a film director, time is the most important thing, but for animation artist, this is only half the battle. We also need to spacing. We can automatically control time, but it will take big kung fu training space feeling.In addition, elastic ball, also often used to prove the telescopic animation and stretching. Means when the ball drops, elongation, impact the ground get squashed. Rising curve part and revert back to the original appearance.In a more complex example. A man through the blackboard, picked up a piece of chalk from the ground, and then wrote something on the blackboard.If is this comic book, or if we want to present stories in points in the mirror, we just need the three position, three drawing. Try to keep and use the line, dont into a tedious details. The three is the key position.Key position tells the story, we then produce and other drawing or position that comes to life, will be the extreme; Foot contact point, subdivided figure or position, and the middle picture.If we use a stopwatch to calculate the action time, may be found at the beginning of the first key labeled 1. Assume that people need to take four seconds past, encounter the chalk on the floor, we in 96 as the key specified on the drawing picture. Then, he got up and walked, and then write something on the blackboard, it will take four seconds of time, so our the third key picture, should is the last one lens, is the no. 192. The whole process took eight seconds.Of course, we dont need to calculate the time from the start, but before production, must be clear arrangements for our key, also is working on content, so as to test the three picture in movies.In addition, we also did not consider good movement of the character.Role is old or young? Fat or thin? Tall or short? Happy or sad? Beautiful or ugly? Confidence or inferiority? Scholars or illiterate? Fast or slow? . In other words, is to have the details of the action, such as expression, clothing and so on.Animation of the three methodsThe first: with one?We just start work drawing, will see the result of a can.Disney director uli - LeiSenMan said, if I dont know what to do an action, is always directly do the first, about half of the time I dont know what youre doing. For me, this is very interesting, you found the novelty would never appear elsewhere.Advantage: we can get smooth naturally spontaneous action. Improvisation vivid feeling. Very innovation, we flow with action and move forward, with action to master everything. Usually unconsciously into, as the author says that characters to tell them what will happen next.Weakness: the content is inconsistent. Long time elongated, the lens becomes more and more. Character has long have short. We tend to omit the lens focus, not at the right time to the location of the enlightenment. A lot of work needs to be cleared, a mess, is difficult to help.We decide in advance which is one of the most important paintings, which is the key to the story, and then the location of the decision must be in the scene, in other to be the important position. We according to the order of posture, to find out two kinds of attitude best conversion scheme, is subdivided figureAnd after a position. The last field to clean up the table, insert reserve center and the slow and fast or by the location of the fast and slow, adding modified brush strokes or instructions for assistant.Advantages: clear, reasonable, there are rules, planning, efficient.Disadvanta
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