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Standard variablesTX, TY, TZPoint position. 点的位置TWSee WEIGHT. 权重CEX, CEY, CEZThe centroid of the geometry. 几何体的形心XMIN, XMAXThe X extents of the bounding box of the geometry. 对几何边界框的x范围YMIN, YMAXThe Y extents of the bounding box of the geometry. 对几何边界框的y范围ZMIN, ZMAXThe Z extents of the bounding box of the geometry对几何边界框的z范围SIZEX, SIZEY, SIZEZThe size of the bounding box. 边界框的大小BBX, BBY, BBZThe points relative position in the bounding box. 点在边界框内的相对位置WEIGHTPoint spline weight. 点样条线权重PTThe point number of the currently processed point. 当前处理点的点编号PR, NPRPrimitive number & total number of primitives.VTX, NVTXVertex number & total number of vertices.NPTThe total number of points in the template geometry. 在模板几何体上点的总数量LIFEPercent of total life used (from 0 to 1). 全生命值使用的百分比(from 0 to 1)NX, NY, NZNormal vector. 法向量MAPU, MAPV, MAPWPoint or vertex texture coordinates. 点或顶点的纹理坐标VX, VY, VZVelocity direction. 速度方向MATMaterial name specification. 材质名称规格CR, CG, CBDiffuse point or vertex color. 点或顶点颜色CAPoint or vertex alpha value. 点或顶点的alpha值COMX, COMY, COMZCenter of mass. 质心LODLevel of detail. 细节的级别RESTX, RESTY, RESTZThe rest position.DISTDistance from particle to last collision.MASSPoint mass. 质点DRAGPoint drag. Spring tension of an edge. 点阻力,边的弹簧张力SPRINGKElasticity of a point. 点的弹性PSCALEParticle Scale. 粒子尺度AGEThe seconds a particle in the template has been alive. 以秒为计当前模板中一个粒子已被激活CREASEPoint or vertex crease weight value. 点或顶点折皱的权重值AREAThe surface area of the primitive (created by the Measure SOP). Primitive的表面面积(由测量sop创建)PERIMETERThe perimeter of the primitive (created by the Measure SOP). Primitive的周长(由测量sop创建)IDThe ID of the particle in the input. 输入粒子的id号UPX, UPY, UPZThe vector pointed in the up direction.WIDTHThe width of the curve. Used by mantra for rendering curves & polywire for generating trees. 曲线的宽度, 只用mantra渲染 curves & polywire生成的树木SEGSNumber of segments to divide a curve up into in Polywire (created by L-systems). 用polywire细分曲线的段数(created by L-systems)DIVNumber of divisions to build the circle swept with Polywire (created by L-systems).LAGEThe age of the point in the L-system computation. 在L-system计算点的年纪ARCArc length distance from root in the L-systems. 弧长距根部的距离in the L-systemsGENGeneration in the L-systems.CURLAYERStores the currently processed layer for texture/materials (set by the Layer SOP). 存储当前处理的纹理层|材质 (set by the Layer SOP)MAXLAYERThe number of layers that are considered active for display显示层数Playbar variables$FPSPlayback speed in frames per second (as set with the Playbar controls). 播放速度每秒的帧速率(as set with the Playbar controls)$FSTARTFrame number of the first frame of animation (as set with the Playbar controls). $NFRAMES (the number of frames in the animation) = $FEND - $FSTART + 1. See also $RFSTART below. 帧数目的动画第一帧, $NFRAMES(动画帧的数量)=$FEND - $FSTART + 1$FENDFrame number of the last frame of animation (as set with the Playbar controls). See also $RFEND below. 帧数目的最后一帧(as set with the Playbar controls)$FThe current frame, (as set with the Playbar controls). This is a very useful variable, especially for rendered picture filename numbering. 当前帧(as set with the Playbar controls), 这是一个非常有用的变量,特别是对渲染图片文件名的编号$FFFloating point frame number. 浮点帧号$NFRAMESNumber of frames in the animation. $NFRAMES = $FEND (the last frame of animation) - $FSTART (the first frame of animation) + 1. 动画总帧数=$FEND - $FSTART + 1$RFSTARTFrame number of the first frame shown in the playbar. The playbar can show a subset of the total number of frames, allowing you to focus on a particular section of a long animation. $RFSTART and $RFEND control the subset of frames shown in the playbar. 在playbar中显示的第一帧帧号, 该playbar可以显示帧总数的子集,让你专注于一个特定的一段长动画, $RFSTART and $RFEND控制playbar中显示框架的子集$RFENDFrame number of the last frame shown in the playbar. 在playbar中显示的最后一帧帧号$TCurrent time in seconds. Equals ($F-1)/$FPS,当前时间秒, 相等于$T=($F-1)/$FPS$TLENGTHTotal length of animation in seconds. 动画的总秒数$TSTARTStart time of animation in seconds. 动画开始的时间秒数$TENDEnd time of animation in seconds. 动画最后的时间秒数Global Variables$ACTIVETAKEContains the name of the current take. 包含目前接受的名称$EThe mathematical constant e (2.71828). 数学常数e(2.71828)$HFSThe directory where Houdini is installed. Houdini的安装目录$HH$HFS/houdini.$HIPJob directory. This defaults to the directory where you started Houdini. You can set it through the Textport. 工作目录, Houdini的开始默认目录, 你可以通过textport设置$HIPNAMEThe name of the current .hip file. 它当前.hip文档的名字$HOMEYour home directory. Home 目录$JOBA custom variable that determines where your jobs are located. 自定义变量确定工作目录$PIThe mathematical constant pi (3.1415926). You can use it to calculate the lengths of arcs. 2*$PI*r (radius of circle) equals the circumference. Also, pi = 180 expressed in radians. 数学常数圆周率, 你可以用它来计算弧长2*$PI*r等于圆周长, Also, pi = 180? 弧度表示$WEDGEContains the wedge name when using the Wedge ROP. 嵌入rop时使用的楔入名称Channel Variables$OSOperator String. Contains the current OPs name. 操作字符串, 包含当前ops名字$CHCurrent channel name. 当前通道名字$IVIn value (value at start of segment).(段的开始值)$OVOut value.$IMIn slope(slope解释为斜坡)$OMOut slope$IAIn acceleration(acceleration解释为加速)$OAOut acceleration$LTLocal time - not including stretch or offset不包含延伸或偏移$ITStart time of segment开始时间段$OTEnd time of segment结束时间段$LITLocal start time of segment$LOTLocal end time of segment$PREV_ITPrevious segment start time$NEXT_OTNext segment end timeCOP-specific variables$CSTARTStart frame of the current COP. 当前cop的开始帧$CENDEnd frame of the current COP. 当前cop的结束帧$CFRAMESNumber of frames for the current COP. 当前cop的总帧数$CFRAMES_INNumber
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