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(3) 利用英文综合参考数据库美国工程索引(Ei) 进行文献信息检索示例1、 检索课题名称:建筑的功能和形式的解析2、课题分析: 中文关键词:建筑 功能 形式 英文主题词:architecture affection Functions3、 选择检索工具:美国工程索引(Ei village2)4、 构建检索策略:architecture*affection *Functions5、 简述检索过程: 选择快速检索,输入检索词:第一architecture、;第二affection、;第三、Functions 检索结果1900篇6、根据检索结果选择 3 条记录根据检索结果,浏览题录可以确定该文献的收藏单位(图书馆或情报所、信息中心等),从而可以进一步确定是否索取或借阅、复制原文。1.Heterogeneity of individual roots within the fine root architecture: Causal links between physiological and ecosystem functionsHishi, Takuo (Laboratory of Forest Ecology, Graduate School of Agriculture, Kyoto University, Kyoto 606-8502, Japan) Source: Journal of Forest Research, v 12, n 2, p 126-133, April 2007, Special Feature in Development and Function of Roots in Forest Trees in JapanDatabase: CompendexAbstract|Detailed|Cited by in Scopus (28)2.Koko: An architecture for affect-aware gamesSollenberger, Derek J. (North Carolina State University, Raleigh, NC, United States); Singh, Munindar P. Source: Autonomous Agents and Multi-Agent Systems, v 24, n 2, p 255-286, March 2012Database: CompendexAbstract|Detailed|3.A multi-functional dot product unit with SIMD architecture for embedded 3D graphics engineChang, Yisong (School of Computer Science and Technology, Tianjin University, Tianjin, 300072, China); Wei, Jizeng; Guo, Wei; Sun, Jizhou Source: Midwest Symposium on Circuits and Systems, 2011, 54th IEEE International Midwest Symposium on Circuits and Systems, MWSCAS 2011Database: CompendexAbstract|Detailed阅读文摘:1. Heterogeneity of individual roots within the fine root architecture: Causal links between physiological and ecosystem functionsHishi, Takuo1 Source: Journal of Forest Research, v 12, n 2, p 126-133, April 2007, Special Feature in Development and Function of Roots in Forest Trees in Japan; ISSN: 13416979, E-ISSN: 16107403; DOI: 10.1007/s10310-006-0260-5; Publisher: Springer-Verlag TokyoAuthor affiliation:1 Laboratory of Forest Ecology, Graduate School of Agriculture, Kyoto University, Kyoto 606-8502, JapanAbstract:This review covers the heterogeneity in functions within the fine root architecture in order to clarify the multiple functions of fine roots. Many fine root characteristics, such as anatomy, physiology, morphology, and their consequences for the ecosystem, differ among root ages and ontogenetic branching hierarchies. Individual root age can be characterized by tissue development, with the main tissues developing from primary to secondary tissues. The physiological characteristics of individual roots, such as absorptivity and respiration rates, decrease with increasing branching order, mainly because of aging and tissue development. The C/N ratio and lignin and suberin contents also increase with branching order because of root aging. Morphological characteristics, such as diameter and specific root length, differ among root orders because of both aging and ontogenetic differences. The mortality of individual roots differs among branching orders and root diameters. The life cycles of roots in the fine root architecture, that is, ephemeral and perennial, indicate ontogenetic differences in functions and demographic traits, similar to those for leaves and branches in shoots. In addition, differences in individual root life cycles may affect the root chemical composition, in turn, affecting the decomposition rate. Future studies should seek to identify heterorhizic units in mortality related to anatomical, physiological, and morphological differences for various species. The decomposition processes of each mortality unit within the fine root architecture are also important in understanding the link between physiological and ecosystem functions. 2007 The Japanese Forest Society and Springer-Verlag Tokyo.(82 refs)Main heading: EcosystemsControlled terms: Physiology - TissueUncontrolled terms: Branching hierarchy - Ecosystem function - Fine root architecture - HeterorhizyClassification Code: 454.3Ecology and Ecosystems - 461.2Biological Materials and Tissue Engineering - 461.9Biology - 811.0.1Biology and BiochemistryTreatment:Literature review (LIT) - Theoretical (THR) - Experimental (EXP)Database:Compendex2. Koko: An architecture for affect-aware gamesSollenberger, Derek J.1 ; Singh, Munindar P.1 Source: Autonomous Agents and Multi-Agent Systems, v 24, n 2, p 255-286, March 2012; ISSN: 13872532, E-ISSN: 15737454; DOI: 10.1007/s10458-010-9160-3; Publisher: Springer NetherlandsAuthor affiliation:1 North Carolina State University, Raleigh, NC, United StatesAbstract:The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are limited, with the maintenance and use of affect in essence being handcrafted for each game. The Koko architecture describes a service-oriented middleware that reduces the burden of incorporating affect recognition into games, thereby enabling developers to concentrate on the functional and creative aspects of their applications. The Koko architecture makes three key contributions: (1) improving developer productivity by creating a reusable and extensible environment; (2) yielding an enhanced user experience by enabling independently developed games and other applications to collaborate and provide a more coherent user experience than currently possible; (3) enabling affective communication in multiplayer and social games. Further, Koko is intended to be used as an extension of existing game architectures. We recognize that complex games require additional third party libraries, such as game engines. To enable the required flexibility we define the interfaces of the Koko architecture in a formal manner, thereby enabling the implementation of those interfaces to readily adapt to the unique requirements of games other architectural components and requirements. 2010 The Author(s).(41 refs)Main heading: Service oriented architecture (SOA)Controlled terms: Architecture - Middleware - User interfacesUncontrolled terms: Affect - Affect recognition - Affective communication - Architectural components - Educational game - Emotion - Game architecture - Game Engine - Games - Multiplayers - Other applications - Service-oriented middleware - Third parties - User experienceClassification Code: 402Buildings and Towers - 722.2Computer Peripheral Equipment - 722.4Digital Computers and Systems - 723.1Computer ProgrammingDatabase:Compendex3. A multi-functional dot product unit with SIMD architecture for embedded 3D graphics engineChang, Yisong1 ; Wei, Jizeng1 ; Guo, Wei1 ; Sun, Jizhou1 Source: Midwest Symposium on Circuits and Systems, 2011, 54th IEEE International Midwest Symposium on Circuits and Systems, MWSCAS 2011; ISSN: 15483746; ISBN-13: 9781612848570; DOI: 10.1109/MWSCAS.2011.6026308; Article number: 6026308; Conference: 54th IEEE International Midwest Symposium on Circuits and Systems, MWSCAS 2011, August 7, 2011 - August 10, 2011; Publisher: Institute of Electrical and Electronics Engineers Inc.Author affiliation:1 School of Computer Science and Technology, Tianjin University, Tianjin, 300072, ChinaAbstract:The floating-point 4D vector dot product (DP4) unit is the key factor to the overall performance of embedded graphics engine. In this paper, an enhanced multi-functional DP4 unit with optimized single instruction multiple data (SIMD) architecture is proposed, in which basic vector multiplication, addition and comparison in 3D graphics applications can be combined with specific dot production. To reduce area overhead, several fundamental hardware modules in the proposed DP4 unit are multiplexed and vectorized for SIMD functions instead of additional discrete floating-point multipliers and adders. The proposed methods can also avoid significant critical path delay increase so that the high performance of entire shader applications can be maintained. Normalization and rounding logics for SIMD vector addition function running in parallel with fundamental blocks and not affecting the critical path are also implemented. The synthesized result shows that the proposed multi-functional DP4 unit provides high performance with no critical path delay increase while just costs only 17% increase in area. The design can also be fully pipelined with a latency of 4 cycles and 1 cycle throughput at 193 MHz clock speed. 2011 IEEE.(9 refs)Main heading: Three dimensional computer graphicsControlled terms: Computer architecture - Digital arithmetic - Embedded systems - Three dimensionalUncontrolled terms: 3D graphics - 4-cycle - Area overhead - Clock speed - Critical path delays - Critical Paths - Fully pipelined - Graphics engine - Hardware modules - Key factors - Multi-functional - Product-unit - Running-in - SIMD architecture - Single-instruction multiple-data architectures - Vector addition - Vector multiplicationClassification Code: 722Computer Systems and Equipment - 723Computer Software, Data Handling and Applications - 921.6Numerical MethodsDatabase:Compendex7、标示原文线索:用中文标示各检索结果的著录事项第一篇文献:一、篇名:
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