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JIANGXI AGRICULTURAL UNIVERSITY 游 戏 开 发 课 程 设 计 题目: 教室场景设计 学 院: 软件学院 姓 名: 曾 婷 学 号: 20121826 专 业: 数字媒体 年 级: 大 三 指导教师: 杨红云职 称:教 授 二0 一四 年 十二 月目录1. 实验目的及内容21.1 实验目的21.2 实验内容22. 基本思路22.1 设计需求22.2 教室轮廓的大小设计32.3 教室桌子的大小设计43. 该教室场景的主要设计43.1教室的构造43.2 桌子的设计53.3 椅子的设计54. 实验流程54.1 实验的简单说明54.2 流程图如下65教室场景运行效果图75.1 教室场景显示图片76总结87.系统源代码91. 实验目的及内容1.1 实验目的设计一个教室场景,模拟实验教室,包括基本的墙面,桌子,凳子等基本物体的绘制和展示。1.2 实验内容 (1)运用DirectX9.0 3D游戏开发的基础知识,通过对所学知识的应用,编写代码,完成一个三维教室场景的绘制。(2)包括基本的场景模拟,墙面,桌子,椅子等,各个墙面所具有的不同的物体要表现出来,教室中的凳子数量不能少于七个。(3)所构造的场景要合理真实,物体的摆放及观察角度要合理,通过眼睛位置的移动,能反映出不同的角度的教室场景的图像。2. 基本思路2.1 设计需求 要实现对整个教室场景的模拟,需要对教室场景中的每个位置所具有的物体有一定的了解,对于物体摆放的地点需要实现设计好,同时教室的本身和物体的比例要符合客观的认识,才能够构造符合人眼视觉感受的场景,选择正确高效的设计方法,完成对教室场景的模拟。有以下设计思路: (1).结合实验教室的真实地点,作为参考,先构造一个长方体,利用纹理贴图技术,将最基本的教室外围设计出来; (2).在前一步的基础之上,根据实际的比例比例情况,在教室长方体内设置不同的坐标点,构造内部的基本物体,通过对坐标点的设计,构造出另外的一些长方体,将它们拼接成凳子和椅子。(3)教室内部的物体坐标设计是比较麻烦的,又由于实验要求的限制,每个点都实际去构造和绘制的工作量比较的繁重,所以,每当绘制出一个物体时,通过平移的方式,完成教室内部所需的物体个数。(4).把上述的内容点,通过3D开发基础和c+语言完成该程序。为此,可把该程序分为以下几个核心:教室轮廓的设计、内部物体的设计、整个教室场景的图形场景的展示。2.2 教室轮廓的大小设计(-3,-3,2)(3,3,2)(3,-3,2)(-3,-3,2)(-3,3,2)(-3,3,-2)(3,-3,-2)(3,3,-2)2.3 教室桌子的大小设计(-2,-1.75,2)(-2,-2,2)(-1.5,-2,0.25)(-1.5,-1.75,0.25)(-2,-2,0.25)(-2,-1.75,0.25)(-1.5,-2,2)高为1宽为0.5(-1.5,-1.75,2)3. 该教室场景的主要设计3.1教室的构造顶点缓存是一个包含顶点数据的连续内存空间,在此次的实验中,我采用的是顶点缓存来存储数据,虽然顶点缓存和索引缓存都可以被放置在显存中,进行绘制时,使用显存中的数据将获得比使用系统内存中的数据快到的多的绘制速度,此次实验中构造的点比较的多,使用顶点缓存更能快速的找到所要绘制的面,减少实验所要做的功。根据教室轮廓的大小设计,根据视角的选定,本人把(-3,-3,2),(3,-3,2),(3,-3,-2),(-3,-3,-2)这个面作为教室的底面,即贴上地板纹理;(-3,-3,2),(3,-3,2),(3,3,2),(-3,3,2)这个面作为教室的窗户墙面;(-3,3,2),(3,3,2),(3,3,-2),(-3,3,-2)这个面作为教室的上底面,即天花板;(-3,-3,-2),(-3,-3,2),(-3,3,2),(-3,3,-2)这个面作为教室的前黑板的墙面;(3,3,2),(3,-3,2),(3,-3,-2),(3,3,-2)这个面作为教室的后黑板墙面。3.2 桌子的设计在教室的底面,将底面的长度平均三等分,在教室的一边放置三条桌子,桌子的大小及坐标如上面的设计。通过纹理映射技术,将具有木质桌子的纹理贴图贴在桌子的各个面上,形成一个具有立体感的桌子。3.3 椅子的设计 在桌子的旁边,利用和桌子的同样的设计方法,即用长方体来拼接,完成简单的椅子的设计,同样通过纹理映射技术,将具有椅子的纹理贴图贴在桌子的各个面上,形成一个具有立体感的椅子。4. 实验流程4.1 实验的简单说明 (1)先把教室轮廓创建出来,再在教室的内部添加教室场景的基本物体。(2)再用纹理贴图技术将相应的图片贴到相应的位置,同时为教室场景设置相应的光照和材质。(3)将相应的贴了图的面绘制出来,并通过实验演示窗口展现出来。4.2 流程图如下初始化Direct3D构建教室的基本物体教室轮廓的设计桌子的设计椅子的设计相应纹理设置绘制图形图形显示并结束5教室场景运行效果图5.1 教室场景显示图片程序运行后,运行结果如图所示(1)正视场景图(2)斜视场景图6总结对于D3D的一些基本的知识掌握的并不是和好,本实验中的教室场景还是存在很多的缺点有待于改正,比如真实感并不很强烈,对于视角的设计还存在一点的偏差,同时教室场景中还有的一些物体还没有设计和绘制上去,导致教室场景的视觉效果比较的单一。但是在这次的实验中,还是有一定的收获的,对于游戏开发的编程基础有了更好的认识和理解,同时也是这个学期理论上课的一次最好的实践。对于代码部分,还是有很多的缺点,一开始的设计并不是很完善,致使代码的编写有一定的冗余性,效率不高。希望通过不断的学习和改善,编写出高效率,高质量的代码。此次实验,让我更好的认识到了DirectX9.0游戏开发编程的基本思想,总之,我在这次实验中锻炼到了很多。7. 系统源代码#include#include#include/可以指令添加/#pragma comment(lib,d3d9.lib)LPDIRECT3D9 g_pD3D = NULL; /Direct3D对象LPDIRECT3DDEVICE9 g_pd3dDevice = NULL; /Direct3D设备对象LPDIRECT3DVERTEXBUFFER9 g_pVB = NULL; /顶点缓冲区对象LPDIRECT3DTEXTURE9 g_pTexture = NULL; /纹理对象LPDIRECT3DTEXTURE9 g_pTexture1 = NULL; /纹理对象LPDIRECT3DTEXTURE9 g_pTexture2 = NULL; /纹理对象LPDIRECT3DTEXTURE9 g_pTexture3 = NULL; /纹理对象LPDIRECT3DTEXTURE9 g_pTexture4 = NULL; /纹理对象LPDIRECT3DTEXTURE9 g_pTexture0 = NULL; /纹理对象LPDIRECT3DTEXTURE9 g_pTexture5 = NULL; /纹理对象struct CUSTOMVERTEXFLOAT x, y, z; /顶点位置FLOAT u,v ; /顶点纹理坐标;#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_TEX1)void setlighting()D3DMATERIAL9 mtrl; /设置材质mtrl.Ambient = D3DXCOLOR(1.0f, 1.0f, 1.0f, 1.0f);mtrl.Diffuse = D3DXCOLOR(1.0f, 1.0f, 1.0f, 1.0f);mtrl.Specular = D3DXCOLOR(1.0f, 1.0f, 1.0f, 1.0f);mtrl.Emissive = D3DXCOLOR(0.0f, 0.0f, 0.0f, 1.0f); mtrl.Power = 1.0f; g_pd3dDevice-SetMaterial( &mtrl);D3DLIGHT9 dir_light; /设置方向光照 ZeroMemory(&dir_light, sizeof(dir_light); dir_light.Type = D3DLIGHT_DIRECTIONAL; dir_light.Diffuse.r =dir_light.Diffuse.g=dir_light.Diffuse.b=1.0f; dir_light.Specular.r = dir_light.Specular.g=dir_light.Specular.b=0.3f; dir_light.Ambient.r = dir_light.Ambient.g=dir_light.Ambient.b=0.6f; dir_light.Direction = D3DXVECTOR3(-1.0f, 0.0f, 0.0f);dir_light.Range=1000;g_pd3dDevice-SetLight(0, &dir_light); g_pd3dDevice-LightEnable(0, TRUE);g_pd3dDevice-SetRenderState(D3DRS_NORMALIZENORMALS, TRUE); g_pd3dDevice-SetRenderState(D3DRS_SPECULARENABLE, TRUE);g_pd3dDevice-SetRenderState(D3DRS_LIGHTING, true);/-/ Desc: 设置观察矩阵和投影矩阵/-VOID SetupViewandProjMatrices()/建立并设置观察矩阵/D3DXVECTOR3 vEyePt( 5.0f, 4.0f,-10.0f );/D3DXVECTOR3 vEyePt( 5.0f, 10.0f,5.0f ); D3DXVECTOR3 vEyePt( 2.0f,2.0f,-15.0f );/D3DXVECTOR3 vEyePt( 8.0f,5.0f,-10.0f );/D3DXVECTOR3 vEyePt( 2.0f,15.0f,2.0f );D3DXVECTOR3 vLookatPt( 0.0f, 0.0f, 0.0f );D3DXVECTOR3 vUpVec( 0.0f, 1.0f, 0.0f );D3DXMATRIX matView;D3DXMatrixLookAtLH( &matView, &vEyePt, &vLookatPt, &vUpVec );g_pd3dDevice-SetTransform( D3DTS_VIEW, &matView );/建立并设置投影矩阵D3DXMATRIX matProj;D3DXMatrixPerspectiveFovLH( &matProj, D3DX_PI/4, 1.0f, 1.0f, 1000.0f );g_pd3dDevice-SetTransform( D3DTS_PROJECTION, &matProj );/-/ Desc: 释放创建的对象/-VOID Cleanup()/释放纹理对象if( g_pTexture != NULL )g_pTexture-Release();/释放纹理对象if( g_pTexture0 != NULL )g_pTexture0-Release();if( g_pTexture1 != NULL )g_pTexture1-Release();if( g_pTexture2 != NULL )g_pTexture2-Release();if( g_pTexture3 != NULL )g_pTexture3-Release();if( g_pTexture4 != NULL )g_pTexture4-Release();if( g_pTexture5 != NULL )g_pTexture5-Release();/释放顶点缓冲区对象if( g_pVB != NULL )g_pVB-Release();/释放纹理对象if( g_pTexture != NULL )g_pTexture-Release();/释放Direct3D设备对象if( g_pd3dDevice != NULL )g_pd3dDevice-Release();/释放Direct3D对象if( g_pD3D != NULL )g_pD3D-Release();/-/ Desc: 消息处理/-LRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )switch( msg )case WM_DESTROY:Cleanup();PostQuitMessage( 0 );return 0;return DefWindowProc( hWnd, msg, wParam, lParam );/-/ Desc: 初始化Direct3D/-HRESULT InitD3D( HWND hWnd )/创建Direct3D对象, 该对象用于创建Direct3D设备对象if( NULL = ( g_pD3D = Direct3DCreate9( D3D_SDK_VERSION ) ) )return E_FAIL;/设置D3DPRESENT_PARAMETERS结构, 准备创建Direct3D设备对象,在创建IDirect3DDevice9接口对象之前,需要准备一个D3DPRESENT_PARAMETERS结构类型的参数,用于说明如何创建Direct3D设备。D3DPRESENT_PARAMETERS d3dpp; /见代码后面的结构体 ZeroMemory( &d3dpp, sizeof(d3dpp) );d3dpp.Windowed = TRUE;d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;/创建Direct3D设备对象,参数D3DADAPTER_DEFAULT表示使用默认(计算机正在使用)的显卡,参数 /D3DDEVTYPE_HAL表示使用硬件设备类型,参数D3DCREATE_SOFTWARE_VERTEXPROCESSING表示软件计算顶点模式(常用三种类型:硬件、软件、混用模式)if( FAILED( g_pD3D-CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&d3dpp, &g_pd3dDevice ) ) )return E_FAIL;/设置剔出模式为不剔出任何面(正面和反面)g_pd3dDevice-SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE );/关闭光照处理, 默认情况下启用光照处理g_pd3dDevice-SetRenderState( D3DRS_LIGHTING, FALSE );/设置观察和投影矩阵/SetupViewandProjMatrices();/设置视区/SetupViewPort();/SetMaterial();setlighting();return S_OK;/-/ Desc: 创建场景图形/-HRESULT InitGeometry()if( FAILED( D3DXCreateTextureFromFile( g_pd3dDevice, texture1.jpg, &g_pTexture ) ) )MessageBox(NULL, 创建纹理失败, Texture.exe, MB_OK);return E_FAIL;if( FAILED( D3DXCreateTextureFromFile( g_pd3dDevice, texture2.jpg, &g_pTexture1 ) ) )MessageBox(NULL, 创建纹理失败, Texture.exe, MB_OK);return E_FAIL;if( FAILED( D3DXCreateTextureFromFile( g_pd3dDevice, texture3.jpg, &g_pTexture2 ) ) )MessageBox(NULL, 创建纹理失败, Texture.exe, MB_OK);return E_FAIL;if( FAILED( D3DXCreateTextureFromFile( g_pd3dDevice, texture8.jpg, &g_pTexture3 ) ) )MessageBox(NULL, 创建纹理失败, Texture.exe, MB_OK);return E_FAIL;if( FAILED( D3DXCreateTextureFromFile( g_pd3dDevice, texture4.jpg, &g_pTexture4 ) ) )MessageBox(NULL, 创建纹理失败, Texture.exe, MB_OK);return E_FAIL;if( FAILED( D3DXCreateTextureFromFile( g_pd3dDevice, texture.jpg, &g_pTexture0 ) ) )MessageBox(NULL, 创建纹理失败, Texture.exe, MB_OK);return E_FAIL;if( FAILED( D3DXCreateTextureFromFile( g_pd3dDevice, texture9.jpg, &g_pTexture5 ) ) )MessageBox(NULL, 创建纹理失败, Texture.exe, MB_OK);return E_FAIL;CUSTOMVERTEX v426=-3,3,-2,0,1,-3,-3,-2,0,0,3,-3,-2,1,0,-3,3,-2,0,1,3,-3,-2,1,1,3,3,-2,1,0,/下底面3,3,-2,1,0,3,-3,-2,0,1,3,-3,2,1,1,3,3,-2,1,0,3,-3,2,1,1,3,3,2,1,0,/右侧面-3,-3,-2,1,1,3,-3,2,0,0,-3,-3,2,0,1,3,-3,-2,1,0,-3,-3,-2,1,1,3,-3,2,0.0,/后侧面-3,3,2,1,0,-3,-3,2,1,1,-3,3,-2,0,0,-3,3,-2,0,0,-3,-3,2,1,1,-3,-3,-2,0,1,/左侧面-3,3,-2,0,1,3,3,-2,1,1,-3,3,2,0,0,3,3,-2,1,1,-3,3,2,0,0,3,3,2,1,0,/前侧面-3,-3,2,0,1,-3,3,2,0,0,3,3,2,1,0,-3,-3,2,0,1,3,3,2,1,0,3,-3,2,1,1,/上底面/桌角1-2,-3,1.75,0,1,-2,-3,2,0,0,-1.5,-3,2,1,0,-2,-3,1.75,0,1,-1.5,-3,2,1,0,-1.5,-3,1.75,1,1,/下底面-1.5,-3,1.75,0,1,-1.5,-2,1.75,0,0,-1.5,-2,2,1,0,-1.5,-3,1.75,0,1,-1.5,-2,2,1,0,-1.5,-3,2,1,1,/右侧面-1.5,-3,2,0,1,-2,-2,2,1,0,-2,-3,2,1,1,-1.5,-3,2,0,1,-2,-2,2,1,0,-1.5,-2,2,0,0,/后侧面-2,-3,2,0,1,-2,-2,2,0,0,-2,-2,1.75,1,0,-2,-3,2,0,0,-2,-2,1.75,1,0,-2,-3,1.75,1,1,/左侧面-2,-3,1.75,0,1,-2,-2,1.75,0,0,-1.5,-2,1.75,1,0,-2,-3,1.75,0,1,-1.5,-2,1.75,1,0,-1.5,-3,1.75,1,1,/前侧面/桌角2-2,-3,0.25,0,1,-2,-3,0.5,0,0,-1.5,-3,0.5,1,0,-2,-3,0.25,0,1,-1.5,-3,0.5,1,0,-1.5,-3,0.25,1,1,/下底面-1.5,-3,0.25,0,1,-1.5,-2,0.25,0,0,-1.5,-2,0.5,1,0,-1.5,-3,0.25,0,1,-1.5,-2,0.5,1,0,-1.5,-3,0.5,1,1,/右侧面-1.5,-3,0.5,0,1,-2,-2,0.5,1,0,-2,-3,0.5,1,1,-1.5,-3,0.5,0,1,-2,-2,0.5,1,0,-1.5,-2,0.5,0,0,/后侧面-2,-3,0.5,0,1,-2,-2,0.5,0,0,-2,-2,0.25,1,0,-2,-3,0.5,0,0,-2,-2,0.25,1,0,-2,-3,0.25,1,1,/左侧面-2,-3,0.25,0,1,-2,-2,0.25,0,0,-1.5,-2,0.25,1,0,-2,-3,0.25,0,1,-1.5,-2,0.25,1,0,-1.5,-3,0.25,1,1,/前侧面/桌面-2,-2,0.25,1,1,-2,-2,2,1,0,-1.5,-2,2,0,0,-2,-2,0.25,1,1,-1.5,-2,2,0,0,-1.5,-2,0.25,0,1,/下底面-1.5,-2,0.25,0,1,-1.5,-1.75,0.25,0,0,-1.5,-1.75,2,1,0,-1.5,-2,0.25,0,1,-1.5,-1.75,2,1,0,-1.5,-2,2,1,1,/右侧面-1.5,-2,2,0,1,-1.5,-1.75,2,0,0,-2,-1.75,2,1,0,-1.5,-2,2,0,1,-2,-1.75,2,1,0,-2,-2,2,1,1,/后侧面-2,-2,2,0,1,-2,-1.75,2,0,0,-2,-1.75,0.25,1,0,-2,-2,2,0,1,-2,-1.75,0.25,1,0,-2,-2,0.25,1,1,/左侧面-2,-2,0.25,0,1,-2,-1.75,0.25,0,0,-1.5,-1.75,0.25,1,0,-2,-2,0.25,0,1,-1.5,-1.75,0.25,1,0,-1.5,-2,0.25,1,1,/前侧面-2,-1.75,0.25,0,1,-2,-1.75,2,0,0,-1.5,-1.75,2,1,0,-2,-1.75,0.25,0,1, -1.5,-1.75,2,1,0,-1.5,-1.75,0.25,1,1,/上侧面 /第二张桌子的桌角1-0.5,-3,1.75,0,1,-0.5,-3,2,0,0,0,-3,2,1,0,-0.5,-3,1.75,0,1,0,-3,2,1,0,0,-3,1.75,1,1,/下底面0,-3,1.75,0,1,0,-2,1.75,0,0,0,-2,2,1,0,0,-3,1.75,0,1,0,-2,2,1,0,0,-3,2,1,1,/右侧面0,-3,2,0,1,-0.5,-2,2,1,0,-0.5,-3,2,1,1,0,-3,2,0,1,-0.5,-2,2,1,0,0,-2,2,0,0,/后侧面-0.5,-3,2,0,1,-0.5,-2,2,0,0,-0.5,-2,1.75,1,0,-0.5,-3,2,0,0,-0.5,-2,1.75,1,0,-0.5,-3,1.75,1,1,/左侧面-0.5,-3,1.75,0,1,-0.5,-2,1.75,0,0,0,-2,1.75,1,0,-0.5,-3,1.75,0,1,0,-2,1.75,1,0,0,-3,1.75,1,1,/前侧面/第二张桌子的桌角二-0.5,-3,0.25,0,1,-0.5,-3,0.5,0,0,0,-3,0.5,1,0,-0.5,-3,0.25,0,1,0,-3,0.5,1,0,0,-3,0.25,1,1,/下底面0,-3,0.25,0,1,0,-2,0.25,0,0,0,-2,0.5,1,0,0,-3,0.25,0,1,0,-2,0.5,1,0,0,-3,0.5,1,1,/右侧面0,-3,0.5,0,1,-0.5,-2,0.5,1,0,-0.5,-3,0.5,1,1,0,-3,0.5,0,1,-0.5,-2,0.5,1,0,0,-2,0.5,0,0,/后侧面-0.5,-3,0.5,0,1,-0.5,-2,0.5,0,0,-0.5,-2,0.25,1,0,-0.5,-3,0.5,0,0,-0.5,-2,0.25,1,0,-0.5,-3,0.25,1,1,/左侧面-0.5,-3,0.25,0,1,-0.5,-2,0.25,0,0,0,-2,0.25,1,0,-0.5,-3,0.25,0,1,0,-2,0.25,1,0,0,-3,0.25,1,1,/前侧面/第二张桌子的桌面-0.5,-2,0.25,1,1,-0.5,-2,2,1,0,0,-2,2,0,0,-0.5,-2,0.25,1,1,0,-2,2,0,0,0,-2,0.25,0,1,/下底面0,-2,0.25,0,1,0,-1.75,0.25,0,0,0,-1.75,2,1,0,0,-2,0.25,0,1,0,-1.75,2,1,0,0,-2,2,1,1,/右侧面0,-2,2,0,1,0,-1.75,2,0,0,-0.5,-1.75,2,1,0,0,-2,2,0,1,-0.5,-1.75,2,1,0,-0.5,-2,2,1,1,/后侧面-0.5,-2,2,0,1,-0.5,-1.75,2,0,0,-0.5,-1.75,0.25,1,0,-0.5,-2,2,0,1,-0.5,-1.75,0.25,1,0,-0.5,-2,0.25,1,1,/左侧面-0.5,-2,0.25,0,1,-0.5,-1.75,0.25,0,0,0,-1.75,0.25,1,0,-0.5,-2,0.25,0,1,0,-1.75,0.25,1,0,0,-2,0.25,1,1,/前侧面-0.5,-1.75,0.25,0,1,-0.5,-1.75,2,0,0,0,-1.75,2,1,0,-0.5,-1.75,0.25,0,1, 0,-1.75,2,1,0,0,-1.75,0.25,1,1,/上侧面/第三张桌子的桌角1/桌角11,-3,1.75,0,1,1,-3,2,0,0,1.5,-3,2,1,0,1,-3,1.75,0,1,1.5,-3,2,1,0,1.5,-3,1.75,1,1,/下底面1.5,-3,1.75,0,1,1.5,-2,1.75,0,0,1.5,-2,2,1,0,1.5,-3,1.75,0,1,1.5,-2,2,1,0,1.5,-3,2,1,1,/右侧面1.5,-3,2,0,1,1,-2,2,1,0,1,-3,2,1,1,1.5,-3,2,0,1,1,-2,2,1,0,1.5,-2,2,0,0,/后侧面1,-3,2,0,1,1,-2,2,0,0,1,-2,1.75,1,0,1,-3,2,0,0,1,-2,1.75,1,0,1,-3,1.75,1,1,/左侧面1,-3,1.75,0,1,1,-2,1.75,0,0,1.5,-2,1.75,1,0,1,-3,1.75,0,1,1.5,-2,1.75,1,0,1.5,-3,1.75,1,1,/前侧面/第三张桌子的桌角21,-3,0.25,0,1,1,-3,0.5,0,0,1.5,-3,0.5,1,0,1,-3,0.25,0,1,1.5,-3,0.5,1,0,1.5,-3,0.25,1,1,/下底面1.5,-3,0.25,0,1,1.5,-2,0.25,0,0,1.5,-2,0.5,1,0,1.5,-3,0.25,0,1,1.5,-2,0.5,1,0,1.5,-3,0.5,1,1,/右侧面1.5,-3,0.5,0,1,1,-2,0.5,1,0,1,-3,0.5,1,1,1.5,-3,0.5,0,1,1,-2,0.5,1,0,1.5,-2,0.5,0,0,/后侧面1,-3,0.5,0,1,1,-2,0.5,0,0,1,-2,0.25,1,0,1,-3,0.5,0,0,1,-2,0.25,1,0,1,-3,0.25,1,1,/左侧面1,-3,0.25,0,1,1,-2,0.25,0,0,1.5,-2,0.25,1,0,1,-3,0.25,0,1,1.5,-2,0.25,1,0,1.5,-3,0.25,1,1,/前侧面/第三张桌子的桌面1,-2,0.25,1,1,1,-2,2,1,0,1.5,-2,2,0,0,1,-2,0.25,1,1,1.5,-2,2,0,0,1.5,-2,0.25,0,1,/下底面1.5,-2,0.25,0,1,1.5,-1.75,0.25,0,0,1.5,-1.75,2,1,0,1.5,-2,0.25,0,1,1.5,-1.75,2,1,0,1.5,-2,2,1,1,/右侧面1.5,-2,2,0,1,1.5,-1.75,2,0,0,1,-1.75,2,1,0,1.5,-2,2,0,1,1,-1.75,2,1,0,1,-2,2,1,1,/后侧面1,-2,2,0,1,1,-1.75,2,0,0,1,-1.75,0.25,1,0,1,-2,2,0,1,1,-1.75,0.25,1,0,1,-2,0.25,1,1,/左侧面1,-2,0.25,0,1,1,-1.75,0.25,0,0,1.5,-1.75,0.25,1,0,1,-2,0.25,0,1,1.5,-1.75,0.25,1,0,1.5,-2,0.25,1,1,/前侧面1,-1.75,0.25,0,1,1,-1.75,2,0,0,1.5,-1.75,2,1,0,1,-1.75,0.25,0,1, 1.5,-1.75,2,1,0,1.5,-1.75,0.25,1,1,/上侧面/椅子/椅子的桌角1.65f,-3.0f,1.25f,0,0,1.5f,-3.0f,1.25f,1,0,1.5f,-3.0f,0.75f,1,1,1.65f,-3.0f,1.25f,0,0,1.5,-3.0f,0.75f,1,1,1.65f,-3.0f,0.75f,0,1,/下底面1.65f,-2.6f,0.75f,0,0,1.65f,-3.0f,0.75f,0,1,1.65f,-3.0f,1.25f,1,1,1.65f,-2.6f,0.75f,0,0, 1.65f,-3.0f,1.25f,1,1,1.65f,-2.6f,1.25f,1,0,/右侧面1.65f,-2.6f,1.25f,0,0,1.65f,-3.0f,1.25f,0,1,1.5f,-3.0f,1.25f,1,1,1.65f,-2.6f,1.25f,0,0, 1.5f,-3.0f,1.25f,1,1,1.5f,-2.6f,1.25f,1,0,/后侧面1.5f,-3.0f,1.25f,0,1,1.5f,-2.6f,1.25f,0,0,1.5f,-2.6f,0.75f,1,0,1.5f,-3.0f,1.25f,0,1,1.5f,-2.6f,0.75f,1,0,1.5f,-3.0f,0.75f,1,1,/左侧面1.5f,-2.6f,0.75f,0,0,1.5f,-3.0f,0.75f,0,0,1.65f,-3.0f,0.75f,1,1,1.5f,-2.6f,0.75f,1,0,1.65f,-3.0f,0.75f,1,1,1.65f,-2.6f,0.75f,1,0,/前侧面/椅子的桌面1.5f,-2.5f,0.75f,0,0,1.5f,-2.6f,0.75f,0,1,2.0f,-2.6f,0.75f,1,1,1.5f,-2.5f,0.75f,0,0,2.0f,-2.6f,0.75f,1,1,2.0f,-2.5f,0.75f,1,0,/前侧面2.0f,-2.5f,0.75f,0,0,2.0f,-2.6f,0.75f,0,1,2.0f,-2.6f,1.25f,1,1,2.0f,-2.5f,0.75f,0,0,2.0f,-2.6f,1.25f,1,1,2.0f,-2.5f,1.25f,1,0,/右侧面2.0f,-2.5f,1.25f,0,0,2.0f,-2.6f,1.25f
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