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国外大学原版游戏设计策划文档gamedesigntemplate Design Documentfor:Name ofGame OneLiner,i.e.The UltimateRacing Game“Something funnyhere!”?All workCopyright?xxby DrexelUniversity Writtenby NameVersion#1.00Monday,March12,2018Table ofContents NAMEOF GAME_1DESIGN HISTORY_5V ERSION1.10_5V ERSION2.00_5V ERSION2.10_5GAME OVERVIEW_6H IGHC ONCEPT_6O VERVIEW_6What is the game?_6T ARGETA UDIENCEAND RATING_6T HEME_6Where does the game take place?_6E XAMPLEOF PLAY_6What do I control?_6How manycharacters doI control?_6What is the mainfocus?_6B ACKSTORY_6F EATURES_6M ARKETING_6Whats different?_7B USINESS_7Milestone Schedule_7Salary_8Equipment_8FEATURE SET_8G ENERALF EATURES_8M ULTIPLAYERF EATURES_8E DITOR_8G AMEPLAY_9THE GAMEWORLD_10O VERVIEW_10G AMEF LOW_10W ORLDF EATURE#2_11T HEP HYSICALW ORLD_11Overview_11Key Locations_11Travel_11Scale_11Objects_11Weather_11Day andNight_11Time_11R ENDERINGS YSTEM_11Overview_112D/3D Rendering_12C AMERA_12Overview_12Camera Detail#1_12Camera Detail#2_12G AMEE NGINE_12Overview_12Game EngineDetail#1_12Water_12Collision Detection_12L IGHTINGM ODELS_12Overview_12Lighting ModelDetail#1_12Lighting ModelDetail#2_13THE WORLDLAYOUT_14O VERVIEW_14W ORLDL AYOUTD ETAIL#1_14W ORLDL AYOUTD ETAIL#2_14GAME CHARACTERS_15O VERVIEW_15C REATINGA C HARACTER_15E NEMIESAND MONSTERS_15USER INTERFACE_16O VERVIEW_16U SERI NTERFACED ETAIL#1_16U SERI NTERFACED ETAIL#2_16WEAPONS_17O VERVIEW_17W EAPONSD ETAILS#1_17W EAPONSD ETAILS#2_17MUSICAL SCORESAND SOUNDEFFECTS_18O VERVIEW_18R EDB OOKA UDIO_183D S OUND_18SOUNDD ESIGN_18SINGLE-PLAYER GAME_19O VERVIEW_19S INGLEP LAYERG AMED ETAIL#1_19S INGLEP LAYERG AMED ETAIL#2_19S TORY_19H OURSOF GAMEPLAY_19V ICTORYC ONDITIONS_19MULTIPLAYER GAME_20O VERVIEW_20M AXP LAYERS_20S ERVERS_20C USTOMIZATION_20I NTERNET_20G AMINGS ITES_20P ERSISTENCE_20S AVINGAND LOADING_20CHARACTER RENDERING_21O VERVIEW_21C HARACTERR ENDERINGD ETAIL#1_21CHARACTERR ENDERINGD ETAIL#2_21WORLD EDITING_22O VERVIEW_22W ORLDE DITINGD ETAIL#1_22W ORLDE DITINGD ETAIL#2_22EXTRA MISCELLANEOUSSTUFF_23O VERVIEW_23J UNKI AMWORKING ON_23“XYZ APPENDIX”_24“OBJECTS APPENDIX”_24“USER INTERFACEAPPENDIX”_24“NETWORKING APPENDIX”_24“CHARACTER RENDERINGAND ANIMATIONAPPENDIX”_24“STORY APPENDIX”_24T EAMS IGNOFF_25Design HistoryThis isa briefexplanation of the historyof this document.In thisparagraph describeto the reader what you aretrying to achieve withthe designhistory.It ispossible thatthey dont knowwhat thisis for and youneed toexplain itto them.Version1.10Version1.10includes sometuning andtweaking that I didafter makingmy initialpass atthe design.Here iswhat Ichanged.1.I rewrotethe sectionabout whatsystems the game runson.2.I incorporatedfeedback fromthe teaminto allparts of the designhowever nomajor changeswere made.3.Just keeplisting yourchanges likethis.Version2.00Version2.00isthefirst versionof thedesign wherea majorrevision hasbeen madenow thatmuch moreis knownabout the game.After manyhours ofdesign,many decisionshave beenmade.Most of these largedesign decisionsare nowreflected in thisdocument.Included in the changesare:1.Pairing downof thedesign scope.(Scope,not design)2.More detaileddescriptions in many areas,specifically A,B andC.3.Story details.4.World layoutand design.Version2.10Version2.10has severalsmall changesover thatof version2.00.The keyareas areinmanyof theappendixes.Included in the changesare:1.Minor revisionsthroughout entiredocument.2.Added“User InterfaceAppendix”.3.Added“Game ObjectProperties Appendix”.4.Added conceptsketch forworld.Game OverviewHigh ConceptThe One-liner.Overview What isthe game?Describe the game isa paragraph.This isthe answerto the most monquestion that you will be asked.What areyou working on?Target Audienceand RatingTheme Wheredoesthe gametakeplace?Describe the world that your game takes placein.Simple asthat.Help frameit in the readers mindby spendinga few sentences on it here.You cango intolengthy detaillater in a sectionsolely dedicatedto describingthe world.Remember thatwe wantto keepthis partof thedesign lightand readable.Example ofPlay WhatdoI control?Describe what the playerwill control.You will be incharge of a bandof rabidmutant fiddle players.If you want youcan switchon theAI andturn itinto afish bowlsimulation.How manycharacters doIcontrol?If thisapplies talka littlemore about the controlchoices.Remember to add answersto questionsthatyouthink thereader will ask.This istotally dependenton yourdesign.Whatisthe mainfocus?Now thatwe knowwhere thegametakesplace and whatthe player controls.What arethey supposed toachieveinthisworld?Angry fiddleplayers takeover theU.N.building.Be carefulnot toadd abunch ofsalesmanship here.Your designwants tostay lightand informative.Backstory FeaturesWhat arethemostpelling aspects of thegame?Time Game-play TimePredicted Maximum,Minimum,Mean gametime,etc.Product LifeHow longwillauser playthegame(keep ingback,master it,etc.)Marketing SimilarProducts SellPoints Whats different?Tell themwhat isdifferent fromthe gamesthat areattempting this in themarket rightnow.This questiones upa lot.Business MilestoneSchedule?Game Pitch(date)o Intendedto bean explanationof thegame designto theclass.?Game DesignDocument(date)o Fulldescription of all gamefeatures,mechanics,and elements.o Takesthe formofaMicrosoft Worddocument.?Technical DesignDocument(date)o Explanationof the technical designof thegame.o Takesthe formofaMicrosoft Worddocument.?First EngineProof(date)o Featuresa workingthree-dimensional graphicsengine,plete withtextured andanimated charactermodels.o Allowsfor playercontrol overone character.o Simpleputer-controlled opponent.?Revised Gameand TechnicalDesign Documents(date)?First Playable(date)o FeatureDescription anddetailing what is operational.?Pre-alpha(date)o One-player gamevs.between threeto sevenputer-controlled players.o Computer-controlled playerswill attemptto usegags onother players.o Titlescreen andall gamemenus inplace.?Alpha(date)o Networkedgame ispossible.o Searchsequences areoperational.o Saving and loadingof playerprofiles isoperational.?Focus Groups(03/19/04)?Beta(03/19/04)?Gold(04/19/04)o Featureplete andbug-free.Salary EquipmentVendor ProductFunction BaseCost QuantityCost DellPrecision360Workstation$1,6419$14,769Discreet3D StudioMax5Modeling and Animation$3,1053$9,315Alias WavefrontMaya Complete5Modeling andAnimation$1,9993$5,997Microsoft OfficeXP ProfessionalOffice Suite$4999$4,491Microsoft VisualStudio.NET DevelopmentEnvironment$1,0796$6,474Sub-Total$PA SalesTax$Total FeatureSet GeneralFeatures Hugeworld Mutantfiddleplayers3D graphics32-bit colorMultiplayer FeaturesUp to10million playersEasy to find agame Easytofindyour palin hugeworld Canchat overvoice linkEditor Comeswith world editor Getlevels frominter Editoris supereasy to use EmployeePosition YearlySalary ProjectDuration ProjectSalar Art Director$40,000$26,666Producer$60,000$40,000Technical Director$60,000$40,000Lead Programmer$50,000$33,333Art ProjectLead$40,000$26,666Concept Artist/Lead Modeler$50,000$33,333Designer$50,000$33,333Product Manager$50,000$33,333Lead Animator$40,000$26,666Gameplay Liststuff herethat iskey tothe gameplayexperience Lista lotof stuffhere Hey,if yougot nothinghere,is thisgame worthdoing?The GameWorld Overview Provide an overview tothegame world.Storyline GameFlow/Navigation ChartWorld Feature#1This sectionis notsupposed tobe calledworld feature#1but issupposed tobe titledwith somemajor thingabout the world.This iswhere youbreak downwhatisso greatabout thegameworldinto ponentpieces anddescribe eachone.World Feature#2Same thinghere.Dont selltoo hard.These featuresshould beawesome andbe sellingthegameon itsown.The PhysicalWorld Overview Describe an overview of the physical world.Then starttalking aboutthe ponentsof thephysical worldbelow ineach paragraph.The followingdescribes thekey ponentsofthephysicalworld.Key LocationsDescribe thekey locationsin the world here.Travel Describe how the player movescharacters aroundin the world.Scale Describe the scalethatyouwill use to representthe world.Scale isimportant!Objects Describethe differentobjects thatcan befound intheworld.See the“Objects Appendix”foralist ofall theobjects found intheworld.Weather Describe what sort of weatherwill befoundintheworld,if any.Otherwise omitthis section.Add sectionsthat applyto your game design.Day andNight Doesyour gamehave aday andnight mode?If so,describe ithere.Time Describethe waytime will work inyour gameor whateverwill be used.Rendering SystemOverview Givean overviewof how your game will be rendered and then go into detailinthefollowing paragraphs.2D/3D RenderingDescribe what sortof2D/3D renderingengine willbeused.Camera Overview Describetheway thecamera willwork and then go into detailsif thecamera isvery plicatedin subsections.Camera Detail#1The camerawill movearound likethis andthat.Camera Detail#2The camerawill sometimesmove likethisinthis specialcircumstance.Game EngineOverview Describethegameengine ingeneral.Game EngineDetail#1The gameengine willkeep trackof everythingintheworld likesuch and such.Water Therewillbewater intheworldthat looksawesome andourgameengine willhandle it beautifully.Collision DetectionOur gameengine handlescollision detectionreally well.It usesthe suchandsuchtechnique andwillbequite excellent.Can yousee Iam havinga hardtime makingup stupidplaceholder texthere?Lighting ModelsOverview Describethe lightingmodel you are goingto useand thengointothe differentaspectsofit below.Lighting ModelDetail#1We areusing thexyz techniqueto lightour world.Lighting ModelDetail#2We wontbelighting theeggplants inthegamebecause theyare purple.The World Layout Overview Provide anoverview here.World LayoutDetail#1WorldLayoutDetail#2Game CharactersOverview Overof what your charactersare.Creating aCharacter Howyou createor personalizeyour character.Enemies andMonsters Describeenemies ormonsters intheworldor whomevertheplayeris tryingto defeat.Naturally thisdepends heavilyon your game ideabut generallygames areabout tryingto killsomething.User InterfaceOverview Providesome sortof anoverview toyour interfaceand sameas all the previoussections,break downthe ponentsoftheUI below.User InterfaceDetail#1User InterfaceDetail#2Weapons OverviewOverview ofweapons usedin game.Weapons Details#1Weapons Details#2Musical Scoresand SoundEffects OverviewThis shouldprobably bebroken downinto twosections butI thinkyou getthe point.Red BookAudio If you areusing RedBook thendescribe what your planis here.If not,what areyou using?3D SoundTalk aboutwhatsortof soundAPIs youare goingtouseor notuse asthe casemay be.Sound DesignTake ashot atwhatyouare goingto dofor sounddesign at this earlystage.Hey,good tolet yourreader knowwhatyouare thinking.Single-Player GameOverviewDescribethe single-player gameexperience ina fewsentences.Here isa breakdownofthekey ponentsofthesingle player game.Single PlayerGame Detail#1Single PlayerGame Detail#2Story Describeyour storyidea hereand thenrefer themto anappendix orseparate documentwhich providesallthedetails onthe storyif itis reallybig.Hours ofGameplay Talkabout howlong thesingle-player gameexperience issupposedtolast orwhatyourthoughts areatthispoint.Victory ConditionsHow doestheplayerwin thesingle-playergame?Multiplayer GameOverviewDescribehow themultiplayer gamewillworkina fewsentencesandthengointodetails below.Max PlayersDescribehowmany players can playat onceor whatever.Servers Isyourgameclient-server orpeer-to-p
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