




已阅读5页,还剩19页未读, 继续免费阅读
版权说明:本文档由用户提供并上传,收益归属内容提供方,若内容存在侵权,请进行举报或认领
文档简介
例如: high and low voice简单但不容易,技巧是,首先老师要大声说,学生小声说,起输入作用,然后学生大声,老师小声。及时总结游戏结果,调动气氛,马上进行表扬。跟学生讲解(配合肢体语言):When I say the word in high voice, you should say it in low voice. When I say it in low voice, you should say it in high voice. Ok? . First, lets have a try! Great, you did a very good job. Are you ready? 变换形式:1) 句型加长,更复杂,适合大一点的孩子。将句子分成段,一段high,一段low2) 引入竞争机制(比赛),有奖励3) 选出一名学生当老师,让他说出一个句子,后面照常4) 按学生排列顺序进行高低声,如高-低-高5) 按学生身高,声音随身高变化6) 将学生分组,一组声音大,下一组更大,再下组更大Teacher says students do(I say you guess)重要的输入游戏,还可以按实际情况安排成I show cards you guess。或者请学生上台,事先跟学生交代好,嘱咐学生做出老师要求的动作、表情或者表演出来,然后学生来猜。2、Magic fingers如集体输出单词cat,老师伸出1只手指,students说cat,伸出2只手指,students说cat、cat变形:1) 拍1次手掌,students说cat,拍2次手掌,students说cat、cat2) 跺1次脚,students说cat,跺2次脚,students说cat、cat3) 伸左手为男生读,右手为女生读注意:在老师做动作指挥到一定程度后,可请学生当小老师来指挥。3、Super guesser在输出和检验学生对单词的掌握时,准备好单词卡,老师随意抽出一张,藏起来让学生看不到内容;然后让学生看、读老师手上的单词卡,以此来猜是哪个单词被藏起来了。先集体猜 再单个检验学生的发音和认读。变形:将学生分成若干组,也可按男女生分组,进行比赛,看哪一组的学生最快将单词猜出来。注意,只要此组有一位学生猜出来了,那他所在的哪一组即可得分。加强班级团结意识。4、Touch and say准备单词卡或者是相应单词的图片,在之前有充分的操练之后,让学生拍图片的同时大声说出这个单词,以此检验学生对此单词的掌握程度。为加强趣味性,老师可故意往后缩,让学生拍不到图片。5、Traffic lights在黑板上画下红、绿2盏交通灯,老师在带学生操练之后,可用此游戏作output,老师一定要将节奏加快,不能给学生很多反应的时间,导致学生有“刹不住车”的感觉。操作:老师快速带读若干次此单词,突然指向红灯,学生需马上keep silence;老师指向绿灯,学生则继续跟读。此游戏尽量以竞赛的形式进行比较有趣味性,如老师VS学生,学生VS学生,女生VS男生。6、Trick game在纠音之后,老师带学生操练时,可用此游戏。老师带读A单词几次,突然指着A单词读成B单词,这时学生要keep silence或者做手势并大声说“NO”。此游戏也可以以竞赛的形式进行。7、Flash cardsCard既可以是单词,也可以是图片,这是一个很好的复习游戏,也可以作为输出游戏。准备一叠卡,老师以快速抽出的形式呈现给学生看,学生得大声地读出来。8、Teacher does students say是很好复习游戏和Output游戏,老师把单词以动作、表情等形式表现出来,学生说出来。9、super bomb可作为操练、输出游戏。在黑板上板书有10-20个新单词,在纠音之后进行。老师快速指定黑板上的任意一个单词作为bomb,不做任何标记,大家都只在心里记住。然后开始带读,当学生读到是bomb的那个单词时,就“砰”的一声爆炸了。10、what is missing?是一个单个或者集体输出阶段的游戏。可以准备当天的单词卡,也可以在黑板上把单词板书好进行。老师随意抽掉一个单词,让学生排除哪个单词不见了,也相当于super guesser。在黑板上进行时,老师喊口令让学生闭上眼睛,然后擦掉一个单词,然后老师喊Open your eyes,学生看哪个单词不见了,此游戏针对幼少儿尤其好进行,比较有趣味性。此游戏可以以比赛的方式进行。常用英语课堂教学游戏1、 Louder and lower . (大声小声游戏)When the teacher say a word or a sentence loudly, the student must say of them lowly. therwise, when the teacher say lowly ,the pupil must say loudly.教师大声地说句型或单词,学生就必须得小声地说。反过来,教师小声,学生就大声2、 Mouth words .(猜口型游戏)The teacher will say words or sentences with the mouth move only and without voice. The students must look at the teachers mouth carefully and tell out what is the teacher saying about.教师读一些单词或句子,只做嘴型,不发出声音。学生必须得认真地看教师的嘴型,判断出是什么句子或单词,并大声地说出来。3、 Remember games .(记忆力游戏)A group of students stand in line and try to remember things. The first student of the line will say a word or a sentence, the second one must repeat out what he/she says and then tell the word or sentences of his/her own. The third one must repeat out the first two students speaking and then tell his/her own. By this way runs the game. The last one must repeat out all the speaking above.一组学生依次站好,玩记忆力游戏。第一个学生说一个单词或句型,第二个学生必须得先复述出第一个学生说出的内容,然后才能说自己的句子或单词,第三个也得先复述出前面两个所说的内容然后再说自己的。依次类推,最后一个学生必须得重复完前面所有学生所说的东西。(教师可以适当给予说错的学生一些趣味性的惩罚,如唱歌等。)4、 Judge sounds .(找声音游戏)A student closes his/her eyes. One of the other students will say something in English. He/she open the eyes and looking for the student who makes the sound and then go to talk with him/her. (ask and answer or greeting).一学生蒙住眼睛,其他学生用英语说一些句子,这个学生打开眼睛,找出声音是谁发出来的,就走到说话者的前面跟他谈话。(回答问题或相互问候)5、 Looking for things .(找东西游戏)A student closes the eyes. The other student will hide something in the classroom. Then he/she will open eyes and go to look for the thing. During this time, the other student will clap their hands and say the sentence “where is/are your_?”. When he/she get nearer by the thing they will say the sentence louder, when he/she get further, they will say lower.一个学生蒙上眼睛,其他人藏他的一样东西在教室里。然后这个人就去找他的东西。在此期间,其他同学拍手并问到“where is/are your_?”。当他越靠近藏的东西,其他人就喊得越大声,相反的,离得越远就越小声。6、 Simon says(西门说)If the students hear the teacher says “Simon says” before a command, they should do and say the command.But if they dont hear “Simon says” before a command, they mustnt do or say the command. The one who makes mistake will sit down and be eliminated off the game.如果学生听见老师在说一个指令之前加上“Simon says”,他们就应该做或者说这个指令。假如他们在指令之前没有听见“Simon says”的,就不能做或者说。谁犯了错误的就只能坐在位置上,被淘汰出游戏。7、 Voice and objects 。(声音和物品)A student closes the eyes. The other students will make some sounds behind him/her. Then he/she will judge whats the sounds represent of? Such as judge the sound “roar” as a tiger. “bump, bump” as “playing basketball” an so on.一个学生闭上眼睛,其他的学生将在后面发出各种各样的声音,然后这个学生将要判断出这些声音代表着什么物品。比如“roar”代表着老虎“bump, bump”代表着打篮球等等。8、 Listen and draw. (听音画画)a. Listen to the command and draw on the board or on exercise books.b. We also can draw blind. That means the teacher will show a whole picture to all the students in class except those who will draw on the board. The students describe the picture and then those on the platform will draw as they describe. At last , compare with these two picture .We will fine a lot of fun in the different of these two pictures.a. 听指令,在黑板或在练习册上画画。b. 盲画。教师将给全班同学展示一幅完整的画,注意除了几个将要到黑板上去画画的学生不能看到画。下面的学生会一点一点的描述这幅画。上面的学生将根据他们的描述来进行画画。最后将这两幅画进行比较,寻找两副图的不同之出会大大的增加学生的兴趣。c.d.9、 Pointing competition. (指物大赛)Stick lots of pictures or words on the blackboard. Then choose two or three students (they can represent of groups) to come to the front and have a pointing competition. They must listen the command carefully and try to point to the corresponding picture or words as quickly as they can. The one who point to the correct picture first will win the points.在黑板上贴上很多图片或者单词。然后选二、三个学生(代表着组)到前面来进行指物比赛。他们必须得认真的听指令,然后尽可能快地指出相应的图或词。最先指出正确物品的学生将赢得分数。10、 Ask and answer one by one.(连锁问答)Appointing some sentences as the passing questions and answers. After a student answer a question he must point to one of the other students and ask him/her questions. Each of the students who is pointed to must answer the front students question and then ask a question to the next one. One by one by this way to ask answer questions.指定一些句型作为要传下去的问句和答句。一个学生在回答了一个问题之后,必须得点出下一个同学并向他提问题。每一个被点到的同学都得回答前面一个学生的问题然后再问下一个人问题。同样方法,一个接一个连锁问和答。11、 Letters makes word. (猜字母成单词)Make some blanks on the blackboard, each blank will be filled in a letter to make a word. You can appoint the word which will be made beforehand. Such as appoint the word “eye”. Make the blanks as “_ y_”. Students will guess the first letter “e” and the last letter “e” then makes the word “eye”.在黑板上画一些空格,每个空格填上一个字母可以组成一个单词。你可以事先指定一些需要猜的词。比如要猜“eye”这个单词,就在黑板上画 “_ y_”。然后学生就可以猜出第一个字母和最后一个字母都是“e”,填上去,这样就组成了单词“eye”。12、Number games . (数字游戏)a. The tiger jump. b. How many? c. Finding friends. d. Clap seven. e. Circle out. (游戏规则略)13 Act and guess. (演一演,猜一猜)a. The whole class.One student come to the platform, look at a picture(or a word) and then act it out. The other students will Guess what does he/she do and say it out loudly.b. Competition.The class will be divided into four groups. Each group will have two minutes to play. In this two minutes, the group members will run to the platform one by one, choose a piece of paper and act it out. The other group members will guess the meaning and say it out at once. The group get the highest point will win the game.a. 全班参与。一个学生到讲台前面,看了老师手中的一幅图或一个单词/句子然后用动作表演出来,其他学生猜出他表演的内容是什么,并用英语大声地说出来。b. 分组比赛。全班分为四个组,每组有两分钟时间活动。在两分钟之内,组员将会一个接一个地跑上讲台抽出图片或单词进行表演,其他组员猜出内容。在两分在钟之内猜的速度快而且正确率高的组将取得胜利。14.Three seconds. (三秒钟快速抢答)The teacher will show the students some pictures for three seconds. In this three seconds, the students must look at these pictures and try to remember all of them as possible as they can , then say out the pictures in the right order. The student who say out the pictures in the right order first will win the point.老师出示一些图片或单词,只给学生看三秒钟。三秒钟之内学生必须记住这些图片,然后按正确的顺序说出来。第一个抢说出答案而且顺序正确的学生将获得分数。15.Ten questions. (十个问题)The manager will hide something or a picture in a big box. The other student will ask some questions to guess what is it. Such as “is it red?”“Is it an animal?” “Is it big or small?” and so on. But they must guess out the thing in ten questions. If the students can not say out the answer in ten questions, they will lose the game.组织者在盒子里藏着东西或图片,其他学生向他提问提以猜出盒子里是什么东西。比如提问“is it red?”“Is it an animal?” “Is it big or small?”等问题来确认盒子里物品。但是学生必须在十个问题之内猜出物品,否则视为失败。16. Action rhyme (律动游戏)Lets do the action together when we say the chant or the poem . Shake your body with the rhythm (读韵律诗或歌谣,跟随节奏做动作)Four games about action rhyme:a. Days of a weekMonday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday .b. Happy birthdayStamp your feet and clap your hands,Snap your fingers, turn around.Hip, hip, hooray, Maria.Hip, hip, hooray, Maria.Happy, happy, happy, happy,Happy, happy, happy, birthday.Happy, happy, happy, happy,Happy, happy, happy, birthday.c. Three little teddy bearsThree little teddy bears jumped on the bed.One felt off and bumped his head.Mummy called the doctor and the doctor said“No more bears jump on the bed!”Two little teddy bears jumped on the bed.One felt off and bumped his head.Mummy called the doctor and the doctor said“No more bears jump on the bed!”One little teddy bear jumped on the bed.He felt off and bumped his head.Mummy called the doctor and the doctor said“No any bears jump on the bed.”d. Up and DownStand up, sit down and show us one.Look up, look down and show us two.Reach up, Reach down and show us three.Jump up, jump down and show us four.Point up, point down and show us five17.Pass messages. (传递信息游戏)a. Pass saying . 传话The class divide into several groups and stand on lines. The teacher pass a word/a sentence to the first student of the line. that student will pass the word/sentence on, till the last one. (be careful pass them secretly ) The group which pass the word/sentence correctly and quickly will win the game. 全班分成几个组,排队站好。老师对排头的学生悄悄说句话,这个学生将这个句子传说给第二个,按此方法一直传到最后(记住要悄悄的传,秘密的传)。到最后能够传得又快又正确的组将获得胜利。b. Pass writing. 传 写The teacher write a word/a sentence in a paper and show it to the first student of the line. The student must remember the word/ sentence and write it down then show for the second one. One by one pass the word/sentence by this way till the end. The group which write the word/sentence correctly and quickly will win the game.全班分成几个组,排队站好。老师写一个单词或句子给排头的第一个同学看,这个同学看过了之后记下来并默写出来再给第二个看,第二个默写下来给第三个看。按此方法把这个单词/句子传下去直到排尾。传得又快又正确的组将获得胜利。c. Pass action . 传动作Students stand on lines and turn back to the platform. The teacher pats the first student on the shoulder, so he/she should turn to the teacher and look at the teachers action. Then he/she should pat the second student on the shoulder and pass the action on, one by one pass the action by this way till the end. The group which pass the action and tell out the meaning correctly will win the game. 学生站成排背对讲台。老师拍一下排头学生的肩膀,该学生转过头看老师,老师将传一个代表着某个单词或句子意思的动作给他。这个学生记住动作,然后拍第二个学生的肩膀,等他回过头来后同样传这个动作。按此方法,一个接一个地把动作传下去,到最后的一个同学时,他得做出动作并且说出是什么意思。最后传得正确而且说出意思正确的组将赢得比赛。18.Words collection.(词语大收集)a. Beginning letter collection.(相同开头字母词语大收集)The teacher shows a letter. The students will find out those words which beginning with the letter. 教师出示一个字母,学生找出以这个字母为开头的单词。b. A letter collection. (包含相同字母词语大收集)The teacher shows a letter. The students will find out all kinds of words that include the letter.教师出示一个字母,学生找出包含有这个字母的所以单词。c. Type words collection。(同类词语大收集)The teacher give a topic word such as “colors”, the students will find out those words of the type, such as “red, green, blue” and so on. 教师出示一个主题词,学生找出从属于这一类主题的其他词语。如主题词为“colors”,学生就找出“red, green, blue”等属于“colors”类的词语。19. Boys and Girls. (男女生大赛) Draw a brief boy and a brief girl on the blackboard. (be careful keep their whole body organ).Then boys and girls will have a competition. Such as “pointing competition”, “ask and answer”,“sing songs” and so on.The winner will keep their whole body. In the contrary, the loser will be rub off one of their organs.在黑板上画一个简单的男生和女生图(注意保持身体器官的完整)。然后分男生和女生两方进行比赛,如“指物大赛”、“问问答答”、“唱歌比赛”等等。赢的一方能够保持身体器官的完整,反之,输的一方每次将会被擦掉一样身体器官。20. Happy Family(快乐家庭)Each group has a set of word cards. Those cards are all mixed together. The group members should range those cards to a corresponding group. Such as “apple”, “banana” should be ranged into group “fruit”.The group which range the words quickly and correctly will win the game。每个组有一套混乱了的词卡,组员们合作将这些词卡归类。如单词“apple”, “banana”应归类到“水果”一组。能够归类得又快又正确的组将赢得比赛。21.Description 描述抢答The manager will describe something in English. The other students will guess out what is he/she describing about. The one who guess out the things first will win the point.主持者用英语描述某样物品,在描述的过程中,其他学生将猜出这个物品是什么,在最短的描述中最先猜出答案的学生将获得比赛分。22.Nose to nose.(鼻子对鼻子)Play the games in pairs. Listen to the command and do the action. Such as listen to “hand to head”,they must put their hand to The partners head. Keep this motion and continue to do the next one.两个人结队对玩游戏,听指令做动作。如听到“手对头”那么双方应该把自己的手放到对方的头上,保持这个姿势继续听指令做下一个动作。23.What is missing? (什么东西不见了?)The teacher will show some pictures to students for a while. Then pick out one of the pictures secretly and show them to the students again. The student must find out What is missing.老师给学生看一些图,只看一会儿。然后秘密而快速地抽走其中一张,再让学生看这些图,学生必须尽快地找出少了哪一张。24.Go and Stop.(走走停停)The students will drop their heads and walk arbitrary when they hear the order “Go!”. And stop when they hear the order “Stop!”. When they stop they must looking for the student who is nearby and talk with him/her. (They can ask and answer questions, greeting or make a dialogue and so on.)当听到指令“Go!”的时候,学生就低下头在教室里面随意的走动。当听到指令“Stop!”的时候,他们就停下来,找到离自己最近的一个同学进行交谈。(交谈可以是问答问题,相互问候或者课文对话等等。也可以说老师指定的内容)25.Listen and Do (听指令做动作)Listen to the command and do the action. Be careful to finish the command correctly and quickly. The last one who finish the command or make mistakes will be eliminated off the game.听指令做动作,快速而准确地完成指令。做错动作或者最后完成指令的学生将被淘汰出游戏。26.Bingo (宾果游戏)Make a chart. Then fill in the words appointed beforehand. (The students can fill in the words arbitrary to the chart.) The teacher will call out those words one by one and the student will cross out the words. When they cross the words to be a line ( no matter horizontal, stand or slant ) They will cry out “Bingo!”。制作一个表格,在表格里面填上预先指定的单词。(学生可以随意的把单词填在格里,不用按顺序)。然后老师将一个一个地随意读出这些单词,学生根据老师的指令,把听到的单词划掉。当他们的划掉的单词正好在表格的同一条线上的时候(横、竖、斜都可以),就赶快喊出“Bingo!”。表示他成功了。27.Crossing Bridge. (过桥游戏)Two students make a bridge with a bridge keeper stand beside. If the student wants to cross the bridge, they must answer the bridge keepers question correctly, or they will cant cross it. (We can make two or more bridges, and the student must answer two or more questions .The one who can cross all of the bridges smoothly will be the winner.)两个学生搭成一条桥,旁边站着一个守桥人。其他的学生如果想过桥就必须得正确地回答守桥人提出的问题,否则就过不去。(我们可以搭更多的桥让学生过,他们就得回答更多的问题。能够回答所有问题,顺利度过所有桥的学生就是胜利者。)Game4:友谊之圈目的:用英语向别人进行简单的问候、自我介绍及告别。方法:1.大家一起面对面围成两个同心圆。2.一起拍手唱歌或放音乐,两个圈分别朝相反方向移动。歌曲结束,或老师喊Stop!时,每位同学就与这时正好和自己面对面的同学进行问候对话。3.当大家安静下来表示都做完以后,重新开始一首歌曲拍手转圈。4.游戏的乐趣在于,学生不知道自己下一个将会面对谁,也许是新的同学,也许就是刚才问候过的同学。Game5:抛绣球目的:练习使用Whatsyourname?Im.以及一些学过的问候语。道具:沙包方法:1.学生坐在座位上,或者站成一队,老师站在学生前面,背向学生抛球,球离手后转身面对学生。2.谁接到球就和老师进行对话练习。对话结束后,由他取代老师的位置,上前抛球继续游戏。3.此方法可扩展到其他需要两个人进行对话练习的语言点。Game6:猜颜色目的:练习红、黄、蓝、绿、黑五种颜色的表达。道具:用这五种颜色的彩纸,做五顶可以戴在手指上的小帽子。可以多准备几套作为给学生的奖品。方法:老师把手背在身后或用物品遮挡,然后任选一种颜色的小帽子戴在手指上。让学生猜测他戴的是哪种颜色的小帽子。奖励猜中的同学一定彩色小帽子。Game7:找帽子目的:练习红、黄、蓝、绿、黑五种颜色的表达。道具:彩纸做的红、黄、蓝、绿、黑五种颜色帽子各一顶(也可以是这五种颜色的其他物品,如水果、手偶、文具等)。方法:1.把五件不同颜色的物品放成一排。给学生几秒钟记住每个颜色物品所放的位置。2.点一位学生上来,蒙住她的眼睛,用英语告诉她Findtheblue.3.学生根据自己的记忆,走向相应颜色的五品,并将它拿起。那对的学生得到一个小奖励。拿错的同学再试一下。如果还错的话,就换另一位同学。Game8:传球数数目的:学习数字15的英文表达。(或其它数字)道具:一只皮球方法:1.让学生站或坐成一圈。2.由拿球的人开始向任意一个学生传球,球出手后说出一个数字。3.接球的同学必须说出传球者所说的的数字的上一个或下一个数字。4.说对了继续游戏;说错了,罚唱一首英文歌或韵句。然后开始新一轮游戏。Game9:丢手绢之数数版目的:熟悉数字110的英文表达(或其他数字练习)方法:1.这是一个类似“丢手绢”的游戏。2.同学们围成一圈坐好,由老师先开始做示范。老师在圈外,边从1数到10边围着圈走。每数一个数字,就轻拍一位同学的肩膀。数到10后再从一开始。3.假如那一位同学的数字与前一位同学的数字不连贯,必须立刻站起来去追老师,并在老师跑到他的空位坐下前抓到老师。4.如果没有抓到,就由他取代老师的位置,重新开始数数,继续游戏。如果捉到了,还是由老师数数,知道他成功地逃脱一次才换人。Game10:猜人数目的:熟悉数字15的英文表达方法:1.选出一位同学站在前面,背对其余站成一排的同学。2.老师暗示后排的其中几位同学,并给他们制订问候语。3.接到暗示的同学一起向前面的那位同学问候。对话结束后,后排的同学一起向前面那位同学提问:Howmany?4.前面的那位同学根据他听到的声音,判断刚才有几位同学和他打招呼,并说出英文数字。判断正确得一枚贴纸或其他奖励。判断失误继续猜,知道猜对为止。5.可以让同学们自愿上来做,也可轮流做。Game11:抢椅子目的:熟悉指令Standup.和Sitdown.道具:椅子若干比参加人数少一个方法:1.大家讲椅子摆成圆圈,一边围着椅子转,一边数数。2.当老师喊Sitdown时,每个人都尽快抢一把椅子坐下。没有抢到椅子的被淘汰出局。3.老师再喊Standup.。同学们都起立,老师拿走一把椅子,重新开始。坚持到最后的一位同学是获胜者。Game12:*官盼盼目的:熟悉指令ointto.(这个游戏可广泛用于练习祁使句和指令性语言的知识点。)道具:相关的单词卡或物品方法:1.著名的*官Simon游戏。老师用Panpansaysointto.heointto.发指令。同学们只执行带有Panpansays.的指令。2.如果指令前没有Panpansays.而某位同学执行了那个指令,则那位同学出局。坚持到最后的同学为胜利者。Game13:百宝箱目的:练习Whatsthis?Itsa.体会this的距离感。道具:一只大布袋,或一个一面有洞的大箱子,一些与学习有关的手偶、文具等,如铅笔、书、钢笔、书包、玩具猫、狗、鸟。方法:1.把用于联系单词的各种物品放进布袋或纸箱。2.每次请一位学生上来,让他将手伸进布袋或纸箱摸一样东西,注意不要让他看见里面的物品,但可以让其他学生看见,以增加游戏的趣味性。3.老师或其他同学一起提问他:Whatsthis?伸手摸的同学根据触觉判断,用Itsa.来回答。4.猜对的同学受奖励。Game14:打板猜图目的:体会
温馨提示
- 1. 本站所有资源如无特殊说明,都需要本地电脑安装OFFICE2007和PDF阅读器。图纸软件为CAD,CAXA,PROE,UG,SolidWorks等.压缩文件请下载最新的WinRAR软件解压。
- 2. 本站的文档不包含任何第三方提供的附件图纸等,如果需要附件,请联系上传者。文件的所有权益归上传用户所有。
- 3. 本站RAR压缩包中若带图纸,网页内容里面会有图纸预览,若没有图纸预览就没有图纸。
- 4. 未经权益所有人同意不得将文件中的内容挪作商业或盈利用途。
- 5. 人人文库网仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对用户上传分享的文档内容本身不做任何修改或编辑,并不能对任何下载内容负责。
- 6. 下载文件中如有侵权或不适当内容,请与我们联系,我们立即纠正。
- 7. 本站不保证下载资源的准确性、安全性和完整性, 同时也不承担用户因使用这些下载资源对自己和他人造成任何形式的伤害或损失。
最新文档
- Rhino+KeyShot产品设计 课件 第7章 产品渲染的常规“十步流程”
- 2025年K2学生STEM课程学习效果与教育质量保障评估报告
- 专题10:万以内数的认识(4大考点)-2024-2025学年二年级数学下册期末备考真题(人教版)
- 第九章+走进国家-2024-2025学年七年级地理下学期期末(湘教版2024)
- 不合格品控制流程
- Brand KPIs for online betting:22Bet in Germany-英文培训课件2025.5
- DeepSeek+辅导教育应用场景规划方案
- 让学生走出自卑、秀出自己的教育案例分析
- 向华为公司学习绩效管理(一)12P
- 现代设计史试题及答案
- 2014国家电缆桥架标准
- 临床常见检验指标
- 标准物质管理与应用
- 【图文】做个受欢迎的人
- 面试成绩通知单(上下联式)
- 2009吉林省职称评审表(共4页)
- 最新小学生成长记录(课堂PPT)
- LNG饱和曲线图
- 地质灾害治理工程施工记录用表(最新整理
- 水池满水试验记录表(自动计算)
- 山洪灾害防御
评论
0/150
提交评论