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DIGITAL

&

TRENDSConsolegaminginJapanCHAPTER

01OverviewLeadinggamingmarketsworldwidein2022,bygamingrevenue(inmillionU.S.dollars)Leadinggamingmarketsworldwide2022,byrevenueRevenueinmillionU.S.dollars20,000

30,000010,00040,00050,00060,000UnitedStatesChina54,90044,020Japan39,880SouthKoreaUnitedKingdomGermanyFrance11,9706,1415,1253,8123,5402,7772,069CanadaAustraliaItaly3Description:Videogamingisnolongerahobbyexclusivelyenjoyedbytheyoung.Asgenerationshavegrownupwithvideogamesanormalpartoflife,thevideogamingmarketsizehasincreasedacrosstheglobe.Asof2022,itisestimatedthattheUnitedStatesranksfirstamongthebiggestgamingmarketsworldwide,witharevenueof54.9billionU.S.dollars.ThevideogamingmarketinChinarankedsecond,generatinganapproximate44billionU.S.dollarsinannualrevenues.

ReadmoreNote(s):Worldwide;2022;physicalanddigitalSource(s):Advertising&MediaInsightsSalesoftheconsolevideogameindustryinJapanfrom2013to2022(inbillionJapaneseyen)ConsolevideogamesoftwareandhardwaremarketsizeinJapan2013-2022450409.5386.7400375.9377.4373.4371.9350.635030025020015010050330.2333314.7020132014201520162017201820192020202120224Description:ThesalesoftheconsolevideogameindustryinJapanamountedto377.4billionJapaneseyenin2022,whichwasanincreaseof5.5billionyencomparedtothepreviousyear.Thereboundin2017canbeexplainedbythesuccessoftheNintendoSwitch,whichwasreleasedinMarchofthatyear.Thegrowthin2020wasrelatedtothehighdemandforhomeentertainmentduringtheCOVIDpandemicaswellasthereleaseofnewconsolesbySonyandMicrosoft.

ReadmoreNote(s):Japan;2013to2022;packagedsoftwareandhardwaresales;excludingdownloadsoftwareSource(s):ComputerEntertainmentSupplier'sAssociationSalesofvideogameconsolehardwareinJapanfrom2013to2022(inbillionJapaneseyen)VideogameconsolehardwaremarketsizeinJapan2013-2022250209.9202.8192.4200185.4171167.3155.815010050137.8135.3126.7020132014201520162017201820192020202120225/statistics/689631/japan-consoles-hardware-salesThemarketsizeofvideogameconsolehardwareinJapanwasestimatedat209.9billionJapaneseyenin2022.Salesincreasedforthethirdyearinarow.Consolehardwareandpackagedsoftwaretogetherconstitutethelargerconsolevideogamemarket.ReadmoreNote(s):Japan;2013to2022Source(s):ComputerEntertainmentSupplier'sAssociationSalesofpackagedvideogamesoftwareforconsolesinJapanfrom2013to2022(inbillionJapaneseyen)ConsolevideogamepackagedsoftwaremarketsizeinJapan2013-2022300253.725020015010050235.6194.9194.2190.6188179.6169.1167.5165.7020132014201520162017201820192020202120226/statistics/689617/japan-console-video-games-sales-revenueThemarketsizeofpackagedvideogamesoftwareforconsolesinJapanwasestimatedat167.5billionJapaneseyenin2022.PackagedsoftwarecontinuedtobealargerbusinessthandownloadsoftwareintheJapanesevideogameconsolemarket.

ReadmoreNote(s):Japan;2013to2022;packagedsoftwaresales;excludingdownloadsoftwareSource(s):ComputerEntertainmentSupplier'sAssociationSalesofdownloadvideogamesoftwareforconsolesinJapanfrom2013to2022(inbillionJapaneseyen)ConsolevideogamedownloadsoftwaremarketsizeinJapan2013-20224035302534.632.230.125.92017.416.816.51510513.110.37.9020132014201520162017201820192020202120227/statistics/1423201/japan-console-video-game-download-software-market-sizeThemarketsizeofdownloadvideogamesoftwareforconsolesinJapanwasestimatedat30.1billionJapaneseyenin2022.DownloadablesoftwarecontinuedtobesmallerbusinessthanpackagedsoftwareintheJapanesevideogameconsolemarket.ReadmoreNote(s):Japan;2013to2022;downloadsoftwaresales;excludingpackagedsoftwareSource(s):ComputerEntertainmentSupplier'sAssociationCHAPTER

02LeadingconsolesandgamesCumulativeunitsalesofhandheldandhomevideogameconsolesinJapanasofOctober2023(inmillions)UnitsalesofhandheldandhomevideogameconsolesinJapan2023Cumulativesalesinmillionunits0246810121416182022NintendoSwitchPlayStation419.577.9NintendoSwitchOLEDModelNintendoSwitchLitePlayStation55.85.523.9NewNintendo2DSLLPlayStation5DigitalEditionXboxSeriesS1.190.590.290.22XboxSeriesX9Description:ThePlayStation5soldabout3.9millionunitsinJapanasofOctober2023,whiletheXboxSeriesXsoldaround220thousandunits.SonyandMicrosoftlaunchedthecurrentgenerationofvideogameconsolesinNovember2020.Bothcompaniesalsoofferdowngradedbutmoreaffordableversionsoftheirproducts:WhilethePlayStation5DigitalEditionwaslesspopularthanthestandardmodel,theXboxSeriesSwasabletosellmoreunitsthantheXboxSeriesX.Meanwhile,theNintendo[...]

ReadmoreNote(s):Japan;October2to10,2023Source(s):FamitsuLeadinggameconsolebrandssoldinJapanin2022,byunitsales(in1,000units)LeadinggameconsolebrandunitsalesJapan2022Unitsalesinthousands500

1,000

1,500

2,000

2,500

3,000

3,500

4,000

4,500

5,000

5,5000NintendoSwitch(incl.NintendoSwitchLiteandNintendoSwitchOLEDModel)Playstation5(incl.Playstation5DigitalEdition)XboxSeriesX/S4,804.551,154.05269.74Playstation4(incl.Playstation4Pro)

22.82Nintendo3DS(incl.3DSLL,New3DS,New3DSLL,2DS,New2DSLL)

10.4510Description:Morethan4.8millionunitsoftheNintendoSwitchweresoldinJapanin2022.ThePlayStation5wassoldmorethan1.15milliontimes.Duringthatyear,"PokémonScarlet"and"PokémonViolet"fortheNintendoSwitchweretoppingtherankingofthebest-sellingvideosgameforconsolesinJapan.ReadmoreNote(s):Japan;December27,2021,toDecember25,2022Source(s):Famitsu;KadokawaASCIIResearchLaboratories;KadokawaGameLinkageTotalsalesvolumeofbest-sellingvideogamesforconsolesinJapanin2022(inmillionunits)LeadingconsolegamesinJapan2022Unitssoldinmillions1.5

2.00.00.51.02.53.03.54.04.55.04.34PokémonScarlet/PokémonViolet(Switch)Splatoon3(Switch)3.692.31PokémonLegends:Arceus(Switch)KirbyandtheForgottenLand(Switch)NintendoSwitchSports(Switch)MarioKart8Deluxe(Switch)Minecraft(Switch)0.970.890.740.550.490.440.36MarioPartySuperstars(Switch)SuperSmashBros.Ultimate(Switch)EldenRing(PS4)11Description:Withmorethan4.3millionsoldunits,"PokémonScarlet"and"PokémonViolet"werethebest-sellingvideogametitlesforconsolesinJapanin2022.ThegameswerereleasedfortheNintendoSwitchinNovemberofthatyear.

ReadmoreNote(s):Japan;December27,2021,toDecember25,2022;valuesrefertopackagedgames(incl.downloadcardsandpreinstalledversions,butexcludingdownloadsales)Source(s):Famitsu;KadokawaASCIIResearchLaboratories;KadokawaGameLinkageTop-sellingvideogamesinJapaninJuly2023,byunitsalesMonthlytop-sellingvideogamesJapanJuly2023,byunitsalesUnitsales0100,000200,000300,000400,000500,000600,000Pikmin4(NSW)TheLegendofZelda:TearsoftheKingdom(NSW)MasterDetectiveArchives:RainCode(NSW)FinalFantasyXVI(PS5)517,55092,55974,40868,862MarioKart8Deluxe(NSW)51,91812Description:"Pikmin4"wasthetop-sellingvideogameforconsolesinJapaninJuly2023.ThegamefortheNintendoSwitchgeneratedmorethan517thousandunitsalesfromJune26toJuly30."TheLegendofZelda:TearsoftheKingdom"rankedsecondwithmorethan92thousandcopiessold.ReadmoreNote(s):Japan;fiveweeksfromJune26toJuly30,2023;softwaresalesrefertoalltitlessoldatstores(incl.e-commerce)duringthemeasuredperiod;figuresrepresentthesumofallversions(incasethatthereismorethanoneversionofagameorversionssoldaspartofhardwarebundles)Source(s):Famitsu;KadokawaASCIIResearchLaboratories;KadokawaGameLinkageTop-sellingvideogamesinJapanduringweekendingAugust13,2023,byunitsalesWeeklytop-sellingvideogamesJapanAugust2023,byunitsalesUnitsales20,0000Pikmin4(NSW)10,00030,00040,00050,00060,00070,00069,98980,000MarioKart8Deluxe(NSW)16,17715,768TheLegendofZelda:TearsoftheKingdom(NSW)Minecraft(NSW)9,878SuperSmashBros.Ultimate(NSW)NintendoSwitchSports(NSW)7,8197,6187,128PokémonScarlet/PokémonViolet(Switch)Splatoon3(NSW)Natsu-Mon:20thCenturySummerVacation(NSW)MarioPartySuperstars(NSW)6,7056,1555,95213Description:IntheweekendingAugust13,2023,"Pikmin4"wasthetop-sellingvideogameforconsolesinJapan.Thereal-timestrategygamefortheNintendoSwitchgeneratedalmost70thousandunitsalesduringthemeasuredperiod.

ReadmoreNote(s):Japan;August7to13,2023;valuesrefertopackagedgames(incl.downloadcardsandpreinstalledversions)Source(s):FamitsuCHAPTER

03MarketleadersNetsalesandoperatingincomeofSony'sgameandnetworkservices(G&NS)fromfiscal2012to2022(inbillionyen)Sonygameandnetworkservices:netsales&operatingincomeFY2012-2022NetsalesOperatingincome4,0003,5003,0002,5002,0001,5001,0005003,644.62,739.82,656.3342.22,310.91,977.6238.41,943.8177.51,649.8135.61,551.988.71,38848.11,043.9-18.8749.9-3.7346.1311.12500-500April1,2012

April1,2013

April1,2014

April1,2015

April1,2016

April1,2017

April1,2018

April1,2019

April1,2020

April12021

April12022toMarch31,

toMarch31,

toMarch31,

toMarch31,

toMarch31,

toMarch31,

toMarch31,

toMarch31,

toMarch31,

toMarch31,

toMarch31,2013201420152016201720182019202020212022202315Description:ForthefiscalyearendinginMarch2023,Sony'sgameandnetworkservices(G&NS)netsalesamountedto3.64trillionyen.Thesegmentiscomprisedofhardwaresales(includingthecompany'sflagshipconsole,theSonyPlayStation),digitalandphysicalgamesoftware,add-oncontent,andnetworkservices.In2025,annualPlayStationgamingsoftwarerevenuesareprojectedtoreach15.5billionU.S.dollars.

ReadmoreNote(s):Worldwide;April1,2012toMarch31,2023;includescomputerentertainmentsystems,portableentertainmentsystemsandsoftware;*Forecast.Sony'sfiscalyearbeginsonApril1andendsonMarch31ofthefollowingyear.Figureshave[...]

ReadmoreSource(s):SonyAnnualnetsalesgeneratedbyNintendoworldwidefrom2008to2023(inmillionU.S.dollars)NetsalesofNintendoworldwide2008-202320,00018,761.4516,724.2318,00016,00014,00012,00010,0008,0006,0004,0002,000015,99015,423.2914,01112,221.0312,11512,04210,9149,9597,898.26,759.825,55020144,58120154,46420164,366201720082009201020112012201320182019202020212022202316Description:In2023,Nintendo'snetsalesamountedtojustover12.04billionU.S.dollars,downfromover14billionayearearlier.NintendoisamultinationalconsumerelectronicsandsoftwarecompanyheadquarteredinKyoto,Japan.

ReadmoreNote(s):Worldwide;2008to2023;FYendsMarch31Source(s):NintendoNetsalesofBandaiNamcofromFY2006to2023(inbillionU.S.dollars)BandaiNamco'sglobalrevenue2006-202387.477.296.72765432106.716.616.385.575.525.175.124.944.744.734.644.384.083.893.8420062007200820092010201120122013201420152016201720182019202020212022202317Description:ThisstatisticshowsthenetsalesofBandaiNamcoHoldingsInc.worldwidefromFY2006toFY2023.InthefiscalyearendedMarch31,2023,theworldwidenetsalesofBandaiNamcoamountedtoapproximately7.47billionU.S.dollars.

ReadmoreNote(s):Worldwide;2006to2023Source(s):BandaiNamcoAnnualnetsalessalesgeneratedbySegaSammyHoldingsfromfiscal2010to2023(inbillionJapaneseyen)SegaSammysalesrevenueFY2010-2023450396.73395.5389.6384.6840035030025020015010050378.01366.81366.9366.5347.98331.6321.41323.6320.9277.702010201120122013201420152016201720182019202020212022202318Description:InthelastfiscalyearthatendedMarch31,2023,SegaSammygenerated389.6billionJapaneseyeninnetsalesrevenue.Thecompany'srevenuesegmentsincludeentertainmentcontents(suchasvideogames),pachislotandpachinkomachines,resorts,andothers.ReadmoreNote(s):Worldwide;April2009toMarch2023;salestothirdpartiesSource(s):SegaSammyNetsalesgeneratedbySquareEnixinfiscalyears2004to2023(inbillionyen)SquareEnixnetsalesFY2004-2023400350300250200150100500FY2004FY2005FY2006FY2007FY2008FY2009FY2010FY2011FY2012FY2013FY2014FY2015FY2016FY2017FY2018FY2019FY2020FY2021FY2022FY202319Description:InthefiscalyearendingMarch2023,digitalgamesandentertainmentcompanySquareEnixgeneratedapproximately343.3billionyeninnetsales,themajorityofwhichwasgeneratedthroughthecompany'sdigitalentertainmentsegment.SquareEnixisthepublisherofthelong-runningFinalFantasygamingfranchise,aswellastheDragonQuestseriesandothermajorgamingtitles.ReadmoreNote(s):Worldwide;April1,2003toMarch31,2023Source(s):SquareEnixRevenueofKonamiHoldingsCorp.fromfiscalyear2015to2023(inbillionJapaneseyen)Konami'srevenueFY2015-2023350300314.32299.52272.66262.55262.81249.9239.5250229.92218.1620015010050020152016201720182019202020212022202320Description:Inthefiscalyear2023,KonamiHoldingsCorp.'srevenueamountedtoapproximately314.3billionJapaneseyen.Thecompanywasestablishedin1969andiscurrentlyheadquarteredinTokyo,Japan.Konami'smainbusinessareasincludethedigitalentertainmentbusiness,thesportsbusiness,theamusementbusiness,andthegamingsystembusiness.ReadmoreNote(s):Japan;fiscalyear2015to2023;thecompany'sfiscalyearendedonMarch31ofthestatedyearSource(s):KonamiCHAPTER

04PenetrationratesShareofpeoplewhoplayvideogamesonhomeconsolesinJapanfromfiscalyear2013to2022StationaryvideogameconsolespenetrationrateinJapanFY2013-202235%30%29.1%28.6%27.3%27.1%26.3%25.5%24.7%25%20%15%10%5%23.1%22.7%22.3%0%201320142015201620172018201920202021202222/statistics/1275181/japan-home-video-game-consoles-penetration-rateAccordingtoasurveyconductedduringfiscalyear2022,homevideogameconsoleshadapenetrationrateof27.1percentamongpeopleinJapan.Theshareofpeoplewhoplayvideogamesonhomeconsolesdecreasedforthesecondyearinarow.ReadmoreNote(s):Japan;November5to11,2022*;1,500respondents;13-69years;*ThesourcecountstheanswersofthesurveyconductedinNovember2022asfiguresforfiscalyear2022.TheJapanesefiscalyearstartsonApril1ofthestatedyearand[...]

ReadmoreSource(s):MinistryofInternalAffairsandCommunications(Japan);YamateInformationProcessingCenterShareofpeoplewhoplayvideogamesonhandheldconsolesinJapanfromfiscalyear2013to2022HandheldvideogameconsolespenetrationrateinJapanFY2013-202230%27%26.7%26.4%25.7%25%20%15%10%5%23.7%23.7%22.9%22.7%21.7%21.2%0%201320142015201620172018201920202021202223Description:Accordingtoasurveyconductedduringfiscalyear2022,handheldvideogameconsoleshadapenetrationrateof22.7percentamongpeopleinJapan.Theshareofpeoplewhoplayvideogamesviahandheldconsolesdecreasedforthesecondyearinarow.ReadmoreNote(s):Japan;November5to11,2022*;1,500respondents;13-69years;*ThesourcecountstheanswersofthesurveyconductedinNovember2022asfiguresforfiscalyear2022.TheJapanesefiscalyearstartsonApril1ofthestatedyearand[...]

ReadmoreSource(s):MinistryofInternalAffairsandCommunications(Japan);YamateInformationProcessingCenterShareofpeoplewhoplayvideogamesonhomeconsolesinJapaninfiscalyear2022,bygenderStationaryvideogameconsolespenetrationrateinJapanFY2022,bygender40%34.1%35%30%25%20%15%10%5%19.9%0%MaleFemale24/statistics/1190180/japan-home-video-game-consoles-penetration-rate-by-genderAccordingtoasurveyconductedduringfiscalyear2022,homevideogameconsoleshadapenetrationrateofmorethan34percentamongmeninJapan.Theshareofwomenwhousehomeconsolestoplayvideogameswasconsiderablylower.

ReadmoreNote(s):Japan;November5to11,2022*;1,500respondents;13-69years;760maleand740femalerespondents;*ThesourcecountstheanswersofthesurveyconductedinNovember2022asfiguresforfiscalyear2022.TheJapanesefiscalyear[...]

ReadmoreSource(s):MinistryofInternalAffairsandCommunications(Japan);YamateInformationProcessingCenterShareofpeoplewhoplayvideogamesonhandheldconsolesinJapaninfiscalyear2022,bygenderHandheldvideogameconsolespenetrationrateinJapanFY2022,bygender30%26.6%25%20%15%10%5%18.8%0%MaleFemale25Description:Accordingtoasurveyconductedduringfiscalyear2022,handheldvideogameconsoleshadapenetrationrateof26.6percentamongmeninJapan.Theshareofwomenwhousehandheldconsolestoplayvideogameswaslowerbyseveralpercentagepoints.ReadmoreNote(s):Japan;November5to11,2022*;1,500respondents;13-69years;760maleand740femalerespondents;*ThesourcecountstheanswersofthesurveyconductedinNovember2022asfiguresforfiscalyear2022.TheJapanesefiscalyear[...]

ReadmoreSource(s):MinistryofInternalAffairsandCommunications(Japan);YamateInformationProcessingCenterShareofpeoplewhoplayvideogamesonhomeconsolesinJapaninfiscalyear2022,byagegroupStationaryvideogameconsolespenetrationrateinJapanFY2022,byagegroup60%55.7%48.8%50%40%30%20%10%0%37.6%24.1%10.4%7.7%13to19years20to29years30to39years40to49years50to59years60to69years26/statistics/1190168/japan-home-video-game-consoles-penetration-rate-by-age-groupAccordingtoasurveyconductedduringfiscalyear2022,homevideogameconsoleshadapenetrationrateof55.7percentamongteenagersinJapan.Theshareofpeoplewhousehomeconsolestoplayvideogameswasloweramongoldergenerations.ReadmoreNote(s):Japan;November5to11,2022*;1,500respondents;13-69years;*ThesourcecountstheanswersofthesurveyconductedinNovember2022asfiguresforfiscalyear2022.TheJapanesefiscalyearstartsonApril1ofthestatedyearand[...]

ReadmoreSource(s):MinistryofInternalAffairsandCommunications(Japan);YamateInformationProcessingCenterShareofpeoplewhoplayvideogamesonhandheldconsolesinJapaninfiscalyear2022,byagegroupHandheldvideogameconsolespenetrationrateinJapanFY2022,byagegroup60%55%50%40%30%20%10%0%43.3%29%18.8%7.5%5.9%13to19years20to29years30to39years40to49years50to59years60to69years27Description:Accordingtoasurveyconductedduringfiscalyear2022,handheldvideogameconsoleshadapenetrationrateof55percentamongJapaneseteenagers.Theshareofpeoplewhousehandheldconsolestoplayvideogameswasloweramongoldergenerations.ReadmoreNote(s):Japan;November5to11,2022*;1,500respondents;13-69years;*ThesourcecountstheanswersofthesurveyconductedinNovember2022asfiguresforfiscalyear2022.TheJapanesefiscalyearstartsonApril1ofthestatedyearand[...]

ReadmoreSource(s):MinistryofInternalAffairsandCommunications(Japan);YamateInformationProcessingCenterCHAPTER

05ConsumersMostuseddevicesforvideogamesinJapanasofJune2023MostuseddevicesforvideogamesinJapan2023Shareofrespondents0%5%10%15%20%25%30%35%40%45%SmartphoneGameconsole(e.g.,XboxOne)PCs/laptops41%17%14%Mobilegameconsole(e.g.,NintendoDS)Tablet12%9%SmartTV6%Streamingdevice(e.g.,AppleTV,Chromecast)Idon'tplayvideogames2%44%Other

0%29Description:Whenaskedabout"Mostuseddevicesforvideogames",mostJapaneserespondentspick"Smartphone"asananswer.41percentdidsoinouronlinesurveyin2023.

ReadmoreNote(s):Japan;JanuarytoJune2023;1017respondents;18-64yearsSource(s):ConsumerInsightsHoursspentonplayingvideogamesperweekinJapanasofJune2023HoursspentonplayingvideogamesperweekinJapan2023Shareofrespondents0%5%10%9%15%14%20%25%30%35%40%45%Lessthan1hour1to5hours15%6to10hours11to15hours5%16to20hours3%4%Morethan20hoursDon'tknow6%Idon'tplayvideogames44%30Description:Whenaskedabout"Hoursspentonplayingvideogamesperweek",15percentofJapaneserespondentsanswer"1to5hours".Thisonlinesurveywasconductedin2023,among1,017consumers.

ReadmoreNote(s):Japan;JanuarytoJune2023;1017respondents;18-64yearsSource(s):ConsumerInsightsVideogamepurchasesinJapanasofJune2023VideogamepurchasesinJapan2023Shareofrespondents0%5%10%15%11%10%10%20%25%30%35%40%45%Yes,ongamedownloadsYes,ongamesonadatamedium(e.g.,disc)Yes,onin-gamepurchasesYes,ononlinegames5%Yes,onsubscriptions3%3%Yes,onsubscriptionstogamingservices/platforms(e.g.,cloudgaming,gaminglibraries)Yes,onsubscriptionstoindividualonlinegames(e.g.,WorldofWarcraft)Idon'tplayvideogames1%44%No,Ihavenotspentanymoneyonvideogames34%31Description:Whenaskedabout"Videogamepurchases",10percentofJapaneserespondentsanswer"Yes,ongamesonadatamedium(e.g.,disc)".Thisonlinesurveywasconductedin2023,among1,017consumers.

ReadmoreNote(s):Japan;JanuarytoJune2023;1017respondents;18-64yearsSource(s):ConsumerInsightsAverageannualhouseholdexpenditureonvideogameconsolesinJapanfrom2013to2022(inJapaneseyen)VideogameconsolehouseholdexpenditureinJapan2013-20221,4001,2001,3311,3261,1191,1249571,0008006004002000885806765593509201320142015201620172018201920202021202232Description:TheaverageannualhouseholdexpenditureonvideogameconsolesinJapanamountedtoabout1.33thousandJapaneseyenin2022.Thefigureslightlydecreasedcomparedtothepreviousyear.

ReadmoreNote(s):Japan;2013to2022;includeshandheldandstationaryconsoles;includessoftwareandaccessoriesthataresoldinsetswithconsoles;excludesperipheralsSource(s):e-Stat(Japan);MinistryofInternalAffairsandCommunications(Japan)AverageannualhouseholdexpenditureonvideogamesoftwareinJapanfrom2013to2022(inJapaneseyen)VideogamesoftwarehouseholdexpenditureinJapan2013-20223,5003,0002,5002,0002,8762,6212,5581,7211,6851,6521,4751,4641,4691,5001,00050001,253201520132014201620172018201920202021202233Description:TheaverageannualhouseholdexpenditureonvideogamesoftwareinJapanamountedtoabout2.56thousandJapaneseyenin2022.Despiteaslightdeclinecomparedtothepreviousyear,householdexpensesonvideogamesoftwareremainedonahigherlevelthaninearlieryears.ReadmoreNote(s):Japan;2013to2022;gamesoftwareforvideogameco

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