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vray vraybasic package advanced packagebasic package advanced package basic package (see: vraymap) (see: vraymap) (see: vraymap) () 巢(see: vrayshadow) () (brute force), hdri(see: indirect illumination) monte carlo (see: motion blur) (see: dof) fixed, simple 2-level adaptive approaches(see: image sampler) (see: caustics ) g-(rgba, material/object id, z-buffer, velocity etc.) (see: g-buffer ) advanced package g-(see: image sampler) (save and load support)fly-through (see: indirect illumination) (save and load support)(see: caustics) (see: motion blur ) hdri *.hdr, *.rad (see: vraylight) (see: vray material) tcp/ip(see: distributed rendering) fish-eye, spherical, cylindrical and cubic cameras (see: camera) 蹺 vray vray 档vray 1. image sampler (antialiasing) 2. depth of field/antialiasing filter/ 3. indirect illumination (gi) / advanced irradiance map parameters gi/ 4. caustics 5. environment 6. motion blur 7. qmc samplers qmc 8. g-buffer g 9. camera 10. system 1. image sampler (antialiasing) vraymaxfixed ratesimple two-leveladaptive subdivision fixed rate subdivs c rand c simple two-level base subdivs c fine subdivs c threshold c multipass c vray threshold rand c adaptive subdivision vray min. rate c 0 max. rate c threshold c multipass c rand c g-buffer object outline c vray normals antialiasing normals c vray threshold(maxedit normals )0.001.0180 z-value cvrayz(maxedit z-value ) material id c vraymaterial id /adaptive subdivisionfixed rate simple two-levelsimple two-levelfixed rate g-buffer g-bufferoutput channels vray(fixed rate / simple two-level / adaptive subdivision). fixed rat eg-buffer vray g-buffersimple two-level or adaptive subdivision threshold 2. depth of field/antialiasing filter/ on c focal dist c get from camera c target camerafre e camera趨 shutter size c world units subdivs c filtering on c plate matchvraymax size c vray 1x1 box filter 3. indirect illumination (gi) / advanced irradiance map parameters gi/ vray on - first diffuse bounce multiplier c direct computation params direct computation c subdivs c İİ irradiance map params irradiance map c 洢 show adaptive c min rate c 档 0档 max rate c clr thresh c vray nrm thresh c vray hsph. subdivs c İ interp. samples c 洢 secondary bounces multiplier c (see first diffuse bounce multiplier) none c vray subdivs c İ depth c advanced irradiance map parameters (irradiance map ) interpolation type c vray洢岹 weighted average, least squares fit, delone triangulation. dont delete on render end c vray dont delete on render end and single frame. single frame c vray multiframe incremental c vrayvray from file c add to current map c vray incremental add to current frame -vrayvray vray 趨max趨vray趨 4. caustics vrayobject settings and lights settings趨ddterminology on c multiplier c趨趨 search dist c vray(search area)İsearch dist max photons c vraymax photons vray max photons dont delete on render end cvray汻 mode new map c save to file c from file c vraybrowse 5. environment vraymax override maxs c vray color c multiplier c texture c 6. motion blur vraymonte carlo motion blur analytic motionblur on c duration (frames) c vray() low samples c vray geometry samples c vrayvray vray 趨vray monte carlo sampling min samples c max samples c threshold c vray threshold 趨vrayİ analytic sampling material min samples c İ material max samples c material threshold c 7. qmc samplers qmc lock to pixels c vray档vrayvraysubdivsqmc adaptation c 趨vrayquasi monte caro to result multiplier cvray磬1.00.0 to sample difference c vray磬vray1.00.0 difference threshold c vrayto sample difference 趨0.0趨 8. g-buffer g vray g-buffer z-value, unclamped color, normal, material id, material color, material transparency, object velocity, node id, render id. output channels z-value c unclamped color c 洢塣hdri normal c 洢塣 material id c 洢塣 material color c 賡() material transparency c alpha buffervray洢 object velocity cvray洢 node id c node id塣node idmax趨id岢generalg-bufferobject channel(nodeid) render id c render id 塣render id vray趨塣render ids vrayrender ids趨id g-buffer洢vrayvrayg-buffervray. 9. camera vray峡vray standard, spherical, cylindrical (point), cylindrical (ortho), box and fish eye. orthographic override fov c 趨max fov () fov c override fov fov height c cylindrical (ortho) cylindrical (ortho)auto-fit c 趨书auto-fit vraydist dist c 趨fish-eye fish-eye 1.0dist auto-fit curve c 趨fish-eye趨1.0fish-eye 0.0 2.0 type c standard, spherical, cylindrical (point), cylindrical (ortho), box, fish eye. standard c fov 10. system vray raycaster parameters vray仮(bsp) max tree depth - 仮 min leaf size c 硣 face/level coef c render region division vray飨bucketvrayd cpucpucpucpu鶼紫 x c (region w/h ) (region count ) y c (region w/h ) (region count ) region sequence c reverse sequence c the region sequence image sampler 趨adaptive sampler 罫2 distributed rendering distributed rendering c vray settings. c vray networking settings vray networking settings : manager settingssystem settings manager settingssearch cvray硣趨 system settings server bc port c 趨 server port - 趨 client bc port - 趨 project directory c () network directory c previous renderer unchanged c cross c fields c darken c object settings / light settings c local object and light settings vray vray on c vray double-sided c vray淢() transparent c 趨vray岻vray ignore light normals c vray normalize intensity c 粻11mult. no decay c vray store with irradiance map c 趨irradiance map vrayvraylight洢 color c vray mult.- vray type pl
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