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课 程 设 计 课程名称 游戏基础开发 题目名称_ 贪吃蛇手机安卓游戏_学生学院专业班级学 号学生姓名指导教师2011 年 12 月 13 日1、 程序代码:(1) tileview.java/*tileview是基于android的view类实现的方块图类,用来支撑上层类的调用,绘*制方块图的显示界面*/package mobile.android.demo.snake;import com.example.android.snake.r;import android.content.context;import android.content.res.typedarray;import android.graphics.bitmap;import android.graphics.canvas;import android.graphics.paint;import android.graphics.drawable.drawable;import android.util.attributeset;import android.view.view;public class tileview extends viewprotected static int mtilesize;protected static int mxtilecount;protected static int mytilecount;private static int mxoffset;private static int myoffset;private bitmap mtilearray;private int mtilegrid;private final paint mpaint = new paint();public tileview(context context, attributeset attrs, int defstyle)super(context, attrs, defstyle);typedarray a = context.obtainstyledattributes(attrs,r.styleable.tileview);mtilesize = a.getint(r.styleable.tileview_tilesize, 12);a.recycle();public tileview(context context, attributeset attrs)super(context, attrs);typedarray a = context.obtainstyledattributes(attrs,r.styleable.tileview);mtilesize = a.getint(r.styleable.tileview_tilesize, 12);a.recycle();public void resettiles(int tilecount)mtilearray = new bitmaptilecount;overrideprotected void onsizechanged(int w, int h, int oldw, int oldh)mxtilecount = (int) math.floor(w / mtilesize);mytilecount = (int) math.floor(h / mtilesize);mxoffset = (w - (mtilesize * mxtilecount) / 2);myoffset = (h - (mtilesize * mytilecount) / 2);mtilegrid = new intmxtilecountmytilecount;cleartiles();public void loadtile(int key, drawable tile)bitmap bitmap = bitmap.createbitmap(mtilesize, mtilesize,bitmap.config.argb_8888);canvas canvas = new canvas(bitmap);tile.setbounds(0, 0, mtilesize, mtilesize);tile.draw(canvas);mtilearraykey = bitmap;public void cleartiles()for (int x = 0; x mxtilecount; x+)for (int y = 0; y mytilecount; y+)settile(0, x, y);public void settile(int tileindex, int x, int y)mtilegridxy = tileindex;overridepublic void ondraw(canvas canvas)super.ondraw(canvas);for (int x = 0; x mxtilecount; x += 1)for (int y = 0; y 0)canvas.drawbitmap(mtilearraymtilegridxy, mxoffset + x* mtilesize, myoffset + y * mtilesize, mpaint);(2) snakeview.java/*snakeview调用了tileview,实现了游戏逻辑 和 具体的显示。*/package mobile.android.demo.snake;import java.util.arraylist;import java.util.random;import com.example.android.snake.r;import android.content.context;import android.content.res.resources;import android.os.bundle;import android.os.handler;import android.os.message;import android.util.attributeset;import android.util.log;import android.view.keyevent;import android.view.motionevent;import android.view.view;import android.widget.textview;public class snakeview extends tileviewprivate static final string tag = snakeview;private int mmode = ready;public static final int pause = 0;public static final int ready = 1;public static final int running = 2;public static final int lose = 3; private int mwidth, mheight; private int mdirection = north;private int mnextdirection = north;private static final int north = 1;private static final int south = 2;private static final int east = 3;private static final int west = 4;private static final int red_star = 1;private static final int yellow_star = 2;private static final int green_star = 3;private long mscore = 0;private long mmovedelay = 600;private long mlastmove;private textview mstatustext;private arraylist msnaketrail = new arraylist();private arraylist mapplelist = new arraylist();private static final random rng = new random();private refreshhandler mredrawhandler = new refreshhandler();class refreshhandler extends handleroverridepublic void handlemessage(message msg)snakeview.this.update();snakeview.this.invalidate();public void sleep(long delaymillis)this.removemessages(0);sendmessagedelayed(obtainmessage(0), delaymillis);public snakeview(context context, attributeset attrs)super(context, attrs);initsnakeview();public snakeview(context context, attributeset attrs, int defstyle)super(context, attrs, defstyle);initsnakeview();private void initsnakeview()setfocusable(true);resources r = this.getcontext().getresources();resettiles(4);loadtile(red_star, r.getdrawable(r.drawable.redstar);loadtile(yellow_star, r.getdrawable(r.drawable.yellowstar);loadtile(green_star, r.getdrawable(r.drawable.greenstar);private void initnewgame()msnaketrail.clear();mapplelist.clear();msnaketrail.add(new coordinate(7, 7);msnaketrail.add(new coordinate(6, 7);msnaketrail.add(new coordinate(5, 7);msnaketrail.add(new coordinate(4, 7);msnaketrail.add(new coordinate(3, 7);msnaketrail.add(new coordinate(2, 7);mnextdirection = north;addrandomapple();addrandomapple();mmovedelay = 600;mscore = 0;private int coordarraylisttoarray(arraylist cvec)int count = cvec.size();int rawarray = new intcount * 2;for (int index = 0; index count; index+)coordinate c = cvec.get(index);rawarray2 * index = c.x;rawarray2 * index + 1 = c.y;return rawarray;public bundle savestate()bundle map = new bundle();map.putintarray(mapplelist, coordarraylisttoarray(mapplelist);map.putint(mdirection, integer.valueof(mdirection);map.putint(mnextdirection, integer.valueof(mnextdirection);map.putlong(mmovedelay, long.valueof(mmovedelay);map.putlong(mscore, long.valueof(mscore);map.putintarray(msnaketrail, coordarraylisttoarray(msnaketrail);return map;private arraylist coordarraytoarraylist(int rawarray)arraylist coordarraylist = new arraylist();int coordcount = rawarray.length;for (int index = 0; index coordcount; index += 2)coordinate c = new coordinate(rawarrayindex, rawarrayindex + 1);coordarraylist.add(c);return coordarraylist;public void restorestate(bundle icicle)setmode(pause);mapplelist = coordarraytoarraylist(icicle.getintarray(mapplelist);mdirection = icicle.getint(mdirection);mnextdirection = icicle.getint(mnextdirection);mmovedelay = icicle.getlong(mmovedelay);mscore = icicle.getlong(mscore);msnaketrail = coordarraytoarraylist(icicle.getintarray(msnaketrail);public void settextview(textview newview)mstatustext = newview;public void setmode(int newmode)int oldmode = mmode;mmode = newmode;if (newmode = running & oldmode != running)mstatustext.setvisibility(view.invisible);update();return;resources res = getcontext().getresources();charsequence str = ;if (newmode = pause)str = res.gettext(r.string.mode_pause);if (newmode = ready)str = res.gettext(r.string.mode_ready);if (newmode = lose)str = res.getstring(r.string.mode_lose_prefix) + mscore+ res.getstring(r.string.mode_lose_suffix);mstatustext.settext(str);mstatustext.setvisibility(view.visible);private void addrandomapple()coordinate newcoord = null;boolean found = false;while (!found)int newx = 1 + rng.nextint(mxtilecount - 2);int newy = 1 + rng.nextint(mytilecount - 2);newcoord = new coordinate(newx, newy);boolean collision = false;int snakelength = msnaketrail.size();for (int index = 0; index mmovedelay)cleartiles();updatewalls();/更新小蛇的位置updatesnake();updateapples();mlastmove = now;/产生动画效果mredrawhandler.sleep(mmovedelay);/绘制围墙private void updatewalls()for (int x = 0; x mxtilecount; x+)settile(green_star, x, 0);settile(green_star, x, mytilecount - 1);for (int y = 1; y mytilecount - 1; y+)settile(green_star, 0, y);settile(green_star, mxtilecount - 1, y); /绘制食物private void updateapples()for (coordinate c : mapplelist)settile(yellow_star, c.x, c.y);private void updatesnake()boolean growsnake = false; /获得小蛇的头coordinate head = msnaketrail.get(0);coordinate newhead = new coordinate(1, 1);mdirection = mnextdirection;switch (mdirection)case east:newhead = new coordinate(head.x + 1, head.y);break;case west:newhead = new coordinate(head.x - 1, head.y);break;case north:newhead = new coordinate(head.x, head.y - 1);break;case south:newhead = new coordinate(head.x, head.y + 1);break;if (newhead.x 1) | (newhead.y mxtilecount - 2)| (newhead.y mytilecount - 2)setmode(lose);return;int snakelength = msnaketrail.size();for (int snakeindex = 0; snakeindex snakelength; snakeindex+)coordinate c = msnaketrail.get(snakeindex);if (c.equals(newhead)setmode(lose);return;int applecount = mapplelist.size();for (int appleindex = 0; appleindex mwidth / 4 & event.getx() mwidth * 3 / 4& event.gety() mwidth / 4 & event.getx() mheight / 2)if (mdirection != north)mnextdirection = south;else if (event.getx() (mwidth * 3 / 4 )if (mdirection != west)mnextdirection = east;elseinitnewgame();setmode(running);update(); /update()实现对游戏数据的更新 if (mdirection != south)mnextdirection = north;return super.ontouchevent(event); /*键盘事件*/ public boolean onkeydown(int keycode, keyevent msg) if (keycode = keyevent.keycode_dpad_up) if (mmode = ready | mmode = lose) initnewgame(); setmode(running); update(); /update()实现对游戏数据的更新 return (true); if (mmode = pause) /* setmode(running); update(); return (true); /*如果按键的方向 跟蛇本身的运动方向完全相反,则无法执行*/ if (mdirection != south) mnextdirection = north; return (true); if (keycode = keyevent.keycode_dpad_down) if (mdirection != north) mnextdirection = south; return (true); if (keycode = keyevent.keycode_dpad_left) if (mdirection != east) mnextdirection = west; return (true); if (keycode = keyevent.keycode_dpad_right) if (mdirection != west) mnextdirection =
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