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2019/6/15,1,2020 CLASSROOM,朱延平 東海大學資工系教授兼圖書館長,2019/6/15,2,Outline,Introduction Education and technology Immersion system Partnership between technology and education Reformation of teaching methods Conclusion Questions,3,2019/6/15,4,Introduction(1/3),Science classroom Students from around the nation in the science classroom of the future as they embark on a mission of exploration.,2019/6/15,5,Introduction(2/3),Immersive environment The immersive environment entices them to ask questions of each other and their teacher, and to explore fundamental principles.,2019/6/15,6,Introduction(3/3),Interaction They interact with each other and with the environment in a natural way with language and gestures.,2019/6/15,7,Education and technology(1/3),Education + Technology A new paradigm education will evolve over the next 20 years. Novel information technology and education are integrated into the learning environment.,2019/6/15,8,Education and technology(2/3),Evolvement By two factors: Broadband Internet capability The emergence of immersive technologies,2019/6/15,9,Education and technology(3/3),When Broadband + Immersive technologies Internet will be transformed from a low fidelity medium for browsing information to a high fidelity medium that delivers rich and immersive experiences.,2019/6/15,10,Immersion system(1/4),Regardless of location Classroom boundaries will disappear Students and teachers are brought together by high-resolution video and immersive 3D shared environments that allow natural discussion, collaboration, and interaction among physically distant participants.,2019/6/15,11,Immersion system(2/4),Immersion classroom It will bring interactive and stimulating classroom experiences to all student populations Students and teachers will investigate, play, explore, and learn together in an environment,2019/6/15,12,Immersion system(3/4),Convenience It will replace current textbooks and workbooks The files will be updated and improved Links from teachers and authors anywhere,2019/6/15,13,Immersion system(4/4),Statistical models Automated tracking of students progress Providing instant feedback to the student, the instructors, and administrators on progress or problems in the course Rather than relying on current testing results,2019/6/15,14,Partnership between technology and education(1/5),Partnership A new partnership evolving between technology and education That will result in a new education paradigm,2019/6/15,15,Partnership between technology and education(2/5),Scenario Teachers and students might be thousands of miles apart They will appear and sound to each other as if they are in the same classroom,2019/6/15,16,Partnership between technology and education(3/5),Devices Picture and sound display devices, the infrastructure will give them a strong sense of presence, as if they are actually in the room together.,2019/6/15,17,Partnership between technology and education(4/5),Touch-based technology Students will be able to “touch” objects in a faraway museum or “feel” forces in a virtual physics experiment,2019/6/15,18,Partnership between technology and education(5/5),Interaction Mouse-clicking and instant message Life-sized representations of teachers and classmates sitting next to you and talking.,2019/6/15,19,Reformation of teaching methods(1/4),Virtual laboratory tools and simulations Students will interact with content material, explore challenges and collaborative investigations, using virtual laboratory tools and simulations.,2019/6/15,20,Reformation of teaching methods(2/4),This new education environment will compose of 3D computer animation and graphics Real-time image Multichannel immersive audio, video, text, and touch-based technology.,2019/6/15,21,Reformation of teaching methods(3/4),Outcome Techniques that raise a high degree of student attention and motivation,2019/6/15,22,Conclusion,The new paradigm of education we envision will evolve steadily over the next decade. As the technologies are introduced, we also envision the transformation of society,2019/6/15,23,VISIONS 2020 Transforming Education and Training Through Advanced Technologies,Source: Ulrich Neumann and Chris Kyriakais Integrated Media Systems Center, USC Technologies and Learning Ruzena Bajcsy, Director, Center for Information Technology Research in the Interest of Society, University of California at Berkeley Vignettes About the Future of Learning Technologies Chris Dede, Wirth Professor of Learning Technologies, Harvard Graduate School of Education,2019/6/15,24,Teaching in 2025: Education and Technology Transformed Vinton Cerf, Senior Vice President for Internet Architecture and Technology, WorldCom, and Caleb Schutz, President, Marco Polo Foundation, President, WorldCom Foundation, Vice President, WorldCom A Day in the Life of a Young Learner: A 2020 Vision Milton Chen, Executive Director and Stephen D. Arnold, Vice Chair, George Lucas Educational Foundation,2019/6/15,25,A Vision for Life Long Learning Year 2020 Randy Hinrichs, Group Research Manager, Learning Science and Technology, Microsoft Research, with Introduction by Bill Gates, Chairman and Chief Software Architect, Mic rosoft Corporation Playing Games to Learn Complex Skills: Computer Simulation for Medic Training Gerald A. Higgins, SimQuest International, LLC and the Federation of American Scientists,2019/6/15,26,Next Generation Learning Systems and the Role of Teachers The Learning Federation 2020 Classroom Ulrich Neumann and Chris Kyriakakis, Integrated Media Systems Center, University of Southern California A Curmudgeons Vision for Technology in Education Randy Pausch, Co-Director, Entertainment Technology Center, Ca
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