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1 增加变量、函数在VIEW中加入公有变量BOOL mykey;/定义打开盒子的开关float bh;/为了清楚地看到色彩,定义一个打开盒子参数初始化变量mykey=TRUE;bh=0.0f;在VIEW中加入公有函数:void colorbox();/定义炫彩盒子函数2 在VIEW中添加消息WM_TIMER响应函数ClassView-CZsa_12View-ctrl+wclass name:CZsa_12View Object IDs: CZsa_12View Message: WM_TIMER点击Add Function点击Edit Code3 创建更改工具栏工具定义ID为:ID_BUTTONball并在其响应函数(先建立响应函数)中加入代码void CCmyView:OnBUTTONcball() / TODO: Add your command handler code hereif(mykey)SetTimer(1, 120, NULL);elseKillTimer(1); ;/以上为动画设置与关闭mykey=!mykey;/动画开关变化Invalidate(FALSE);/刷新显示4 在VIEW类的Ondraw()中加入背景色void CPlmyView:OnDraw(CDC* pDC)glClearColor(0.0f,0.0f,0.0f,0.0f);/背景色/原本注释掉,现在解除注释5 修改OnTimer()void CCmyView:OnTimer(UINT nIDEvent) if(nIDEvent=1) if(bh=90.0f)bh=0.0f; elsebh=bh+5.0f; Invalidate(FALSE);6 更改mydraw()void CCmyView:mydraw()glTranslatef(0.0f,0.0f,-7.0f);glPushMatrix();glScalef(0.4f,0.4f,0.4f);colorbox();glPopMatrix();7. 更改colorbox()void CCmyView:colorbox()补充如下代码 1 请绘制一个橙色与兰色渐变正方体并将前面的正方形盖向左动态翻开.glTranslatef(0.0f,-0.2f,0.0f);/ 向下移动到中间glRotated(-15,0.0,1.0,0.0); /为了观察方便旋转一个角度glRotated(10,1.0,0.0,0.0);glShadeModel(GL_SMOOTH);/启用平滑明暗渲染/glShadeModel(GL_FLAT);/平面明暗渲染glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);/面填充绘制glPushMatrix();glBegin(GL_QUADS);/后面glColor3f(0.0f,1.0f,1.0f); /兰色左下glVertex3f(0.0f,0.0f,0.0f);glColor3f(1.0f,0.5f,0.0f);/橙色右下glVertex3f(1.0f,0.0f,0.0f);glColor3f(1.0f,0.5f,0.0f);/橙色右上glVertex3f(1.0f,1.0f,0.0f);glColor3f(0.0f,1.0f,1.0f); /兰色左上glVertex3f(0.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/左面/注释掉glRotated(-bh,0.0,1.0,0.0);/打开 glRotated(-90,0.0,1.0,0.0);/仍用后面绘制,仅改变顶点色彩与角度glBegin(GL_QUADS);glColor3f(1.0f,0.5f,0.0f);/ 橙色左下glVertex3f(1.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f); /兰色右下glVertex3f(0.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f); /兰色右上glVertex3f(0.0f,1.0f,0.0f);glColor3f(1.0f,0.5f,0.0f);/ 橙色左上glVertex3f(1.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/右面glTranslatef(1.0f,0.0f,0.0f);/ 仍用后面绘制,仅改变顶点色彩与角度,位置glRotated(-90,0.0,1.0,0.0);/注释掉glRotated(bh,0.0,1.0,0.0);/打开glBegin(GL_QUADS);glColor3f(1.0f,0.5f,0.0f);/ 橙色左下glVertex3f(0.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f); /兰色右下glVertex3f(1.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f); /兰色右上glVertex3f(1.0f,1.0f,0.0f);glColor3f(1.0f,0.5f,0.0f);/ 橙色左上glVertex3f(0.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/前面 /注释掉glRotated(bh,1.0,0.0,0.0);/随着展开面打开glTranslatef(0.0f,0.0f,1.0f);/ 仍用后面绘制,仅改变顶点色彩与位置glRotated(-bh,0.0,1.0,0.0);/打开glBegin(GL_QUADS);glColor3f(1.0f,0.5f,0.0f);/ 橙色左下glVertex3f(0.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f);/ 兰色右下glVertex3f(1.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f);/ 兰色右上glVertex3f(1.0f,1.0f,0.0f);glColor3f(1.0f,0.5f,0.0f);/ 橙色左上glVertex3f(0.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/下面 /注释掉glRotated(bh,1.0,0.0,0.0); /仍用后面绘制,仅改变顶点色彩与角度glRotated(90,1.0,0.0,0.0);glBegin(GL_QUADS);glColor3f(0.0f,1.0f,1.0f); /兰色右下glVertex3f(1.0f,1.0f,0.0f);glColor3f(1.0f,0.5f,0.0f);/ 橙色右上glVertex3f(1.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f);/ 兰色左上glVertex3f(0.0f,0.0f,0.0f);glColor3f(1.0f,0.5f,0.0f);/ 橙色左下glVertex3f(0.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/上面glTranslatef(0.0f,1.0f,0.0f);/ 仍用后面绘制,仅改变顶点色彩与角度,位置glRotated(90,1.0,0.0,0.0);/注释掉glRotated(-bh,1.0,0.0,0.0);/打开glBegin(GL_QUADS);glColor3f(0.0f,1.0f,1.0f);/ 兰色左下glVertex3f(0.0f,0.0f,0.0f);glColor3f(1.0f,0.5f,0.0f);/ 橙色右下glVertex3f(1.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f);/ 兰色右上glVertex3f(1.0f,1.0f,0.0f);glColor3f(1.0f,0.5f,0.0f);/ 橙色左上 glVertex3f(0.0f,1.0f,0.0f);glEnd();glPopMatrix();2 请绘制一个黄色与兰色渐变正方体并将前面的正方形盖向上动态翻开.glTranslatef(0.0f,-0.2f,0.0f);/ 向下移动到中间glRotated(-15,0.0,1.0,0.0); /为了观察方便旋转一个角度glRotated(10,1.0,0.0,0.0);glShadeModel(GL_SMOOTH);/启用平滑明暗渲染/glShadeModel(GL_FLAT);/平面明暗渲染glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);/面填充绘制glPushMatrix();glBegin(GL_QUADS);/后面glColor3f(0.0f,1.0f,1.0f); /兰色左下glVertex3f(0.0f,0.0f,0.0f);glColor3f(1.0f,1.0f,0.0f);/黄色右下glVertex3f(1.0f,0.0f,0.0f);glColor3f(1.0f,1.0f,0.0f);/黄色右上glVertex3f(1.0f,1.0f,0.0f);glColor3f(0.0f,1.0f,1.0f); /兰色左上glVertex3f(0.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/左面/注释掉glRotated(-bh,0.0,1.0,0.0);/打开 glRotated(-90,0.0,1.0,0.0);/仍用后面绘制,仅改变顶点色彩与角度glBegin(GL_QUADS);glColor3f(1.0f,1.0f,0.0f);/黄色左下glVertex3f(1.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f); /兰色右下glVertex3f(0.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f); /兰色右上glVertex3f(0.0f,1.0f,0.0f);glColor3f(1.0f,1.0f,0.0f);/黄色左上glVertex3f(1.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/右面glTranslatef(1.0f,0.0f,0.0f);/ 仍用后面绘制,仅改变顶点色彩与角度,位置glRotated(-90,0.0,1.0,0.0);/注释掉glRotated(bh,0.0,1.0,0.0);/打开glBegin(GL_QUADS);glColor3f(1.0f,1.0f,0.0f);/黄色左下glVertex3f(0.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f); /兰色右下glVertex3f(1.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f); /兰色右上glVertex3f(1.0f,1.0f,0.0f);glColor3f(1.0f,1.0f,0.0f);/黄色左上glVertex3f(0.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/前面 /注释掉glRotated(bh,1.0,0.0,0.0);/随着展开面打开glTranslatef(0.0f,1.0f,0.0f);/ 仍用后面绘制,仅改变顶点色彩与位置glTranslatef(0.0f,0.0f,1.0f);glRotated(-180,1.0,0.0,0.0);glRotated(-bh,1.0,0.0,0.0);/打开glBegin(GL_QUADS);glColor3f(1.0f,1.0f,0.0f);/黄色左下glVertex3f(0.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f);/ 兰色右下glVertex3f(1.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f);/ 兰色右上glVertex3f(1.0f,1.0f,0.0f);glColor3f(1.0f,1.0f,0.0f);/黄色左上glVertex3f(0.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/下面 /注释掉glRotated(bh,1.0,0.0,0.0); /仍用后面绘制,仅改变顶点色彩与角度glRotated(90,1.0,0.0,0.0);glBegin(GL_QUADS);glColor3f(0.0f,1.0f,1.0f); /兰色右下glVertex3f(1.0f,1.0f,0.0f);glColor3f(1.0f,1.0f,0.0f);/黄色右上glVertex3f(1.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f);/ 兰色左上glVertex3f(0.0f,0.0f,0.0f);glColor3f(1.0f,1.0f,0.0f);/黄色左下glVertex3f(0.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/上面glTranslatef(0.0f,1.0f,0.0f);/ 仍用后面绘制,仅改变顶点色彩与角度,位置glRotated(90,1.0,0.0,0.0);/注释掉glRotated(-bh,1.0,0.0,0.0);/打开glBegin(GL_QUADS);glColor3f(0.0f,1.0f,1.0f);/ 兰色左下glVertex3f(0.0f,0.0f,0.0f);glColor3f(1.0f,1.0f,0.0f);/黄色右下glVertex3f(1.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f);/ 兰色右上glVertex3f(1.0f,1.0f,0.0f);glColor3f(1.0f,1.0f,0.0f);/黄色左上 glVertex3f(0.0f,1.0f,0.0f);glEnd();glPopMatrix();3 请绘制一个绿色与兰色渐变正方体并将前面的正方形盖向右动态翻开.glTranslatef(0.0f,-0.2f,0.0f);/ 向下移动到中间glRotated(-15,0.0,1.0,0.0); /为了观察方便旋转一个角度glRotated(10,1.0,0.0,0.0);glShadeModel(GL_SMOOTH);/启用平滑明暗渲染/glShadeModel(GL_FLAT);/平面明暗渲染glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);/面填充绘制glPushMatrix();glBegin(GL_QUADS);/后面glColor3f(0.0f,1.0f,1.0f); /兰色左下glVertex3f(0.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,0.0f);/绿色右下glVertex3f(1.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,0.0f);/绿色右上glVertex3f(1.0f,1.0f,0.0f);glColor3f(0.0f,1.0f,1.0f); /兰色左上glVertex3f(0.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/左面/注释掉glRotated(-bh,0.0,1.0,0.0);/打开 glRotated(-90,0.0,1.0,0.0);/仍用后面绘制,仅改变顶点色彩与角度glBegin(GL_QUADS);glColor3f(0.0f,1.0f,0.0f);/绿色左下glVertex3f(1.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f); /兰色右下glVertex3f(0.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f); /兰色右上glVertex3f(0.0f,1.0f,0.0f);glColor3f(0.0f,1.0f,0.0f);/绿色左上glVertex3f(1.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/右面glTranslatef(1.0f,0.0f,0.0f);/ 仍用后面绘制,仅改变顶点色彩与角度,位置glRotated(-90,0.0,1.0,0.0);/注释掉glRotated(bh,0.0,1.0,0.0);/打开glBegin(GL_QUADS);glColor3f(0.0f,1.0f,0.0f);/绿色左下glVertex3f(0.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f); /兰色右下glVertex3f(1.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f); /兰色右上glVertex3f(1.0f,1.0f,0.0f);glColor3f(0.0f,1.0f,0.0f);/绿色左上glVertex3f(0.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/前面 /注释掉glRotated(bh,1.0,0.0,0.0);/随着展开面打开glTranslatef(1.0f,0.0f,0.0f);/ 仍用后面绘制,仅改变顶点色彩与位置glTranslatef(0.0f,0.0f,1.0f);glRotated(-180,0.0,1.0,0.0);glRotated(bh,0.0,1.0,0.0);/打开glBegin(GL_QUADS);glColor3f(0.0f,1.0f,1.0f);/ 兰色左下glVertex3f(0.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,0.0f);/绿色右下glVertex3f(1.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f);/ 兰色右上glVertex3f(1.0f,1.0f,0.0f);glColor3f(0.0f,1.0f,0.0f);/绿色左上glVertex3f(0.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/下面 /注释掉glRotated(bh,1.0,0.0,0.0); /仍用后面绘制,仅改变顶点色彩与角度glRotated(90,1.0,0.0,0.0);glBegin(GL_QUADS);glColor3f(0.0f,1.0f,1.0f); /兰色右下glVertex3f(1.0f,1.0f,0.0f);glColor3f(0.0f,1.0f,0.0f);/绿色右上glVertex3f(1.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f);/ 兰色左上glVertex3f(0.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,0.0f);/绿色左下glVertex3f(0.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/上面glTranslatef(0.0f,1.0f,0.0f);/ 仍用后面绘制,仅改变顶点色彩与角度,位置glRotated(90,1.0,0.0,0.0);/注释掉glRotated(-bh,1.0,0.0,0.0);/打开glBegin(GL_QUADS);glColor3f(0.0f,1.0f,1.0f);/ 兰色左下glVertex3f(0.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,0.0f);/绿色右下glVertex3f(1.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f);/ 兰色右上glVertex3f(1.0f,1.0f,0.0f);glColor3f(0.0f,1.0f,0.0f);/绿色左上 glVertex3f(0.0f,1.0f,0.0f);glEnd();glPopMatrix();4 请绘制一个红色与兰色渐变正方体并将前面的正方形盖向下动态翻开.glTranslatef(0.0f,-0.2f,0.0f);/ 向下移动到中间glRotated(-15,0.0,1.0,0.0); /为了观察方便旋转一个角度glRotated(10,1.0,0.0,0.0);glShadeModel(GL_SMOOTH);/启用平滑明暗渲染/glShadeModel(GL_FLAT);/平面明暗渲染glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);/面填充绘制glPushMatrix();glBegin(GL_QUADS);/后面glColor3f(0.0f,1.0f,1.0f); /兰色左下glVertex3f(0.0f,0.0f,0.0f);glColor3f(1.0f,0.0f,0.0f);/红色右下glVertex3f(1.0f,0.0f,0.0f);glColor3f(1.0f,0.0f,0.0f);/红色右上glVertex3f(1.0f,1.0f,0.0f);glColor3f(0.0f,1.0f,1.0f); /兰色左上glVertex3f(0.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/左面/注释掉glRotated(-bh,0.0,1.0,0.0);/打开 glRotated(-90,0.0,1.0,0.0);/仍用后面绘制,仅改变顶点色彩与角度glBegin(GL_QUADS);glColor3f(1.0f,0.0f,0.0f);/红色左下glVertex3f(1.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f); /兰色右下glVertex3f(0.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f); /兰色右上glVertex3f(0.0f,1.0f,0.0f);glColor3f(1.0f,0.0f,0.0f);/红色左上glVertex3f(1.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/右面glTranslatef(1.0f,0.0f,0.0f);/ 仍用后面绘制,仅改变顶点色彩与角度,位置glRotated(-90,0.0,1.0,0.0);/注释掉glRotated(bh,0.0,1.0,0.0);/打开glBegin(GL_QUADS);glColor3f(1.0f,0.0f,0.0f);/红色左下glVertex3f(0.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f); /兰色右下glVertex3f(1.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f); /兰色右上glVertex3f(1.0f,1.0f,0.0f);glColor3f(1.0f,0.0f,0.0f);/红色左上glVertex3f(0.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/前面 /注释掉glRotated(bh,1.0,0.0,0.0);/随着展开面打开glTranslatef(0.0f,0.0f,1.0f);/ 仍用后面绘制,仅改变顶点色彩与位置glRotated(bh,1.0,0.0,0.0);/打开glBegin(GL_QUADS);glColor3f(1.0f,0.0f,0.0f);/红色左下glVertex3f(0.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f);/ 兰色右下glVertex3f(1.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f);/ 兰色右上glVertex3f(1.0f,1.0f,0.0f);glColor3f(1.0f,0.0f,0.0f);/红色左上glVertex3f(0.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/下面 /注释掉glRotated(bh,1.0,0.0,0.0); /仍用后面绘制,仅改变顶点色彩与角度glRotated(90,1.0,0.0,0.0);glBegin(GL_QUADS);glColor3f(0.0f,1.0f,1.0f); /兰色右下glVertex3f(1.0f,1.0f,0.0f);glColor3f(1.0f,0.0f,0.0f);/红色右上glVertex3f(1.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f);/ 兰色左上glVertex3f(0.0f,0.0f,0.0f);glColor3f(1.0f,0.0f,0.0f);/红色左下glVertex3f(0.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/上面glTranslatef(0.0f,1.0f,0.0f);/ 仍用后面绘制,仅改变顶点色彩与角度,位置glRotated(90,1.0,0.0,0.0);/注释掉glRotated(-bh,1.0,0.0,0.0);/打开glBegin(GL_QUADS);glColor3f(0.0f,1.0f,1.0f);/ 兰色左下glVertex3f(0.0f,0.0f,0.0f);glColor3f(1.0f,0.0f,0.0f);/红色右下glVertex3f(1.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f);/ 兰色右上glVertex3f(1.0f,1.0f,0.0f);glColor3f(1.0f,0.0f,0.0f);/红色左上 glVertex3f(0.0f,1.0f,0.0f);glEnd();glPopMatrix();5 请绘制一个红色与黄色渐变正方体并将上面的正方形盖向左动态翻开.glTranslatef(0.0f,-0.2f,0.0f);/ 向下移动到中间glRotated(-15,0.0,1.0,0.0); /为了观察方便旋转一个角度glRotated(10,1.0,0.0,0.0);glShadeModel(GL_SMOOTH);/启用平滑明暗渲染/glShadeModel(GL_FLAT);/平面明暗渲染glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);/面填充绘制glPushMatrix();glBegin(GL_QUADS);/后面glColor3f(1.0f,0.0f,0.0f);/红色左下glVertex3f(0.0f,0.0f,0.0f);glColor3f(1.0f,1.0f,0.0f);/黄色右下glVertex3f(1.0f,0.0f,0.0f);glColor3f(1.0f,1.0f,0.0f);/黄色右上glVertex3f(1.0f,1.0f,0.0f);glColor3f(1.0f,0.0f,0.0f);/红色左上glVertex3f(0.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/左面/注释掉glRotated(-bh,0.0,1.0,0.0);/打开 glRotated(-90,0.0,1.0,0.0);/仍用后面绘制,仅改变顶点色彩与角度glBegin(GL_QUADS);glColor3f(1.0f,1.0f,0.0f);/黄色左下glVertex3f(1.0f,0.0f,0.0f);glColor3f(1.0f,0.0f,0.0f);/红色右下glVertex3f(0.0f,0.0f,0.0f);glColor3f(1.0f,0.0f,0.0f);/红色右上glVertex3f(0.0f,1.0f,0.0f);glColor3f(1.0f,1.0f,0.0f);/黄色左上glVertex3f(1.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/右面glTranslatef(1.0f,0.0f,0.0f);/ 仍用后面绘制,仅改变顶点色彩与角度,位置glRotated(-90,0.0,1.0,0.0);/注释掉glRotated(bh,0.0,1.0,0.0);/打开glBegin(GL_QUADS);glColor3f(1.0f,1.0f,0.0f);/黄色左下glVertex3f(0.0f,0.0f,0.0f);glColor3f(1.0f,0.0f,0.0f);/红色右下glVertex3f(1.0f,0.0f,0.0f);glColor3f(1.0f,0.0f,0.0f);/红色右上glVertex3f(1.0f,1.0f,0.0f);glColor3f(1.0f,1.0f,0.0f);/黄色左上glVertex3f(0.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/前面 /注释掉glRotated(bh,1.0,0.0,0.0);/随着展开面打开glTranslatef(0.0f,0.0f,1.0f);/ 仍用后面绘制,仅改变顶点色彩与位置/注释掉glRotated(-bh,0.0,1.0,0.0);/打开glBegin(GL_QUADS);glColor3f(1.0f,1.0f,0.0f);/黄色左下glVertex3f(0.0f,0.0f,0.0f);glColor3f(1.0f,0.0f,0.0f);/红色右下glVertex3f(1.0f,0.0f,0.0f);glColor3f(1.0f,0.0f,0.0f);/红色右上glVertex3f(1.0f,1.0f,0.0f);glColor3f(1.0f,1.0f,0.0f);/黄色左上glVertex3f(0.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/下面 /注释掉glRotated(bh,1.0,0.0,0.0); /仍用后面绘制,仅改变顶点色彩与角度glRotated(90,1.0,0.0,0.0);glBegin(GL_QUADS);glColor3f(1.0f,1.0f,0.0f);/黄色左下glVertex3f(0.0f,1.0f,0.0f);glColor3f(1.0f,0.0f,0.0f);/红色右下glVertex3f(1.0f,1.0f,0.0f);glColor3f(1.0f,1.0f,0.0f);/黄色右上glVertex3f(1.0f,0.0f,0.0f);glColor3f(1.0f,0.0f,0.0f);/红色左上glVertex3f(0.0f,0.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/上面glTranslatef(0.0f,1.0f,0.0f);/ 仍用后面绘制,仅改变顶点色彩与角度,位置glRotated(90,1.0,0.0,0.0);glRotated(bh,0.0,1.0,0.0);/打开glBegin(GL_QUADS);glColor3f(1.0f,0.0f,0.0f);/红色左下glVertex3f(0.0f,0.0f,0.0f);glColor3f(1.0f,1.0f,0.0f);/黄色右下glVertex3f(1.0f,0.0f,0.0f);glColor3f(1.0f,0.0f,0.0f);/红色右上glVertex3f(1.0f,1.0f,0.0f);glColor3f(1.0f,1.0f,0.0f);/黄色左上 glVertex3f(0.0f,1.0f,0.0f);glEnd();glPopMatrix();6 请绘制一个黄色与兰色渐变正方体并将上面的正方形盖向前动态翻开.glTranslatef(0.0f,-0.2f,0.0f);/ 向下移动到中间glRotated(-15,0.0,1.0,0.0); /为了观察方便旋转一个角度glRotated(10,1.0,0.0,0.0);glShadeModel(GL_SMOOTH);/启用平滑明暗渲染/glShadeModel(GL_FLAT);/平面明暗渲染glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);/面填充绘制glPushMatrix();glBegin(GL_QUADS);/后面glColor3f(0.0f,1.0f,1.0f); /兰色左下glVertex3f(0.0f,0.0f,0.0f);glColor3f(1.0f,1.0f,0.0f);/黄色右下glVertex3f(1.0f,0.0f,0.0f);glColor3f(1.0f,1.0f,0.0f);/黄色右上glVertex3f(1.0f,1.0f,0.0f);glColor3f(0.0f,1.0f,1.0f); /兰色左上glVertex3f(0.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/左面/注释掉glRotated(-bh,0.0,1.0,0.0);/打开 glRotated(-90,0.0,1.0,0.0);/仍用后面绘制,仅改变顶点色彩与角度glBegin(GL_QUADS);glColor3f(1.0f,1.0f,0.0f);/黄色左下glVertex3f(1.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f); /兰色右下glVertex3f(0.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f); /兰色右上glVertex3f(0.0f,1.0f,0.0f);glColor3f(1.0f,1.0f,0.0f);/黄色左上glVertex3f(1.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/右面glTranslatef(1.0f,0.0f,0.0f);/ 仍用后面绘制,仅改变顶点色彩与角度,位置glRotated(-90,0.0,1.0,0.0);/注释掉glRotated(bh,0.0,1.0,0.0);/打开glBegin(GL_QUADS);glColor3f(1.0f,1.0f,0.0f);/黄色左下glVertex3f(0.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f); /兰色右下glVertex3f(1.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f); /兰色右上glVertex3f(1.0f,1.0f,0.0f);glColor3f(1.0f,1.0f,0.0f);/黄色左上glVertex3f(0.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/前面 /注释掉glRotated(bh,1.0,0.0,0.0);/随着展开面打开glTranslatef(0.0f,0.0f,1.0f);/ 仍用后面绘制,仅改变顶点色彩与位置/注释掉glRotated(-bh,0.0,1.0,0.0);/打开glBegin(GL_QUADS);glColor3f(1.0f,1.0f,0.0f);/黄色左下glVertex3f(0.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f);/ 兰色右下glVertex3f(1.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f);/ 兰色右上glVertex3f(1.0f,1.0f,0.0f);glColor3f(1.0f,1.0f,0.0f);/黄色左上glVertex3f(0.0f,1.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/下面 /注释掉glRotated(bh,1.0,0.0,0.0); /仍用后面绘制,仅改变顶点色彩与角度glRotated(90,1.0,0.0,0.0);glBegin(GL_QUADS);glColor3f(1.0f,1.0f,0.0f);/黄色左下glVertex3f(0.0f,1.0f,0.0f);glColor3f(0.0f,1.0f,1.0f); /兰色右下glVertex3f(1.0f,1.0f,0.0f);glColor3f(1.0f,1.0f,0.0f);/黄色右上glVertex3f(1.0f,0.0f,0.0f);glColor3f(0.0f,1.0f,1.0f);/ 兰色左上glVertex3f(0.0f,0.0f,0.0f);glEnd();glPopMatrix();glPushMatrix();/上面glTranslatef(0.0f,1.0f,1.0f);/ 仍用后面绘制,仅改变顶点色彩与角度,位置glRotated(-90,1.0,0.0,0.0);glRotated(bh,1.0,0.0,0.0);/打开glBegin(GL_QUADS);glColor3f(0.0f,1.0f,1.0f);/ 兰色右下glVertex3f(1.0f,0.0f,0.0f);glColor3f(1.0f,1.0f,0.0f);/黄色右上glVertex3f(1.0f,1.0f,0.0f);glColor3f(0.0f,1.0f,1.0f);/ 兰色左上 glVertex3f(0.0f,1.0f,0.0f);glColor3f(1.0f,1.0f,0.0f);/黄色左下glVertex3f(0.0f,0.0f,0.0f);glEnd();glPopMatrix();7 请绘制一个黄色与红色渐变正方体并将上面的正方形盖向后动态翻开.glTranslatef(0.0f,-0.2f,0.0f);/ 向下移动到中间glRotated(-15,0.0,1.0,0.0); /为了观察方便旋转一个角度glRotated(10,1.0,0.0,0.0);glShadeModel(GL_SMOOTH);/启用平滑明暗渲染/glShadeModel(GL_FLAT);/平面明暗渲染glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);/面填充绘制glPushMatrix();glBegin(GL_QUADS);/后面glColor3
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