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3D TransformationsActive Link BBDescriptionApply to a BEOBJECT.Activates or deactivates a link between two nodes of a Nodal Path.Activate Link.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.Nodal Path: nodal path to which the link belongs.Start Node: links starting point (node).End Node: links ending point (node).Activate: link will be activated if TRUE, otherwise link will be deactivated.TwoWay: building block will be applied to both directions if TRUE and if link is two way.More information on Nodal Paths.See also: other Nodal related building blocks in the Nodal Path folder of 3D Transformations.Warning- If the two nodes arent directly linked together, the Activate Link building block wont activate all the links that lead from one to another.3维变换动态链接行为交互模块描述适用于行为对象在两个结点之间,可以对物体赋予动作或是撤消其动作Activate Link.cmo技术上的信息In:触发一个事件. Out:当事件完成时被激活. Nodal Path:用来指出是属于哪一个链接. Start Node:起始结点. End Node:结束结点. Activate:当Activate的值为真时,链接被激活,否则它被撤消。TwoWay:如果为真以及链接是双向的,那么BB适用于2个方向。更多关于结点路径的信息正如所看到的:与BB相关的其他结点都是3D转换的结点.警告如果2个结点没有直接连在一起,那么Activate Link就不会激活所有结点,就不会从一个结点到另一个结点。Active Node BBDescriptionApply to a BEOBJECT.Activates or deactivates a node in a Nodal Path. Activate Node.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.Nodal Path: nodal path to which the node belongs.Node: object representing the node to activate or deactivate.Activate: node will be activated if TRUE, otherwise node will be deactivated.If a node is deactivated, then all links leading to or from the node will also be deactivated.More information on Nodal Paths.See also: other Nodal related building blocks in the Nodal Path folder of 3D Transformations.动态结点行为交互模块描述适用于行为对象在两个结点之间,可以对物体赋予动作或是撤消其动作Activate Node.cmo技术信息In:触发一个事件. Out:当事件完成时被激活. Nodal Path:用来指出是属于哪一个链接. Node:对象表现为结点被激活或是被撤消。Active: 当Activate的值为真时,链接被激活,否则它被撤消。如果一个被撤消,所有的链接也同样的会被撤消.更多关于结点路径的信息正如所看到的:与BB相关的其他结点都是3D转换的结点.Add ChildVersion 1.00 - VirtoolsCategorized in 3D Transformations/Basic DescriptionApply to a 3DENTITY.Adds a child to the 3D Entitys hierarchy Add Child-Set Parent.cmoTechnical InformationIn: triggers the processOut: is activated when the process is completed.Child: 3D Entity to be attached as child.Adds a Child to the 3D Entitys hierarchy.See also: Set Parent. Warning- This building block sets a state on the object. Which means, once it is activated, the state will be kept as it is until a SetParent is called on the child (this can also occur when reseting IC).Therefore, if you want initial hierarchy to be reseted as it was before activating this building block, youll need to put Initial Conditions (IC) on the child.添加子类在3D Transformation/Basic下将其分类描述适用于3D实体为3D实体的层级关系添加一个子类Add Child-Set Parent.cmo技术信息In:触发一个事件. Out:当事件完成时被激活. 子类:像子类一样依附在3D实体上.为3D实体添加一个子类.正如所看到的:设置一个父类警告这个BB在对象上建立了一个声明,意思是说,一旦被激活,它就会一直保持,直到子类对父类发出了请求(这同样也发生在按下IC这个键的时候)因此,如果你想要使得BB回到原来的初始状态,你就需要最子类中添加一个IC.Add Control PointVersion 1.00 - VirtoolsCategorized in 3D Transformations/Curve DescriptionApply to a CURVE.Allows to extend a curve with a new control point Add Control Point.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.Position: position expressed in a given referential.Referential: object used as point of reference for the position of new point.Prior Point Index: index of the point which comes after the new one. -1 means the new point will be inserted after all the other ones.Curve Point: created curve point.Percentage: position percentage on the curve (0%=begining, 100%=finnish) (updated only if the second setting is TRUE).Dynamic: if TRUE, the curve point will be dynamic.Update Percentage: if TRUE, the position percentage will be updated. FALSE by default, because it is time consuming.This behavior adds a new control point to a curve.添加控制点在3D Transformations/Curve下将其分类描述应用于曲线允许用户通过添加一个新的控制点来扩展一个曲线。Add Control Point.cmo技术信息In:触发一个事件. Out:当事件完成时被激活. Position:通过已给的指示来体现方位。Referential:用来接3D实体(?)Prior Point Index: 检索在新的结点创建之后的结点.-1的意思是新的结点会插在所有结点的后面。Curve Point:创建曲线结点。Percentage:在曲线上位置的百分比(起始为0%,结束为100%)(只有当第2个设置为真时才能更新)Dynamic:如果为真,曲线结点会被赋予力.Update Percentage:如果为真,位置的百分比就会被更新.默认为假,因为时间在流逝.这个行为为曲线添加了一个新的控制结点.Animation RecorderVersion 1.00 - VirtoolsCategorized in 3D Transformations/Animation DescriptionApply to a BEOBJECT.Records the animation of an object or Group of objects by storing Position+Orientation+Scale keys every n frames. Animation Recorder-Play Animation 3D Entity.cmoTechnical InformationOn: starts recording.Off: stops recording.Out On: activates when recording starts.Out Off: activates when recording stops.Object(s): object(s) whose motion is to record.Animation Name: name of the animation to create.Frame Step: the sampling rate; i.e. record animation keys every n frames. The lower the Frame Step, the greater the number of keys recorded resulting in a higher quality animation but also a greater file size.Animation: the animation recorded/created.Use Grouped Animation: if unselected, Animation Recorder records the motion of a single object - Object(s) is set to 3D Entity, and the Animation created is an Object Animation. If selected, Animation Recorder records the motion of all objects in a Group - Object(s) is set to Group, and the Animation created is a (Global) Animation. tity BB. 动作记录在3D Transformations/Animation下将其分类描述应用于行为交互模块记录了一个对象或是一个群组对象的动作通过存放在每一桢里的位置,方向和大小.Animation Recorder-Play Animation 3D Entity.cmo技术信息On:开始记录.Off:停止记录.Out On:当记录开始时被激活.Out Off:当记录停止时被激活.Object(s):哪个的运动被记录.AnimationName:创建的动作的名称.Frame Step:采样率;换言之记录了每N个关键桢的动作。低采样率,记录关键桢的数量越多,记录的动画的质量也就更高并且能优化文件的大小.Animation:被记录或被创建的动作.Use Grouped Animation:如果没有被钩选,动作记录器将会记录单个对象的的运动,并作用于3D实体,动作将被作为一个动作对象被创建.如果被钩选了,动作记录器将会记录所有的的对象以及打组过的所有的对象并作用于组,那么动作将会以一个全局的动作对象被创建.WarningDo not modify any pins while recording.If you use the name of an animation that already exists, the animation is replaced with the animation created by Animation Recorder BB. See Also: Play Animation 3DEntity BB, Play Global Animation BB, Set Animation Step on 3D entity BB. BillboardVersion 1.00 - VirtoolsCategorized in 3D Transformations/Constraint DescriptionApply to a 3DENTITY.Makes a 3d Entity act like a billboard sprite (with possible constant texture ratio for a face).Billboard.cmoTechnical InformationIn: triggers the processOut: is activated when the process is completed.Face Index: index of the face which orientation should be toward. If you provide a negative number, the building block will only take the Local Direction and the Local Up axis into concideration to orientate the object.Local Dir: if you do not specify any face index (nothing or -1), this vector will represent the vector in your object referential which is to be bound to the Z world axis.警告当记录时,不要修改任何东西.如果你使用的动作的名称已经存在了.它就会通过动作记录模块来替换掉原有的动作.正如所看到的:要执行3D动作交互模块,全局动作交互模块,就必须在3D实体交互模块上进行设置.广告牌在3D Transformations/Constraint下将其分类描述应用于3D实体.使3D实体变成一个广告牌精灵(以一个平面的方式来展示纹理信息)技术信息In:触发这个进程。Out:当整个过程完成时被激活。Face Index:(?)如果你提供一个否定的数,行为交互模块会只确定本地的方位Local Up: if you do not specify any face index (nothing or -1), this vector will represent the vector in your object referential which is to be bound to the Y world axis.Texture Factor: if TRUE, the object will be positioned so that the texture on the specified face will have exactly the same size that if it were seen in 2d (just like its representation in the texture setup). Apply Transformation: if TRUE, the object world matrix will be bound to the calculate one. Otherwise, the object wont move, and the world matrix will only be put in the output parameter.Scale Instead Of Move: if TRUE, the object will be scale instead of moving to match the texture scale.(only implemented on 3D Sprites for now.)This building block is useful to make the texture of an object always have a constant aspect ratio. Suppose you have a cube with 6 texts written on each faces. If you want the text to be seen exactly as it has been written (not stretched, but exactly the same aspect), you would use this building block, with a Face Index=index of your face, and a Texture 1/1=TRUE.Warning- if you specify a Face Index (other than a negative number), the Local Direction and Local Up wont be taken into concideration.Texture Factor:如果为真,对象会被放在适当位置,以致贴图会被精确到相同的大小在2D中(?)Apply Transformation:如果为真,对象世界母体会被绑定到calculate中。另外,对象不能够移动,世界母体只能提交到输出参数中去。Scale Instead Of Move:如果为真,对象就会缩放去配合贴图的尺寸(只作用于3D精灵)这个行为交互模块是用来使得对象的贴图总是保持一个固定的比例.设想一下你有一个方块,它有6个面.如果你想精确的看到上面所写的(不用拉长而能精确的看到同样的外观),你应该使用行为,设置”Texture 1/1”为真.警告如果你具体指定了一个”Face Index”的值(就算是个负值)Character Go To NodeVersion 1.00 - VirtoolsCategorized in 3D Transformations/Nodal Path DescriptionApply to a CHARACTER.Makes the target character walk to the selected node, by taking the shortest path possible. Character Go To Node.cmoTechnical InformationIn: triggers the process.Loop In: triggers the next step in the process loop.Stop: deactivates the building block and free the links the character was currently occupying.Arrived: is activated when the distance between the character and the Goal Node is lower than the Guard Distance input parameter.Cant Go: is activated if the character is unable to get to the selected node.Loop Out: is activated when the process needs to loop.Nodal Path: nodal path to go through.Goal Node: destination to reach.Guard Distance: distance just before destination node where character should stop.Character Direction: defines the characters frontal direction.Limit Angle: limits the angle between characters direction and destination node. Value should not be less than 20 degrees.Mark Occupation: if TRUE, node or link character currently occupied is marked as occupied, and no other character can use it.虚拟角色转到节点在3D Transformations/Nodal Path下将其分类描述应用到一个虚拟角色使目标虚拟角色走到所选的节点,尽可能的选择最短的路径. Character Go To Node.cmo技术信息In:触发该进程. Loop In:触发进程循环中的下一步.Stop:撤销行为交互模块,取消链接,角色就会被占据.Arrived:当角色和目标节点的距离比输入到”Guard Distance”里的参数要低时,则被激活.Cant Go:当虚拟角色不能够到达所选的节点时,则被激活. Loop Out:当进程需要循环时被激活。Nodal Path:节点路径Goal Node:目的地Guard Distance:角色应该停止在目标地之前的那一段距离。Character Direction:给角色的前面的方向下定义。Limit Angle:限制角色的方向和目标节点的角度。值不能小于20度。Mark Occupation:如果为真,节点和关联角色都会被标记为已占用,其它的角色都不能使用它。Create Nodal PathVersion 1.00 - VirtoolsCategorized in 3D Transformations/Nodal Path DescriptionApply to a GROUP.Creates a Nodal Path out of a group of frames. Find Path.cmoTechnical InformationDebug Display: check this if you want the nodal path to remain visible while in play.This building block allows the user to create a Nodal Path (through a customized dialog box).More information on Nodal Paths.See also: other Nodal related building blocks in the Nodal Path folder of 3D Transformations.创建节点路径在3D Transformations/Nodal Path下将其分类描述引用于组创建一个虚拟对象的群组的节点路径Find Path.cmo技术信息Debug Display:如果你想在节点路径中保留可见的部分,就要检查这个. 这个行为交互模块允许用户创建一个节点路径(通过一个定做的对话框) 更多关于节点路径的信息正如所看到的:其他与BB相关的节点都在3D Transformations/Nodal Path下Curve FollowVersion 1.00 - VirtoolsCategorized in 3D Transformations/Curve DescriptionApply to a 3DENTITY.Moves a 3D Entity along a path. Curve Follow-Position On Curve.cmoTechnical InformationIn: triggers the processLoop In: triggers the next step in the process loop.Out: is activated when the process is completed.Loop Out: activates when the process needs to loop.Curve to cover: 3D Curve to follow.Duration: how long the whole process should last.Progression Curve: 2D Curve representing the progression of the 3D Entity along its movement.Hierarchy: if TRUE, then this building block will also apply to the 3D Entitys children.Progression: percentage between 0% and 100% which defines the progression of the process. start=0%, middle time=50%, end=100%. Useful if you need to interpolates at the same time (in the same loop) a color value, a vector, a orientation or something like this.Value: current Bezier-interpolated value.Time Based: If checked, this building block will be Time and not Frame Rate dependent. Making this building block Time dependent has the advantage that compositions will run at the same rate on all computer configurations.See Also: Position On Curve.曲线跟随在3D Transformations/Curve下将其分类描述适用于3D实体沿着一个路径移动3D实体Curve Follow-Position On Curve.cmo技术信息In:触发这个进程Loop In:触发进程循环中的下一步.Out:当整个过程完成时被激活。Loop Out:当进程需要循环时被激活。Curve to cover:要跟随得3 D曲线。Duration:整个进程持续的时间。Progression Curve:2D曲线表明了沿着它运动的前进中的3D实体。Hierarchy:如果为真,这个交互行为模块也提供了3D实体的子类Progression:给进程前进下定义,在0%到100%之间。起始为0%,中间值为50%,最大值为100%。如果用户需要在同一时间(在同一个循环中)修改颜色的属性,一个数值,方向等等象这样的。Value:(?)Time Based:如果被钩选,这个BB将会有时间,而且不受虚拟对象的影响。正如所见到的:沿曲线的方位Entity Find Nodal PathVersion 1.00 - VirtoolsCategorized in 3D Transformations/Nodal Path DescriptionApply to a 3DENTITY.Finds the shortest path to a specified destination for a 3D Entity. Entity Find Nodal Path.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.Nodal Path: group of nodal paths to search in.Goal Object: destination to reach.Group: list of nodes passed though on way to destination. List will be empty if no path is found.The building block will search the node closest to its owner first, finding the shortest path to the destination node.More information on Nodal Paths.See also: other Nodal related building blocks in the Nodal Path folder of 3D Transformations.实体查找节点路径在3D Transformations/Nodal Path下将其分类描述应用于3D实体为3D实体找到达到明确的目地的最短路径.Entity Find Nodal Path.cmo技术信息In:触发这个进程Out:当进程结束时被激活Nodal Path:节点路径的集合Goal Object:抵达的目标Group:穿过节点的去到目的地的所有的节点的清单.如果没有找到路径,清单为空.行为交互模块会自己找到用户设置的第一个节点,并找到通往目的地的最短的路径.更多信息关于节点路径正如所看到的:其他的关于行为交互模块的节点都在3D Transformations中分类.Find Curved Nodal PathVersion 1.00 - VirtoolsCategorized in 3D Transformations/Nodal Path DescriptionApply to a BEOBJECT.Retrieves a curve to follow between a starting point and a destination point. Find Curved Nodal Path.cmoTechnical InformationIn: triggers the process.Path Found: is activated when the process is completed.No Path Found: is activated if no curved path can be found.Nodal Path: group of nodal paths to search in.Start Object: starting point.Goal Object: destination to reach.Fitting Coef: percentage value 0% to 100% which will soften the curve produced.Curve: 3D Curve to follow to reach the goal. Path Follow or Set Curve Step can be used to go through the 3D Curve.More information on Nodal Paths.See also: other Nodal related building blocks in the Nodal Path folder of 3D Transformations.找到曲线节点路径在3D Transformations/Nodal Path下将其分类描述应用于行为对象重新取回一条曲线在起始节点和终结点之间Find Curved Nodal Path.cmo技术信息In:触发该进程Path Found:当进程结束时被激活No Path Found:当没找到曲线路径时被激活. Nodal Path:节点路径的集合Start Object:开始的节点Goal Object:目的节点Fitting Coef:百分比的值(0%到100%),使曲线变得圆滑。Curve:3D曲线跟随目标。能够用3D曲线来进行设置路径跟随。更多信息关于节点路径。正如所看见的:正如所看到的:其他的关于行为交互模块的节点都在3D Transformations中分类。Find PathVersion 1.00 - VirtoolsCategorized in 3D Transformations/Nodal Path DescriptionApply to a BEOBJECT.Returns a group of nodes to go by to reach a goal from a starting point. Find Path.cmoTechnical InformationIn: triggers the process.Path Found: is activated if a path is found.No Path Found: is activated if no path is found.Nodal Path: group of nodal paths to search in.Start Object: starting point.Goal Object: destination to reach.Object List: list of nodes passed though on way to destination. List will be empty if no path is found.More information on Nodal Paths.See also : other Nodal related building blocks in the Nodal Path folder of 3D Transformations.查找路径在3D Transformations/Nodal Path下将其分类描述应用于对象返回一些通过终点的节点从起始节点开始Find Path.cmo技术信息In:触发该进程Path Found:如果找到路径则被激活No Path Found:如果没找到路径则被激活Nodal Path:节点路径的集合Start Object:开始的节点Goal Object:目的节点Object List:通过终点节点的所有节点的集合。如果没有找到路径,该清单为空。更多信息关于节点路径。正如所看见的:正如所看到的:其他的关于行为交互模块的节点都在3D Transformations中分类。Get Control Point PropertiesVersion 1.00 - VirtoolsCategorized in 3D Transformations/Curve DescriptionApply to a CURVEPOINT.Allows to get parameter values of a control point Get Control Point Properties.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.Bias: inflex of the tangent of curve at the control point.Tension: absolute value of the tangent vector.Continuity: angle between right tangent vector and left one.Linear: if TRUE, then curve at this point is not splined.This behavior got all specified parameters of a curvepoint.获取控制点属性在3D Transformations/Curve下将其分类描述应用于曲线控制点允许获取每个控制点之间的关系Get Control Point Properties.cmo技术信息In:触发该进程。Out:刚该进程结束时被激活Bias:在控制点上的内切曲线Tension:分离正切矢量的值Continuity:右切矢量与左切矢量的角度Linear:如果为真,在这个点的曲线就不会有锯齿。这个行为有着曲线的详细参数Get Curve PropertiesVersion 1.00 - VirtoolsCategorized in 3D Transformations/Curve DescriptionApply to a CURVE.Allows to get parameter values of curve Get Curve Properties.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is compl

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