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SoundsCD PlayerVersion 1.00 - VirtoolsCategorized in Sounds/Audio CD DescriptionApply to a BEOBJECT.Plays soundtracks from an audio CD (v2). CD Player.cmoTechnical InformationPlay: starts the CD Player.Stop: stops the CD Player.Pause/Resume: pauses or resumes playback.First track: number of the first track to be played.Last track: number of the last track to be played.Starting Time: time on the first track when playback should start.Ending Time: time before the end of the last track when playback should end.The first track of a CD is numbered 1, and not 0 (zero).To play track 1, from beginning to end, the parameters would be as follows:First Track = 1Last Track = 1Starting Time = 0Ending Time = 0声音CD播放器在Sounds/Audio CD中将其分类描述适用于交互对象从一个音频CD中播放声道上的音乐CD Player.cmo技术信息Play:启动CD播放器Stop:停止CD播放器Pause/Resume:暂停或是重新开始录制First track:第一个声道被播放的数量Last track:最后一个声道被播放的数量Starting Time:当录制开始时第一个声道的时间Ending Time:当录制结束时第一个声道的时间CD中的第一个声道被编号为1,而不是0播放声道1,从开始到结束,参数如下:First Track = 1Last Track = 1Starting Time = 0Ending Time = 0Get Sound SpectrumVersion 1.00 - VirtoolsCategorized in Sounds/Processing DescriptionApply to a WAVESOUND.Performs sound spectrum analysis. Get Sound Spectrum.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.Start Frequency: Start of the requested frequency range.End Frequency: End of the requested frequency range.Value: Average sound volume for frequency range.Band Count: The number of bands used to perform spectrum analysis.Use this behavior building block to perform frequency analysis on a digital sound.获取声音波谱在Sounds/Processing中将其分类描述适用于一个波形声音执行声音波谱分析Get Sound Spectrum.cmo技术信息In:触发该进程Out:当进程结束时被激活Start Frequency:请求频繁的排被开启End Frequency:请求频繁的排被结束Value:在频繁的行里平均的声音音量Band Count:用来执行音谱分析的波的数量使用这个行为模块来在一个数字声音上执行一个频繁的分析Midi PlayerVersion 1.00 - VirtoolsCategorized in Sounds/Midi DescriptionApply to a MIDISOUND.Plays/Stops a MIDI sound. Midi Player.cmoTechnical InformationPlay: Starts playback.Stop: Stops playback.Pause/Resume: Pause the playback if it is playing, pauses it otherwise.Out Play: is activated when the Play input is triggered.Out Stop: is activated when the Stop input is triggered.Out Pause/Resume: is activated when the Pause/Resume input is triggered.数字音效播放器在Sounds/Midi中将其分类描述适用于数字声音播放/停止一个数字声音Midi Player.cmo技术信息Play:开始录制Stop:停止录制Pause/Resume:如果被播放,停止录制,暂停他Out Play:当播放输入接口被触发则被激活Out Stop:当停止输入接口被触发则被激活Out Pause/Resume:当暂停或开始的输入接口被触发则被激活Panning ControlVersion 1.00 - VirtoolsCategorized in Sounds/Control DescriptionApply to a WAVESOUND.Sets the panning for a sound, regardless of whether it is playing or not. Panning Control.cmoTechnical InformationIn: triggers the processOut: is activated when the process is completed.Position: range is between -100 (left) and 100 (right), with 0 (zero) being the center.上下左右移动控制在Sounds/Control中将其分类描述适用于波形声音不管一个声音文件是否播放,设置一个声音的移动控制Panning Control.cmo技术信息In:触发该进程Out:当进程完成时被激活Position:范围在-100(左)到100(右)之间,中间为0Pitch ControlVersion 1.00 - VirtoolsCategorized in Sounds/Control DescriptionApply to a WAVESOUND.Sets the pitch frequency for a sound, regardless of whether it is playing or not. Pitch Control.cmoTechnical InformationIn: triggers the processOut: is activated when the process is completed.Frequency: pitch frequency, in a normal range between 0.5 and 2.0, with 1.0 being the default frequency.频率控制在Sounds/Control中将其分类描述适用于波形声音不管声音文件是否处于播放状态,设置一个声音的音调频率Pitch Control.cmo技术信息In:触发该进程Out:当进程完成时则被激活Frequency:多次的频率,在一个普通的范围在0.5和2.0之间,默认值为1.0Play Sound InstanceVersion 1.00 - VirtoolsCategorized in Sounds/Basic DescriptionApply to a WAVESOUND.Plays the totality of a sound once, optionally attaching it to an object. Play Sound Instance.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.2D: is the sound is to be played in 2D. If so, the subsequent input will be of no use.Object: object to which the sound is to be attached.Position: position of the sound.Direction: direction of the sound.Min Delay(ms): minimum delay between twice the same sound.Volume: controls the volume. 100% means full volume.This behavior allows a new instance of the same sound to be played whilst the original sound is still playing, making the two sounds overlap.Th position and direction are in the referential of the attached object, or in the world if no object is attached.This building block is typically used for repeated sounds, such as an echo or gun shots. WarningThe sound to be played must not be streamed.播放声音事例在Sounds/Basic中将其分类描述适用于波形声音一次性的播放一个声音的全部内容,并将他设置一个对象之上Play Sound Instance.cmo技术信息In:触发该进程Out:当进程结束时则被激活2D:被在2D中播放时的声音。如果如此,之后的输入参数将没有被使用Object:被附属给声音的对象Position:声音的方位Direction:声音的方向Min Delay(ms):在两个相同的声音之间的最小的延迟Volume:控制音量。100%意味着满音量这个行为允许一个新的相同的声音被播放的例子,当最初声音还在播放时,使得两个声音重叠。Th位置和方向都在附属的对象的指示下,或是如果没有对象被附属在一个世界上这个BB用于重复声音,例如一个回声或是枪声警告这个声音被播放必须没有被分组Set Listener PropertiesVersion 1.00 - VirtoolsCategorized in Sounds/Global DescriptionApply to a BEOBJECT.Controls the listener properties. Set Listener Properties.cmoTechnical InformationIn: triggers the processOut: activates when the process completes.Global Gain: sets the global volume of the sound system, in a range of 0.0 to 1.0, with 1.0 being the highest.RollOff Factor: Rolloff is the amount of attenuation that is applied to sounds, based on the listeners distance from the sound source. Virtools Sound System can ignore rolloff, exaggerate it, or give it the same effect as in the real world, depending on a variable called the rolloff factor. The rolloff factor can range from 0.0 to 10.0 A value of 0.0 means no rolloff is applied to a sound. Every other value represents a multiple of the real-world rolloff. 1.0 is the default.设置接收器属性在Sounds/Global中将其分类描述适用于交互对象控制接收器属性Set Listener Properties.cmo技术信息In:触发该进程Out:当进程完成时则被激活Global Gain:设置声音系统的一个全局的音量,范围在0.0到1.0,1.0为最高RollOff Factor:应用到声音上的衰减的总数,基于接收器到声源之间的距离。Virtools 声音系统能够忽略rolloff,对他进行夸张,或是给他一个相同的影响在真实的世界中,取决于一个多变的roll off因素。Rolloff因素能够在0.0到10.0之间,0.0意味着没有应用到声音上。每个另外的值代表一个倍数。1.0为默认值Doppler Factor: Virtools Sound System automatically creates Doppler shift effects for any buffer or listener that has a velocity. Effects are cumulative: if the listener and the sound buffer are both moving, the system automatically calculates the relative velocity and adjusts the Doppler effect accordingly. The Doppler factor can range from 0.0 to 10.0. A value of 0.0 means no Doppler shift is applied to a sound. Every other value represents a multiple of the real-world Doppler shift. 1.0 is the default.Distance Factor: Virtools Sound System (DirectSound) uses meters as the default unit of distance measurements. If your content does not use meters, it can set a distance factor, which is the number of meters in a vector unit. If you want to work in feet, set 0.3048 to this value. The distance factor can range from 0 to 10. 1 is the default.Doppler Factor:Virtools声音系统被自动创建多谱乐效应转移了对任何缓冲器或是接收器有一个速度。影响是增加的:如果接收者和声音缓冲器都在移动,系统会自动计算相对速度并且调节相应的多谱乐效应。多谱乐因素在0.0到10.0之间。一个0.0的值意味着没有多谱乐变换来应用到一个声音上。每个另外的值代表一个倍数。1.0为默认值Distance Factor:Virtools声音系统使用一个默认的计量单位来测量距离。如果你在不使用计量单位的情况下就满足了,他能设置一个距离的因素,一个矢量的数值。如果你想要一步一步的工作,设置0.3048到这个值。距离因素在0-10之间。1为默认值Set ListenerVersion 1.00 - VirtoolsCategorized in Sounds/Global DescriptionApply to a BEOBJECT.Sets the listener of the sound. Set Listener.cmoTechnical InformationIn: activates the process.Out: is activated when the process is completed.Listener: specifies the listener of the sound. NULL sets it to the current camera.设置接收器在Sounds/Global中将其分类描述适用于交互对象设置声音的接收器Set Listener.cmo技术信息In:激活该进程Out:当进程结束时被激活Listener:指出声音的接收者。空值则是为当前的摄影机Set Sound Cone ValuesVersion 1.00 - VirtoolsCategorized in Sounds/3D Properties DescriptionApply to a WAVESOUND.Control the cone shape of the 3D sound. Set Sound Cone Values.cmoTechnical InformationIn: triggers the processOut: activates when the process completes.Inside Angle: This is the angle within which the sound is at its normal volume.Outside Angle: This is the angle outside of which the sound is at its outside volume.Outside Cone Volume: Cone outside volume for this sound.设置声锥数值在Sounds/3D Properties 中将其分类描述适用于波形声音控制三维空间声音的声锥形状Set Sound Cone Values.cmo技术信息In:触发该进程Out:当进程完成时则被激活Inside Angle:在他的普通的声音上的一个角度Outside Angle:在他的外部的声音上的一个角度Outside Cone Volumn:这个声音的声锥的音量Set Sound RangeVersion 1.00 - VirtoolsCategorized in Sounds/3D Properties DescriptionApply to a WAVESOUND.Controls the range of the 3D sound. Set Sound Range.cmoTechnical InformationIn: triggers the processOut: is activated when the process is completed.Min Distance: Distance from the listener below which the sound is at full volume.Max Distance: Distance from the listener after which the sound is at zero volume.设置声音范围在Sounds/3D Properties 中将其分类描述适用于波形声音控制三维空间声音的播放范围Set Sound Range.cmo技术信息In:触发该进程Out:当进程结束时被激活Min Distance:当声音开到最大值时,在接收者以下的距离Max Distance:当声音为0时,在接收者以下的距离Set Sound TypeVersion 1.00 - VirtoolsCategorized in Sounds/Properties DescriptionApply to a WAVESOUND.Sets the Sound Type to Background (2D) or Point (3D). Set Sound Type.cmoTechnical InformationIn: activates the processOut: is activated when the process is complete.RenderMode: Sound Type to use when playing the sound:- Background: the sound is played the same regardless of the listeners position or orientation.- Point: the sound is played from a specific position in 3D space. RemarksThis BB is often used when loading sounds into a composition at run-time - the CreateObject BB creates a WaveSound object, you set the type with this BB and finally you load the sound file with the Sound Load BB. WarningThe sound type for a sound cannot be changed at run-time for a sound that has already been loaded; you will need to reload the sound as described above. Note that if you try to change the sound type when a sound is actually playing, playback of the sound stops. 设置声音类型在Sounds/Properties中将其分类描述适用于波形声音通报当一个声音渲染时作为背景或者在三维空间中Set Sound Type.cmo技术信息In:激活该进程Out:当进程完成时被激活RenderMode:当声音被播放时声音的类型-Background:声音被播放的相同的,不管接收者的方位和方向-Point:从一个在3D场景中指定的位置播放一个声音评论当在运行时载入一个声音时,这个BB经常被使用。CreateObject BB创建一个波形对象,你通过这个BB设置了类型最后你用Sound Load BB载入声音文件警告声音类型不能在运行的时候改变;你将需要重新载入声音。注意如果当一个声音被播放时,你试着改变声音的类型,声音的录音功能就会停止。Volume ControlVersion 1.00 - VirtoolsCategorized in Sounds/Control DescriptionApply to a WAVESOUND.Controls the volume of a sound, either it is playing or not. Volume Control.cmoTechnical InformationIn: triggers the processOut: is activated when the process is completed.Volume: controls the volume. 100% means full volume.音量控制在Sounds/Control中将其分类描述适用于波形声音不管声音文件是否处于播放状态,控制一个声音的音量Volume Control.cmo技术信息In:触发该进程Out:当进程完成时则被激活Volume:控制音量。100%为满音量Wave PlayerVersion 1.00 - VirtoolsCategorized in Sounds/Basic

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