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中文名:3ds Max and mental ray实现建筑可视化技术英文名:Realistic Architectural Visualization with 3ds Max and mental ray版本:(1st edition)PDF发行时间:2007年04月15日地区:美国对白语言:英语简介:书名: Realistic Architectural Visualization with 3ds Max and mental ray 作者: Roger Cusson (Author), Jamie Cardoso (Author) 页数: 330 pages 出版: Focal Press; 1st edition (April 15, 2007) 语言: English ISBN-10: 0240809122 ISBN-13: 978-0240809120 /exec/obidos/tg/detail/-/0240809122/Realistic Architectural Visualization with 3ds Max and mental ray 3ds Max and mental ray建筑可视化技术,电子书。3ds Max 指令工具集为你带来新现实主义可视化效果.三步教程指南诠释了内部和外部,日间和夜间的照明场景.mental ray被当作一种简单容易描述的工具和流程,可以学习到渲染的运用材料,照明设备和优化设置技巧.此书不仅阐述了如何使用mental ray进行渲染,创建高级特效的操作过程,以及大量的专业级技巧,而且综合地介绍了mental ray 软件的场景描述语言和标准着色库,它们是书中所有实例的基础。渲染是一种被用于产生3D动画、游戏以及CAD的真实感图像的关键软件技术。随着对3D计算机图形图像应用需求的飞速增长,对于在该领域的专业人才和高级培训的需求也相应增长迅速。mental ray一直被世界上从事设计和动画制作的专业人员视为首选的高端3D渲染软件。这个曾经荣获“学院奖”的软件,作为一个高端的渲染插件,被嵌入到许多先进的数字内容创作的软件包中(如:Autodesk Maya, Autodesk 3ds Max and Softimage | XSI)以及各种CAD的软件产品中。超过150部的电影在制作过程中使用了mental ray,而且世界上许多著名的电影工作室围绕着mental ray构建了他们的制作系统。Book DescriptionBring new realism to your visualizations with a command of the 3ds Max toolset. Three step-by-step tutorials demonstrate exterior and interior, day and night lighting scenes. You learn the nuts and bolts of importing models from CAD programs, lighting, applying mr shaders and materials, and optimizing your renders. Mental ray is made simple with an accessible description of its tools.* Color reproductions illustrate a wide array of subtle techniques.* mental ray is made easy with accesible demonstations.* Companion CD contains all of the project files. From the Back CoverBring new realism to your visualizations with a command of the mental ray toolset in 3ds Max. mental ray is made simple with an accessible description of its tools and workflows. You can learn the nuts and bolts of applying materials, lighting, and optimizing your renders.Step-by-step tutorials lavishly illustrate the processes and techniques required to produce renderings of existing models. Interior and exterior projects demonstrate how to:*Prepare materials for interior and exterior scenes in light-free enviornments for efficient rendering* Light a daytime interior scene including indirect illumination, color bleeding, and mr lights* Light a nighttime interior scene including light decay, lume shaders, exposure controls, and rendering light tests* Light an exterior scene in daylight with mr Sun and mr Sky objects* Create a hazy exterior setting with mr Physical Sky and an applied bitmap* Efficiently work a complex scene to reserve time consuming complete renders for the endValuable appendices provide direction on trasnferring CAD files from AutoCAD and Revit to 3ds Max, creating caustics and flash effects, HDRI, Render passes and Bucket rendering, common errors and the process of creating the high resolution image as seen on the front cover. ContentsAcknowledgments ixPreface xiProject Files: Exercise Disk xiiiThe Living Room: Introduction 1Chapter 1 Preparing Materials for an Interior Space 31.1 Introduction 31.2 Starting the Scene 41.3 The Arch & Design Material 81.3.1 BRDF 131.3.2 Advanced Rendering Options 131.4 Working on the First Material 161.5 Working on the Sofa Material 251.6 Working on the Floor Material 301.7 Working on the Glass Material 351.8 Working on the Metal Material 391.9 Conclusion 41Chapter 2 Day Lighting for an Interior Space 432.1 Introduction 432.2 Interior Lighting Concepts with mental ray 442.3 Parameters in Final Gather 462.3.1 Basic Group 472.3.2 Final Gather Map Group 512.4 Parameters in Global Illumination 522.5 Starting the Scene 552.6 Establishing Basic Lighting Parameters 582.7 Adding Lights 612.8 Adding an Omni Light to Simulate Scattered Light 672.9 Modifying the Spot Light 732.10 Making Changes to Materials Due to Light Effects 752.11 Exposure Control 762.12 Adjusting the Exposure of the Living Room Scene 782.13 mental ray Parameters for the Final Render 802.13.1 Samples per Pixel Group 802.13.2 Filter Group 81vContents2.14 Finalizing the Living Room Render 832.15 Conclusion 85Chapter 3 Artificial Lighting for the Interior Space 873.1 Introduction 873.2 Starting the Scene 883.3 Establishing Basic Lighting Parameters 903.4 Adding the Artificial Lights 943.5 Adding More Lights to the Scene 1003.6 Adding a Lume Shader to the Lights 1063.7 Adding Exposure Controls to Improve the Image and Final Render 1143.8 Conclusion 119The Harbor: Introduction 121Chapter 4 Preparing Materials for an Exterior Scene 1234.1 Introduction 1234.2 Starting the Scene 1234.3 Applying Materials to the Background Buildings 1284.4 Creating a Material for the Wooden Chair 1344.5 Creating a Material for the Pavement 1414.6 Using the Ocean (Lume) Shader for Water 1454.7 Creating the Water Material in the Harbor Scene 1494.8 Conclusion 159Chapter 5 Lighting for an Exterior Scene 1615.1 Introduction 1615.2 Exterior Lighting Concepts with mental ray 1625.2.1 mr Sun Parameters 1645.2.2 mr Sky Parameters 1695.3 Starting the Scene 1725.4 Establishing Basic Lighting Parameters 1745.5 Refining the Lighting and Creating a Rendered Image 1835.6 Conclusion 187Chapter 6 Working with the mr Physical Sky Shader 1896.1 Introduction 1896.2 mr Physical Sky and the Sun Disk 1906.3 Moving the Sun to a Desired Location 1906.4 The mr Physical Sky Shader 1926.4.1 Sun Disk Appearance Group 1926.4.2 Inherit from mr Sky Group 194viContents6.4.3 Horizon and Ground Group 1966.4.4 After Dark Group 1986.4.5 Non-Physical Tuning Group 1986.4.6 Aerial Perspective (When Used as Lens/Volume Shader Only) Group 2006.5 Creating Camera Haze 2006.6 Using a Bitmap Background in mr Physical Sky 2026.7 Some Notes About mr Physical Sky 206 6.7 Conclusion 208Conclusion and Further Study 209Appendix 1 CAD Transfer 211A1.1 Introduction 211A1.2 Overview 211A1.2.1 Importing 3D Geometry 211A1.2.2 Linking AutoCAD Files 212A1.2.3 Why Transfer Files? 213A1.3 An Approach to CAD Transfer 213A1.3.1 A Generalized Approach to Modeling and Rendering with Linked Files 213A1.3.2 Exceptions to the Generalized Approach 214A1.4 Process of Linking Files 214A1.5 Linking Files from AutoCAD 215A1.5.1 Layers 215A1.5.2 File Link Manager Parameters 216A1.5.3 AutoCAD Layers, 3ds Max Layers and 3ds Max Objects 218A1.5.4 Applying Materials 220A1.5.5 More Complex Material Assignments 220A1.5.6 Mapping 221A1.5.7 Reloading Linked Files 221A1.6 Linking Files from Revit 223A1.6.1 Revit Object Database 223A1.6.2 Exporting 3D Model to AutoCAD 224A1.6.3 Linking an AutoCAD File Exported by Revit 225A1.6.4 Reloading a Revit Model Linked through a .dwg File 226A1.6.5 Materials in Revit 226A1.6.6 Accessing Revit Materials in 3ds Max 227A1.6.7 Caution About Using Revit Materials 229A1.7 Conclusion 229Appendix 2 Caustics 231A2.1 Introduction 232A2.2 Caustics 232A2.3 Creating Caustics in a Wine Glass 232viiContentsA2.4 Creating the Lights and the Caustics Effect 241A2.5 Final Adjustments to the Image 251A2.6 Conclusion 254Appendix 3 Camera Effects 255A3.1 Introduction 255A3.2 Flash Effect and Depth of Field 256A3.3 Creating the Flash Effect
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