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Corel公司拿牌的经验教训:半色调:Effect halftone usually done in raster editors (Adobe Photoshop, Corel Photo-Paint, etc.).半色调效果通常做光栅编辑器(Adobe公司的Photoshop,Corel公司光漆等)。 In such a vector can be done by tracing a raster image, but the result leaves much to be desired: roughness, angularity and redundant nodes sharply limit the scope of application of this effect (eg Cutting Plotter).在这种载体可以通过跟踪一个光栅图像,但结果令人不满意之处:粗糙,棱角和冗余节点急剧减少(范围影响的适用本如刻字机)。 But Nevertheless, there is a way to create simple and beautiful vector halfton, on the implementation of this method in the editor CorelDraw and will be discussed.但尽管如此,有一个方法来创建简单而美丽载体halfton,在CorelDraw中实施,这种方法在编辑器,将被讨论。 I think nestoit go into the theory of construction, all will become clear after the example.我觉得nestoit进入的建设理论,一切都会变得清晰后的例子。 To begin with the same draw the line and rotate it 45 degrees (Freehad / Besier / Pen Tool caught with Ctrl, and Ctrl Thus we turn, or in a window 45 Angle of Rotation in the Property Bar), the size of the line set times, say five (not Required five, it is not crucial, but more convenient to choose the flat numbers, understand why a little later), in this example is 70 mm.首先同划清界线并旋转45度(Freehad /贝丝尔/钢笔工具按Ctrl赶上了,和Ctrl因此,我们又在一个窗口中旋转或在属性栏45角),线的大小设定的时间,例如五(不要求5,这不是关键,但更方便的选择单位号码,了解为什么稍晚),在这个例子中是70毫米。 Now the tool Ellipse Tool (F7) draw two circles, the size of my example of 10 and 1 mm, but may itself vary according to the desired result. Choosing Interactive Blend Tool make their move and let the line check Blend along full path in the properties of the transition.现在,工具椭圆工具(中七)拟订两个圆圈,在1毫米大小的10和我的例子,但也可以自行根据所期望的结果。选择互动交融工具使他们的行动,让全路径线沿线检查交融过渡的性质。 Now a little : number of steps is calculated as follows: the size of the control lines divide by 5, and takes 1 to our line (70 mm) are 13 steps total of 15 objects, 50 mm for the line - it is 9 steps and 11 objects. The thing is that in order to achieve the desired effect, it is important to get the same distance between the centers of neighboring circles in vertical, horizontal and diagonal, and the easiest way to do this is located at a distance obviously taken the necessary number of objects, sounds wildly, understand, but later everything became clear.现在还有一些:步骤数的计算方法如下:行大小的控制5除以,并需要1到我们的产品线(70毫米)的13个步骤九十五个对象,50毫米的线-它是步骤和11个对象。问题是,为了达到预期的效果,重要的是要得到相同的,这是位于距离做各中心之间的邻近各界人士在纵向,横向和对角线,一个最简单的方法和距离显然采取了必要数量的物体,声音很大,理解,但后来一切都变得清晰。 So after a breakdown (Edit Break Apart or Ctrl + K) blind to the objects (which can be grouped or merged, who as a matter of convenience), one element of the future halftona ready.因此,后一类别(编辑“拆分或Ctrl + K)的盲目的对象(可以是分组或合并,谁的问题作为一个方便的),一halftona元素的未来做好准备。 By the way I advise copying unbroken Blend where something aside, to read.顺便说一下我劝复制不间断的东西交融的地方外,阅读。 You can begin to overlap: Duplicate Distance set the value in the horizontal (X) - 10, the vertical (Y) - 0, and then several times Ctrl + D, where everything is done correctly obtain accurate horizontal halfton by setting an offset X - 0, and on Y - 10, get vertical, and the values of 5 to give the coordinates of the two diagonal shift, the positive (5, 5) upwards, and negative (-5, -5), respectively down.你可以开始重复:重复的远程设置)价值的水平(X - 10,垂直(Y) - 0,然后按Ctrl + D几次,那里的一切是正确完成获得准确的偏移量X通过设置横向halfton - 0,对Y - 10,获得垂直和价值观,使5负坐标的两个对角线转移,积极的(5,5)向上,和(-5,-5),分别下跌。 To not wear button D in CorelDraw a docker Step and Repeat (a combination of Ctrl + Shift + D), it sets tezhe coordinates and the displacement of the necessary number of duplicates, push the button Apply and save a few seconds of precious time and aa resource life of the keyboard.为了不穿 在CorelDraw中按钮 1德克尔分步重复(一个D组合按Ctrl +转移+),它设置tezhe坐标和位移重复数目的需要,推动按钮应用和节省几秒钟宝贵的时间和AA的键盘资源生活。 Well, doing halftone in linear vector is easy, but if you want to make it like a wave?那么,做载体半色调线性很容易,但如果你想它像一个波浪? You can spend a little more time to build everything by hand, but there are simpler alternatives, and each of them can be used so I consider everything in my opinion the most effective.你可以花多一点时间来建立手的一切,但也有简单的替代品,和他们每个可以使用,所以我认为一切都在我看来,最有效的。 Method 1: Manual. 方法1:手动。 To get started, decide to form and draw the outline.若要开始,决定成立并绘制轮廓。 Now you need to build elements in accordance with the form.现在你需要建立的这个形式,按照元素。 Set Nudge Offset equal five, and Duplicate Distance: X - 10, Y - 0.集轻推偏移平等五名,重复距离:K -边10, - 0。 Then put the top part of halftone Waves and duplicating it by pressing Ctrl + D to periodically shifts the arrows on the keyboard in accordance with the bend shape (down - down and right, up - up and left).然后把顶部的半色调波和复制给它按CTRL + D周期性变化左箭头和键盘按照弯曲的形状(下-下来,右,上-上)。 You can slightly modify the way (for this element halftona should be a group of objects).你可以稍微修改元素halftona方式(这应该是一个对象组)。 The difference is in the manual arrangement of the elements of pre-formed auxiliary grid.所不同的是在辅助网格手动形成安排的内容前。 Since the distance between the centers of deliberately chosen, to build a correct and smooth halfton not be a problem, all you need - draw a grid with cell size of 10 mm (by overlapping lines rotated by 45 degrees with a step on the horizontal - 10mm) and it points to align objects .由于距离的问题是各中心之间的故意选择,建立一个正确和顺利halfton没有,所有你需要-绘制的网格单元尺寸10毫米(由重叠的线条旋转水平上45度的一个步骤- 10毫米)和它指向对齐对象。 With included attachment to objects (Snap to Objects pane properties (Alt + Z) to drag the elements at the center circle - just highlight an item, roll the center of a circle until you see the corresponding caption in blue center tyanem traps and near the intersection of the control lines to be built inscription intersection, sdublirovat you can right-click or left neotpuskaya space (with a space neat, if you overdo it on top will be unnecessary duplication).随着包括依恋对象(对象对齐Z)的属性窗格(如Alt +拖动中心在圈中的元素-只要突出一个项目,滚圈的中心,直到你看到的陷阱及相应的标题以蓝色中心 tyanem线的交点附近的控制,以兴建题词交叉口,sdublirovat你可以用鼠标点击或左neotpuskaya空间整洁(用空格,如果你过分顶部它会是不必要的重复)。 The resulting grouping halfton / merge, crop, paint, etc. etc., there is already a technical process ends and imagination begins.由此产生的分组halfton /合并,剪裁,油漆,等等,等等,已经有一个技术过程结束和想象力开始。 Method 2: semiautomatic: 方法2:半自动: For a simple effect to do a manual alignment, and not much time will be required to chegoto more complicated, but I would not if I could not find a way to automate this process.对于一个简单的效果做手工走线,并没有太多的时间将需要chegoto更复杂,但我想,如果我不能找到一种方法来自动化这个过程。 A bit of theory: the manual way to show the principle of construction, that is correct for the effect you need to make some of the elements (in this case taken by the horizontal and vertical distance of 10 mm between the centers of objects).阿位理论:手工方式来显示的建设原则,即正确的效果你需要让一些对象中心的10毫米之间的要素的情况下采取的(在这个水平和垂直距离)。 Arrange a lot of the same elements can be hood, place them in a certain order hood on the road, but the order in this case must be strict, mean, and the path should not be normal and special.安排很多相同的元素,可罩,放置在他们道路上的一个引擎盖一定的顺序,但在此情况下,必须以严格,平均值,以及路径不应是正常的,特殊的。 Consist of the elements of a certain length (a multiple of five in our case), and even perpendicular.包括我们的情况在一定的元素长度(5多的),甚至垂直。 You can draw a path through the same pre-established grid, or to edit pre-drawn.你可以画绘制的路径通过相同的事先确定的网格,或编辑前。 But it is possible, and by tracking low-resolution bitmaps.但它是可能的,通过跟踪低分辨率位图。 Thus, a preliminary outline for the transfer to the two-screen with the resolution at which the size of pixels wakes about 5 mm (all depends on the size, just-in value is unlikely to get, if someone knows a way to share).因此,一个像素醒来初步纲要的决议的大小为转移到两个屏幕上的约5毫米(取决于大小,刚刚价值是不可能得到,如果有人知道的方式来分享) 。 Then bitmam trassiruem with the greatest detail (Detail) and the lowest smoothing (Smoothing).然后bitmam trassiruem以最大的详细信息(详细信息)和最低的平滑(平滑)。 Now you need to fit the size so that the length and height of resulting steps was a multiple of 5 mm.现在你需要的大小,以便适合的长度和高度所造成的步骤 是1毫米多5。 I just drew a line frihend Tuloma former pixel size (at sites with attachment included) was the size of five millimeters, brought up to five or copied percentage (Scale Factor) in the properties of the entire facility.我只是提请列入附件一的大小(在网站的在线像素frihend前图洛马)是5毫米大小,提出了五个或复制性能的整个设施中的百分比(比例因子)。 Thats me and waited in frustration and the initial name of the second mode of automatic had to add the prefix floor.这就是我和挫折等待并自动最初的名称第二模式必须添加前缀地板。 I do not know but what algorithm works Power Trace and Corel Trace 12 which I tried with different settings, but the size of pixels, they feel different in different parts of the raster, the logical explanation that I nenashel, so I do not have a little fix future path leveled some segments of grid ( downed segments was not a lot of cryptic way of an object just fell into the net).我不知道,但是什么算法的电力工程和Corel微量痕量我设置12个不同的尝试,但像素大小,他们认为不同的光栅在不同地区,合乎逻辑的解释,我nenashel,所以我没有一小修理未来的道路填平了一些发车阶层(击落段不是一个对象很多是隐性的方式只是落入净额)。 Well, all that is left is to put the
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