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用户界面设计实验报告 学 号:姓 名:穆建龙班级名称:11 计科指导教师:程鹏实验日期:序号版本号修订内容教师评语Ex1Ex2Ex3Ex4目 录Experiment 1: Evaluation Practices1Experiment 2: Design a graphic user interface3Experiment 3: Error Messages GUI6Experiment 4: Help Document6Experiment 1: Evaluation Practices1.1 Evalute an ATMTake the money on the ATM, will pop up as below picture, prompt the user for the next step operation, 2)When the user clicks the continue button will pop up a new page. Will display the contents of the user made as shown in the figure below:3) Interface of the other options is similar with withdrawing funds. After click there will be a corresponding specific functionMy Opinion about the web sites: No.CriteriaImportanceGoalActualmostleast12345TimeTime1Time to learn2Speed of performancelowmodhighvery highlowmodhighvery high3Rate of errors by users4Subjective satisfaction5Retention over timeUse the blank provided to answer the questions. Answer the questions on a scale of 1 to 5, where 1 is a strong no, 5 is a strong yes, and 3 is neutral. If the question does not apply, use a 0. No.CriteriaScorenoneutralyes12345N/A6Is the terminology consistent?7Is the terminology appropriate?8Is the terminology in the users vocabulary?9Are the instructions consistent?10Do the instructions accurately describe the task?11Do the display layouts simplify the tasks?12Are the error messages helpful?13Is it easy to correct errors?14Is the online help consistent and useful?No.Comment 15What specific suggestions do you have to improve this interface?16What specific things did you like about this interface?1.2Evalute a cell phone1)My telephone is Lenovo/联想.1) 2)I like the phone app store that anyone who wants to software can be downloaded in the app store, and there are a lot of useful software,Such as 2) 3)The curriculum is one of my favorite software. The software will be different every day, of course, made of different color background. And feral this feature3) My Opinion about the web sites:No.CriteriaImportanceGoalActualmostleast12345TimeTime1Time to learn2Speed of performancelowmodhighvery highlowmodhighvery high3Rate of errors by users4Subjective satisfaction5Retention over timeUse the blank provided to answer the questions. Answer the questions on a scale of 1 to 5, where 1 is a strong no, 5 is a strong yes, and 3 is neutral. If the question does not apply, use a 0. No.CriteriaScorenoneutralyes12345N/A6Is the terminology consistent?7Is the terminology appropriate?8Is the terminology in the users vocabulary?9Are the instructions consistent?10Do the instructions accurately describe the task?11Do the display layouts simplify the tasks?12Are the error messages helpful?13Is it easy to correct errors?14Is the online help consistent and useful?No.Comment 15What specific suggestions do you have to improve this interface?16What specific things did you like about this interface?Experiment 2: Design a graphic user interface Now, you can use the usability measurement to design a graphic user interface .First, you must select a system to finish sessions or tasks for users, so users requirements must be analyzed to define all functions you want to realize. Second, you must draw a graphic UI using the software tools, such as Microsoft visual studio, or Visio, or others. All functions must be appeared in this GUI include a main interface and all assistant interfaces. Finally, you must explain why and how you design these GUIs according to the usability measurement and the EIGTH GOLDEN RULES. The document format is described as follow. You can finish this work by PPT or word.1. The system requirement The system requirement is described here. The main contents include the aims and what the users want to do. 1.1 The aims 1.2,Diary of the role A thick diary, rejoice and looking forward to starting a new page, in the first half of the handwriting is very neat, so we will often keep sections of memory.2. The function definitionsYou must analyze the requirement to attain the functions or tasks and structure all functions according to the taxonomy. You can describe these functions accurately and completely using the flow charts.3. The GUI show3.1 The sign GUI3.1 3.2 The login GUIThe interface is directly above the central for my taobao I make decision.Below in order for login namePassword“Fill in the descr”The below is the login button 3.2 The main GUUsers choose to open the computer in the related documents 3.3 The other GUIs(1)Click the set color button will appear as shown in the figure below the panel, the panel contains all colors for you to choose, the user can choose you want color, details as shown.(1) (2)Click the set color button will appear as shown in the figure below the panel, the panel contains all colors for you to choose, the user can choose you want color, details as shown.(2) (3) Click on the button will be displayed - then click details will display the related information, as show(3) (2)The column for master key includes:InstructionsNoteCommon mistakes(2) 4. Your GUIs versus other similar GUIs You can compare your GUIs with other application GUIs you can find according to the usability measurement and the Eight Golden Rules.5. The Principles1) to determine the user level2) the task identification3) choose interaction style(1) of the system design should based on the principle of direct manipulation, easy to learn, easy to remember, to avoid mistakes, and give users a high degree of satisfaction.(2) the system menu design principle is: shorten the learning time and decrease buttons, support error control, can be structured decision-making.(3) the principle of form to fill for as little as possible to let user input data, the results can be as long as the input requirements.Command language(4) design: the principle of flexible, support the users initiative.(1) the consistency principle: style is consistent throughout the system, not the user has the feeling of chaos.(2) for different users, can be applied to different users, is a system can be widely popularized in the cinema, different cinema, with their respective permissions can be used.(3) operational feedback: can according to the information provided by the paint into the chart and provide the corresponding feedback.(4) steps to play dead(5) to prevent errors: for the wrong input can we give the corresponding hint, and enough to prompt enables users to prevent errors.(6) allows easy reverse operation.(7) to support internal locus of control: have a data backup and restore functions, can better management information, prevent information loss.6. The guidelines You can list some guidelines to fit on your GUIs.1) the navigation interfaceThe system will be serialized task, convenient user use; Use only a descriptive title; And provide a printable operation; At the same time the system is also added a title for each frame, so the user can easy to use 2) displaySystem for the user to process the data input, improve the users usage 3) user attention High brightness, the picture color is harmonious, easy to let user acceptance; The font size appropriate, satisfy the user do not waste a space again. The size is also relatively moderate.4) data input(5) to prevent errors For the wrong input can we give the corresponding hint, and enough to prompt enables users to prevent errors Experiment 3: Error Messages GUI You can draw a GUI for error messages. why do you design this ? Because personal schedule management system is an important part of computer system. Like see the reasonable, safe use of the computer is very important to the user. In this design the personal daily management system error report. Has change quickly to users report daily errors, is the user quickly and accurately find and correct errors. To avoid system error bring unnecessary losses to the user.Experiment 4: Help Document Design a help document according to Experiment 2.(1) Cinema ticketing system
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