




已阅读5页,还剩22页未读, 继续免费阅读
版权说明:本文档由用户提供并上传,收益归属内容提供方,若内容存在侵权,请进行举报或认领
文档简介
第十五届“挑战杯”湖南大学生课外学术科技作品竞赛作品附加材料作品名称:公路识图建模虚拟仿真软件作品类别:科技发明制作(B)类序号附 件页号1附件一:获奖结果12附件二:软件著作权证书23附件三:科技查新报告374附件四:企业评价85附件五:授权委托书9106附件六:产品销售合作协议11127附件七:应用证明138附件八:新闻报道14159附件九:软件应用效果调查表(节选)161910附件十:软件源代码(节选)2027附件一:获奖结果附件二:软件著作权证书附件三:科技查新报告附件四:企业评价附件五:授权委托书附件六:产品销售合作协议附件七:应用证明附件八:新闻报道“公路识图建模虚拟仿真软件”已在湖南教育网发布新闻报道,并且在hao123、百度网站上也见相关新闻报道。湖南教育网:/zx/gx/2335799.shtml附件九:软件应用效果调查表(节选)(样表一)(样表二)附件十:软件源代码(节选)using UnityEngine;using System.Collections;public class ClickCloseWebGui : MonoBehaviour / Use this for initialization void Start() / Update is called once per frame void Update() IEnumerator OnClick() yield return new WaitForSeconds(0.2f); if (this.transform.parent.gameO = ketanghuigu) ProHideToTop phd = GameObject.Find(UI Root (2D)/Camera/Anchor(Top)/SGStartPanel/StartShigbtn).GetComponent(); phd.isShow = false; WebGUI webfrom = GameObject.Find(ProWeb).GetComponent(); if (webfrom != null) /Destroy(webfrom); webfrom.HideView(); /Debug.Log(33); this.transform.parent.gameObject.SetActive(false); using UnityEngine;using System.Collections;public class ClickDesObj : MonoBehaviour / Use this for initialization bool IsInGame=true; public string GameobjectName;/ Update is called once per frame void Start() IsInGame = true; PlayMakerGUI.Instance.enabled = false; void Update() void OnMouseDown() IsInGame = false; if (!PlayMakerGUI.Instance.enabled) PlayMakerGUI.Instance.enabled = true; print(Now is Exit); HutongGames.PlayMaker.FsmBool playmakerint = PlayMakerGlobals.Instance.Variables.GetFsmBool(Bol); playmakerint.Value = false; if (GameObject.Find(Saveobj) != null) SaveGamebject ccp = GameObject.Find(Saveobj).GetComponent(); ccp.SaveName1.enabled = true; ccp.SaveName2.enabled = true; Destroy(GameObject.Find(GameobjectName); using UnityEngine;using System.Collections;public class ClickObjActiveCurrt : MonoBehaviour public GameObject ShowGameObj; public GameObject HideGameObj; public GameObject hideChild; / Use this for initialization void Start() / Update is called once per frame void Update() void OnClick() if (ShowGameObj.Length0) foreach (GameObject sobj in ShowGameObj) if(sobj!=null ) sobj.gameObject.SetActive(true); if (HideGameObj.Length 0) foreach (GameObject hobj in HideGameObj) if (hobj != null) hobj.gameObject.SetActive(false); if (hideChild != null) for (int i = 0; i hideChild.Length; i+) GameObject obj = hideChildi; for (int j = 0; j obj.transform.childCount; j+) GameObject objchild = obj.transform.GetChild(j).gameObject; objchild.SetActive(false); if (name = tijiao) TaskExercise.HideArrow(); PlayMakerFSM.BroadcastEvent(kaoheEnd); using System.Collections;using UnityEngine;public class ClickShowInformation : MonoBehaviour public UIPanel UICenterpanel; / public UICheckbox UIcheckbox; public static bool IsFirst = false; private string cbName = ; void Start() /UICenterpanel = UICenterpanel.GetComponent(); / UIcheckbox = UIcheckbox.GetComponent(); UICenterpanel.gameObject.SetActive(false); void Update() GameObject obj; IEnumerator OnClick() if (ProcessControl.SchemeType = 3) if (UICenterpanel.gameObject.transform.FindChild(LeftCheck).childCount 0) foreach (Transform child in UICenterpanel.gameObject.transform.FindChild(LeftCheck) if (child.collider) child.collider.enabled = false; obj = null; obj = GameObject.Find(UI Root (2D)/Camera/Anchor(Gongju)/Panel/Button1); if (obj != null) yield return null; else ProHideToTop phd = GameObject.Find(UI Root (2D)/Camera/Anchor(Top)/SGStartPanel/StartShigbtn).GetComponent(); phd.viewshow = false; if (phd.NowPanel.activeSelf) phd.SendMessage(OnMouseDown); JSCmdReceiver.sngInstance.Prepared(); if (!UICenterpanel.enabled) UICenterpanel.transform.parent.transform.localPosition = Vector3.zero; if (UICenterpanel.enabled) WebGUI webfrom = GameObject.Find(ProWeb).GetComponent(); if (webfrom != null) webfrom.View.Hide(); phd.NowPanel.animation.Play(hidexiaock); yield return new WaitForSeconds(0.2f); phd.NowPanel.SetActive(false); if (UICenterpanel != null) / cbName = UIcheckbox.gameO; if (IsFirst = false) / GameObject ControlObj = GameObject.Find(CenterlControl); /WebGUI webfrom = GameObject.Find(CenterlControl).GetComponent(); /if (webfrom != null) / / webfrom.LoadUrl(1); / UICenterpanel.gameObject.SetActive(false); if (IsFirst = false & UICenterpanel.gameObject.activeSelf = false) / UIcheckbox.isChecked = true; UICenterpanel.gameObject.SetActive(true); UICenterpanel.animation.GetComponent().Play(showInforPanel); IsFirst = true; else/直接显示(点击不同菜单对应其选项) / UIcheckbox.isChecked = true; UICenterpanel.gameObject.SetActive(true); IsFirst = true; LoadWeb BuildBg =gameObject.GetComponent(); /if (BuildBg.strUrl = MachineList | BuildBg.strUrl = ToolList | BuildBg.strUrl = MaterialList) / / GameObject.Find(UI Root (2D)/Camera/Anchor(Center)/PcenterObj/Pcenter/WebLjPanel/Sprite (ckbj).GetComponent().spriteName = ckbj; / GameObject background = GameObject.Find(UI Root (2D)/Camera/Anchor(Center)/PcenterObj/Pcenter/WebLjPanel/Sprite (ckbj); / background.transform.localScale = new Vector3(background.transform.localScale.x, 366, background.transform.localScale.z); / background.transform.localPosition = new Vector3(background.transform.localPosition.x, -16.55f, background.transform.localPosition.z); / /else / / GameObject.Find(UI Root (2D)/Camera/Anchor(Center)/PcenterObj/Pcenter/WebLjPanel/Sprite (ckbj).GetComponent().spriteName = tmk_bj; / GameObject background=GameObject.Find(UI Root (2D)/Camera/Anchor(Center)/PcenterObj/Pcenter/WebLjPanel/Sprite (ckbj); / background.transform.localScale = new Vector3(background.transform.localScale.x, 392, background.transform.localScale.z); / background.transform.localPosition = new Vector3(background.transform.localPosition.x, 0, background.transform.localPosition.z); / using UnityEngine;using System.Collections;public class Collisionavoidance : MonoBehaviour public GameObject showObj; public UIPanel guanyu; public UIPanel pingmu; public UIPanel shengyin; public UIPanel tuichu; public UIPanel zhucaidan; / Use this for initialization void Start() / Update is called once per frame void Update() if (showObj != null) if (guanyu.active = true | pin
温馨提示
- 1. 本站所有资源如无特殊说明,都需要本地电脑安装OFFICE2007和PDF阅读器。图纸软件为CAD,CAXA,PROE,UG,SolidWorks等.压缩文件请下载最新的WinRAR软件解压。
- 2. 本站的文档不包含任何第三方提供的附件图纸等,如果需要附件,请联系上传者。文件的所有权益归上传用户所有。
- 3. 本站RAR压缩包中若带图纸,网页内容里面会有图纸预览,若没有图纸预览就没有图纸。
- 4. 未经权益所有人同意不得将文件中的内容挪作商业或盈利用途。
- 5. 人人文库网仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对用户上传分享的文档内容本身不做任何修改或编辑,并不能对任何下载内容负责。
- 6. 下载文件中如有侵权或不适当内容,请与我们联系,我们立即纠正。
- 7. 本站不保证下载资源的准确性、安全性和完整性, 同时也不承担用户因使用这些下载资源对自己和他人造成任何形式的伤害或损失。
最新文档
- 新解读《CB-T 532 - 1999船用通风管路放水塞》新解读
- Brand KPIs for health insurance:ICICI Lombard in India-英文培训课件2025.4
- 基于注意力机制跨阶段并行残差融合模型的非侵入式负荷辨识
- 汽车传感器与检测技术电子教案:雷达传感器
- 介绍大学活动方案
- 介绍校园文化活动方案
- 介绍美食活动方案
- 从化老人慰问活动方案
- 仓库冬季活动策划方案
- 仙人吹气活动方案
- 年产xxx水泥粉助磨剂项目实施方案(项目申请参考)
- 固体废物清运委托合同
- 2025年高考英语仿真模拟试卷(含答案解析)
- 《道路桥梁养护技术》课件
- 《新能源材料概论》 课件 第3章 化学-电能转换新能源材料
- 2025年中考生物考前必背全册知识点梳理(全国)
- 护理文件书写导致的纠纷
- 基于机器学习的糖尿病早期诊断模型及可解释分析
- 路面硬化施工方案
- 学前教育安全标志课件
- 环境污染和生态破坏事故应急预案样本(2篇)
评论
0/150
提交评论