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1、The relationship between IQ and thinkingUnderstanding the cognitive processes of the human mind is necessary to further learn about design thinking processes. Cognitive studies are also significant in the research about design studio. The aim of this study is to examine the effect of designers intel
2、lig ence quotient(IQ) on their d esigns.The statistical population in this study consisted of all Deylaman Institute of Higher E ducation architecture graduate students enrolled in 2011. Sixty of these students were selected via simple random sampling based on the finite population sample size calcu
3、l ation formula. The students IQwas measured usingRavenPsrogressive Matrices. Th e students scores in Architecture Design Studio (ADS) courses from first grade (ADS -1) to fifth grade (ADS-5) and the mean scores of the design courses were used in dete rmining the students design ability. Inferential
4、 statistics, as well as correlation analysi s and mean comparison test for independent samples with SPSS, were also employed t o analyze the research data.Results indicated that thestudents IQ, ADS-1 to ADS-4 scores, and the mean scores o f the students design courses were not significantly correlat
5、ed. By contrast, the studen ts IQ and ADS-5 scores were significantly correlated. As the complexity of the design problem and designers experience increased, the effect of IQ on design seemingly int ensified.1 KeywordsArchitectural desig n studioIn tellige nee quotie nt (IQ)Huma n factorsDesig n thi
6、 nki ngDesign studio is considered the core of the design curriculum(Demirba? and Demirka n, 2003). Researchers have described design studio as the center of architecture educat ion (Sch?n, 1985, Ochsner, 2000 and Vyas et al., 2013). Starting from an ill-defined pr oblem (Sch?n, 1983), the developme
7、nt of ideas and solutions is evaluated through diff erent types of critique (Oh et al., 2013). These procedures are common in all design st udios. Social interaction and interpersonal interactions among design studio participan ts, in clud ing stude nt-stude nt and stude n-utor, are sig nifica nt. T
8、he importa nee of coll aboration (Vyas et al., 2013), teamwork, and decision making in design studio has bee n studied as well (Yang, 2010). A set of problem solving skills is among the abilities t hat design studio students required to manage a growing spectrum of new complex ra nges of problems an
9、d situations caused by societal changes sintudents future careers. Learning theories in design studio have also been discusse(Dd emirba? and Demirkan , 2007).Considering the importance of design thinking in the design process (Dorst, 2011) and in design studio (Oxman, 2004), researchers have emphasi
10、zed the necessity to unders tand the cognitive processes of the human mind to enhance the understanding of desig n thinking (Oxman, 1996 and Nguyen and Zeng, 2012) and to view design as a high-l evel cognitive ability. Design cognition studies are conducted via experimental and e mpirical methods (A
11、lexiou et al., 2009).According to Gregory and Zangwill (1987), “ Designgenerally implies the action of in tentional intelli gence”M.eanwhile, Cross (1999) introduced the natural intelligence c oncept in design with the assumption that design itself is a special type of intelligence. Papamichael and
12、Protzen (1993)discussed the limits of intelligence in design. Other s tudies emphasized the significance of spatial ability as a type of intelligence in graphi c-based courses (Potter and van der Merwe, 2001, Sorby, 2005and Sutton and William s, 2010a). Furthermore, Allison (2008) concluded that spa
13、tial ability is crucial in learn ing and problem solving.Considering the importance of design thinking in the design process (Dorst, 2011) and in design studio (Oxman, 2004), researchers have emphasized the necessity to unders tand the cognitive processes of the human mind to enhance the understandi
14、ng of desig n thinking (Oxman, 1996 and Nguyen and Zeng, 2012) and to view design as a high-l evel cognitive ability. Design cognition studies are conducted via experimental and e mpirical methods (Alexiou et al., 2009).According to Gregory and Zangwill (1987), “ Designimplies the action of intentio
15、nal intelligence M”ea.nwhile, Cross (1999) introduced the natural intelligence concept in design with the assumption that design itself is a special type of intelligence. Papamic hael and Protzen (1993)discussed the limits of intelligence in design. Furthermore, Al lison (2008) concluded that spatia
16、l ability is crucial in learning and problem solving. However, effective and measurable predictive mental factors, and tools that can influe nce the design process in design studio are studied.RavenMsatrices tests are originally developed to measure the“ eduction(fr”om the L atin word educere, which
17、 means“ todraw out ”o)f relations(Mackintosh and Bennett, 2005); moreover, these tests are some of the best indicators of the g factor (Snow et al ., 1984 and Kunda et al., 2013). The g factor assesses the positive correlations among various cognitive abilities and implies that individual performanc
18、es on a certain type o f cognitive task could be compared with those on other types of cognitive tasks (Kam phaus et al., 1997).Raven testsmeasure two major elements of the general cognitive ability (g), namely, ( 1) “ eductiveability w”h,ich is the capacity to “ makemeaning out of confusion ”ea,sin
19、 g the manner of dealing with complexity; and recreate explicit information, and those who communicate interpersonally(Raven, 2000).Raven tests have been extensively applied in research and in practice, and a v“aspt ool of data ”has been accumulated thus so far (Raven, 2000).Given the independence o
20、f l anguage skills in Raven tests, the three versions of these tests (Advanced, Colored, an d Standard Progressive Matrices) have been among the most widely applied intelligen ce tests(Brouwers et al., 2009).The current study reflects a hypothesis of the correlation betweesntudents intelligenc e quo
21、tient (IQ) and design abilities in architectural design studio. The architecture des ign skill indicator is obtained according to scores during the first year of Architecture Design Studio (ADS-1) to the final year (ADS-5). This study considers a theoretical fr amework that includes six components,
22、namely, (1) a design studio in architecture edu cation; (2) design thinking in design studio; (3) a cognitive approach in design; (4) spa tial ability and design studio; (5) design, problem solving and IQ; and (6) creativity, d esign, and IQ. Subsequently, hypotheses are formed. Descriptive and infe
23、rential statist ics are employed to test the hypotheses using the SPSS software.2 Theoretical framework2.1 Design studio in architecture educationAccording to the “ learning by doing”Spchhil?ons,o1p9h8y3(), design studio iswidely recognized as an indispensable component of the design curriculum(Shih
24、 et al., 2006) and as the heart of architectural education(Oh et al., 2013).Demirba? and Demirkan (2007)regarded design studio as the core of the design curriculum, and noted that all other courses in the curriculum should be related to design studio.Demirba? and Demirkan (2003)contended that design
25、 studio is related to design problems sociologically and to design education relations with other disciplines epistemologically.By bridg ing men tai and social abilities, R edi (1996) viewed desig n as a “ mediator between invention (mental activity) and realization (social activity). Design is an o
26、pen-ended problem-solving process, and the functions of design theories support designers cognitive abilitiVeser(ma, 1997). Hence, design studio helps in the free exchange of ideas (Tate, 1987)through an information process that may be assumed as a social and organizational method for both tutors an
27、d students (Iivari and Hirschheim, 1996).Regarding the significanceof designers experiences compared with regulations and facts (Demirkan, 1998), a design studio in architectural education is the first environment where the initial experiences for future professions can be obtained (Demirba? and Dem
28、irkan, 2003).Sch?n (1985) concluded that the design studio learning process starts with ill-defined problems and is developed through the-“inr-eafcleticotnion” approach. In designstudio, the knowledge learnt in different courses should be applied in the design process to determine an optimal solutio
29、n for the design of an ill-defined problem. In design education, teaching and learning methods are intended to balance critical awareness and the creative processD(emirba? and Demirkan, 2007). Sch?n (1983)also emphasized that the studio-based learning and teaching method can be extended to other pro
30、fessional educations in other disciplines. In design studio, students communicate with one another, and receive comments from other students and a tutor (Kvan and Jia, 2005), which is a process called critique. Oh et al. (2013)reviewed different types of critiques in design studio.Aside from the imp
31、ortance of the cognitive ability of design studio students, the other influential factors in design studio are social and interpersonal communication (Cross and Cross, 1995), encounter with open-ended problems (Schn?, 1985), and collaborative design (Vyas et al., 2013). Oxman (2004) introduced the c
32、oncept ofthink maps to teach design thinking in design education. Additionally, the significance of emotion and motivation was considered by Benavides et al. (2010). Demirkan and Afacan (2012) analyzed creativity factors in design studio. The major factors that influenced design studio performance w
33、ere reviewed in our previous work (Nazidizaji et al., 2014), including social interaction and collaboration. The importance of emotional intelligence for design studio students was also investigated.2.2 Design thinking in design studioAfter Rowe (1987) used the term “ design thinking ” in his 1987 b
34、ook, the term has been widely used and has been a part of the collective consciousness of design researchers D”ors( t, 2011). Design thinking has received increasing attention and popularity in the research about the cognitive aspects of design as a base for design education (Oxman, 2004), and has b
35、een considered a new paradigm for addressing design problems in different disciplines (Dorst, 2011).Oxman (1995) classified different types of design thinking studies into seven categories, namely, (l) design methodology; (2) design cognition; (3) design for problem solving; (4) psychological aspect
36、s of mental activities in design; (5) collaboration, which is the social and educational aspect of design; (6) artificial intelligence in design; and (7) computational methods, models, systems, and technology.Oxman (2001) suggested that the cognitive aspect of design thinking should be regarded as a
37、 key educational objective in design education. The two major broad directions of this study are experimental and empirical approaches. Empirical approaches that include protocol analysis in certain special design processes are repeatedly applied. These studies are normally related to the clarificat
38、ion of thinking processes in specific activities that formulate problems and generate solutions (Cross, 2001).Sch?n (1985) highlighted the importance of design thinking. He also emphasized the significance of empirical research and cognitive studies in improving design pedagogy. In investigations on
39、 design teaching, cognitive studies are significant because these studies encourage a clear approach in the design pedagogy development (Scnh, ?1985) (Eastman et al. 2001).2.3 Cognitive approach in designDesign is typically regarded as a high-level cognitive ability, and numerous computational and e
40、mpirical studies have focused on design cognition (Alexiou et al., 2009). Oxman (1996)concluded that the potential importance of the relationship between cognition and design has received increasing attention among design investigators. Design has been viewed as probably one of the most intelligent
41、human behaviors. Design has a solid connection to cognition. Cognition is the study about all forms of human intelligence, including vision, perception, memory, action, language, and reasoning. Expanding the knowledge about human cognitive processes is necessary for understanding the nature of the m
42、ind, and consequently the nature of design thinking. In other studies, Nguyen and Zeng (2012) emphasized the importance of understanding design cognitive activities to develop design technologies and provide an effective design. Additionally, studies about creativity and design cognition have conclu
43、ded that different types of design cognition in the design process affect the outcomes of both low and high creativity (Lu, 2015). Kim and Maher (2008) considered the following two major approaches for the cognitive approach of design:1)The symbolic information-processing approach (SIP), which was i
44、ntroduced by Simon, emphasizes the rational problem-solving process of designers, with more attention provided to both design problems and designers (Eastman, 1969, Akin, 1990 and Goel, 1994).2)The situativity approach (SIT), which was introduced by Schon, focuses on the situational context of desig
45、ners and on the environment of designers (Scnh,? 1983and Bucciarelli, 1984).Figure 1 shows the connections between the ideas of cognitive approaches of design with intelligence approaches.Figure 1. Connections between cognitive approaches of design and intelligence approaches.Certain cognitive tests
46、 are available, such as the spatial ability test, which measure the spatial cognition of designers.2.4 Spatial ability and design studioAs a cognitive ability, spatial ability is one of the most significant components related to designers. The idea of spatial ability denotes a sophisticated process
47、that designers extensively employ in the design activity (Sutton and Williams, 2010b). Spatial ability in the design field is vital for both problem solving and learning, regardless if a problem is not particularly spatial (Allison, 2008). This feature shows that spatial ability is significant in de
48、sign education. Spatial ability may be defined as“ thto generate, retain, retrieve, and transform wells-tructured visual images Lohm”an(, 1996). Additionally, spatial ability has been defined as“ the ability to understand therelationships among different positions in space or imagined movements of t
49、wo- and three-dimensional objects Cle”me( nts, 1998).The literature (Potter and van der Merwe, 2001, Sorby, 2005 and Sutton and Williams, 2010a) shows the significance of spatial ability in graphics-based courses, and the implications of poor skills on career choices and success rates. Spatial cogni
50、tion for designers transpires by constructing internal or external representations, in which the representations can serve as cognitive support to information processing and memory (Tversky, 2005).According to Schweizer et al. (2007), certain evidence proposes that the performance required to comple
51、te RaventricessMteast also depends on spatial abilitysomehow. Sutton and Williams (2007) defined spatial ability as the performance on tasks that require three aspects, namely, (1) the mental rotation of objects; (2) ability to understand how objects appear at different angles; and (3) understanding
52、 of how objects relate to one another in space. Sutton and Williams (2007) introduce delight tests for measuring spatial cognitions; one of these tests is Raven s Matrices tesauthors contended that the Raven test does not strictly measure spatial ability but can be considered an on verbal ability te
53、st that recognizes the forms of spatial concepts.Moreover, Guttman (1974) pointed out the concerns related to the validity of RavenMatrices test with the genetic analysis of spatial ability, whereas Schweizer et al.(2007) investigated the discriminant and convergent validity of Raven s Matriceswhile
54、 considering spatial abilities and reasoning. Schweizer et al.(2007) reinvestigated the relationship between spatial ability measured and RavenAdvanced Progressive Matrices; four scales that represent visualization, reasoning, closure, and mental rotation were also applied to a sample of N=280 unive
55、rsity students. The results indicated the existence of convergent validity.Meanwhile, Lohman (1996) concluded that the hierarchical models of human abilities provide g statistical and logical priority over spatial ability measures and that RavenMatrices tests are some of the best measures of g.In re
56、lation to the gender differences in spatial ability and spatial activities (Newcombe et al., 1983), assessments of the spatial nature of tasks are positively correlated with the masculinity evaluated, and with greater male participation than that of females. The meta-analysis results (Linn and Peter
57、sen, 1985) suggest the following points: (a) gender differences arise in certain types of spatial ability but not in other types; (b) large gender differences exist only on“ mental rotation ” measures; (c) minor genderdifferences exist on spatial perception measures; and (d) gender differences that
58、exist can be detected across a life span. In relation to the influence of age on spatial ability (Salthouse, 1987), older adults perform at lower accuracy levels than young adults do in each experiment.2.5 Design, problem solving, and intelligence quotientProblem solving in design has attracted sign
59、ificant interest among design researchers since the 1960s. Most “ design methodology ” works have been influenced by the premise that design establishes a “ natural ” type of problem solving. Nevertheless, this assumption has been insufficiently explored (Goel, 1994).Alexiou et al. (2009) indicated that few ambiguities existed on whether design can be a special type of problem solving or a totally distinct style of thinking; the distinguis
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