




版权说明:本文档由用户提供并上传,收益归属内容提供方,若内容存在侵权,请进行举报或认领
文档简介
1、#include <iostream>#include <conio.h>using namespace std;#define WIDE_AND_LONG 20 /棋盘的长和宽#define NAME_LEN 20 /输入姓名的长度typedef class Gobang public: int InitPlayerName(char *, char *); int CheckInput(char,int); int CheckIndexInput(char, char, char); int GetPlayerName(); int InitBoard(); int
2、 WriteBoard(char, char, bool); int BeginOrNot(); int CheckRow(); int CheckColumn(); int CheckTopLeft(); int CheckTopRight(); int CheckDownLeft(); int CheckDownRight(); int CheckDraw(); int CheckFinish(); int Chess(); int ShowBoard(); private: char acBoardWIDE_AND_LONGWIDE_AND_LONG; char acPlayerOneN
3、ameNAME_LEN; char acPlayerTwoNameNAME_LEN;GOBANG;/初始化姓名的缺省值int GOBANG:InitPlayerName(char *pPlayerOne,char *pPlayerTwo) strcpy(acPlayerOneName,pPlayerOne); strcpy(acPlayerTwoName,pPlayerTwo); return 0;/检查输入姓名时是否含非法字符空格和Tab键int GOBANG:CheckInput(char ch, int iNameLen) if(' ' = ch | 't'
4、; = ch) cout<<"含有非法字符!"<<endl; return -1; if(iNameLen > NAME_LEN - 1) cout<<"输入超出限定长度!"<<endl; return -1; return 0;/将棋子放到棋盘中int GOBANG:WriteBoard(char cRow, char cColumn, bool bJudge) int iRow = 0; int iColumn = 0; if(cRow >= '0' && c
5、Row <= '9') iRow = static_cast<int>(cRow - '0'); else if(cRow >= 'A' && cRow <= static_cast<char>('A' + WIDE_AND_LONG - 10 - 1) iRow = static_cast<int>(cRow - 'A') + 10); else iRow = static_cast<int>(cRow - 'a')
6、 + 10); if(cColumn >= '0' && cColumn <= '9') iColumn = static_cast<int>(cColumn - '0'); else if(cColumn >= 'A' && cColumn <= static_cast<char>('A' + WIDE_AND_LONG - 10 - 1) iColumn = static_cast<int>(cColumn - '
7、;A') + 10); else iColumn = static_cast<int>(cColumn - 'a') + 10); if('+' != acBoardiRowiColumn) cout<<"此处已有棋子!"<<endl; return -1; if(!bJudge) acBoardiRowiColumn = static_cast<char>(1); else acBoardiRowiColumn = static_cast<char>(2); return
8、0;/检查坐标输入是否合法int GOBANG:CheckIndexInput(char cRow,char cSeparator,char cColumn) if(!cRow | !cSeparator | !cColumn) return -1; if(!(cRow >= '0' && cRow <= '9') | (cRow >= 'A' && cRow <= static_cast<char>('A' + WIDE_AND_LONG - 10 - 1) |
9、 (cRow >= 'a' && cRow <= static_cast<char>('a' + WIDE_AND_LONG - 10 - 1) ) return -1; if(' ' != cSeparator && 't' != cSeparator && ',' != cSeparator) return -1; if(!(cColumn >= '0' && cColumn <= '9&
10、#39;) | (cColumn >= 'A' && cColumn <= static_cast<char>('A' + WIDE_AND_LONG - 10 - 1) | (cColumn >= 'a' && cColumn <= static_cast<char>('a' + WIDE_AND_LONG - 10 - 1) ) return -1; return 0;/获取玩家的昵称int GOBANG:GetPlayerName() fflus
11、h(stdin); char cTemp = 0; int iNameLen = 0; cout<<"是否自己定义昵称?是(Y),否(任意键):" cTemp = getch(); cout<<endl; if('y' != cTemp) && ('Y' != cTemp) return 0; fflush(stdin); memset(acPlayerOneName,0,sizeof(acPlayerOneName); memset(acPlayerTwoName,0,sizeof(acPlayerT
12、woName); cout<<"请玩家一输入昵称:" while('n' != (cTemp = getchar() if(-1 = CheckInput(cTemp,iNameLen) fflush(stdin); cout<<"请玩家一输入昵称:" continue; acPlayerOneNameiNameLen = cTemp; iNameLen+; if(0 = iNameLen) strcpy(acPlayerOneName,"玩家一"); iNameLen = 0; fflush(
13、stdin); cout<<"请玩家二输入昵称:" while('n' != (cTemp = getchar() if(-1 = CheckInput(cTemp,iNameLen) fflush(stdin); cout<<"请玩家二输入昵称:" continue; acPlayerTwoNameiNameLen = cTemp; iNameLen+; if(0 = iNameLen) strcpy(acPlayerTwoName,"玩家一"); return 0;/初始化棋盘int GOB
14、ANG:InitBoard() int iRow = 0; int iColumn = 0; for(iRow = 0; iRow < WIDE_AND_LONG; iRow+) for(iColumn = 0; iColumn < WIDE_AND_LONG; iColumn+) acBoardiRowiColumn = '+' return 0;/检查棋盘横向是否存在五子连珠int GOBANG:CheckRow() int iRow = 0; int iColumn = 0; int iPlayerOneLen = 0; int iPlayerTwoLen =
15、 0; for(iRow = 0; iRow < WIDE_AND_LONG; iRow +) while(iColumn < WIDE_AND_LONG) if(static_cast<char>(1) = acBoardiRowiColumn) iPlayerOneLen +; iPlayerTwoLen = 0; else if(static_cast<char>(2) = acBoardiRowiColumn) iPlayerTwoLen +; iPlayerOneLen = 0; else iPlayerTwoLen = 0; iPlayerOne
16、Len = 0; iColumn +; if(iPlayerOneLen >= 5) return 1; if(iPlayerTwoLen >= 5) return 2; iPlayerOneLen = 0; iPlayerTwoLen = 0; iColumn = 0; return 0;/检查棋盘竖向是否存在五子连珠int GOBANG:CheckColumn() int iRow = 0; int iColumn = 0; int iPlayerOneLen = 0; int iPlayerTwoLen = 0; for(iColumn = 0; iColumn < W
17、IDE_AND_LONG; iColumn +) while(iRow < WIDE_AND_LONG) if(static_cast<char>(1) = acBoardiRowiColumn) iPlayerOneLen +; iPlayerTwoLen = 0; else if(static_cast<char>(2) = acBoardiRowiColumn) iPlayerTwoLen +; iPlayerOneLen = 0; else iPlayerTwoLen = 0; iPlayerOneLen = 0; iRow +; if(iPlayerOn
18、eLen >= 5) return 1; if(iPlayerTwoLen >= 5) return 2; iPlayerOneLen = 0; iPlayerTwoLen = 0; iRow = 0; return 0;/检查棋盘左上方(包括对角线)是否存在五子连珠int GOBANG:CheckTopLeft() int iRow = 0; int iTempRow = 0; int iColumn = 0; int iPlayerOneLen = 0; int iPlayerTwoLen = 0; for(iRow = 4; iRow < WIDE_AND_LONG;
19、iRow +) iTempRow = iRow; while(iTempRow >= 0) if(static_cast<char>(1) = acBoardiTempRowiColumn) iPlayerOneLen +; iPlayerTwoLen = 0; if(iPlayerOneLen >= 5) return 1; else if(static_cast<char>(2) = acBoardiTempRowiColumn) iPlayerTwoLen +; iPlayerOneLen = 0; if(iPlayerTwoLen >= 5)
20、return 2; else iPlayerTwoLen = 0; iPlayerOneLen = 0; iTempRow -; iColumn +; iPlayerOneLen = 0; iPlayerTwoLen = 0; iColumn = 0; return 0;/检查棋盘右上方(包括对角线)是否存在五子连珠int GOBANG:CheckTopRight() int iRow = 0; int iColumn = 0; int iTempColumn = 0; int iPlayerOneLen = 0; int iPlayerTwoLen = 0; for(iColumn = 0;
21、 iColumn < WIDE_AND_LONG - 4; iColumn +) iTempColumn = iColumn; while(iTempColumn < WIDE_AND_LONG) if(static_cast<char>(1) = acBoardiRowiTempColumn) iPlayerOneLen +; iPlayerTwoLen = 0; if(iPlayerOneLen >= 5) return 1; else if(static_cast<char>(2) = acBoardiRowiTempColumn) iPlaye
22、rTwoLen +; iPlayerOneLen = 0; if(iPlayerTwoLen >= 5) return 2; else iPlayerTwoLen = 0; iPlayerOneLen = 0; iRow +; iTempColumn +; iPlayerOneLen = 0; iPlayerTwoLen = 0; iRow = 0; return 0;/检查棋盘左下方(不包括对角线)是否存在五子连珠int GOBANG:CheckDownLeft() int iRow = 0; int iTempRow = 0; int iColumn = 0; int iPlayer
23、OneLen = 0; int iPlayerTwoLen = 0; for(iRow = 1; iRow < WIDE_AND_LONG - 4; iRow +) iTempRow = iRow; while(iTempRow < WIDE_AND_LONG) if(static_cast<char>(1) = acBoardiTempRowiColumn) iPlayerOneLen +; iPlayerTwoLen = 0; if(iPlayerOneLen >= 5) return 1; else if(static_cast<char>(2)
24、 = acBoardiTempRowiColumn) iPlayerTwoLen +; iPlayerOneLen = 0; if(iPlayerTwoLen >= 5) return 2; else iPlayerTwoLen = 0; iPlayerOneLen = 0; iTempRow +; iColumn +; iPlayerOneLen = 0; iPlayerTwoLen = 0; iColumn = 0; return 0;/检查棋盘右下方(不包括对角线)是否存在五子连珠int GOBANG:CheckDownRight() int iRow = 0; int iTemp
25、Row = 0; int iColumn = WIDE_AND_LONG - 1; int iPlayerOneLen = 0; int iPlayerTwoLen = 0; for(iRow = 1; iRow < WIDE_AND_LONG - 4; iRow +) iTempRow = iRow; while(iTempRow < WIDE_AND_LONG) if(static_cast<char>(1) = acBoardiTempRowiColumn) iPlayerOneLen +; iPlayerTwoLen = 0; if(iPlayerOneLen
26、>= 5) return 1; else if(static_cast<char>(2) = acBoardiTempRowiColumn) iPlayerTwoLen +; iPlayerOneLen = 0; if(iPlayerTwoLen >= 5) return 2; else iPlayerTwoLen = 0; iPlayerOneLen = 0; iTempRow +; iColumn -; iPlayerOneLen = 0; iPlayerTwoLen = 0; iColumn = WIDE_AND_LONG - 1; return 0;/检查是否平
27、局int GOBANG:CheckDraw() int iRow = 0; int iColumn = 0; for(iRow = 0; iRow < WIDE_AND_LONG; iRow+) for(iColumn = 0; iColumn < WIDE_AND_LONG; iColumn+) if('+' = acBoardiRowiColumn) return 1; return 0;/检查是否达到结束的条件(五子连珠或平局)int GOBANG:CheckFinish() int iJudgeRow = 0; int iJudgeColumn = 0; i
28、nt iJudgeTopLeft = 0; int iJudgeTopRight = 0; int iJudgeDownLeft = 0; int iJudgeDownRight = 0; int iJudgeDraw = 0; iJudgeRow = CheckRow(); iJudgeColumn = CheckColumn(); iJudgeTopLeft = CheckTopLeft(); iJudgeTopRight = CheckTopRight(); iJudgeDownLeft = CheckDownLeft(); iJudgeDownRight = CheckDownRigh
29、t(); iJudgeDraw = CheckDraw(); if(1 = iJudgeRow | 1 = iJudgeColumn | 1 = iJudgeTopLeft | 1 = iJudgeTopRight | 1 = iJudgeDownLeft | 1 = iJudgeDownRight) cout<<"恭喜玩家<"<<acPlayerOneName<<">获胜!"<<endl; return 1; if(2 = iJudgeRow | 2 = iJudgeColumn | 2 =
30、iJudgeTopLeft | 2 = iJudgeTopRight | 2 = iJudgeDownLeft | 2 = iJudgeDownRight) cout<<"恭喜玩家<"<<acPlayerTwoName<<">获胜!"<<endl; return 1; if(0 = iJudgeDraw) cout<<"平局!"<<endl; return 1; return 0;/显示棋盘到控制台int GOBANG:ShowBoard() int
31、iRow = 0; int iColumn = 0; system("cls"); cout<<" " for(iRow = 0; iRow < WIDE_AND_LONG; iRow+) if(9 < iRow) cout<<static_cast<char>('A' + iRow - 10)<<" " else cout<<iRow<<" " cout<<endl; for(iRow = 0; iRo
32、w < WIDE_AND_LONG; iRow+) if(9 < iRow) cout<<static_cast<char>('A' + iRow - 10)<<" " else cout<<iRow<<" " for(iColumn = 0; iColumn < WIDE_AND_LONG; iColumn+) cout<<acBoardiRowiColumn<<' ' cout<<endl; return
33、0;/开始下棋int GOBANG:Chess() bool bJudge = false; while(1) char cRow = 0; char cSeparator = 0; char cColumn = 0; char cTemp = 0; int iLen =1; fflush(stdin); if(!bJudge) cout<<"请<"<<acPlayerOneName<<">输入对应的行和列(格式: a,3 或 a 3 或 a 3):" else cout<<"请<"<<acPlayerTwoName<<">输入对应的行和列(格式: a,3 或 a 3 或 a 3):" while('n' != (cTemp
温馨提示
- 1. 本站所有资源如无特殊说明,都需要本地电脑安装OFFICE2007和PDF阅读器。图纸软件为CAD,CAXA,PROE,UG,SolidWorks等.压缩文件请下载最新的WinRAR软件解压。
- 2. 本站的文档不包含任何第三方提供的附件图纸等,如果需要附件,请联系上传者。文件的所有权益归上传用户所有。
- 3. 本站RAR压缩包中若带图纸,网页内容里面会有图纸预览,若没有图纸预览就没有图纸。
- 4. 未经权益所有人同意不得将文件中的内容挪作商业或盈利用途。
- 5. 人人文库网仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对用户上传分享的文档内容本身不做任何修改或编辑,并不能对任何下载内容负责。
- 6. 下载文件中如有侵权或不适当内容,请与我们联系,我们立即纠正。
- 7. 本站不保证下载资源的准确性、安全性和完整性, 同时也不承担用户因使用这些下载资源对自己和他人造成任何形式的伤害或损失。
最新文档
- 2025湖南矿产集团子公司招聘16人考前自测高频考点模拟试题含答案详解
- 那时阳光下这时阳光下初中作文14篇范文
- 2025甘肃武威市事业单位招聘628人考前自测高频考点模拟试题附答案详解(黄金题型)
- 2025福建福州市马尾区文化体育和旅游局下属单位福州市马尾区文化馆招聘编外聘用人员1人模拟试卷有答案详解
- 2025福建龙岩市上杭县总医院引进医学类台湾人才1人模拟试卷附答案详解(黄金题型)
- 2025江苏金灌投资发展集团有限公司、灌南城市发展集团有限公司招聘高层次人才10人考前自测高频考点模拟试题及答案详解(全优)
- 2025年临沂市工程学校公开招聘教师(15名)模拟试卷及答案详解(名师系列)
- 2025年4月广东潮州市第三人民医院招聘编外人员49人模拟试卷及答案详解(有一套)
- 2025年福建省福州市平潭综合实验区人才发展集团有限公司招聘6人考前自测高频考点模拟试题及答案详解(易错题)
- 湖南省名校联盟2024-2025学年高一上学期开学质量检测地理地理试题(解析版)
- 小儿镇静课件
- 光伏建筑投标文件范本
- 2025年药店员工培训考试试题(附答案)
- 民办学校招生方案及推广策略实操指南
- 公益慈善投资策略-洞察及研究
- 碳排放咨询员基础技能培训手册
- 普及金融知识课件
- 军兵种知识课件
- 英国的社会和文化
- 稳定型心绞痛护理查房
- 中试平台运营管理制度
评论
0/150
提交评论