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1、#include <iostream>#include <conio.h>using namespace std;#define WIDE_AND_LONG 20 /棋盘的长和宽#define NAME_LEN 20 /输入姓名的长度typedef class Gobang public: int InitPlayerName(char *, char *); int CheckInput(char,int); int CheckIndexInput(char, char, char); int GetPlayerName(); int InitBoard(); int

2、 WriteBoard(char, char, bool); int BeginOrNot(); int CheckRow(); int CheckColumn(); int CheckTopLeft(); int CheckTopRight(); int CheckDownLeft(); int CheckDownRight(); int CheckDraw(); int CheckFinish(); int Chess(); int ShowBoard(); private: char acBoardWIDE_AND_LONGWIDE_AND_LONG; char acPlayerOneN

3、ameNAME_LEN; char acPlayerTwoNameNAME_LEN;GOBANG;/初始化姓名的缺省值int GOBANG:InitPlayerName(char *pPlayerOne,char *pPlayerTwo) strcpy(acPlayerOneName,pPlayerOne); strcpy(acPlayerTwoName,pPlayerTwo); return 0;/检查输入姓名时是否含非法字符空格和Tab键int GOBANG:CheckInput(char ch, int iNameLen) if(' ' = ch | 't'

4、; = ch) cout<<"含有非法字符!"<<endl; return -1; if(iNameLen > NAME_LEN - 1) cout<<"输入超出限定长度!"<<endl; return -1; return 0;/将棋子放到棋盘中int GOBANG:WriteBoard(char cRow, char cColumn, bool bJudge) int iRow = 0; int iColumn = 0; if(cRow >= '0' && c

5、Row <= '9') iRow = static_cast<int>(cRow - '0'); else if(cRow >= 'A' && cRow <= static_cast<char>('A' + WIDE_AND_LONG - 10 - 1) iRow = static_cast<int>(cRow - 'A') + 10); else iRow = static_cast<int>(cRow - 'a')

6、 + 10); if(cColumn >= '0' && cColumn <= '9') iColumn = static_cast<int>(cColumn - '0'); else if(cColumn >= 'A' && cColumn <= static_cast<char>('A' + WIDE_AND_LONG - 10 - 1) iColumn = static_cast<int>(cColumn - '

7、;A') + 10); else iColumn = static_cast<int>(cColumn - 'a') + 10); if('+' != acBoardiRowiColumn) cout<<"此处已有棋子!"<<endl; return -1; if(!bJudge) acBoardiRowiColumn = static_cast<char>(1); else acBoardiRowiColumn = static_cast<char>(2); return

8、0;/检查坐标输入是否合法int GOBANG:CheckIndexInput(char cRow,char cSeparator,char cColumn) if(!cRow | !cSeparator | !cColumn) return -1; if(!(cRow >= '0' && cRow <= '9') | (cRow >= 'A' && cRow <= static_cast<char>('A' + WIDE_AND_LONG - 10 - 1) |

9、 (cRow >= 'a' && cRow <= static_cast<char>('a' + WIDE_AND_LONG - 10 - 1) ) return -1; if(' ' != cSeparator && 't' != cSeparator && ',' != cSeparator) return -1; if(!(cColumn >= '0' && cColumn <= '9&

10、#39;) | (cColumn >= 'A' && cColumn <= static_cast<char>('A' + WIDE_AND_LONG - 10 - 1) | (cColumn >= 'a' && cColumn <= static_cast<char>('a' + WIDE_AND_LONG - 10 - 1) ) return -1; return 0;/获取玩家的昵称int GOBANG:GetPlayerName() fflus

11、h(stdin); char cTemp = 0; int iNameLen = 0; cout<<"是否自己定义昵称?是(Y),否(任意键):" cTemp = getch(); cout<<endl; if('y' != cTemp) && ('Y' != cTemp) return 0; fflush(stdin); memset(acPlayerOneName,0,sizeof(acPlayerOneName); memset(acPlayerTwoName,0,sizeof(acPlayerT

12、woName); cout<<"请玩家一输入昵称:" while('n' != (cTemp = getchar() if(-1 = CheckInput(cTemp,iNameLen) fflush(stdin); cout<<"请玩家一输入昵称:" continue; acPlayerOneNameiNameLen = cTemp; iNameLen+; if(0 = iNameLen) strcpy(acPlayerOneName,"玩家一"); iNameLen = 0; fflush(

13、stdin); cout<<"请玩家二输入昵称:" while('n' != (cTemp = getchar() if(-1 = CheckInput(cTemp,iNameLen) fflush(stdin); cout<<"请玩家二输入昵称:" continue; acPlayerTwoNameiNameLen = cTemp; iNameLen+; if(0 = iNameLen) strcpy(acPlayerTwoName,"玩家一"); return 0;/初始化棋盘int GOB

14、ANG:InitBoard() int iRow = 0; int iColumn = 0; for(iRow = 0; iRow < WIDE_AND_LONG; iRow+) for(iColumn = 0; iColumn < WIDE_AND_LONG; iColumn+) acBoardiRowiColumn = '+' return 0;/检查棋盘横向是否存在五子连珠int GOBANG:CheckRow() int iRow = 0; int iColumn = 0; int iPlayerOneLen = 0; int iPlayerTwoLen =

15、 0; for(iRow = 0; iRow < WIDE_AND_LONG; iRow +) while(iColumn < WIDE_AND_LONG) if(static_cast<char>(1) = acBoardiRowiColumn) iPlayerOneLen +; iPlayerTwoLen = 0; else if(static_cast<char>(2) = acBoardiRowiColumn) iPlayerTwoLen +; iPlayerOneLen = 0; else iPlayerTwoLen = 0; iPlayerOne

16、Len = 0; iColumn +; if(iPlayerOneLen >= 5) return 1; if(iPlayerTwoLen >= 5) return 2; iPlayerOneLen = 0; iPlayerTwoLen = 0; iColumn = 0; return 0;/检查棋盘竖向是否存在五子连珠int GOBANG:CheckColumn() int iRow = 0; int iColumn = 0; int iPlayerOneLen = 0; int iPlayerTwoLen = 0; for(iColumn = 0; iColumn < W

17、IDE_AND_LONG; iColumn +) while(iRow < WIDE_AND_LONG) if(static_cast<char>(1) = acBoardiRowiColumn) iPlayerOneLen +; iPlayerTwoLen = 0; else if(static_cast<char>(2) = acBoardiRowiColumn) iPlayerTwoLen +; iPlayerOneLen = 0; else iPlayerTwoLen = 0; iPlayerOneLen = 0; iRow +; if(iPlayerOn

18、eLen >= 5) return 1; if(iPlayerTwoLen >= 5) return 2; iPlayerOneLen = 0; iPlayerTwoLen = 0; iRow = 0; return 0;/检查棋盘左上方(包括对角线)是否存在五子连珠int GOBANG:CheckTopLeft() int iRow = 0; int iTempRow = 0; int iColumn = 0; int iPlayerOneLen = 0; int iPlayerTwoLen = 0; for(iRow = 4; iRow < WIDE_AND_LONG;

19、iRow +) iTempRow = iRow; while(iTempRow >= 0) if(static_cast<char>(1) = acBoardiTempRowiColumn) iPlayerOneLen +; iPlayerTwoLen = 0; if(iPlayerOneLen >= 5) return 1; else if(static_cast<char>(2) = acBoardiTempRowiColumn) iPlayerTwoLen +; iPlayerOneLen = 0; if(iPlayerTwoLen >= 5)

20、return 2; else iPlayerTwoLen = 0; iPlayerOneLen = 0; iTempRow -; iColumn +; iPlayerOneLen = 0; iPlayerTwoLen = 0; iColumn = 0; return 0;/检查棋盘右上方(包括对角线)是否存在五子连珠int GOBANG:CheckTopRight() int iRow = 0; int iColumn = 0; int iTempColumn = 0; int iPlayerOneLen = 0; int iPlayerTwoLen = 0; for(iColumn = 0;

21、 iColumn < WIDE_AND_LONG - 4; iColumn +) iTempColumn = iColumn; while(iTempColumn < WIDE_AND_LONG) if(static_cast<char>(1) = acBoardiRowiTempColumn) iPlayerOneLen +; iPlayerTwoLen = 0; if(iPlayerOneLen >= 5) return 1; else if(static_cast<char>(2) = acBoardiRowiTempColumn) iPlaye

22、rTwoLen +; iPlayerOneLen = 0; if(iPlayerTwoLen >= 5) return 2; else iPlayerTwoLen = 0; iPlayerOneLen = 0; iRow +; iTempColumn +; iPlayerOneLen = 0; iPlayerTwoLen = 0; iRow = 0; return 0;/检查棋盘左下方(不包括对角线)是否存在五子连珠int GOBANG:CheckDownLeft() int iRow = 0; int iTempRow = 0; int iColumn = 0; int iPlayer

23、OneLen = 0; int iPlayerTwoLen = 0; for(iRow = 1; iRow < WIDE_AND_LONG - 4; iRow +) iTempRow = iRow; while(iTempRow < WIDE_AND_LONG) if(static_cast<char>(1) = acBoardiTempRowiColumn) iPlayerOneLen +; iPlayerTwoLen = 0; if(iPlayerOneLen >= 5) return 1; else if(static_cast<char>(2)

24、 = acBoardiTempRowiColumn) iPlayerTwoLen +; iPlayerOneLen = 0; if(iPlayerTwoLen >= 5) return 2; else iPlayerTwoLen = 0; iPlayerOneLen = 0; iTempRow +; iColumn +; iPlayerOneLen = 0; iPlayerTwoLen = 0; iColumn = 0; return 0;/检查棋盘右下方(不包括对角线)是否存在五子连珠int GOBANG:CheckDownRight() int iRow = 0; int iTemp

25、Row = 0; int iColumn = WIDE_AND_LONG - 1; int iPlayerOneLen = 0; int iPlayerTwoLen = 0; for(iRow = 1; iRow < WIDE_AND_LONG - 4; iRow +) iTempRow = iRow; while(iTempRow < WIDE_AND_LONG) if(static_cast<char>(1) = acBoardiTempRowiColumn) iPlayerOneLen +; iPlayerTwoLen = 0; if(iPlayerOneLen

26、>= 5) return 1; else if(static_cast<char>(2) = acBoardiTempRowiColumn) iPlayerTwoLen +; iPlayerOneLen = 0; if(iPlayerTwoLen >= 5) return 2; else iPlayerTwoLen = 0; iPlayerOneLen = 0; iTempRow +; iColumn -; iPlayerOneLen = 0; iPlayerTwoLen = 0; iColumn = WIDE_AND_LONG - 1; return 0;/检查是否平

27、局int GOBANG:CheckDraw() int iRow = 0; int iColumn = 0; for(iRow = 0; iRow < WIDE_AND_LONG; iRow+) for(iColumn = 0; iColumn < WIDE_AND_LONG; iColumn+) if('+' = acBoardiRowiColumn) return 1; return 0;/检查是否达到结束的条件(五子连珠或平局)int GOBANG:CheckFinish() int iJudgeRow = 0; int iJudgeColumn = 0; i

28、nt iJudgeTopLeft = 0; int iJudgeTopRight = 0; int iJudgeDownLeft = 0; int iJudgeDownRight = 0; int iJudgeDraw = 0; iJudgeRow = CheckRow(); iJudgeColumn = CheckColumn(); iJudgeTopLeft = CheckTopLeft(); iJudgeTopRight = CheckTopRight(); iJudgeDownLeft = CheckDownLeft(); iJudgeDownRight = CheckDownRigh

29、t(); iJudgeDraw = CheckDraw(); if(1 = iJudgeRow | 1 = iJudgeColumn | 1 = iJudgeTopLeft | 1 = iJudgeTopRight | 1 = iJudgeDownLeft | 1 = iJudgeDownRight) cout<<"恭喜玩家<"<<acPlayerOneName<<">获胜!"<<endl; return 1; if(2 = iJudgeRow | 2 = iJudgeColumn | 2 =

30、iJudgeTopLeft | 2 = iJudgeTopRight | 2 = iJudgeDownLeft | 2 = iJudgeDownRight) cout<<"恭喜玩家<"<<acPlayerTwoName<<">获胜!"<<endl; return 1; if(0 = iJudgeDraw) cout<<"平局!"<<endl; return 1; return 0;/显示棋盘到控制台int GOBANG:ShowBoard() int

31、iRow = 0; int iColumn = 0; system("cls"); cout<<" " for(iRow = 0; iRow < WIDE_AND_LONG; iRow+) if(9 < iRow) cout<<static_cast<char>('A' + iRow - 10)<<" " else cout<<iRow<<" " cout<<endl; for(iRow = 0; iRo

32、w < WIDE_AND_LONG; iRow+) if(9 < iRow) cout<<static_cast<char>('A' + iRow - 10)<<" " else cout<<iRow<<" " for(iColumn = 0; iColumn < WIDE_AND_LONG; iColumn+) cout<<acBoardiRowiColumn<<' ' cout<<endl; return

33、0;/开始下棋int GOBANG:Chess() bool bJudge = false; while(1) char cRow = 0; char cSeparator = 0; char cColumn = 0; char cTemp = 0; int iLen =1; fflush(stdin); if(!bJudge) cout<<"请<"<<acPlayerOneName<<">输入对应的行和列(格式: a,3 或 a 3 或 a 3):" else cout<<"请<"<<acPlayerTwoName<<">输入对应的行和列(格式: a,3 或 a 3 或 a 3):" while('n' != (cTemp

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