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1、 e toCATIAYOUR FIRST PART START TO FINISHChapter One2Another way is to choose START, MECHANICAL DESIGN, and then PART DESIGN.3There are a few different ways to begin a Catia session. From the start-up screen, choose FILE, NEW and then PART.4THREE DIMENSIONAL PART GENERATION IS VERY EASY AND FOLLOWS

2、A LOGICAL PROGRESSION WHEN YOU KNOW HOW TO USE A FEW ICONSgoing from THISto THISto THISIs as easy as 123!Catia is “WINDOWS” based and ICON drivenSomething most of us are already used to.5This is the first screen you will encounter on the way to making your part. There are a few primary choices you w

3、ill make here that determine the e of your partFirstly, choose which plane that you wish to sketch in. Then, pick SKETCHER from the toolbar on the right.The PART TREE always tells you where you are. Notice at the top it says PART1 and at the bottom it is waiting for you to do something with PartBody

4、.Part treeTo keep it simple, pick the “xy plane” when beginning a part. This will help you to draw in a familiar plane.6Now you are in SKETCHER. From here you pick an icon from the PROFILE toolbar and Click-and-Drag that shape in the sketcher environment.Notice the Part Tree reflects the fact that y

5、ou are working on Sketch1.This is the PROFILE toolbar. These shapes are easy to use and the icons are self explanatory.This square was drawn using the square icon in the sketcher environment.At this point you are just roughing in the shape. The exact dimensions will be added next if needed.7To CONST

6、RAIN, or dimension a part, first click on the line to be done as shown herepickedThis is the CONSTRAINTS toolbarDefined in dialog boxNormal constraintAuto ConstraintAnimate constraintClick the line and click on Normal Constraint for the dimension to appeardouble click to change the dimension that ap

7、pearsOnce you have all of the required parts dimensioned, you are ready to go into 3D modeExit SketcherClick EXIT for Catia to leave the sketcher mode and enter 3D modellerConstraints are used throughout Catia and can be demanding. A later chapter will be devoted just to them.8Once you enter the 3D

8、environment, the part profile you were working on takes on an isometric orientation as seen here. This is the SKETCHER toolbar from which you can choose a process of building your 3D modelhere we have chosen PADOnce PAD is chosen, the PAD DEFINITION pop-up will appear. From here you define the TYPE

9、and LENGTH of the pad. You can also choose to mirror the pad or reverse its direction from here.Pad iconNotice that not all of the icons shown on the shortened SKETCHER toolbar are active. This is because some other variable must be satisfied for Catia to allow its use. We will cover all of the icon

10、s and their uses later.99The pad definition box will cause the limits that have been selected to be applied in a wire frame representation first. Now if you click on APPLY and then OK, your wire frame will finally e a solid 3D model.Notice that on your PARTS TREE, pad1 has been added BEFORE sketch1

11、that was already there. This is all part of Catias hierarchy system. Congratulations! Your FIRST 3D part!1011Chapter TwoBASIC DRESS-UP FEATURESLESSON II : DRESS UP FEATUREScatia12Although technically not a Dress-Up Feature, POCKET is a tool that is used often. Unlike HOLE, the feature to PUNCH must

12、be defined in SKETCHER mode since it is user defined, not just a hole.pocket13The first thing to do is pick the face that you want to pocket the void through, then pick SketcherLine is picked14In Sketcher, pick the proper shape icon from the Primary toolbar, and sketch the shape ON THE 3D PART repre

13、sented in sketcher. Once this is done, EXIT sketcher to return to 3D modeNotice that the shape that will eventually e a hole in your part is represented in the part tree as Sketch2Sketched circle15This is how your part will look once you have returned to 3D. The sketch you made will appear flat on t

14、he face you chose. If it is not orange, choose it to make it active and ready for pocketingNow click on POCKET from the Sketcher Based Features toolbarNotice that in our 3D part the sketch we made was not orange immediately when we returned to 3D mode. NO PROBLEM.we just need to either pick it manua

15、lly from the object we are creating, or directly from the parts tree.sketchpocket16With POCKET picked, the POCKET DEFINITION input box will appear. Input the desired information and Catia will show you a dashed line sketch of your pocket. If all the information is correct, push APPLY and hole will a

16、ppear in 3D, then push OK to make it permanent.Notice POCKET1 is active on the action tree.17From TYPE, you can enter a dimension or constrain the depth of the punch by choosing “up to next”,”up to last”,”up to plane”, etcusing the arrow.Depth is where you enter the dimension for the depth of your p

17、ocket.Click on Mirrored extent to “mirror” or send your pocket in both directions.Since Catia automatically sends your pocket in the most logical direction, if you want it to go the other way click on Reverse Direction.18Here is your part with your pocket in it. Now lets begin to DRESS IT UPDress Up

18、 Features toolbar19A close up look at your DRESS UP TOOLBAR shows that it is ready to do five basic functions for youFilletChamferDraftShellMirrorDRAFT is what you use to angle the sides of your part in preparation for possible casting processes.20The first thing we will do is FILLET. Pick the face that you wish to fillet, then pick fillet from the toolbar. The Edge Fillet Defin

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