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DIGITAL

&

TRENDSPCgamingworldwideCHAPTER

01OverviewGlobalPCgamingrevenuefrom2022to2032(inbillionU.S.dollars)PCgamingmarketworldwide2022-2032250213.56193.5920015010050175.02157.81141.92127.3113.88101.6190.4380.27202370.9020222024*2025*2026*2027*2028*2029*2030*2031*2032*4Description:In2023,theglobalPCgamingmarketgeneratedapproximately80.27billionU.S.dollarsworthofrevenue.Despitethegrowingconsoleandmobilegaminggenres,in2028,thesegmentisprojectedtoincreaseto141.92billionU.S.dollarsinannualrevenues.ReadmoreNote(s):Worldwide;2023;*ForecastReadmoreSource(s):InkwoodResearchGlobalPCgamingrevenuefrom2022to2032,byregion(inbillionU.S.dollars)PCgamingmarketworldwide2022-2032,byregionNorthAmericaEuropeAsia-PacificRestofWorld2502001501002.912.752.582.41106.9896.872.2587.482.0963.478.791.9370.771.781.6456.6541.021.550.4937.271.3735.133.7844.8730.5346.0839.7827.5241.3850024.7437.072027*22.1933.1119.8429.517.715.7423.2462.6413.9320.556.751.1926.22202220232024*2025*2026*2028*2029*2030*2031*2032*5/statistics/823330/premium-pc-games-revenue-worldwide-regionThisstatisticpresentsthepremiumPCgamesrevenueworldwidein2018and2019,withaforecastfor2020,brokendownbyregion.Accordingtothesource,paidPCgamesrevenueinEuropereachedwillstandat2.4billionU.S.dollarsin2020.

ReadmoreNote(s):Worldwide;2023;*ForecastReadmoreSource(s):InkwoodResearchFree-to-play(F2P)PCgamesmarketrevenueworldwidefrom2018to2024(inbillionU.S.dollars)F2PPCgamesrevenueworldwide2018-2024302525.2224.3923.6623.122.721.621.5201510502018201920202021*2022*2023*2024*6Description:In2023,thefree-to-play(F2P)PCgamemarketgeneratedanestimated24.39billionU.S.dollarsworldwide,andthisfigureisexpectedtoincreasetoover25billionU.S.dollarsin2024.PCisthesecond-largestplatformforF2Pgaming,rankingbehindmobileandaheadoftheconsolegamingsegmentinthisregard.ReadmoreNote(s):Worldwide;2018to2023;*ForecastDatafrom2022onwardsareestimatesmodelledbyDataregarding2018to2021waspublishedbySuperDataResearch.

ReadmoreSource(s):SuperDataResearchOnlinePCgamingmarketvalueworldwidefrom2011to2027(inbillionU.S.dollars)OnlinePCgamingmarketvalueworldwide2011-202750454044.642.942.241.941.841.641.641.341.338.438.4353128.83025201510525.124.723.621.10201120122013201420152016201720182019202020212022*

2023*

2024*

2025*

2026*

2027*7/statistics/292516/pc-online-game-market-value-worldwideIn2022,theglobalonlinePCgamingmarketwasworth42.9billionU.S.dollarsandisprojectedtodeclineto41.3billionU.S.dollarsin2027.PCgaminggrowthisprojectedtoslowinthenextfewyearstodoconsumeruptakeofconsolegaming.

ReadmoreNote(s):Worldwide;2011to2022;*ForecastReadmoreSource(s):Capcom;InternationalDevelopmentGroupNumberofmajorupcomingvideogamereleasesfromlate2022through2024,byplatformNumberofmajorupcomingvideogames2022-2024,byplatformNumberofgamesbyplatform020406080100120140160156180PCGamesPlayStation4GamesPlayStation5GamesPlayStationNotXboxGamesSwitchGames781152273SwitchOnlyGames33XboxNotPlayStationGamesXboxOneGames2676XboxSeriesX/SGames1138Description:Ofthemostanticipated200upcomingnewvideogamesfromlate2022through2024,156wereplannedforreleaseonPC,makingitthemostpopularplatform.Additionally,115gameswereplannedforPlayStation5andanother113weregoingtobereleasedforXboxSeriesX/S,too.Intermsofplatformexclusivity,22gameswereprojectedtobePlayStation-only,and26plannedtitlesweregoingtobereleasedonlyonXboxbutnotonPlayStation.

ReadmoreNote(s):Worldwide;March2023;basedontop200upcomingvideogamesintheDFCupcominggamedatabase,widerindustrymetricsmayvarySource(s):DFCIntelligenceGlobalbrowsergamingrevenuefrom2022to2032(inbillionU.S.dollars)Browsergamingmarketworldwide2022-20323025201510528.4426.9525.4223.8822.3320.7919.2817.8116.3915.0313.70202220232024*2025*2026*2027*2028*2029*2030*2031*2032*9Description:In2023,theglobalbrowsergamingmarketgeneratedapproximately15.03billionU.S.dollarsworthofrevenue.Despitethegrowingconsoleandmobilegaminggenres,in2028,thesegmentisprojectedtoincreaseto22.33billionU.S.dollarsinannualrevenues.ReadmoreNote(s):Worldwide;2023;*ForecastReadmoreSource(s):InkwoodResearchGlobalbrowsergamingrevenuefrom2022to2032,byregion(inbillionU.S.dollars)Browsergamingmarketworldwide2022-2032,byregionNorthAmericaEuropeAsia-Pacific10.41RestofWorld16141214.313.5412.7611.9811.199.65108.918.298.197.847.517.38864206.846.914.686.454.3965.553.815.525.255.113.544.964.693.274.293.014.13.92.750.20.220.242024*0.252025*0.272026*0.282027*0.30.312029*0.322030*0.332031*0.332032*202220232028*10Description:In2023,theglobalbrowsergamingmarketgeneratedapproximately15.03billionU.S.dollarsworthofrevenue,withAsia-Pacificaccountingforapproximatelyhalfofthetotal.TheNorthAmericanbrowsergamingmarketwasworth4.29billionU.S.dollarsin2023.ReadmoreNote(s):Worldwide;2023;*ForecastReadmoreSource(s):InkwoodResearchCHAPTER

02ConsumerpreferencesNumberofdigitalPCgamesownedbyweeklyPCgamersintheUnitedStatesandUnitedKingdom(UK)asofOctober2023DigitalgameownershipamongweeklyPCgamers202350%46%45%40%35%30%25%20%15%10%5%32%16%5%1%0%5orfewergamesBetween6and50gamesBetween51and250games

Between251and1,000gamesMorethan1,000games12/statistics/1451233/how-many-games-owned-pc-gamersAnOctober2023surveyofweeklyPCgamersintheUnitedStatesandUnitedKingdom(UK)foundthat46percentofrespondentsownedbetweensixand50digitalPCgames.Justonepercentofrespondentsownedmorethan1,000digitalPCgames.ReadmoreNote(s):UnitedKingdom,UnitedStates;October13to16,2023;2,003respondents;18yearsandolder;playPCgamesatleastonceperweekSource(s):UltraTechnologiesShareofvideogamesthatareboughtatfullpriceaccordingtoweeklyPCgamersintheUnitedStatesandUnitedKingdom(UK)asofOctober2023GamepricesensitivityamongweeklyPCgamers202340%36%35%32%32%30%25%20%15%10%5%0%FullpriceFree-to-play(F2P)Discountedorbundled13Description:AnOctober2023surveyofweeklyPCgamersintheUnitedStatesandUnitedKingdom(UK)foundthatonly36percentofvideogameswerepurchasedatfullprice,while32percentofPCgamesacquiredbygamerswerefree-to-play(F2P).

ReadmoreNote(s):UnitedKingdom,UnitedStates;October13to16,2023;2,003respondents;18yearsandolder;playPCgamesatleastonceperweekSource(s):UltraTechnologiesShareofweeklyPCgamersintheUnitedStatesandUnitedKingdom(UK)whoareinterestedinbuyingorearningin-gameitemsasofOctober2023In-gameiteminterestamongweeklyPCgamers202340%34%35%30%25%20%15%10%5%33%33%27%26%0%Interestedinbuyinglimitededitionoruniquein-gameitemsNotinterestedinbuyingorearninglimitedoruniqueitems,orearninganyformofcurrencyInterestedinearninglimited

Interestedinearningmoney

Interestedinearningin-gameeditionoruniquein-gameitemsviagameplaywhileplayingcurrencywhileplaying14Description:AnOctober2023surveyofweeklyPCgamersintheUnitedStatesandUnitedKingdom(UK)foundthatonly26percentofvideogameswereinterestedinbuyinglimitededitionoruniquein-gameitems.However,aboutathirdofrespondentswereinterestedinearninglimitededitionoruniquein-gameitemsviagameplay.ReadmoreNote(s):UnitedKingdom,UnitedStates;October13to16,2023;2,003respondents;18yearsandolder;playPCgamesatleastonceperweekSource(s):UltraTechnologiesReasonsforPCgamersintheUnitedStatesandUnitedKingdom(UK)toplayindiegamesasofOctober2023ReasonsforplayingindiegamesamongweeklyPCgamers202380%75%70%60%50%40%30%20%10%0%40%39%33%BuydigitalindietitlesCreativityWanttotrysomethingnewLowerpricepoint15Description:AnOctober2023surveyofweeklyPCgamersintheUnitedStatesandUnitedKingdom(UK)foundthat75percentofrespondentshadpurchaseddigitalindiegametitles.Theirreasonsfordoingsowerecreativity,accordingto40percentofrespondents,andwantingtotrysomethingnew.ReadmoreNote(s):UnitedKingdom,UnitedStates;October13to16,2023;2,003respondents;18yearsandolder;playPCgamesatleastonceperweekSource(s):UltraTechnologies;VentureBeatPreferredgaminggenresamongPCandlaptopgamersintheUnitedStatesin2023PreferredgaminggenresamongPCgamersintheU.S.2023Shareofrespondents10%0%20%30%40%50%Action(e.g.,platformgames,fightinggames)50%Action-adventure46%Adventure44%Casual38%MMO(massivelymultiplayeronlinegames)28%MMORPG(massivelymultiplayeronlinerole-playinggames)26%MOBA(multiplayeronlinebattlearenas)20%Role-playing(RPG)32%Shooters(e.g.,first-personshooters)37%SimulationSports30%29%StrategyOther34%11%Don'tknow2%16Description:AsurveyamongPCandlaptopgamersintheUnitedStatesfoundthatin2023,50percentofrespondingPCgamersstatedthattheyplayedactiongames.Additionally,20percentofrespondentsstatedthattheyplayedMOBAgames.

ReadmoreNote(s):UnitedStates;2023;2,877respondents;18-64years;respondentswhoplayvideogamesonaPC/laptopregularlySource(s):ConsumerInsightsAveragegamingsessionlengthamongdesktopPCgamersintheUnitedStatesasofAugust2022U.S.averagePCgamingsessionlength202223%20%15%18%15%13%12%10%9%6%5%0%4%Lessthan5mins5-10mins10-20mins20-30mins30mins-1hr1-2hrs2-4hrsMorethan4hrs17Description:AnAugust2022surveyofPCgamersintheUnitedStatesfoundthatformorethantwointenrespondents,theiraveragePCgamingsessionlastedonetotwohours.Anadditional15percentofrespondentsstatedthattheirusualgamingsessionwasabouttwotofourhours.ReadmoreNote(s):UnitedStates;August3to8,2022;1,035respondents;18-64years;respondentswhoplayatleastoccasionallyonadesktopPCSource(s):ConsumerInsightsShareofadultsintheUnitedStateswhoplaygamesonaPConceaweekormoreasofOctober2022,byagegroupWeeklyPCgamersintheU.S.2022,byagegroup50%45%40%35%30%25%20%15%10%5%43%35%31%23%0%GenPop18-3435-5455+18Description:AnOctober2022surveyfoundthat31percentofadultsintheUnitedStatesplayedvideogamesonacomputeratleastonceperweek.WeeklyPCgamingwashighestamongrespondentsaged18to34years,andlowestamongthoseaged55yearsandabove.ReadmoreNote(s):UnitedStates;October13to20,2022;2,000respondents;18yearsandolderSource(s):VorhausAdvisorsPCandlaptopgamingpenetrationintheUnitedKingdom(UK)from2007to2022UKPCgamingreach2007-2022Pre-2021:onadesktopcomputer,laptopornetbookOnalaptopornetbookOnadesktopcomputer30%25%20%15%10%5%2007200920102011201220132014201520162017201820192020/212021202219Description:ASeptembertoNovember2022surveyofUKadultsaged16yearsandolderfoundthatninepercentofrespondentshadeverplayedgamesonaPC,comparedto11percentofrespondentswhoplayedvideogamesonalaptopornetbook.DespitePCgamingdecliningincomparisontothegrowingconsoleandmobilemarket,thesegmentreceivedaboostinpopularityduetotheCOVID-19pandemic.ReadmoreNote(s):UnitedKingdom;2012toNovember2022;3,651respondents;16yearsandolder;*n(2007)=2,905;n(2009)=1,824;n(2010)=2,117;n(2011)=1,823;n(2012)=1,805;n(2013)=1,642;n(2014)=1,890;n(2015)=1,841;n(2016)=1,846;[...]

ReadmoreSource(s):CriticalResearch;OfcomPreferredgenresofcomputergamesinSouthKoreaasofJuly2023PreferredPCgamegenresSouthKorea2023Shareofrespondents0%5%10%15%20%25%30%35%40%45%50%55%Roleplayinggames(RPGs)Shooters(FPS/TPS/Gunshooter)Simulationgames49.2%41.8%27.7%26.9%SportsgamesMultiplayeronlinebattlearenagames(MOBA)Strategygames23.6%21.4%20.2%ActiongamesRacinggames17.1%CasinogamesPuzzleandmatchinggamesTabletopgames9.1%8.9%8%6.2%PartygamesRythmgames3.8%20Description:AccordingtoasurveyconductedinSouthKoreain2023,around49percentofrespondentsstatedthatoneoftheirthreefavoritePCgamegenreswasroleplayinggames(RPGs).Otherpopulargenresincludedshooters(FPS/TPS/gunshooter)andsimulationgames.ReadmoreNote(s):SouthKorea;June8toJuly13,2023;3,840PCgamers;10-64yearsSource(s):GallupKorea;KoreaCreativeContentAgency;StatisticsKoreaMostplayedgamesinPCbangsbasedontimespentinSouthKoreaasofNovember2023LeadinggamesinPCbangsinSouthKorea2023Shareoftotalusagetime20%

25%0%5%10%15%30%35%40%45%50%LeagueofLegendsFIFAOnlineValorant44.06%10.32%6.44%5.75%5.2%SuddenAttackLostArkOverwatchMapleStoryPUBG4.24%4.21%3.41%2.08%1.55%StarcraftDungeon&Fighter21Description:InNovemberof2023,around44percentofthetotalplaytimeofgamesplayedinPCbangsinSouthKoreawasspentplayingLeagueofLegends.ThiswasfollowedbyFIFAOnline,withabout10.3percentoftotalusagetime.

ReadmoreNote(s):SouthKorea;November2023Source(s):GametricsCHAPTER

03LeadingPCgamesMostpopularPCgamesbasedonmonthlyactiveusers(MAU)worldwideinMay2023LeadingPCgamesbasedonglobalMAU2023RankMinecraft12FortniteTheSims43Counter-Strike:GlobalOffensiveCallofDutyModernWarfareII/Warzone2.0ROBLOX456LeagueofLegendsValorant78GrandTheftAutoVRocketLeague91023Description:InMay2023,MinecraftwastheleadingPCgametitlebasedonnumberofmonthlyactiveusers(MAU)worldwide.BattleroyaleheavyweightFortnitewasrankedsecondandlifesimulationclassicTheSims4wasinthirdplace.ReadmoreNote(s):Worldwide;May2023Source(s):NewzooBest-sellingvideogamesonSteamduringweekendingJanuary16,2024,byrevenueSteam:topsellingvideogamesweekly2024RankSteamDeck12LethalCompanyBaldur'sGate3CallofDuty34EASportsFC24RainboxSixSiegeRust567Anno18008ReadyofNotGrandTheftAutoV91024Description:IntheweekendingJanuary6,2024,Valve'sSteamDeckconsolere-enteredthetopofthechartsasthetop-sellinggamingproductbasedondollarsalesonSteam.CooperativehorrorvideogameLethalCompanywasrankedsecondandRPGhitBaldur'sGateplacedthirdintermsofweeklyrevenue.ReadmoreNote(s):Italy;weekendingJanuary16,2024;excludingfreegames;includespre-ordernumbers,andhardware;mulitpleentriesofagame=multipleeditionsSource(s):SteamDB;VGChartzBest-sellingnewvideogamereleasesonSteamin2023,byrevenue(inmillionU.S.dollars)Steam:highest-grossingnewvideogames2023RevenueinmillionU.S.dollars200

3000Baldur'sGate3100400500600700657HogwartsLegacy341Starfield235ResidentEvil4159SonsoftheForestArmoredCoreVI:FiresofRubiconEASportsFC24116878168StarWarsJedi:SurvivorLethalCompany5250Cities:SkylinesII25Description:In2023,Baldur'sGate3wasthehighest-grossingnewreleaseoftheyearonPCgamingplatformSteam.Therole-playingvideogamegenerated657millionU.S.dollarsinrevenues.Second-rankedHogwartsLegacy,whichasofDecember2022hassoldmorethan30millioncopiesacrossallplatforms,made341millionU.S.dollars.ReadmoreNote(s):Worldwide;2023Source(s):VGInsights;VGChartzBest-sellingnewvideogamereleasesonSteamin2023,byunitsalesSteam:best-sellingnewvideogames2023,byunitsalesRankBaldur'sGate312HogwartsLegacyLethalCompanyOverwatch234SonsOfTheForestStarfield56BattleBitRemasteredResidentEvil478TheFinals9ArmoredCoreVI:FiresofRubicon1026Description:In2023,role-playingtitleBaldur'sGate3wasthebest-sellingnewvideogameoftheyearbasedonunitsalesonPCgamingplatformSteam.WizardinggameHogwartsLegacywasrankedsecond.Thisplacementalsomirrorsthetwohighlyanticipatedgames'performanceintermsofrevenuefortheyear.ReadmoreNote(s):Worldwide;2023Source(s):VGInsightsMostplayedgamesonSteamasofJanuary2024,byaveragenumberofconcurrentplayersMostplayedgamesonSteammonthly2024,byconcurrentplayersAveragenumberofconcurrentplayers300,000

400,000

500,0000100,000200,000600,000700,000800,000900,000849,361CounterStrike2Dota2450,144PUBG:BATTLEGROUNDSBaldur'sGate3252,731189,084177,309152,485146,797118,271100,39387,952TeamFortress2GrandTheftAutoVApexLegendsLethalCompanyCallofDutyNARAKA:BLADEPOINT27Description:Counter-Strike2wasthemostpopulargameonSteaminJanuary2024.Themultiplayershootergamerackedupanimpressive849thousandaverageconcurrentplayersperweek,whichwasmorethancompetingtitlesDota2,PUBG,andBaldur'sGate3did.ReadmoreNote(s):Worldwide;January2024;basedonaveragenumberofconcurrentplayersinthelastsevendaysSource(s):Steam;Website(steam250)MostsuccessfulPlayStationvideogametitlesforPCasofFebruary2024,byall-timepeakconcurrentusersLeadingPlayStationgameportsonSteam2024,bypeakconcurrentusersPeakconcurrentusers100,000

150,000

200,000050,000250,000300,000350,000400,000450,000Helldivers2GodofWar(2018)409,36773,52966,43656,55736,49627,45013,539Marvel'sSpider-ManRemasteredHorizonZeroDawnCompleteEditionTheLastofUsPartIDaysGoneMarvel'sSpoder-Man:MilesMoralesUncharted:LegacyofThievesCollectionRatchet&Clank:RiftApartHelldivers10,8518,7576,744Returnal6,691GUNSUP!2,277Predator:HuntingGroundsSackbox:ABigAdventure1,50461028Description:ConsolegamingpublisherSonyhassignificantlyexpandedtheavailabilityofitspreviouslyPlayStation-exclusivetitlesonPC.InFebruary2024,newly-releasedHelldivers2claimedthetopstopwithover409,367peakconcurrentusersonthegamingplatform.ThetitlewasreleasedsimultaneouslyonPlayStationandonthePCgamingplatformSteam.Upuntilthen,GodofWar(2018)hadbeenthemostpopularSonyfirst-partytitleonSteam,withapeakconcurrentusercountofover73[...]

ReadmoreNote(s):Worldwide;asofFebruary2024;viaSteam;all-timeCCU;*EstimateIncludingtitlesmentionedinanearlierpublicationfromthesamesource.ReadmoreSource(s):GameWorldObserver;SteamDBAnnualrevenuegeneratedbySonyviafirst-partytitlesforPCfromfiscal2020to2023(inmillionU.S.dollars)Sonyfirst-partyPCgamingrevenueFY2020-20235004504003503002502001504502501005008035FY20FY21FY22FY23*29Description:ConsolegamingpublisherSonyhassignificantlyexpandedtheavailabilityofitspreviouslyPlayStation-exclusivetitlesonPC.Inthefiscalyear2022(endingMarch2023),Sonygeneratedapproximately250millionU.S.dollarsinrevenuethroughsalesofitsfirst-partytitlesforPC.ThesegamesincludemajorPlayStationtitlessuchasGodofWar(2018),Marvel'sSpider-ManRemastered&Marvel'sSpider-Man:MilesMorales,theUnchartedseries,aswellasHorizonZeroDawn.

ReadmoreNote(s):Worldwide;FY2020toFY2022;figuresforFY22andafterhaveincludedBungiePCrevenue,sinceitsacquisitionbySIE;*EstimateReadmoreSource(s):SonyCHAPTER

04SteamRevenuegeneratedbygamesalesonSteamfrom2020to2028(inmillionU.S.dollars)Steamgamesalesrevenue2020-202812,00010,048.159,724.7210,0008,0006,0004,0002,00008,895.58,786.098,732.038,827.248,673.488,559.578,581.1820202021202220232024*2025*2026*2027*2028*31Description:Firstreleasedin2003byValveCorporation,SteamisoneoftheleadingPCgamingplatformforgamersacrosstheworld.Throughreleasingitsfirst-partygamesandotherofferingsfromthird-partydevelopersandpublishers,itisestimatedthatSteamgeneratedmorethan10billionU.S.dollarsinrevenuesin2021whenthePCgamingsegmentsawaboomduringCOVID-19.In2023,thistrendhasnormalizedandSteam'sannualgamingrevenue(includingplatformsalesandin-game[...]

ReadmoreNote(s):Worldwide;2020to2023;figuresareestimates;includesplatformsalesandmicrotransactions;*ForecastReadmoreSource(s):DistributionofgamingrevenuegeneratedbySteamfrom2020to2028,bycompositionSteamgamesalesrevenueshare2020-2028,bycompositionPlatformsales25.4%In-gamemicrotransactions100%90%80%70%60%50%40%30%20%10%0%19%20.2%22.9%26.1%25.9%26.2%26.2%26.5%81%79.8%202177.1%202274.6%202373.9%2024*74.1%2025*73.8%2026*73.8%2027*73.5%2028*202032Description:Firstreleasedin2003byValveCorporation,SteamisoneoftheleadingPCgamingplatformsforgamersacrosstheworld.In2023,itwasestimatedthatplatformsalesaccountedfor74.6percentofSteam'sgamingrevenues,within-gamemicrotransactionsmakinguptheremaining25.4percent.Steam'sdigitalgamesalesareprojectedtoamounttomorethan8.8.56billionU.S.dollarsinrevenuesin2023.ReadmoreNote(s):Worldwide;2020to2023;figuresareestimates;includesplatformsalesandmicrotransactions;*ForecastReadmoreSource(s):NumberofvideogameunitssoldbySteamfrom2020to2028(inmillions)Steamannualgameunitssold2020-2028500439.0245040035030025020015010050431.35409.33404.65406.71406.3404.53405.71401.0402020202120222023*2024*2025*2026*2027*2028*33Description:Firstreleasedin2003byValveCorporation,SteamisoneoftheleadingPCgamingplatformsforgamersacrosstheworld.In2022,itwasestimatedthatSteamgeneratedhadsoldabout409milliongamesonitsplatform(excludingfreedownloads).Itwasestimatedthatthecompany'sannualnumberofvideogamesaleswasgoingtoslowdownin2023beforepickingupagainin2024.ReadmoreNote(s):Worldwide;2020to2023;figuresareestimates;excludingfreedownloads;*ForecastReadmoreSource(s):NumberofgamesreleasedonSteamworldwidefrom2018to2023,bydevelopertypeNumberofgamesreleasedonSteam2018-2023,bydevelopertypeIndieAA/AAA16,00014,00012,00010,0001811661511921821778,0006,0004,0002,000013,79012,24111,1889,7158,1428,04820182019202020212022202334Description:In2023,smallindependent(indie)gamestudioswerethemostprolifictypeofgamepublishersonSteam.Duringthemeasuredperiod,indiepublishersaccountedforabout99percentofreleasesongamingplatforms,whichtranslatestoabout13,790titles.Majorblockbuster(AAA)andmid-range(AA)publishersandstudiosreleasedacombined181gamesonSteamthatyear.ReadmoreNote(s):Worldwide;2004to2023Source(s):VGInsightsAveragevideogamesellingpriceonSteamfrom2018to2028(inU.S.dollars)Steamaveragevideogameprice2018-20282018161418.117.516.916.115.515.514.313.312.71210811.211.364202018201920202021202220232024*2025*2026*2027*2028*35Description:In2023,theaveragesellingpriceforPCgamesonSteamwas15.50U.S.dollars.Thisisa7percentincreasefrom13.30U.S.dollarsin2020andrepresentsa6percentCAGRfrom2018to2023.In2028,theaveragepriceofPCgamesonSteamisprojectedtoreach18.10U.S.dollars.ReadmoreNote(s):Worldwide;2018to2023;*Forecast2018figuresarefromapreviousreleaseofthesource.ReadmoreSource(s):Steam;VGInsightsAveragerevenueperusergeneratedbySteamfrom2020to2028(inU.S.dollars)SteamgamesalesARPU2020-20283026.0924.5825201510521.7419.5519.0719.1918.9818.9718.78020202021202220232024*2025*2026*2027*2028*36Description:Firstreleasedin2003byValveCorporation,SteamisoneoftheleadingPCgamingplatformsforgamersacrosstheworld.In2023,itwasestimatedthatSteamgeneratedabout19.55U.S.dollarsinaveragerevenueperuser.Theplatform'sARPUissettodecreaseto18.78U.S.dollarsby2027.Itwasestimatedthatplatformsalesaccountedfor74.6percentofSteam'sgamingrevenues,within-gamemicrotransactionsmakinguptheremaining25.4percent.

ReadmoreNote(s):Worldwide;2020to2023;figuresareestimates;includesplatformsalesandmicrotransactions;*ForecastReadmoreSource(s):NumberofpeakconcurrentSteamusersworldwidefrom2015to2023(inmillions)Steamgamingplatformpeakconcurrentusers2015-202335302520333027.424.818.514151058.402015FY2017-082018FY2020FY2021FY2022-102023-0137/statistics/1330211/steam-peak-concurrent-playersInJanuary2023,gamingplatformanddigitalstorefrontSteamreported33millionpeakconcurrentplayers,upfrom30millionpeakconcurrentplayersintheprecedingyear.Steamisoneoftheleadingplatformsfordigitalgamingpurchasesworldwide.ReadmoreNote(s):Worldwide;2015toJanuary2023;valuesarefullyearfiguresunlessnotedSource(s):SteamCHAPTER

05EpicGamesStoresNumberofactiveusersofEpicGamesStoreworldwidefrom2019to2023(inmillions)EpicGamesStorePCusers2019-20233002502001502702301941601081005002019202020212022202339Description:Attheendof2023,digitalgamingstoreEpicGamesStorereportedapproximately270millionusersviaPC.Thisrepresentsasignificantgrowthcomparedtothepreviousperiod.Overall,theEGShadapproximately75millionmonthlyactiveusersviaPC.EpicGamesStoreisoperatedbyEpicGames,thepublisherofbattleroyalehitFortnite.ReadmoreNot

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