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AreamC2This
report
is
provided
for
general
information
and
discussion
purposes
only
and
is
intended
solelyforsubscribers.Itdoesnotconstituteafinancialpromotion,investmentadvice,ora
recommendationto
engage
in
any
investment
activity.The
content
reflects
the
views
of
the
authors
at
the
time
of
publication
andmaybe
subject
to
changewithoutnotice.
Nothing
inthis
report
should
be
construed
as
an
offer,
invitation,
or
solicitation
to
buy
or
sell
any
financial
instruments
or
to
engage
in
investment
activity,
as
defined
by
the
Financial
Servicesand
MarketsAct
2000
(FSMA).This
presentation
is
intended
solely
for
the
use
ofthe
recipient
and
may
not
be
distributed
to
any
other
company
or
personwithoutthe
priorwritten
consent
ofAream&
Co.Aream
&
Co.
is
a
shared
trading
name
with
Aream
Group
LLP,
Aream
Advisors
LLC
and
Aream
Advisors
GmbH.AreamGroupLLPis
a
Limited
Liability
Partnership
registered
in
England
andWales,
Registered
Number:
OC426365,RegisteredOffice
Address:1CavendishPlace,London,England,W1G0QF,United
Kingdom.Aream
Group
LLP
(FRN
839407)
is
an
anAppointed
Representative
ofSentinel
Regulatory
Services
Ltd
(FRN
1007903)
which
is
authorized
and
regulated
by
the
Financial
Conduct
Authority.
Aream
Advisors
LLC
is
a
US
regulated
Broker
Dealer
CRD#318177
and
is
registered
with
the
Financial
Industry
Regulatory
Authority(FINRA).AreamAdvisors
GmbH
operates
in
the
European
Union
as
a
Tied
Agent
of
NFS
Netfonds
Financial
Services
GmbH
(NFS).
NFS
is
authorized
and
regulated
by
the
Bundesanstalt
für
Finanzdienstleistungsaufsicht
(BaFin).Aream&Co.COMPANY
SNAPSHOT105+M
&
A
AND
FINANCINGTRANSACTIONS$38bn+TRANSACTIONVALUE23GAMING
BANKERS
Passionate
aboutVideo
Gamesand
our
craft-
core
dealteam
togetherfor
12+
yearsDeep
institutional
knowledge
of
the
sector,
current
markettrends
and
strategic
capital
allocationamong
buyer
universeBroadtransaction
experienceacross
PC,
console,
mobile
andthe
widergaming
ecosystemUnparalleled
relationshipswith
strategic
acquirers
and
financial
investors
interested
inthe
sectorExpert
execution
underpinned
by
our
heritage
in
global
financialinstitutions
and
constant
market
participationAream
&
Co.gaming
and
interactive
entertainmentAream
&
3Co.
WORLDWIDE
COVERAGEOUR
STRENGTHSAN
FRANCISCOSINGAPORELONDONB
E
R
LI
NA,
APP
LOVINApps
BusinessSale
to南triple
dot$800
millionJuly
2025Sale
ofselected
assetstoJuly
2025BlackstoneDebtfinancingtodreamAugust
2025Less
more,Sale
toJanuary
2025Aream
&Note:
Transaction
values
include
upfront
and
earnout
considerations
4TRANSACTIONS
ADVISED
BY
AREAM
&
CO
.
IN
2025
Aream
&CoInvestmentfromimpact46$53+
millionNovember2025$4bn+GAMINGTRANSACTIONSTRANSACTION
VALUEupto
$820
million
February2025Easy
brainSale
to$1.2
billionJanuary
2025AcquisitionofAcquisitionofMay
2025Co.ofoce
punch
国Fuse
boxMagma
tiepeak曾ubit
us
A,
APP
LOVINSelected
Assetsapp
li
fier)GAMELABSLess
more.※NANO
BITEasybrainRORTOS会woo
gaAream
&
Confidential5Aream
&CoTÜRKIYE
&
MENAAMERICASEUROPEASIACo.UKExecutive
summary1•PCgaming
on
Steam
maintained
its
double-digit
growthtrajectory
(+20%YoY)with
a
balanced
mix
between
established
franchises
like
Battlefield
6,
and
breakout
newtitles
such
asArc
Raiders•
Console
revenue
expanded
+13%YoY,
driven
by
robustthird-party
content
performance
(Sony
and
Nintendo)
and
sustained
momentumfromthe
Nintendo
Switch
2
launch•Mobile
gaming
IAP
spend
remained
stable
at
$20.7bn,
driven
by
monetization
depth
ratherthan
install
growth.Asian
and
Turkish
publishers
significantly
outperformed
the
broader
market•
Roblox
payouts
grew
41%YoYto
$1.3bn
LTM,
highlightingthegrowing
importance
of
UGC•M&Avolume
grew
34%YoY
(39
deals)
signaling
sustained
appetite
for
strategic
consolidation.
However,
transaction
valuewas
significantly
lower
at
$0.5bnvs.
$4.9bn
in
Q4-24•Asian
publishers
continueto
be
active
acquirers
asthey
expand
their
product
and
geographic
footprint,
as
evidenced
byNCSoft's
announcement
of
Indygo
Group
acquisition
($104m)
and
Kakao
Games'
buyout
of
its
remaining
stake
in
KakaoVX
($114m)•
Ongoing
strategic
interest
in
developmenttools
andtech
continued
with
SUD's
acquisition
ofthe
Cocos
game
engine
for
$72m•$1.7bn
ofcapital
markets
financing
in
Q4,
anchored
bythe
closing
of
Tencent's
$1.25bn
investment
(PIPE)
in
Ubisoft
and
Azerion's
senior
bond
issuance
(~$0.3bn).
The
quarter
also
sawthe
notable
public
listing
of
Coffee
Stain,
debuting
at
a
$0.6bn
market
capitalization•
Growth
in
quarterly
private
capital
fundraisingto
$0.9bn
(+29%YoY)
across
102
deals
(+10%
YoY),
suggesting
a
recovery
in
investor
appetite•Investments
mostly
flowing
into
gamingtech
(including
AI)
and
mobilegaming
studios
in
TürkiyeAream
&
7Co.GAMINGMARKETENVIRONMENTDEALMAKING
ACTIVITYCAPITAL
MARKETSAream
&
Source:
InvestGameCo.Notes:
(1)
Incl.
minority
and
majority
stake
deals;
(2)
Incl.
equity
offerings
(IPOs,
direct
listings),
private
investments
in
public
equity
(PIPE),
and
fixed
income
offerings;
(3)
Incl.VC/PE-
and
CVC-led
financing
rounds;(4)
Incl.
$104mIndygo
deal
announced
in
Dec-25$3.8$3.3$1.7$1.7$0.7
$0.5
$0.6$0.5bn
39DEALVALUE
#OF
DEALS$1.7bn
12DEALVALUE
#OF
DEALS$0.9bn102DEALVALUE
#OF
DEALS
Closed
DealValue
($bn)Announced
DealValue
($bn)#
of
Deals
$69.6
42
45
49
51
3929
32
29
33$4.9$2.1
$1.8$0.6Deal
making
activity
inQ425$3.5$2.4$0.5$0.7
$0.515106MERGERS
&
ACQUISITIONS
1130
86$2.3102$0.9136$1.1PRIVATE
INVESTMENTS
3PUBLIC
OFFERINGS
2$0.7
$0.518121239316$5.6Q4-25STATSQ2-25Q3-25Q4-25Q4-23Q1-24Q2-24Q3-24Q4-24Q4-23Q2-24Q1-24Q1-25Q4-24Q3-24Q2-25Q3-25Q4-25Q4-23Q1-24Q2-24Q3-24Q4-24Q1-25Q3-25Q4-25Q2-25Q1-25$59.4114115119$0.5$0.7$4.0121017848.0TARGETBUYERVALUECATEGORY$160m1
Mobile
ka
kao
games$114m2
Tech
3
$104m4
Mobile
$72m
TechCOMPANYINVESTORVALUECATEGORY$205m
Hardware$134m
Tech$48m
Techcloud
x
ADDITION
$30m
TechCOMPANYDEALTYPEVALUECATEGORYPIPEIPOSeniorbonds$1.25bn6PC
&Console$616m(market
cap
at
listing)PC
&Console$266mTechka
kao
games
PIPE$78mMobileiG
invest
g
anneAream
&
Source:
InvestGameCo.Notes:
(1)
Reverse
merger
announced
in
Feb-25,
closed
in
Oct-25;
listed
under
ticker
NASDAQ:CHAI,
Siyata
divested
in
Dec-25;
(2)
Buyout
of
financial
investors'
stake
of
35%in
Kakao
VX
(~$114m),
excl.
$149m
intra-group
transferofKakao
VXfrom
Kakao
Games
to
IVG;
(3)
Parent
company
ofVietnamese
mobile
games
developer
Lihuhu;
(4)Announced
in
Dec-25;
(5)Management
buyoutfinanced
byXD;
(6)Announced
in
Mar-25,
closed
in
Nov-25MostnotablegamingtransactionsinQ4-25Golden
Arc
$30m5
PC
&——ConsolePIPE
$38m
MobileMERGERS
&
ACQUISITIONS$30mMobilePRIVATE
INVESTMENTSPUBLIC
OFFERINGS9ACCELERATEDGROWTH$225$204POST-COVIDCORRECTION$228
$2192022
2023STEADYGROWTH$235$261
$244$1612018/p>
20212024
2025E
2026EMobile
advertising
accelerates
market
expansion
as
traditional
spend
stabilizesGLOBAL
VIDEO
GAME
SOFTWARE
REVENUE
BY
TYPE
($BN)Aream
&Source:
Boston
Consulting
Group,
Ampere
Analysis,
BCG
GEMS
data,
BCG
internal
analysis
10Co.Note:
(1)
Gross
IAP
revenue
including
in-app
transactions
from
Apple/Google
incumbent
stores,
third-party
payment
systems,
alternative
app/web
stores,
and
mobile
subscriptions(e.g.,Apple
Arcade)
CA
GR
‘18
-
21‘21
-24‘2
4
-26PC
&
ConsoleSoftware$83.3bnREVENUE,25E
12%
1%
5
%Mobile
IAP1$128.7bnMobile
IAA$31.9bn10%
0%3%MARK
ET
GROWTHTotal
$244bn21%12%17%12
%0%5%2Mobile$21.0
$31.0m
$28.5m
$20.3m
$16.4m
$15.7m
$15.0m
$11.2m
$10.9m
$10.6m
$9.0m
$8.1m
APAC
$7.7m
WesternAream
&
Source:
SensorTower
(as
of
2-Jan-26)Co.Notes:
(1)
Gross
IAP
Revenue
inclusive
of
platform
fees
(30%store
commission)
and
covers
app
store
receipts
for
iOS
App
Store
and
Play
Store
only(China:
iOS
only).
Excludes
web
store
transactions
and
third-party
paymentsystems;
(2)
Incremental
gross
IAP
revenue
growth
in
the
United
States
(incl.
30%
store
commission)IAp
spend
posts
modest
gains(+1%yo
y),despite
download
volumes
hitting
multiyear
lowsGLOBAL
MOBILE
GAMING
CONSUMER
SPEND
(GROSS
IAP
REVENUE)
1
①sensor
Tower★
···★
···★
···14.0
14.4
14.2
14.1
14.1
14.6
14.3
13.9
13.7
14.3ID
FA&MACRO
TURBULENCE$20.4$20.512.7
12.9
12.311.811.0
Gross
IAP
Revenue
($bn)Downloads
(bn)INCREMENT
ALI
APREVENUE
2
(
Q
4
vs.Q
3
-
25)9randsmile
gate'TOP
-
GROWINGPUBLISHERSINU.S.$21.2$19.9STABILIZATION
GRADUAL
RECOVERY14.114.013.1$21.0$20.2$19.4$18.6$20.3$19.6$20.6
$19.9PANDEMIC
BOOST$18.6
$18.4
$18.4MICR口FUNplay
rix13.6
13.3net
marbleQ4-23Q2-23Q3-23Q1-24Q2-24Q3-24Q4-24Q4-22Q3-22Q1-23Q2-21Q4-20Q1-21Q4-21Q2-22Q1-22Q3-21Q1-25Q2-25Q3-25Q4-25$20.5$19.2$20.5$20.4$20.712.912$12.05.1k4.9k4.1k3.4k
3.2k2.3kMOBILE
GAMES
RELEASES
ON
APP
STORE
1
①sensor
Tower#
OFNEWMOBILEGAMES
WITH
5
K
+U
.
S
.LIFETIMEINSTALLS
5.5kAream
&Source:
SensorTower
13Co.
Note:
(1)
New
App
Store
game
releases
with
over5,000
U.S.
downloadsMOBILE
IA
P
REVENUE
CONCENTRATION
①sensor
Tower%
OF
TOTALMOBILE
IA
PREVENUEBY
YEARSINCERELEASELegacy
titles
capture
most
of
spend
as
new
ga
nme
releases
drop
to
historic
lows2019
2020
2021
2022
2023
2024
2025 Currentyear1
Year2-3Years>3Years201920202021202220232024202538%33%18%11%50%31%13%6%57%26%10%7%63%18%12%7%64%23%9%4%65%18%10%7%67%17%10%6%$2.1
$2.0$2.0$1.6$1.3$1.1$1.0
$1.0
$0.9Last
War:WhiteoutRoyalMonopoly
HonorofCandyCoinRobloxGame
forPokémonGossipGarenaClashPokémonKingshotTownshipGarden-PUBGCoD:eFootballSurvivalSurvivalMatchGO!KingsCrushSagaMasterPeace2
TCG
PocketHarborFree
FireRoyaleGOscapesMOBILEMobileRELEASE
DATE20232023202120232015201220162014201920242022201720162016202520132016201820192017Aream
&Source:
SensorTower
14Co.Notes:
(1)
Represents
top-grossing
IAP
revenue
(incl.
30%
store
commission);(2)
PUBG
Mobile
version
developed
for
China
market$2.4$2.1$1m$1m70%of
top
20grossing
games
are4+years
old,proving
liveservice
resilienceAPPAGE<2
years2-4
years>4
years#
OFAPPS2
(10%)4
(20%)14
(70%)TOP-20
GROSSING
1
IA
P
MOBILE
GAMES
WORLDWIDE
IN
2025
($BN)$0.8
$0.8
$0.8$0.8
$0.7
$0.7$0.7
$0.6
$0.6①sensor
Tower418m293m265m226m$1.9$1.3$0.8$0.6Aream
&Source:
SensorTower
15Co.Note:
(1)
Based
on
top-10,000
apps
by
DAU/Net
IAP
Revenue
across
each
category
worldwide
across
iOS
and
Android
platformsTOP-5
DA
U
GROWING
CATEGORIES
1
①sensor
Tower%
Yo
YDAILY
ACTIVEUSERS
’GROWTH(
2
0
2
5
vs.
2
0
2
4
)TOP-5
IA
P
NET
REVENUE
GROWING
CATEGORIES
1
①sensor
Tower%
YoYIAPNETREVENUEGROWTH(
2
0
2
5vs.2
0
2
4
)Gaming
secures
atop
5position
for
both
engagement
and
monet
iz
ation
growth
in2025ProductivityUtilitiesCommunicationGamesFinance.
Other
apps
.
Top-1
appProductivityEntertainmentGamesSocialPhoto
&Video Otherapps
Top-1
app15%
7%
4%
10%
11%77%20%2%14%21%NET
IA
P
R
EV
E
N
U
E
GROWTH
(
$
BN
)AVG
.
ANNUALDA
U
GROWTH(
M
)241m$3.44
Singapore5
Türkiye$3.9$3.2$3.06Pakistan
+37%0.8bn10Finland$2.8
(15%)
-fastest-growing
countries
by
publisher
HQAream
&
Source:
SensorTower
(as
of
2-Jan-26)
16Co.Notes:
(1)
Based
on
the
top10,000mobile
games
by
IAP
gross
revenue
(incl.
30%
store
commission)
in
2025;
(2)
Based
on
the
top10,000
mobile
games
by
MAU
in
20256
South
Korea
7
Israel8United
Kingdompublisher
HQ
countries
ranked
by
Revenue
and
MAU
$26.1$11.8$8.210
United
Kingdom
0.5bn
+3%8
France
0.6bn
+0.5%9
Türkiye
0.6bn
+10%5
Hong
Kong
1.3bn
+32%4Cyprus1.3bn
(3%)3Vietnam
1.7bn
+23.0%9HongKong$3.0
+30%2
●
China
1.8bn
+11%1
US
2.0bn
+7%7Singapore0.7bn
+20%RANKPUBLISHERHQAVG.
MAU,25
(BN)YoY
(%)RANKPUBLISHERHQREVENUE,25($BN)YoY
(%)ANNUAL
GROSS
I
AP
REVENUE
BY
PUBLISHER
HQ
1ANNUAL
COMBINED
AVG
.
MAU
BY
PUBLISHER
HQ$4.2
+22%$4.6
+26%(4%)(1%)+0.6%+3%(16%)+4%ChinaUSJapan①sensor
Tower123女:Aream
&
Source:
SensorTower
(as
of
2-Jan-26)
17Co.publishers
leverage
rewarded
engagement
asa
proven
alternative
to
traditional
ad
networks24m20m16m12m8m4m0mMONTHLY
ACTIVE
USERS
OF
SELECTED
REWARDED
PLATFORMSCAGR
2021-2025:
+42%①sensor
TowerDec-25May-22May-23May-21May-24May-25Sep-22Sep-21Sep-23Sep-24Sep-25Jan-25Jan-22Jan-23Jan-21Jan-24$600m$500m$400m$300m$200m$100m$0mCAGR
Q4-23-Q4-25:
+265%
OtherReelShortDramaBoxDramaWaveGaming
studios
pivoting
to
new
entertainment
formats,
leveraging
F2PbestpracticesSTUDIOMOBILE
GAMESMICRO-DRAMA
APPS•Chapters
(2017)•
LT
IAP
revenue:$515m•ReelShort
(2022)•
LT
IAP
revenue:$962mGaming-focused
VCs
are
proactively
deploying
capitalinto
new
forms
of
entertainmentCOMPANYAPPLEAD
INVESTORSDESCRIPTIONGAMMATIME曲v
games•
Premium
micro-dramastreaming
platform
dppi
tango
•
Raised
$14mSeed
round
in
Oct-2025Large
strategicsbacking
emerging
playersin
the
spaceCOMPANYAPPSTRATEGICDESCRIPTION•Equity
stake
acquired
in
Oct-2025•Committedto
200+verticalshort-dramatitlesAream
&
Sources:
SensorTower,
The
Gaming
and
InteractiveMedia
Opportunity
in
India
(Bitkraft-Redseer2025
report)
18Co.Note:
(1)
Global
micro-drama
market
CY2024case
study:rapid
expansion
of
the$9bn
interactive
micro
dranavideonarketi•Strategic
investment
in
Sep-2024•
KRW
120B
(~$86-90M),
largest
non-gaming
bet•
Micro-dramavideo
platformfor
Indian
market•
Part
of$85MSeries
C
round
in
Oct-2025GLOBAL
IA
P
NET
REVENUE
OF
MICRO
-DRAMA
APPS
($M)GROWING
INTEREST
TOWARDS
EMERGING
NICHE•DramaBox
(2023)•
LT
IAP
revenue:$847m•GoStory
(2022)Granite
AsiaKRAFT
ONQ4-25Q3-25Q2-25Q1-25Q4-24Q3-24Q3-23Q2-24Q1-24Q4-23STORYMATRIXKUKU
FMPc&console3$397m7.3m10-Oct-25$52m6.6m14-Nov-25$208m6.6m30-Oct-25$46m2.0m22-Oct-25$54m4.1m16-Oct-25$35m0.6m2-Oct-25Aream
&Source:Alinea
Analytics
(as
of
2-Jan-26)
20Co.Notes:
(1)
Concurrent
users;
(2)
Estimated
worldwide
full-games
revenue
in
Q4-25,
incl.
revenue
from
F2P
games
(IAP
purchases)27.4$4.1$3.7$2.9$2.53.43.12.21.8+20%YO
YLTM
growth
driven
bya
strong
mix
of
franchise
and
new
Ip
releasesLT
REVENUEUNITSRELEASELT
REVENUEUNITSRELEASE$4.1$3.63.3
2.80.8
0.8$3.2$2.82.7
2.20.6
0.6TOP
-
GROSSINGRELEASE
S
Q
4
-
252
STEAM
GROSS
REVENUE
&
PEAK
ONLINE
USER
ACTIVITYQ4
-
20
-
Q
4
-
25:|
11%
Paid
|
11%
Peak
CCU
132.7$3.53.00.531.9$3.22.60.6$5.14.11.0CA
GR13%
F2P24.8$4.63.61.0$4.63.51.1
F2Pgames
($bn)Paid
games
($bn)Peak
online
CCU
(m)$4.23.30.9$3.93.00.9$3.83.10.6$3.52.70.741.739.30.7
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