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Intellectual
PropertyandEsports
Anoverviewofthegame
IntellectualPropertyandEsports:Anoverview
ofthegameisoneofseveralguidescreatedby
theWorldIntellectualPropertyOrganization(WIPO)andwrittenbyAndyRamos(Pérez-Llorca)and
AntonioMuñoz-Torrero(Pérez-Llorca).Othertitles:
GuidelinesforEsportsPlayers
GuidelinesforEsportsTournamentOrganizers
Intellectual
PropertyandEsports
Anoverviewofthegame
VideoGamesEuropeRueduTrône108
1050Brussels,Belgium
www.videogameseurope.eu
WorldIntellectualPropertyOrganization34,chemindesColombettes,P.O.Box18CH-1211Geneva20,Switzerland
ThispublicationisajointworkofVideoGamesEuropeandtheWorldIntellectualPropertyOrganization(WIPO).
Thedesignationsemployedandthepresentationofmaterialthroughout
thispublicationdonotimplytheexpressionofanyopinionwhatsoeveronthepartofVideoGamesEuropeorWIPOconcerningthelegalstatusofanycountry,territoryorareaorofitsauthorities,orconcerningthedelimitationofitsfrontiersorboundaries.
ThispublicationisnotintendedtoreflecttheviewsoftheMemberStatesortheSecretariatofWIPO.
ThementionofspecificcompaniesorproductsofmanufacturersdoesnotimplythattheyareendorsedorrecommendedbyVideoGamesEuropeorWIPOinpreferencetoothersofasimilarnaturethatarenotmentioned.
Cover:GettyImages;Unsplash;Freepik
WIPOReference:1085/26
©VideoGamesEuropeandWIPO,2026
Allrightsreserved.
Contents
1Esports:athrillingnewformofentertainment6
2Esportsandintellectualproperty7
BasicaspectsofIP7
IPandthefoundationsoftheesportssector9
3Mappingofstakeholdersintheesportssector10
Introduction10
Non-commercialstakeholders10
Commercialstakeholders11
Additionalstakeholders13
4Stakeholderbusinessmodels16
Emergingrevenuestreamsforesports16
5TutorialonIPcommercializationintheesportssector19
Identifyingyourroleintheesportssector19
AnatomyofanIPlicenseagreement19
Abouttheauthors22
1Esports:athrillingnewformofentertainment
Inthedigitalage,esportshavebecomeoneofthefastestgrowingformsofentertainment,
captivatingmillionsoffansworldwideandgeneratingnewbusinessopportunities.Thisdynamicsector,builtaroundcompetitivevideogameplay,hasgrownconsiderablyoverthepastfew
years,andwhatstartedoutasanichehobbyhastransformedintoaglobalphenomenon.Attheheartofthisburgeoningsectorareseveralkeystakeholders,eachplayingadecisiveroleinitsdevelopmentandsuccess.
Aswillbedescribedinmoredetailinthiswork,gamedevelopersandpublishersarethemain
architectsofthedigitalworldsandecosystemsinwhichesportscompetitionstakeplace.Theirtaskistocreateandmaintainthegamesthatformthefoundationsofthesector,investing
significantresourcesintodevelopingandsustainingengaginggameplayexperiences.Teams
andplayers,thestarsoftheesportsarena,bringthesegamestolifethroughtheirskill,strategy,anddedication,drawinginaudienceswiththeirperformances.Tournamentorganizers,
includingleaguesandcompetitionhosts,providethearenasfortheseplayerstoshowcasetheirtalents,orchestratingeventsthatrangefromlocalcompetitionstointernationalchampionships.
Theesportssectorisintenselydrivenbythegenerationanduseofintellectualproperty(IP)
rights.Gamepublishers,inmostcircumstances,holdcopyrightsandtrademarksthatprotecttheircreations,ensuringthattheirgamesandassociatedbrandingarelegallysafeguarded.IPrightsarethemostimportantresourcethesestakeholdershave,asitenablesthemtomaintaincontroloverthedistributionanduseoftheirgames,preventingunauthorizeduseandensuringthattheycanmonetizetheirproductseffectively.TeamsandplayersalsorelyonIPrightsto
protecttheirpersonalbrands,whichincludetheirimagerights,logosandmerchandise;thishelpsthembuildandmaintainauniqueidentityinthiscompetitivelandscape,attracting
sponsorshipandfansupport.
Buttheesportssectorstartswiththedevelopersandpublishers,followedbythetournamentorganizers,wholeverageIPrightstosecurebroadcastingdealsandsponsorships.Byobtaininglicensesfromgamepublishers,third-partytournamentorganizerscanlegallyhostand
streamcompetitionslateron,creatingcontentthatisbothengagingandmarketable.The
interplayofthesestakeholdersandtheirrelianceonIPrightsunderscoresthecomplexity
andsophisticationoftheesportssector.Asthesectorcontinuestogrow,theimportanceofstrategicalIPprotectionbecomesincreasinglymanifest.Thisensuresthatproducers,contentcreators,publishers,playersandtournamentorganizerscanbenefitfromtheircontributionsandinvestments.
Inthispublication,thereaderwillfindstraightforwardinformation,resourcesandtipsonhowtoleverageIPtobuildasuccessfulesportsproject,regardlessofitsscope.ByunderstandingthecriticalroleofIPrightsandhowtoeffectivelymanagethem,stakeholderscannavigatethecomplexitiesoftheesportssector,protecttheircontentandcreations,andcapitalizeonthe
opportunitiesthisenergeticsectoroffers.
2Esportsand
intellectualproperty
BasicaspectsofIP
IPencompassesarangeoflegalprotectionsdesignedtosafeguardthecreationsand
innovationsofindividualsandorganizations.ThemostprominentformsofIPinclude
copyrights,trademarks,patents,tradesecretsandindustrialdesigns.Thesegrantprotectiontorightsholders,meaninganaturalorlegalpersonholdingtheIPrightstoawork,whether
theauthor,publisher,orsomepersonorotherlegalentitytowhichtherightshavebeentransferred.
Aswillbedescribedinmoredetailbelow,copyrightsprotectoriginalworksofauthorship,suchasliterary,musicalandartisticcreations,includingvideogames,softwareandmultimedia
content.Trademarks,ontheotherhand,safeguarddistinctivesigns,symbols,logosandnamesthatidentifyanddistinguishthegoodsorservicesofoneentityfromthoseofothers,playingakeyroleinbrandrecognitionandconsumertrust.Patentsprovideexclusiverightstoinventorsfortheirnovelandusefulinventions,whichspanawidearrayoftechnologicaladvancementsandprocesses.Tradesecretsprotectconfidentialbusinessinformationthatprovidesa
competitiveedge(i.e.formulas,practices,designs,andmethods).Lastly,industrialdesigns
protecttheaestheticaspectsofproducts,forinstance,theirshape,configuration,patternandornamentation,guaranteeingthelegalrecognitionandprotectionofaproduct'svisualappeal.
Inthischapter,wewilltakeacloserlookateachoftheseformsofIPandexploretheirspecificapplicationsandimportanceintheesportssector.Inmanycases,intangibleelementsin
thissectorcanbeprotectedbyseveralformsofIP.Forexample,anesportsteam'slogocanbeprotectedasatrademarkandcopyright;oracompetition'smerchandise,whichcanbeprotectedasanindustrialdesign,trademarkandpatent,dependingonthecircumstances.
ThiscomplementarityofIPrightsprovidesesportsstakeholderswithaninvaluableresourcetoprotecttheirtalentandinvestmentfrommisusebythirdparties.
Ataglance,thefollowingtabledescribesthemaincategoriesofIPrelevantfortheesportssector:
ProtectedcontentProtectionanddurationReal-lifeexamples
protectioninesports.Itsafeguards
CopyrightCopyrightisakeyformofIP
includingbutnotlimitedto
provideadditionalbenefitsin
originalworksofauthorship,
gameassets,gameplays,andthe
graphics,music,storylines,in-
gameengine.
typicallyholdthecopyrighttothese
Gamedevelopersorpublishers
rightstoreproduce,distribute,
elements,grantingthemexclusive
subject-matter.
display,performandmake
availabletheircreations,aswellas
Ingeneral,itlastsfromthelife
hisorherdeath,and50years
audiovisualorsoundrecordings.
andthesubjectmatterprotected
afterpublicationinthecaseof
oftheauthorplus50yearsafter
toauthorizeothertodoso.
Inmostcountries,formal
obtainIPrights.However,itmay
registrationisnotrequiredto
termsoflocallaw(e.g.,itmay
facilitatetheresolutionofIP-
relateddisputes).
Inthisregard,thespecificlawsof
eachjurisdictionmayprovidefor
ofcopyrightableworksorother
certaincategoriesorclassifications
variesdependingontheterritory
.
Inaddition,thetermofprotection
Gameengines,scripts,
astheyareknowninthis
characters,recordingsor,
sector,gameplays.
ExamplesofgameenginesincludeUnity,Unreal
EngineorCryEngine.
ExamplesofcharactersincludeJonesyandPeely,fromFornite.
ProtectedcontentProtectionanddurationReal-lifeexamples
IntellectualPropertyandEsports:Anoverviewofthegame
8
Trademarks
Thesemarkshelpdistinguish
thegoodsandservicesofone
entityfromanother,prevent
unauthorizeduseandsecurebrand
names,logos,andotherdistinctive
features.
Trademarksprovidelegal
protectiontodistinctivesigns,
publishers,teams,andevents
logos,andnamesusedbygame
.
integrity.
gameelements,suchascharacter
Trademarkscanalsoprotectin-
publicauthorities,whichmayvary
fromonejurisdictiontoanother
.
Inaddition,theprotectionof
trademarksisterritorial,meaning
thatseveralregistrationsmay
berequiredtoensurecomplete
protectioninthedifferentmarkets
wherethevideogameisoperated.
Atrademarkgenerallylastsfor
10yearsandcanberenewed
indefinitely,makingitsprotection
almostperpetualaslongas
therightsholdercomplieswith
itsobligations.
Formostofthesituations,the
theirregistrationbeforespecific
protectionoftrademarksrequires
figures,boardgames,toys,
clothing,footwear,etc.
"CallofDuty"(ownedby
ancillaryproductssuchas
figuresorapparel.
MarioBros.saga)maybe
registeredasatrademark.
Thetitlesofthevideo
games,usedasa
games,backpacks,action
tradenameforcomputer
Forexample,thetitle
ActivisionPublishing,
Inc.)maybeusedasa
videogames,butalso
trademarktoidentify
Theimageor
representationof
charactersofvideogames.
depictingMario(fromthe
Forexample,certainlogos
Patents
solutionsusedinthedevelopment
andoperationofgames.Thismay
comprisesoftwarealgorithms
(underspecificcircumstancesand
insometerritories),hardware
devices,andotherinnovationsthat
enhancethegameplayexperience
.
Patentsprovidedeveloperswith
exclusiverightstotheirinnovative
gameplayelementsduetothe
factthat,insomecases,andin
certainjurisdictions,uniquegame
mechanicsandfeaturesmay
bepatentable.
Patentsareanothercriticalformof
newandinventivetechnological
IPprotectioninesports.Theycover
needtoberegisteredbefore
specificpublicauthoritiesinorder
tobeprotected.However,asit
theprotectionofpatentsis
territorial,soseveralregistrations
mayberequiredtoensurefull
protectioninthevariousmarkets
Formostofthesituations,patents
happenswithalmosteveryform
ofIPprotection,thisrequirement
another.Besides,liketrademarks,
mayvaryfromonecountryto
wherethevideogameisavailable.
Thegrantingofpatentstypically
lastsfor20years,afterwhich
theyenterthepublicdomain,
meaningthatanyonecanusethem
withoutrestriction.
Inventionsrelated
consoles,suchasvirtual
realityorenhanced
togamecontrolsor
realitytechnologies.
Industrialdesign
examplesoftheaesthetical
featuresofaproductaretheshape,
configuration,pattern,orcolorof
anarticle.Industrialdesignrights
protectthesevisualelements,so
theuniqueappearanceofaproduct
cannotbecopiedorimitatedby
arenumerousprotecteddesigns
relatedtovideogames,including
characters,gamecontrollers
andaccessories.
Industrialdesign,unlikepatents,
focusesontheaestheticand
whetherphysicalordigital.Some
ornamentalfeaturesofaproduct,
competitors.
administeredbyWIPO,there
AttheGlobalDesignDatabase,
uponfilinganapplicationwiththe
relevantintellectualpropertyoffice
andneedadetaileddescription
ofthedesign'svisualaspects.The
protectionisenforcedoncethe
industrialdesignisregistered,
andfromthatpointitprevents
othersfrommaking,using,or
sellingarticlesthatreplicatethe
designwithoutpermissionofthe
rightsholder.
grantedfor5years,with
Industrialdesignsaregenerally
subsequentvoluntaryextensions
upto25years.
ThisIPrightisnotpresentin
regulateitgrantindustrialdesigns
everycountry,andthosethatdo
skinsandappareldesign.
Externalappearance
peripherals,character
ofgameconsolesand
Tradesecrets
processes,andstrategicplansthat
arenotpubliclyavailable.
Teamsandplayerswouldalsorely
ontradesecretstoprotecttheir
strategiesandtrainingmethods,
ensuringtheconfidentialityoftheir
competitiveadvantage.
Tradesecretsprotectconfidential
businessortechnicalinformation
thatgivesitsowneracompetitive
advantage.Inesports,trade
algorithms,development
secretscouldbeproprietary
oftradesecretsdependsonthe
confidentialitymeasuresadopted
bythesecretholder.Inorderto
tolimitaccesstosensitive
groundsforprotection.
Inmostcountries,theprotection
protecttradesecrets,theholder
mustimplementconfidentiality
measuressuchasnon-disclosure
policiesandtechnicalmeasures
agreements(NDAs),internal
information.Theuseofphysical
anddigitalsecuritymeasures,like
mayalsoprovidewithadditional
encryptionandsecurestorage,
Tradesecretshaveanindefinitelifeaslongastheownercanmaintaintheinformationundisclosed.
Byitsverynature,the
mereexistenceofa
tradesecretisunknown.
However,itisreasonable
tosaythattournament
keyinformationofagiven
competitionorteamskeep
organizersprotectcertain
secretthestrategiesthey
willfollowtowintheir
matchesinordertoobtain
thefinalprize.
Famousvideogame
Dependingonthejurisdiction,
Image/
publicity
rights
particularlyrelevantinesports,
players,eitherbecauseof
Image/publicityrightsare
individualshavemoreorless
theirin-gameperformance
whereplayersoftenhave
significantfanfollowingsand
rightstocontroltheuseofcertain
orbecauseofancillary
marketability.Whattheserights
commercialexploitation.
broadcastingactivities.
aspectsoftheirownpersonafrom
Esportsplayersgenerally
protectisthecommercialuseofa
player'slikeness,liketheirname,
Theprotectionofimage
image,andpersona.Players
licensetheirimage
havethepossibilitytomonetize
variesgreatlyfromcountryto
orpublicityrightsto
(personality)orpublicityrights
theirpublicityrightsthrough
ateamorsponsor
countryandlastsatleastduring
endorsements,sponsorships,and
formerchandisingor
publicappearances,exploiting
promotionalcampaigns.
thelifeoftheindividual,although
someterritoriesextenditfor
theirpopularitytopromote
productsandservices.
severalyearsafterthedeathof
theindividual.
IPandthefoundationsoftheesportssector
IPisthecornerstoneoftheesportssector,notonlybecauseitprotectsandexploitsvery
intensivelyintangibleassetsfromvideogamepublishersandbrands,butalsobecause
esportsorganizers,teamsandplayersgeneratetheirownrights.Thisis,therefore,atwo-waystreet:ontheonehand,manyrightsholdersobtainsignificantrevenuesthroughlicensing
andmerchandising;ontheotherhand,thecollaborationofthesestakeholderssignificantlyenhancesthecommercialappealoftheprimaryIPinvolved,suchasthegames.Byworkingtogether,theynotonlyincreasethevisibilityandattractivenessoftheseassetsbutalsodrivetheoverallgrowthandsuccessofthesector.Astheesportssectorkeepsexpanding,havingstrongIPstrategieswillbecomeevenmorerelevanttoensuretheongoingsuccessand
sustainabilityofthisdynamicandfast-changingfield.
BasedonexistingIPrights,variousstakeholdersintheesportssectorforgecommercial
agreementsthatgeneraterevenuefrommonetizationefforts.Usually,eventhoughthoserevenuestreamsrelyontraditionalIPrights(copyright,trademarks,patents,etc.),theyarereferredtobydifferent,morecommercialmonickers.Forinstance,merchandisingrightsaregroundedontrademarksandcopyright,whilearenarightsarebasicallycopyrights.
Thetablebelowshowssomeexamplesofindustrycommercialrights,theircorrespondingrevenuestreams,andusefulinsightsabouttheirprotection.
Commercialrights
IPprotection
Merchandisingrights
Merchandisingrightsallowthird-partiesto
Merchandisingrightsarenotinherent
produceandsellproductsfeaturingprotected
legalrightsbutareformedthrougha
IP,suchasteamlogos,playerimages,and
combinationofIPrightsandcontractual
gamecharacters.Thisalsoincludesapparel,
agreements.Stakeholdersshouldsecure
accessories,andothermerchandisethatfans
licensingagreementsthatclearlyoutlinethe
canpurchase.
Theseagreementsshouldspecifythesco.pe,
duration,andfinancialtermsofthelicense.
termsforusingprotectedIPonproducts
Collaborationsbetweenbrandsandesportscan
Furthermore,keepinganeyeonthemarket
leadtoco-brandedmerchandise,blendingthe
forunauthorizedmerchandiseandpursuing
allureofbothtocreateuniqueandsought-after
legalactionagainstinfringerscanhelp
products.
preservecontrolovertheuseofIP.
Broadcastingrights
Broadcastingrightsgovernthetransmission
Copyrightoverbroadcastcontentisbased
anddistributionofliveandrecordedgame
onseverallegalsourcesthatvaryacross
contentincludingthroughdifferentmeanssuch
jurisdictions.Relatedrightsoverthe
rightsallowstakeholders,likegamepublishers,
tournamentorganizers,andteams,tocontrol
asfree-to-airorcableTV,streaming,etc.These
broadcastmightalsoexistinsometerritories.
whocanbroadcasttheireventsandunder
Itmaybeprotectedbylaw(legalsource)
whatterms.
subscriptionofspecificagreementstobuild
broadcastingrights(contractualsource).In
orbyadditionalrequirementssuchasthe
Thiscontentwillreachawideaudiencewith
eitherbothcases,itiskeytokeepfocusonthe
propermanagement,whilemaintainingcontrol
contractualstructureofthespecificesports
overitsdistributionanduse.
broadcastingrights.
eventtoensurethepropermanagementof
Competitionorarena
rights
controltheuseofspecificlocationsforesports
competitions.Effectivemanagementofthese
maximizesrevenueopportunitiesthrough
rightsensuresthateventsrunsmoothlyand
variouscommercialventures.
Competitionorarenarightsrelatetothe
liveeventsandcompetitions.Gamepublishers,
organizationofanactivityandtaketheformof
canbenefitfromtheserightsinorderto
tournamentorganizers,andvenueowners
stakeholdersimplementclearcontractual
agreementsthatdefinethetermsand
aspects,includingvenueuse,ticketsales,
sponsorships,andon-sitemerchandising
Additionally,controlovertheserights
can.be
reinforcedbymonitoringforunauthorized
eventsandtakinglegalactionagainst
potentialinfringements.
Toprotectcompetitionorarenarights,
Theseagreementsusuallycoversever.al
conditionsforhostingesportsevents
Datarights
Datarightsarebecomingparticularlyrelevant
Theexistenceofalegalrightoverspecific
forgamepublishers,butalsofortournament
dataordatasetsvariesfromonejurisdiction
organizers.Thedatageneratedbyplayers
toanother.Inpractice,thedifferent
andtheirin-gameactionsareextremely
stakeholdersreachagreementsoverspecific
valuableforanalyticsandcanalsobeprotected
usesofthedatatheyhandleinrelationto
andmonetized,aswellasaudiencemetrics
thevideogame.Forexample,publisherscan
andengagementdatafromlivestreams
obtainfrombroadcastersspecificinformation
andbroadcasts.
aboutaudiencemetrics,ifparticularlyagreeduponintheircollaborationcontracts.
2Esportsandintellectualproperty
9
3Mappingof
stakeholdersintheesportssector
Introduction
Therecentgrowthofesportshasbeendrivenbyseveralkeystakeholders,eachplayinga
decisiveroleinthesector'ssuccess.Gamedevelopersandpublisherscreateandmaintainthegames,whileteamsandplayersbringthesegamestolifethroughtheirskillanddedication.
Tournamentorganizersprovidearenasforplayerstoshowcasetheirtalents,orchestrating
eventsfromlocalcompetitionstointernationalchampionships.ThesectorisintenselydrivenbyIPrights,crucialforcontrollinggamedistribution,protectingpersonalbrands,andsecuringbroadcastingdealsandsponsorships.
Thedebatebetweensportsandesportsoftencentersontherolesandinfluenceofthese
stakeholders.Insports,stakeholderssuchasteams,athletes,leaguesandbroadcastershavewell-establishedrolesandrevenuemodels.Incontrast,theesportssectorisstilldefiningandrefiningtheserevenuemodels,withasignificantemphasisonIPrightsanddigitaldistribution.Thisongoingevolutionposesbothchallengesandopportunitiesforstakeholdersintheesportssector,highlightingtheuniquedynamicsthatdifferentiateesportsfromsports.
Non-commercialstakeholders
Playersareattheheartoftheesportssector,servingastheprimarytalentanddriving
forcebehinditsgrowthandpopularity.Theyaretheindividualswhocompeteinvideogamecompetitionsandleagues,displayingtheirtalentandattractingaudiencesworldwide.
Itissafetosaythatplayersareindispensabletotheesportssector,astheyareamongthose
responsibleforitsgrowthandsuccess.Theycanachievethisthroughtheirperformance,
influenceandcommunityengagement.Theirroleintheesportssectorismultifaceted.Itis
notonlyabouttheirperformanceincompetitions,butalsoabouttheirinfluenceonbranding,marketing,andtheinvolvementtheyachievefromtheirfanbase,suchasthroughsocialmedia.Thesectorofesportsisevolvingeveryday,andwithit,theimportanceandthecontributionsoftheplayerswillonlyincrease,solidifyingtheirpositionaskeystakeholders.
Players
Playersaretheindividualswhoshowcasetheirvideogameplayskillsinesportscompetitions.Theycanrangefromamateurenthusiaststoprofessionalswhocompeteatthehighestlevels.
Businessrelevance
Playersarethecoreoftheesportssector,astheirperformanceandpersonalitiesdrive
viewershipandfanengagement.Theirinfluenceaffectsbranding,marketingandtheoverallpopularityofesports.Theyarekeyinrevenuestreamsforthesector,suchassponsorships,advertisingdealsandmerchandisesales.Duetotheirpopularity,someeventuallybecomecelebritieswithstrongsocialmediaengagement.
IP-relatedmatters
Playersusuallycombineandprotecttheirimagerightswithbrandsandcopyrightthatreflecttheiridentity,imageandlikeness.Thosewouldbekeyinsecuringrevenuesfromtheiractivityasplayersandanyuniquecontenttheygenerate(suchasstreamingorsocialmediacontent).IftheIPpoliciesofaconcretevideogamerequireit,theymayalsoneedtosecurerightstousecertainin-gameassetsorcharacters.
Teamorganizationsareotherpivotalstakeholdersintheesportssector.Theyprovide
structure,supportandatrainingenvironmentforplayersandteams.Theseentitiesare
responsibleforassemblingtalent,managingplayercareersandfosteringasenseofcommunityandidentitywithintheesportssector.Theirroleextendsbeyondcompetition,astheyalsoworkonotheraspects,suchasbusinessmanagement,marketingandfanengagement.
Furthermore,teamorganizationsmanageIPandbrandingwithrespectto,notonlythemselves,butalsotheplayers,andtheyalsonavigatecomplexcontractsandagreementsandaddress
variouschallengesanddisputes.Oneofthemostimportantfactorstheyneedtoconsidertomaintaintheirinfluenceinthemarketareeffectivemanagementandaudienceengagement.
Teamorganizations
Teamorganizationsareentitiesthatrecruitandmanageplayersorgroupsofplayers(teams)whilealsocompetingatcompetitions.Theyoffertheinfrastructure,supportandresourcesrequiredforplayerstocompeteattheirbest.
Businessrelevance
Teamorganizationshaveaveryimportantroleinthecompetitivelandscapeofesports.Theyhandlebusinessmanagement,marketingandfanengagement,creatingasenseofcommunityandidentity.Thesuccessfulorganizationsarethosethatmanagetoattractsponsorships,
mediadealsandaloyalfanbase,whichconsequentlycontributessignificantlytothesector'sgrowth.Theyalsomanageandlicense,tosomedegree,theimageandIPoftheirplayersafterobtainingauthorizationtodoso.
IP-relatedmatters
Teamorganizationsneedtoprotecttheirbrand,includinglogos,teamnamesandanyuniquecontentth
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