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ESPORTS
TRENDSREPORT
2025
ABOUTSTREAMHATCHETgS
ESPORTSTRENDSREPORT
StreamHatchet’sEsportsTrendsReportisaculminationofthebiggesttrends,stories,andinsightsfromtheesportsandlivestreamingindustries.Wanttobeamongthefirsttohearaboutfuturereports?
Subscribetoournewslettertoday!
StreamHatchetworkswithaconsortiumofindustry-leading
analystsandbusinessleaderstounderstandkeytrends
relatedtotheimpactoflive-streamingaudiencesongaming
creators,esports,andthebroadervideogamesindustry.
ANOTEFROMEDUARDMONTSERRAT(CEO)
“Wehopeyouenjoyouresportstrendsreport.Weareeagertocontinuetooffermarket-leadinginsightsinthecreatorandstreamingindustries,andarethankfulforourpartners'continuedsupportandguidanceinframingthisuniquedatasetforthoseworkingin,andadjacentto,videogames.”
STREAMHATCHETgSTL;DRTAKEAWAYS
Ofthe2.7Btotalhourswatchedacross1.9Ktracked
esportseventsin20259LeagueofLegendsand
Counter-Strikeaccountedfornearly45%(1.2Bhours
watched).Twotitlesdrovealmosthalfofesportsdemand!
Growingtrendsacrossesportsviewership?Co-streamingmadeup51.2%ofallesportshourswatchedin2025,whilemobileesportsisgettingmorepopularwith42.4K
averageviewerspertournamentvs.38.3Kfornon-mobileevents.
Tournamentsheadlinedbybrandsdrove29.2%ofallesportshourswatchedin20259withexampleslike
BLAST,StarLadder,BetBoom,andRedBulldoublingdownontheirgaming-adjacentidentities.
Esportstrackingtoolshaveevolved:
Livedashboardstrackreal-time,mid-eventstatsCreatortoolstracksponsoredcreatorswhile
discoveringemergingtalent
Chatanalysisrevealswhenandhowfansengage,
givingorganizersandpublishersafardeeperviewoftheiraudiencethaneverbefore.
EXECUTIVESUMMARY
CONTENTS
StateofEsports
4
TotalEsportsMetrics
4
TournamentTypeDistribution
5
StreamingPlatformDistribution
6
TopGamesinEsports
7
TopEsportsTournaments
8
CaseStudy:PopularEsportsPerRegion
9
Co-streaming&TopCo-streamers
10
TypesofEsportsEvents
11
MobileGameEsports
12
CaseStudy:MobileLegends:BB
13
Creator-ledEvents
14
CaseStudy:TwitchRivalsSquidCraftGames
15
MultigameTournamentsw/EVO2025
16
CaseStudy:EsportsWorldCup2025
17
Clickonatopictojumptotherelevantsection
EsportsDatainAction
LiveDashboardsExplained
LiveDashboards:KeyMetrics
LiveDashboards:Match-by-MatchBreakdown
LiveDashboards:CreatorDiscovery
ChatAnalysisMethodsw/SixInvitational
BrandsEngagingwithEsports
BrandTools:LogoRecognition
Extrasincl.FurtherReading
18
19
20
21
22
23
24
25
26
TOTALESPORTSMETRICS
KEYESPORTSMETRICSACROSSALLTRACKEDEVENTS|2025|ALLPLATFORMS
1.9K
2.7B
6.6M
PEAKVIEWERS
39.4K
TOTALEVENTS
HOURSWATCHED
AVERAGEVIEWERS
Theesportslandscapeisvast.Asmorepublishers,creators,brands,andindependentorganizersbegintheirowncompetitions,thesheer
numberofesportseventshasballooned.Assuch,itisimpossibletotrackeverysingleesportsevent.However,wehavetrackedeveryPremier,Major,andMinoresportstournament,andaconsiderablenumberofindependenteventsbesides.
In20259wetrackedcloseto29000esportseventsacross78differentgames.Acrossthissampleofgames9amonumental2.7Bhoursofesportscontentwaswatched9withapeakviewershipof6.6Mviewers(moreonthatinamoment).
Notethatalthoughwedotrackothernon-esportseventslikeGameShowcases,SpeedrunCompetitions,andTraditionalSports,theseeventsarenotincludedinthiscountandwillnotbediscussedinthisreport.
TOURNAMENTTYPES
TYPESOFTOURNAMENTSBYSHAREOFHOURSWATCHEDI2025IALLPLATFORMS
U
Q
ALlFlER
G
A
E
R
O
T
UECREA
L
L
-
E
R
O
D
3%
N
5%
l
M
6%
M
AJ
R
E
O
43%
l
R
M
E
R
P
43%
MajorandPremiereventscombinedfor2.4Bhourswatchedin2025,accountingfor86.4%oftotal
esportsHW.Audiencesconcentrateheavilyatthetopofthecompetitiveladder,wherestakes,
productionvalue,andtalentarehighest.
Despiterunningacrossmultipleregionsformonthsatatime,Leagueformats(129.2Mhours)were
outpacedbyMinorevents(149.5Mhours)in2025,pointingtoaudienceselectivityevenwithin
structuredcompetition.
CreatorTournamentsgenerated67.9Mhourswatched,morethantriplethe18.8MearnedbyQualifiers,underliningthegrowingcrossover
betweencreatorcultureandesportsaudiences.
NotethatwewongtbeincludingCreator
Tournamentsinourmetricsthroughoutthe
restofthereport9astheyexistinagreyarea
betweengenuineesportsandgamingevents
likespeedruncompetitions.See
Slides14&15
formoreinfo.
Majorsaredeveloper–sanctionedflagshiptournaments(e.g.CS2Majors1TheInternational)1withMinorsandQualifiersleadingintotheseMajorsLeaguesarerecurringregionalformatsplayedacrossweeksormonths(e.g.LCK1LCS1ESLProLeague)
Premiereventsarethehighest–profileinternationaltournamentsoutsidedeveloper–runMajors(e.g.VCTChampions1BLASTPremier)
ESPORTSVIEWERSHIPBYPLATFORM
STREAMINGPLATFORMSBYSHAREOFHOURSWATCHED|2025|ALLPLATFORMS
Twitch(1.2Bhours)andYouTubeGaming(1.1Bhours)accountfor84.1%ofallesportsviewershipin2025,withjust83.8Mhoursseparatingthem.Theesportsaudienceisconsolidatingaroundtwoplatforms,withYouTubeGamingclosingthegapfast.
Thedropfrom2ndto3rdissteep:TikToksitsat112.4Mhours,nearly1Bhoursbehind
YouTubeGaming.Outsidethetoptwo,nosingleplatformcomesclose.
Chzzk(63.4M)andSOOPKorea(52.5M)
combinefor66.6Mhours,fractionallyaheadofTikTok(116.3M),underliningSouthKorea's
TWITCH:44%YOUTUBE:41%
TIKTOK:4.2%KICK:2.6%
CHZZK:2.4%FACEBOOK:2.2%
STEAM:1.5%SOOPKOREA:0.1%
outsizedweightinglobalesportsviewership.
TOPGAMESINESPORTS
GAMESBYHOURSWATCHEDOFESPORTSCONTENT|2025|ALLPLATFORMS
691M
LeagueofLegends(691Mhours)andCounter-Strike(544Mhours)combinedfor1.2Bhours
watched,accountingforoverhalfoftheTop10'stotalesportsviewershipin2025.
544M
MobileLegends:BangBang(327Mhours)ranks3rdoverall,aheadofVALORANT(311M)andDota2
(266M).Fourmobiletitles(MLBB,PUBGMobile,HonorofKings,FreeFire)combinefor532Mhours,representing22%oftheTop10.
311M
327M
266M
91M
MobiIe
Legends:BB
Leagueof
Legends
CounterStrike
VALORANT
Dota2
PUBGMobiIe
77M
HonorofKings
37M
FreeFire
36M
StreetFighter
36M
RainbowSixSiege
TOPESPORTSTOURNAMENTS
MOSTPOPULARESPORTSTOURNAMENTSBYPEAKVIEWERSPERTOPGAME|2025|ALLPLATFORMS
Leagueof
Legends
MobiIeLegends:BangBang
Dota2
Counter-Strike
PUBGMobiIe
VALORANT
HonorofKings
Fortnite
PUBG
FreeFire
6.6M
4.2M
1.7M
LeagueofLegendsWorlds2025peakedat6.6M
concurrentviewerswith126Mhourswatched,thehighestfiguresofanytournamentpresentedhere.MPLIndonesiaSeason15comesclosest,reaching4.2Mpeakviewersand110Mhourswatcheddespitebeingaregionalleagueratherthanaglobalchampionship.
1.7M
1.5M
1.4M
HonorofKingsInternationalChampionship2025drew902Kpeakviewers,butjust2.2Mhourswatched,the
sharpestpeak-to-HWgapintheTop10.Thetournament'sconcentratedformatdroveahighpeakwithoutthe
902K
sustainedviewershipthatlongereventsaccumulate.
876K
RainbowSixSiegeIsSixInvitational(notpicturedhere)showstheoppositetrend:377Kpeakviewersbut15.0Mhourswatched,astrongsustained-audienceratiothat
657K
reflectstheformat'slengthandthetitle'sloyalviewershipbase.
591K
POPULARESPORTSPERREGION
%OFHOURSWATCHEDFORESPORTSGAMESSTEMMINGFROMEACHREGION|2025|ALLPLATFORMS
Somegamesarehighlyregion-dependent,
DOTA2
COUNTER-STRIKE
79%
89%
derivinganywherefromhalftoalmostalloftheirviewershipfromasinglecountryorcontinent.
HWFROMEUROPE,MAINLYFROMRUSSIA
HWFROMEUROPE,MAINLYFROMRUSSIA
Thechiefexamples
LEAGUEOFLEGENDS
herearegamespopularinAsiaincludingHonorofKings,Leagueof
VALORANT
60%
Legends,andPUBG
HONOROFKINGS
36%
HWFROMASIA,MAINLYFROMSOUTHKOREA
99%
HWFROMNORTHAMERICA,MAINLYFROMUNITEDSTATES
Mobile(mobiletitlesareparticularlypopularin
MOBILELEGENDS:BB
SouthEastAsia).
HWFROMASIA,
MAINLYFROMCHINA
99%
Amongothercontinents,
HWFROMASIA,MAINLYFROMINDONESIA
FREEFIRE
EuropedrivesDota2andCounter-Strikeviewershipwhile
PUBGMOBILE
49%
VALORANTismostpopularinNorth
92%
America(theU.S.).
HWFROMASIA,MAINLYFROMINDONESIA
HWFROMLATAM,MAINLYFROM
BRAZIL
Interestingly,Garena
FreeFireismost
popularinBrazildespitethecompanyoperatingoutofSingapore.
TOPCO-STREAMERS
CO-STREAMERSBYTOTALESPORTSHOURSWATCHEDI2025IALLPLATFORMS
79.9M
2.7B
22.2K
1.4B
64.8M
51.2%
CO-STREAMERSHW
TOTALESPORTSHW*
%OFTHETOTAL
UNlQUECO-STREAMERS
32M
18.5M
18.9M
15.3M
27.3M
21.4M
23.8M
20.8M
Baiano
tarik
김민교.
set1awanade
shadowkekw
ramzes
CaedrelGaulesohnePixel울프
Co-streamingaccountedfor51.2%ofallesportsHWin2025:Creatorsareascentraltoesportsviewershipasofficialchannels.Thereasonispartiallylinguisticaccessibility:TopcreatorscoverEnglish9Portuguese9Korean9French9andUkrainian-speakingaudiences.
Thetoptwoco-streamersalonecombinedfor145Mhourswatched9roughly10.6%ofallco-streamHW.Inesports,asmallnumberofhigh-profilepersonalitiescarryadisproportionateshareoftotalviewership.
MLBBhasjustonerepresentativeintheTop10,butset1awanadeIs20.8MhoursonYouTubealonerepresentshowcertaingenres(inthiscase,mobileesports)havefoundtheirhomeoutsidethetraditionalTwitch-firstecosystem.
*ReminderthisHWfigureisslightlylowerthanSlide4aswe’renotincludingCreator-ledTournamentshere
TYPESOFESPORTSEVENTS
MOBILEGAMEESPORTS
MOBILEGAMESBYHIGHESTPEAKVIEWERSHIP|2025|ALLPLATFORMS
Despitegenerating3.8xfewerhourswatchedthannon-
mobileesports,mobiletournamentsaveraged42.4K
viewersperbroadcastcomparedto38.3Kfornon-mobile.Mobileesportseventsareshorterandlessfrequent,but
4.2M
deliveramoreconcentratedaudience.
OFTHEESPORTS
HOURSWATCHED
COMEFROMMOBILE
26%
MLBBleadsallmobileesportstitleswitha4.2Mpeak,almosttriplethe1.5Mofsecond-placedPUBGMobile.TheTop3(MLBB,PUBGMobile,HonorofKings)allhave
established,long-runningleaguestructures:Historyandlegacyarekeytoachievingnewpeaksinesports.
GarenaFreeFire(591K)andClashRoyale(551K)roundouttheTop5butsitwellbelowtheleadingtrio,pointingtoa
cleartierbreakbetweenmobileesports'establishedgiantsandtitlesstillbuildingtheircompetitiveaudiences.
1.5M
551K
591K
902K
396K
MobiIeLegends:BangBang
PUBGMobiIeHonorofKingsGarenaFreeFireCIashRoyaIeBATTLEGROUNDS
MOBILEINDIA
MOBILELEGENDS:BBESPORTS
VARIOUSKEYMETRICSFORML:BBESPORTS|2025|ALLPLATFORMS
YOUTUBECOUNTRYDISTRIBUTIONBYHOURSWATCHED
4%
ML:BBesportsviewershipstemsfromSouthEast
Asia:Indonesia,Philippines,Malaysia,Singapore,and
13%
CambodiaaccountforthevastmajoritywithIndonesiaalonerepresenting33.4%ofthetotal.
MPLIndonesiaholdstwooftheTop3spotsbypeakviewership:Indonesia'sregionalleagueconsistentlyrivalstheworldchampionshipinpeakviewership.
83%
Co-streamingishighlyconcentrated:set1awanade
generatedmorethandoublethehourswatchedof
thenextco-streamer,andthemajorityoftheTop8areIndonesiancreators,reinforcingjusthowcentralonemarketistoML:BB'sesportsscene.
TOPEVENTSBYPEAKVIEWERS
TOPCREATORSONMPLINDONESIAS15BYHOURSWATCHED
3.1M
4.2M
8M
1.6M
MPLIndonesiaSeason15
3.2M
3.1M
R7Tatsumaki
set1awanade
CEOKOPATALTEREGO
MLBBMidSeasonCup2025 MPLIndonesiaSeason16
CREATOR-LEDEVENTS
TOPCREATOR-LEDEVENTSBYHOURSWATCHED|2025|ALLPLATFORMS
PEAKVIEWERS
1.2M
12.9M
HOURSWATCHED
Creatortournamentsthriveonformatcreativityandbig-namecollabs1butshorterruntimesandinconsistent
OFESPORTSHOURS
3%
schedulingfailtonurtureloyalaudiences.Theymakeupjust3%ofallesportshourswatchedamongoursample*.
WATCHEDCOMEFROM
CREATOR-LEDEVENTS
Somehigh-performingeventsranforunder5hours1suchastheBattlefield6exhibitionmatches.Increator-led
events,ashortconcentratedeventcanoutperformamulti-daytournamentonrawaudienceintensity.
241K
Thek4senseriescontributed13.6MhoursacrosstwoJapan-basedLoLevents1makingJapanesecreator
8.3M
tournamentsoneoftheformatIsbiggestviewershipdrivers.
173K
5.3M
1.3M242K
4M
3.9M
TwitchRivaIs:SquidCraftGames4(SurvivaICup)
Minecraft
LeagueThek4sen2nd
LeagueofLegends
LeagueThek4sen1st
LeagueofLegends
BattIefieId6MuItipIayerReveaIEvent
BattIefieId6
TwitchRivaIs:RustTeam
BattIeVI
Rust
*Notethatcreator-ledtournamentswereNOTincludedinthemetricsshownonanyslidesafterSlide5
TWITCHRIVALS:SQUIDCRAFTGAMES4
KEYMETRlCSFORSQUlDCRAFTGAMES4I20-23NOV2025IALLPLATFORMS
TOPCREATORSOFTHEEVENT
1.5M
1.4M
1.38M
1.1M
802K
rubius
elspreen
auronplay
VEGETTA777
ElAbrahaham
MINECRAFTVIEWERSHIP
5M
4M
3M
2M
1M
12.9M255
HOURSWATCHEDUNlQUECHANNELS
874K
AVERAGEVlEWERS
1.2M
PEAKVlEWERS
TwitchRivalsisacreatortournamentseriesrunbyTwitch1ofwhichSquidCraftGamesisits
mostsuccessfulrecurringfranchise:aMinecrafttournamentbuiItaroundaSquidGame-inspiredmod.
SquidCraftGames4generated12.9Mhours
watchedanda1.2MpeakCCVacrossjust~15hoursofairtime.TheeventIsviewershipwas
buiItaImostentireIyonSpanish-language
streamers1IedbyauronpIayandrubiusat~1.4Mhourswatchedeach.
MinecraftviewershipspikedduringSquidCraftGames9showinghowacreator-ledeventcanreinvigorateagamegscommunity.It1scIearthatorganizingcreator-IedtournamentsisessentiaIevenforpubIishersofnon-competitivegames.
EVO2025
HOURLYHOURSWATCHEDFOREVO2025BYGAME|1-4AUG2025|ALLPLATFORMS
GuiltyGear-Strive-StreetFighterTekkenMortalKombatUnderNightIn-BirthFatalFuryGranblueFantasyVersusMarvelvs.Capcom2
300K
250K
200K
150K
100K
50K
Aug117h
Aug118h
Aug119h
Aug120h
Aug121h
Aug122h
Aug123h
Aug20h
Aug21h
Aug22h
Aug23h
Aug24h
Aug25h
Aug216h
Aug217h
Aug218h
Aug219h
Aug220h
Aug221h
Aug222h
Aug223h
Aug30h
Aug31h
Aug32h
Aug33h
Aug34h
Aug35h
Aug36h
Aug317h
Aug318h
Aug319h
Aug320h
Aug321h
Aug322h
Aug323h
Aug40h
Aug41h
Aug42h
Aug43h
Aug44h
Aug45h
Aug46h
Multi-gametournamentspresentauniquemeasurementchallenge:Withseveraltitlesrunningconcurrentlyacrossseparatestreams,asingleviewershipfigurefortheeventobscureswhichgamesactuallydrovetheaudienceandwhen.
EVO2025isaprimeexample.TheLasVegasfightinggamefestivalran16tournamentssimultaneouslyacrossthreedaysinAugust,coveringtitlesincludingStreetFighter6,Tekken8,MortalKombat1,andFatalFury:CityoftheWolves,eachwithitsownbroadcastandaudience.
BreakingEVO'sviewershipdownbygameandhourmakesbroaderpatternsimmediatelyvisible.CombinedHWpeakedatroughly320-330Karoundthefinalday'stopbracketmatches,withStreetFighterandTekkenconsistentlyaccountingforthelargestshareofthestackedtotalacrossallfourdays.
ESPORTSWORLDCUP2025
EWC25'SGENREDISTRIBUTIONBYHOURSWATCHED|8JUL-24AUG2025|ALLPLATFORMS
3%
5%
51%
39%
Genre
Hours
Watched
YoY%
Peak
Viewers
YoY%
AverageViewers
YoY%
MOBA
85.6M
+42%
3.2M
+38%
270.6K
+28%
Shooter
65.0M
+112%
1.4M
+73%
160.3K
+73%
Fighting
8.2M
+186%
256.2K
+66%
81.3K
+30%
Strategy
5.8M
+255%
245.0K
+326%
43.0K
+118%
Racing
2.6M
+175%
217.8K
+162%
42.0K
+143%
Sports1.1M+104%86.7K+111%19.5K-1%
Tournamentsspanningmultiplegenresaddcomplexity:Differentgamesneedtobegroupedtorevealaudience
tendenciesforcertaingenresandgrowthYoY.
TheEsportsWorldCup2025isastrongexample:Theseven-weekeventcovered25titlesacrosssixdistinctgenres.
MOBAsaccountedfor50.9%oftotalHWfromjust5games,whileShootersgenerated38.6%butacross11titles.
SmallergenreslikeStrategyandFightingpostedstrongYoYgrowth(+255%and+186%),asignalofaudienceadoption
revealedonlybythiskindofgenreanalysis.
ESPORTSDATAINACTION
LIVEDASHBOARDS
Inthisnextsection,we’llshowcasehowallofthesedifferentwaysofthinkingaboutesportsdatacanbeputintoaction.
Anoteonhowwesegmentesportsmatches...
Firstup,we’lltakeyouthroughLiveDashboards:Powerfultoolsforpublishersandtournamentorganizers.
Pre-show:Theentire
segmentbetweentheendoftheinitialcountdownandthefirstmatchoftheday
Matches:Definedasanytimeagameisbeingplayed.Beginswhenamatchstartsandendswhenthematchisfinished
Breaks:Thetimein-betweenmatchessegments
Post-show:Startswhenthelastmatchendsandfinishesattheendofthebroadcast
LiveDashboardshavemultipleadvantages:
Theycanbeupdatedmid-eventtoallowforadjustmenttomarketingstrategiesonthefly.
Theirminute-to-minutegranularityhelpstopinpointanddecipherkeymoments.
Theycanbesetupwithdifferentpagesfeaturingthemetricsandanalysesofgreatestinterest.
Toseesomeofthepagesavailable,we’veprovideda
mocked-upexampleofatournamentonthenextfewpages
Disclaimer:Anyfiguresshownarenotrealdataandexistfordemonstrationpurposesonly
KEYTOURNAMENTMETRICS
Disclaimer:Anyfiguresshownarenotrealdataandexistfordemonstrationpurposesonly
TheExecutiveSummarypageshowsthemetricsofgreatestinteresttotheuser,withwidgetsthatcanbecustomizedtoprovideahigh-levelviewoftheevent’sperformance
MATCH-BY-MATCHBREAKDOWN
Disclaimer:Anyfiguresshownarenotrealdataandexistfordemonstrationpurposesonly
ExampleChannel1
ExampleMatch1
ExampleChannel2
ExampleMatch2
ExampleChannel3
ExampleMatch3
ExampleChannel4
ExampleMatch4
TheMatchbyMatchBreakdownpageshowswhichmatchupsaregeneratingthemosthypewithtop
---
,
channelandco-streamerdataprovidingadeeperinsightintowhat’sdrawinginviewers
CREATORSUMMARY
Disclaimer:Anyfiguresshownarenotrealdataandexistfordemonstrationpurposesonly
TheCreatorSummarypageshowschannelscoveringtheeventandtheirpopularityThatincludesboth
.
manually-taggedcreators(knowntotheorganizers)andthosecasuallycoveringtheevent(revealingnewfans)
CHATANALYSISSIXINVITATIONAL
VARIOUSCHATMETRICSFORRAINBOWSIX’SSIXINVITATIONAL2025|2-15FEB2025|TWITCH
CHATPARTICIPATIONDAYBYDAY
20%
17.8%
15%
10.9%
10.4%
10%
10.1%
9.3%
7.9%
7.3%
7.3%
8.0%
6.2%
5%
4.8%
0%
Feb3
Feb4Feb5
Feb6Feb8Feb9Feb10Feb13Feb14Feb15
Feb2
TOPCHANNELSBYCHATPARTICIPATION
Neskwga RazaHitsSpoitBeaulofettR6S
10.3%
10.1%
7.7%
5.5%
5.4%
0%2%4%6%8%10%12%
TOPICSBYCHATPARTICIPATION
Teams&orgsPlayers&personalitiesGeneralteam/eventmentionMatchresults&scoresGameplay&tacticsBrands&sponsors
40%14.9%14.3%12.9%5.9%5.5%
Comingbackfromdashboards,wewanttoshow
howchatanalysiscantrackaudienceparticiaptionusingtheSixInvitational2025asourexample.
Takingplaceover11days,theevent’sfinaldaysaw
17.8%ofallchatmessagescorrespondingtohypeforthegrandfinal.
Breakingmessagevolumedownbychannelshowswhichvoicesfosterthemostengaged
communities.Twoco-streamers,Neskwgaand
RazaH,evengeneratedmorechatvolumethantheofficialRainbow6broadcastchannel.
Classifyingmessagesbytopicrevealswhatfanscareaboutmost.Discussionofteamsand
organizationsmadeup40%ofallchat,andplayersandpersonalitiesafurther14.9%.Fanidentitybeat
gameplaydiscussion,butusingsentimentanalysiscouldalsotellusifthesediscussionswerepositiveorcritical(
moreonthathere
).
BRANDSCASESTUDY
HOURSWATCHEDFORBRAND-NAMEDESPORTSEVENTS|2025|ALLPLATFORMS
2.7B
1.9K
TOTALEVENTS
Brandsarecapturingesportsviewershipbyattaching
TOTALHOURSWATCHED
theirnametobigevents.
Endemic-namedevents
accountedfor27.9%ofall
3.6%
%OFEVENTS
1.3%
27.9%17.3%
%OFHOURSWATCHED%OFEVENTS
%OFHOURSWATCHED
hourswatchedvs.asmallerbutgrowingfractionof3.6%fornon-endemicbrands.
NON-ENDEMICBRANDSBYHOURSWATCHED
ENDEMICBRANDS
BYHOURSWATCHED
Amongnon-endemicbrands,BetBoomledwith14.3Mhourswatchedacross17events.
Brand
HoursWatched#ofEvents
BLAST212.6M17
Intel109.2M6
PGL107.3M13
StarLadder93.2M3
Brand
HoursWatched
#ofEvents
BetBoom
14.3M
17
RedBull
7.5M
8
Thunderpick
5.3M
6
AT&T2.7M4
Threeofthetopfivenon-
endemicnames(BetBoom,
Thunderpick,Fonbet)are
bettingbrands:Itcouldprovefruitfulforothertypesof
brands(retail,financial,etc.)tocapitalizeonthisgapinthemarket.
BLASTgeneratedthemosthourswatchedamong
endemicbrandsat212.6Macross17events,while
StarLadderpostedthe
Fonbet1.3M2
FISSURE54.8M9
strongestefficiency,drawing93.2Mhourswatchedfromjust3events(anaverageofover31Mhoursperevent).
LOGORECOGNITION
LOGORECMETRICSFOREWC2025|8JUL-24AUG2025|ALLPLATFORMS
LOGOIN-GAME
BANNER
1.02M
VIEWERS
15sec
EXPOSURETIME
$875K
EARNEDMEDIAVALUE
Onetoolisofuniqueadvantagetobrands:Logorec.Whetheritsbanners,pop-ups,brandingonitemsliketrophiesorjerseys,oranyotherwayinwhichabrand’slogoappearsonscreenduringastream,logoreccantrackeverysingle
instanceandconvertthisattentiontoanapproximateEarnedMediaValue(EMV).
ABOUTTHISREPORT
STREAMHATCHET
METRICSDEFINITIONS
HOURSWATCHED
Thetotalnumberofhourstheaudiencewatchedthechannelovertheselectedtimeframe
PEAKCONCURRENTVIEWERS
Themaximumnumberofviewerswatchingthechannelatthesametimereachedwithin
theselectedtimeframe
AVERAGECONCURRENTVIEWERS
Theaveragenumberofviewerswatchingthechannelduringthebroadcastingtimewithin
theselectedtimeframe
AIRTIME
Theamountoftimethatachannelbroadcastedliveinhours
UNIQUECHATTERS
ThetotalnumberofuniqueTwitchuserswhomentionedthebrandduringtheselected
timeframe
REGISTEREDVIEWERRATE
Ratioofthehourswatchedbyregisteredviewersonalive-streamingplatformtothetotal
viewershipbyallviewers
ABOUTSTREAMHATCHET
StreamHatchet
providesdatafromthetop
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