版权说明:本文档由用户提供并上传,收益归属内容提供方,若内容存在侵权,请进行举报或认领
文档简介
Media’sNewFight
forEyeballs,Profits,
andControl
October2026
USmediarevenuesappeartobehealthierthanever,withrevenuereachingarecordof$631billionafterabriefdipin2020...
USmediaindustry
NOMINALREVENUE($B)1
436
34
29
41
79
52
200
631
5.4%
596
52
一5.8%
534
487
45
556
47
50
91
(8%)109(17%)
451
425
35
46
58
37
37
45
77
72
56
22
66
41
63
65
65
80
76
60
36
76
70
80
67
74
82
71
78
(12%)
85
(14%)
75
(12%)
199192
206218
217
229
230(37%)
2018
20192020
20212022
2023
2024
2025
Audio
Socialmedia
Gaming
LBE
Video
CAGR
2018-2025
6%
21%
10%
1%
2%
5%
Keyinsights
•TheUSmediamarketreachedarecordof$631billionin
revenuein2025,growingat5.4%CAGRsince2018
•Themarketrecoveredfromitsone-off2020decline,driven
primarilybyslowdownsinliveentertainmentandtheater
•Videoremainsthecoremediaformat,with$230billionin
revenue(37%ofthemarket)butonly2%growthperyear
•Socialmediaisthefastest-
growingsegment,expandingat21%CAGRsince2018
Sources:Omdia;Magna;AmpereAnalysis;Statista;GrandViewResearch;Emarketer;companyreports.
Note:LBE=location-basedentertainment.
1Includesbothsubscriptionandadvertisingrevenues.
1Includesbothsubscriptionandadvertisingrevenues.
...butgrowthisanillusionbecauseadjustingforinflationandincreasesinpopulationreducesitfrom5.4%tojust0.8%
600
500
400
300
200
100
0
USMEDIAREVENUE,NOMINALVS.INFLATIONADJUSTED($B)1
631
596
556
Inflation-drivenupliftwidenedsharplyafter2021asCPIspikes
139
534
119
451
8
487
36
10
76
14
98
425
13
8
27
436
31
19
5
451
461
441
438
444
436
405
439
20182019202020212022202320242025
CAGR,2018-2025
+5.4%
+1.7%
+0.8%
Nominal
revenue
Inflation-adjustedrevenue
Population-andinflation-adjusted
revenue
Sources:Omdia;Magna;AmpereAnalysis;Statista;GrandViewResearch;Emarketer;USBureauofLaborStatistics;companyreports.
Note:CPI=ConsumerPriceIndex;CPI-U=CPIforAllUrbanConsumers.AdjustedCAGRiscalculatedusingCPI-Uannualaverages.TheCPI-Ufor2025isanestimatebecausethefull-yearaverageisnotyetfinalized.Thebaseyearis2018.Becauseofrounding,notallnumbersadduptothetotalsshown.
Consumerattentionhasalsostalledatabout25hoursperweek
Totalmediaconsumptionhasbeenrelativelyflatsince2018...
USACTIVEMEDIACONSUMPTIONBYFORMAT,HOURSPERWEEK
一0.5%
26.2
1%
11%
8%
13%
26.2
1%
8%
7%
19%
26.5
25.5
1%
8%
8%
19%
25.3
2%
11%
25.3
2%
12%
9%
9%
22%
6%
25.5
24.9
2%
12%
8%
12%
1%
0%
9%
8%
10%
8%
8%
16%
13%
18%
21%
5%
21%
4%
21%
5%
22%
5%
21%
21%
4%
20%
4%
4%
41%
41%
40%
40%
40%
40%
40%
40%
20182019202020212022202320242025
CAGR
2018-2025
LBE+3.4%
Socialmedia+6.6%
Gaming+2.1%
Print一10.5%
Audio+0.1%YouTube+7.8%
Video1一0.7%
Video(total)2+0.2%
...yetgamingandsocialmediagainedshareasconsumers’habitsfragmented
•Totalactivemediatimehas
beenflattoslightlydeclining,
from26.2hoursperweekin2018to25.3in2025
•Whilevideoremainsthelargestsegment,accountingforabout
46%ofconsumers’mediatime,growthwasconcentratedin
YouTube(+7.8%CAGRand14%ofoverallvideotime),whiletherestofvideodeclinedby0.7%
•GrowthinLBEisdisplacingwork,rest,andnonmedialeisureactivities3
•Socialmediaandgamingare
likelytakingsharefromvideo(forexample,YouTube)andprint
LBESocialmediaGamingPrintAudioYouTubeVideo1
Sources:USBureauofLaborStatisticsAmericanTimeUseSurvey,2018–2025microdata;PQMediaGlobalConsumerUsageForecast,2026–2030;Emarketer;Activate;BCGanalysis.Note:LBE=location-basedentertainment.TotalmediahoursperweekreflectsBLSAmericanTimeUseSurvey’sprimaryactivitydatafrom2018through2025.ModalitypercentagebreakdownswerederivedfromBCG’sanalysisandappliedtoBLStotals.Datafor2020isestimated(aBLSAmericanTimeUseSurveywasnotconducted).
1ExcludingYouTube.2CAGRbasedonYouTubeandvideototalconsumptionfrom2018through2025.3BCG’sMediaSurvey2026.
Thegrowthintimespentwithmediawasfrombackgroundattention,drivenbyacceleratedmultitasking
TIMESPENTUSINGMEDIA(HOURSPERWEEK)1
CAGRORCHANGE
INHOURS,2018-2025
>
一0.2%>
+2.5%
Preferredbackgroundmediawhenbusyorcommuting2
92.2
92.2
+1%or+6hoursperweek
91.6
91.6
91.5
91.4
86.9
85.5
65.6
66.3
66.6
66.7
66.1
25.3
SHAREOFRESPONDENTSWHORANKEDAFORMATAMONGTHEIRTOPTHREEPREFERENCES(%)
61.4
59.3
Backgroundattention
65.4
Music66
TVorshows49
+2%or+7hoursperweek
Podcasts31
26.2
26.2
26.5
25.3
25.5
25.5
24.9
Onlinevideo28Audioistheprimary
Focusedattention
一1%or一1hourperweek
backgroundmedium
Socialmedia24
2020
2018
2021
2023
2019
2024
2025
2022
Sources:USBureauofLaborStatisticsAmericanTimeUseSurvey,2018–2025microdata;ActivateConsumerTimeandAttentionReport,2018–2026;BCG’sMediaSurvey2026.1Valuesarethetotalnumberofhoursspentwithmediaperweek.Mediaisvideo,audio,gaming,print,andsocialmediaandshort-formvideo,aswellaslocation-based
entertainment,perBLSATUSactivitycodes.Becauseofrounding,notallnumbersadduptothetotalsshown.2BasedonBCG’sMediaSurvey2026;n=750.
Respondentswhosaid
thatincreasingthetime
spentonamedia
activitydisplacestheir
timespentwithanother
mediamodality,rather
thanwork,rest,orother
nonmediaactivity
Growthinonemediamodalitycomesattheexpenseofothermodalities,extendingthebattlegroundforattention
61%
SHAREOFRESPONDENTSWHOCUTBACKONANOTHERMEDIAACTIVITYVS.THOSEWHOCUTBACKONANONMEDIAACTIVITY(%)
Listeningtoaudiobooks7228
Watchingonlinevideo6535
WatchingTVormovies6337
Goingtothemovies6337
Listeningtopodcasts6337
Playingvideogames6139
UsingAItools6040
Watchingsocialmediavideos5941
Readingnewsletters5941
Readingnewspapers5842
Listeningtomusic5842
Watchinglivestreams5545
Attendingliveevents4555
Everyactivity
exceptliveeventsseesover50%
mediareplacement
Attendinglive
eventsistheonlyactivitywhere
nonmediatime(55%)outweighsmedia(45%)
ReplacedamediaactivityReplacedanonmediaactivity
Source:BCG’sMediaSurvey2026.
Note:n=375eligible.
Themeparks,print,andsocialearnedmorerevenuethantheirshareoftimeimplies,andtheoppositewastrueforradioandstreaming
100
50
0
SHAREOFREVENUE(INDEXED,LINEARTV=100)
LinearTV
Socialmedia
Themeparksisthemost
efficientcategory(abouttwo
timesasefficientasothers)
Videostreaming
(excludingYouTube)
Mobilegaming
Themeparks
Magazines
Books
Newspapers
Podcasts
Musicstreaming
YouTubeandradiocapturelargeattention
Radio
YouTube
sharesbutrelativelylimitedrevenue,suggestingmonetizationheadroom
020406080100
SHAREOFTIME(INDEXED,LINEARTV=100)
●VideoAudioΔGamingPrinteLBESocialmedia
Sources:ActivateConsumerTimeandAttentionReport,2018–2026;PQMedia;Emarketer;Omdia;Magna;AmpereAnalysis;Statista;GrandViewResearch;IMDb;companyreports;BCG’sMediaSurvey2026;BCGanalysis.
Note:n=750.LBE=location-basedentertainment.Indexedusingeachmodality’srawsharedividedbylinearTV’srawshare(or100).LinearTVisthelargestmodalitybybothtimeandrevenue.Clusterofmodalitiesonbottomleftaxisincludeslivesports,audiobooks,virtualreality,personalcomputers,cinema,console,theater,livemusic,physicallyrecordedmusic,andphysicalvideo(suchasDVDsandBlu-raydiscs).
LBEcommandsthehighestrevenueyield,whilevideo’sandaudio’spassivebackgroundconsumptiongeneratethelowest
REVENUEPERHOUROFATTENTIONBYMEDIAMODALITY($)
Higheryieldisconsistentwithconsumers’higherwillingnesstopayfor
$3.47
community-orientedexperiences
$0.74
LBE1Print
Gamingandsocialmediagenerate
threetofourtimesaudio’srevenue
yield,whichisconsistentwith
direct-responseadvertisingand
recurringdigitalspending
$0.70$0.69
GamingSocialmedia
Longer,less-focusedconsumption,
usuallyinpassiveorbackground
contexts,dilutesvideo’sand
audio’srevenueperhour
$0.39
$0.19
Audio
Video
Sources:ActivateConsumerTimeandAttentionReport,2018–2026;PQMedia;Emarketer;Omdia;Magna;AmpereAnalysis;Statista;GrandViewResearch;IMDb;companyreports;BCG’sMediaSurvey2026;BCGanalysis.
Note:n=750.LBE=location-basedentertainment.Tocalculaterevenueperhourofattention,wedividedtotal2025revenueforeachmodalitybytotal2025hoursconsumersspentwiththatmodality.Totalrevenueforeachmodalitydividedbytotalconsumerhoursspentinthatmodalityforayear(2025),truedupfromhoursspentonmodalityperweek.
1Onlyincludesticketsales;excludesconcession-relatedsales.
Videohadthelargestrevenuepoolbutcapturedjust15%ofmedia
growthsince2018,whilesocialmediaandgaminghad59%combined
Socialmediaand
+$80gamingaccountfor
59%ofrevenuegrowth
59%
74%
86%
LBE’slownumberof
hourscapits
95%
98%
40%+$37
+$31
potentialgrowth
+$14
YouTube+$23
+$18
+$17
Video2
+$6
$90$75$60$45$30$15$0
NOMINALREVENUEGROWTH,2018-2025($B)1SHAREOFGROWTH(CUMULATIVE)
SocialmediaGamingVideoLBEAudioPrint
100%
80%
60%
40%
20%
0%
Shareofgrowth
40%
19%
15%
12%
9%
2%
Revenue2025
$109B
$78B
$230B
$75B
$52B
$85B
Sources:Omdia;Magna;AmpereAnalysis;Statista;GrandViewResearch;Emarketer;companyreports.
Note:LBE=location-basedentertainment.
1Includesbothsubscriptionandadvertisingrevenues.2ExcludesYouTube.
Video’sslowerrevenuegrowthhasreduceditsprofitlead,fallingfrom77%to34%since2018,whilesocialmedia’ssharehassurgedto55%
REVENUEANDPROFITSHARESOFUSVIDEO,AUDIO,ANDSOCIALMEDIA(%)
2018
In2018,revenueandprofitshares
7677
werealignedandvideowasaclear
leaderinboth,withaprofitof$51B
(vs.about$9Bforaudioandroughly
$7Bforsocialmedia)
1110
1313
Socialmedia
VideoAudio
2025
Videorevenuegrew2%annually,
butfastergrowthinaudioand
socialmediareducedits
revenueshareby17pp
Videoremainsarevenueleader,
butsocialmediahasovertaken
itinshareofprofit,growingto
fivetimesits2018share
59
55
34
28
11
13
Video
Socialmedia
Audio
ShareofrevenueShareofprofit
Sources:AmpereAnalysis;SNLKagan;Emarketer;companySECfilingsandpublicdisclosures;MoffettNathanson;TheInformation;RIAA;NationalMusicPublishers’Association;IAB;PwC;Omdia;GEMS;Audacy;BCGanalysis.
Note:Profitswerecalculatedbymultiplyingmodality-levelrevenuesbytheircorrespondingEBITDAmargins.Marginsreflectrevenue-weightedaveragesofmarginsfromarepresentativesetofcompaniesthatcontributeover50%ofeachmodality’stotalrevenue.
Acrosseachmodality,scaleddistributorsthatownedthepointofconsumerchoicecapturedthemostvalue
COMBINEDUSVIDEO,AUDIO,ANDSOCIALMEDIANOMINALPROFITBYVALUECHAINPOSITION,2018-2025($M)
Keyinsights
63,381102,078
Creatorprofitsaredeclining,but
notuniformly
Oncesimilar,audioproduction
+136%
+34%
+7%
66,391
一2%
marginshavesincepulledawayandarenowroughlydoublethoseof
studios’margins(21%vs.11%)
一843
一68%
Distributiononlypaysoffatscale
一7%
一24,441
Acrossmodalities,scaledplatform
一2,411
profitshavegrownseventimessince2018,ledbysocialplatformssuch
asInstagram
Scaled
distribution
platforms
2018Content
creatorsandIPowners
Legacypackaginganddistributor
Newentrantsandsubscaledistributors
2025
Legacy
packagingand
distribution
profitshavebeencutinhalf
TerrestrialradioandlinearTVplayersremainshutoutoftheconsumer
choicethatnowdrivesvalue
SocialmediaVideoAudio
Sources:AmpereAnalysis;SNLKagan;Emarketer;companySECfilingsandpublicdisclosures;MoffettNathanson;TheInformation;RIAA;NationalMusicPublishers’Association;
IAB;PwC;Omdia;Audacy;BCGanalysis.
Note:IP=intellectualproperty;vMVPD=virtualmultichannelvideoprogrammingdistributor.Profitssummedfromthesubmodalitylevel(EBITDAtimesrevenue).CreatorsandIPownersandlegacydistributionareassignedonepositioneach(e.g.,recordedmusic,podcasts,orstudios;terrestrialradio,theater,vMVPD,ornetworks).Streamingissplitbyscale(e.g.,Peacockassubscale;SpotifyandNetflixasscaled);andsatelliteradio,socialmedia,andYouTubefallunderscaleddistribution.Revenueisfromthird-partysources;marginsarerevenue-weightedaveragesofcompaniesrepresentingmorethan50%ofcategoryrevenueorbest-availableestimatewhereunavailable.
Video’svaluepoolhasshrunkby$15.6billionsince2018,whilestudiosandcablealsosawfallingprofits
USVIDEONOMINALPROFITBYMODALITY,SHAREOFTOTALCHANGE,2018-2025($M)
Contentproduction
Aggregators
Distributors
50,817
一3,825(一24%)
一13,799(一88%)
Despite2%revenuegrowthperyearsince2018,video’s profitcontractedabout5%annually($15.6Bintotal);growingmodalitiestraillinearTV’shistoricaleconomics
一307(一2%)
一7,368(一47%)
8,363(53%)
一2,155(一14%)
1,925(12%)
1,523(10%)
Studioprofitfell24%aslicensingmarginsweakenedinnewstreamingeconomy
35,174
Streamingprofitsimprovedabout$8.4Bsince2018(roughlya$1Blosstoa$7.4Bprofit),thelargestswingwithinvideo
2018StudiosCableBroadcastTraditionalvMVPDsTheatersStreamingYouTube2025networksnetworksMVPDs
CAGR(%)2018-2025
一7
一8
一1
NM
+93
一14
NM
+29
一5
Sources:AmpereAnalysis;SNLKagan;Emarketer;company10-Ks;IMDb;MoffettNathanson;TheInformation.
Note:MVPD=multichannelvideoprogrammingdistributor;vMVPD=virtualmultichannelvideoprogrammingdistributor;NM=notmeaningful.Revenuesarethird-partyestimatesrepresentingthesumofestimatedrevenuesacrossallrelevantplayersineachvertical.EBITDAmarginsreflectrevenue-weightedaveragesofselectcompanieswithineachvertical,weightedbyeachcompany’sshareofrevenueamongtheselectedcompanies:theaters(AMCTheatresandCinemark);traditionalMVPD(XfinityandSpectrum);vMVPD(YouTube
TV,Hulu+LiveTV,SlingTV,Directv,andFuboTV);streaming(Netflix,Hulu,Disney+,HBOMax,Paramount+,PeacockTV,AppleTV,andRoku);socialmedia(YouTube);cable
networks(Disney,Comcast,WarnerBros.Discovery,Paramount,andFoxNetworks);broadcastnetworks(Comcast,Paramount,Disney,andFox);studios(DisneyStudios,UniversalPictures,WarnerBros.,ParamountPictures,20thCenturyStudios).Productionsoftwarenotincluded.CashfloworoperatingmarginusedasaproxyforEBITDAmarginwhere
EBITDAisnotdirectlyreportedormarginestimatedwherenotdisclosed.
AIisexpectedtocontinuetocollapseproductionbarriersandreducecosts,fuelingasurgeinnewcontentsupply
AIadoptionisalreadymainstream,cuttingcostsandproductionbarriers
~50%
CurrentlyusingAI
ContentproducersalreadyleveragingAIinproduction
~30%
Planningtoadopt
Additionalproducersplanningto
useAIgoingforward,pushingtotaladoptiontoward80%ormore
~10%
Currentcostsavings
Reductioninoverallcontent
productioncostsfromAI,afigurelikelytoriseasadoptiongrows
ContentsupplyisexpandingasnewAI-nativestudiosmultiply
NumberofAIstudiosfounded
28
23
5
202220232024
Notableplayers
•Asteria
•SecretLevel
•InvisibleUniverse
•PromiseAdvancedImagination
Sources:2025BCGContentCreatorSurvey(n=100);BCGanalysis.
Mediaconvergenceisexpectedtodeepen,associalmediabecomesTVandstreamingplatformsexpandintoothermodalities
Streamingpicksupsocialmediaandgaming’splaybook1
•LiveTV:WWERawPaul–TysonfightandNFLChristmasDaygames,allstreamingexclusivelyonNetflix
•Gaming:NetflixGamesandcloudgamingbuiltintoTVapps
•Physical:NetflixHouseinPhiladelphia,Dallas(late2025),andLasVegas(2027)
•Distribution:NBCUniversalandYouTubeannouncedpar
温馨提示
- 1. 本站所有资源如无特殊说明,都需要本地电脑安装OFFICE2007和PDF阅读器。图纸软件为CAD,CAXA,PROE,UG,SolidWorks等.压缩文件请下载最新的WinRAR软件解压。
- 2. 本站的文档不包含任何第三方提供的附件图纸等,如果需要附件,请联系上传者。文件的所有权益归上传用户所有。
- 3. 本站RAR压缩包中若带图纸,网页内容里面会有图纸预览,若没有图纸预览就没有图纸。
- 4. 未经权益所有人同意不得将文件中的内容挪作商业或盈利用途。
- 5. 人人文库网仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对用户上传分享的文档内容本身不做任何修改或编辑,并不能对任何下载内容负责。
- 6. 下载文件中如有侵权或不适当内容,请与我们联系,我们立即纠正。
- 7. 本站不保证下载资源的准确性、安全性和完整性, 同时也不承担用户因使用这些下载资源对自己和他人造成任何形式的伤害或损失。
最新文档
- 2026新教材语文5《一着惊海天》课件(共20张课件)
- 2026年事业编商标管理岗高频考题试卷
- 2026年江苏省苏教版高一历史必修一第三章同步练习题及答案
- 2026年事业编编研岗历年真题试卷
- 紧固件产业园-铸造锻造生产中心项目可行性研究报告模板-立项申报用
- 2025年皮瓣移植修复足部软组织缺损16例护理体会
- 医疗翻译:跨文化礼仪与沟通技巧
- 护理人才培养模式改革与护理质量提升
- 临床心肾综合征分型、预测危险因素和指标
- 医学课件-病理生理学第三章水、电解质代谢紊乱
- 事业单位财会岗招聘笔试高频考题试卷及解析
- 2026年《中国病毒性心肌炎诊疗临床指南(2026版)》
- 山东省名校联盟2027届高三上学期开学全域学情综合诊断语文试卷(含答案)
- 《化工企业设备检修作业安全规范》(AQ 3026-2026)解读化危为安
- 新背景下的2027年高考语文一轮备考策略
- ASTM D5276-23 中文版(运输包装件自由跌落测试标准 完整原文 + 不同重量跌落高度对照表)
- 事业编计算机岗2026易错题试卷及解析
- 2026 年世界标准日标准化知识科普课件
- 2026年危重患者抢救制度培训课件
- 2026年广东省中考化学试卷(含答案)
- 2025-2026学年高一化学上学期第一次月考01(人教版必修第一册)A4版
评论
0/150
提交评论