




已阅读5页,还剩26页未读, 继续免费阅读
版权说明:本文档由用户提供并上传,收益归属内容提供方,若内容存在侵权,请进行举报或认领
文档简介
中英文对照5Check All全部检查Active激活Tint Color色调X SizeX轴大小Y SizeY轴大小Replace Emitter Options替换发射器选项Used in these library emitters:使用粒子库发射器:Particle Shape Info粒子形状信息Delete this shape from the library?从粒子库删除形状吗?Particle Types in the library use it使用粒子类型库and will be affected by deleting.并将删除受影响的.Delete this folder(and all of the shapes in it)from the library?从粒子库删除这个文件夹(并且全部形状)?Particle Types in the library use the shapes粒子类型库使用形状it contains and will be affected by deleting.它包含并且将被删除影响.New Folder Name新建文件夹名称Import Particle Shape Image导入粒子形状图象Export Particle Shape Image导出粒子形状图象Swap交换Current当前Info.信息.Image图像Import.导入.Export.导出.Operator操作Method方法Offset偏移Operator.操作.Crop裁剪Resize调整大小HH Lock锁定XX轴YY轴Channel通道RGB,RGBA,Red,Green,Blue,Alpha,LumaRGB,RGBA,红色,绿色,蓝色,Alpha,亮度Color,Gray彩色,灰色Particle Controls粒子控制Library库Emitter发射器Transform转换Behavior方式Settings设置Position位置RR Proportional均衡Particles Preferences粒子参数设置General常规Thumbnail Size缩略图大小Always Display Emitter Shapes总是显示发射器形状Floating Preview Palette浮动预览选项板On打开Ref.Point参考点Life Color寿命颜色Random随机Repeat重复Life Opacity寿命不透明度Link链接Flip X镜象X轴Flip Y镜象Y轴Random Start Frame随机开始帧Start At开始Hold保留Single Particle单一粒子Intense强烈Preserve Color保护颜色Attach to Emitter连接到发射器Amount数量Specify Angle,Random Angle,Align to Motion指定角度,随机角度,对齐到运动Angle角度Keep Al igned保持对齐Illusion Emitter Library幻影发射器库Combustion Emitter LibraryCombustion发射器库New Library Name新建粒子库名称Delete the current emitter library?删除当前的发射器库吗?Update the thumbnail images for all更新全部缩略图图象emitters in the library?在粒子库中的发射器?Load Emitter Library加载发射器库Save Emitter Library保存发射器库Are you sure you want to update the library emitter是你想要更新粒子库发射器with the modified emitter?修正发射器吗?Are you sure you want to delete this emitter是你想要删除发射器from the Library?从粒子库?Are you sure you want to delete this folder是你想要删除文件夹(and all of the emitters in it)from the Library?(并且所有在内的发射器)从粒子库?Add Current to Library添加当前到粒子库Replace from Library.从粒子库替换.Update Emitter.更新发射器.Duplicate Emitter复制发射器Delete.删除.Load Library.加载粒子库.Save Library As.粒子库另存为.Replace the current library shape with this shape?与这形状代替当前的粒子库形状吗?and will be affected by this change.并将被改变受影响的.Import Shape Only只导入形状Import Shape and Add to Shape Library导入形状并添加到形状粒子库Replace Current Shape in Library替换当前的粒子库形状Shape Size形状大小Offset X偏移X轴Offset Y偏移Y轴High-Quality Scaling高质量缩放比例Shape Type形状类型Gray灰度Use Alpha使用Alpha Guess估算Invert Alpha反相Alpha Premultiplied with预乘Particle Shape Import Options粒子形状导入选项Motion Rand运动边Life Variation寿命变种Number Variation数量变种Size Variation大小变种Velocity Variation速率变种Weight Variation权重变种Spin Variation旋转变种Motion Rand.Variation运动随机.变种Bounce Variation反弹变种Size Over Life大小超过寿命Velocity Over Life速率超过寿命Weight Over Life权重超过寿命Spin Over Life旋转超过寿命Motion Rand.Over Life运动随机.超过寿命Bounce Over Life反弹超过寿命Is Intense强烈Is Preserve Color保护颜色Is Single Particle单一粒子Is Flip X镜象X轴Is Flip Y镜象Y轴Ref Point X参考点X轴Ref Point Y参考点Y轴Is Attached To Emitter添加到发射器Attach Amount添加数量Orientation方向Keep Aligned To Motion保持对齐到运动Color Repeat颜色重复Opacity Repeat不透明度重复Opacity Linked To Colo r不透明度链接到颜色Random Color随机颜色Frame Speed帧速率Start At Frame帧开始IsEnabled激活OpWidth宽度OpHeight高度OpOffsetX偏移X轴OpOffsetY偏移Y轴OpCrop裁剪OpType类型OpChannelColor通道颜色Control Points控制点X PositionX位置Y PositionY位置Speed速度X PivotX轴心Y PivotY轴心Frames To Preload预载帧Particle Order粒子顺序Use Old Number Calc Method使用旧数石灰方法Is Emit In内发射极Is Emit Out外发射极Is Emit At Points发射点Points X点X轴Points Y点Y轴Ignore Blur忽略模糊Is Enabled激活Original X原始X轴Original Y原始Y轴Original Size X原始大小X轴Original Size Y原始大小Y轴Original Rotation原始旋转Points点Pos X定位X轴Pos Y定位Y轴Pivot X轴心X Pivot Y轴心Y Is Visible可视性Use Motion Blur使用运动模糊Preview Motion Blur预览运动模糊Motion Blur Amount运动模糊数量Motion Blur Samples运动模糊采样Motion Blur Intensity Adjust运动模糊强度调整Accuracy精度Mode:模式:Normal,Constrained,Fixed标准,限制,固定Width宽度Height高度Render to RAM渲染到内存:无-名汉化Total Available Frames:全部有用的帧:Total Frames:全部帧:RAM Player内存播放器RAM Player-%.2lf fps,Unlocked,32 bit内存播放器-%.2lf帧/秒,开启,32位RAM Player-%.2lf fps,Locked,32 bit内存播放器-%.2lf帧/秒,锁定,32位,24 bit,24位Frame Rate帧比率Enter Frame Rate输入帧比率Save RAM Player As.保存内存播放器为.Update Timebar更新时间栏Close关闭The number of total frames exceeds the number of available frames.nPlease modify the frame range before continuing.全部帧的数量超过有用帧的数量.n在继续前请更改帧的范围.The compare clip has adifferent size than the main clip.nThe compare clip size has been truncated to the main clip size.比较片段与主片段相比有不同的尺寸.n比较片段的尺寸被修剪成主片段的尺寸.render queue.preset渲染队列预置Autodesk Combustion Render QueueAutodesk Combustion渲染队列:无-名汉化Preferences.参数设置.Quick Setup.快速设置.Name名称Quality质量Status状态Queued队列Submitted提交Ignored忽略Rendering渲染Rendered已渲染Aborted失败Failed不成功Add Output提交输出Duplicate Output副本输出Rename Output重命名输出Remove Output移除输出Add Operator添加操作Remove Operator移除操作Move Up上移Move Down下移Optimize Render Order优化渲染器顺序Open Workspace打开工作区Import Workspace导入工作区Save Workspace保存工作区Save Workspace As工作区另存为Close Workspace关闭工作区Revert Workspace恢复工作区Output Settings,Global Settings,Statistics,Log输出设置,全局设置,统计表,日志Presets预置Custom自定义Make Default建立默认值Save保存New.新建.Rename.重命名.Delete删除Format格式Preview,Best,Medium,Draft预览,最佳,中等,草稿Preview预览Best最佳Medium中等Draft草稿Settings.设置.Video Output视频输出Options.选项.Depth深度Original Depth:%s原始深度:%s Filename.文件名.Force Starting Frame#强制开始帧#Skip Existing Files跳过现有的文件Import into Workspace导入到工作区Frame Size帧大小Attach Output to Email链接输出到E-Mail Keep Original Connection Using Switcher保持原始连接使用引擎Fields场No Fields,Upper First,Lower First没有场,上场优先,下场优先3:2 Pulldown3:2折叠式None,WWWSS,WWSSW,WSSWW,SSWWW,SWWWS无,WWWSS,WWSSW,WSSWW,SSWWW,SWWWS Channels通道Color颜色AlphaAlpha Color+Alpha颜色+Alpha Premultiply Color预乘颜色Invert Alpha反相Alpha Render Range渲染区域Start开始End结束Frame Step帧步幅Duration持续时间Markers标记Max最大Select Operator.选择操作.Compare with比较Add To edit Bin添加到编辑Bin Refresh刷新Job工作Bin文件Source Name源名称Description描述Scene场景Take捕获Audio Output音频输出Save Audio保存音频Separate分离8 Bit,16 Bit8位,16位Mono,Stereo单声道,立体声Add To Bin添加到Bin Current Render当前渲染器Operator:操作:Output:输出:Progress前进Job:工作:Started:开始:Estimated Time:估计时间:Time Elapsed:消逝时间:Estimated Time Remaining:估计剩余时间:First Frame:第一帧:Last Frame:最后帧:Last Rendered Frame:最后被渲染的帧:Frames Rendered:帧被渲染:Frame Times时间帧Last:最后:Difference:差值:Average:平均:Output输出File:文件:Frame Size:帧大小:Depth:深度:Format:格式:Not Set没有设置Sequence序列All Renders全部渲染Batch Render Started:批渲染开始:Total Time Elapsed:总计消逝时间:Estimated Total Time Remaining:估计剩余时间:Total Frames Rendered:总计被渲染的帧:Current Frame:当前帧:%s(%d of%d)%s(%d的%d)Total Frames:全部帧:%d of%d%d-%d Net Render网络渲染Process进程Stop停止Close关闭Enter New Output Name输入新的输出名称The filenn%snnalready exists.Do you want to overwrite it?文件url=file:/nn%snnnn%snn/url已经存在.你想覆盖它吗?Output Filename Path does not exist.输出文件名路径不存在.Input Folder does not exist.输入文件夹不存在.Output Folder does not exist.输出文件夹不存在.Are you sure you want to remove operator%snfrom the render list and delete its outputs?nThis operation cannot be undone.你确定要从渲染列表移除操作%sn并删除输出吗?n这操作不能完成.Invalid Frame Range.无效的帧范围.No Jobs available没有可用的工作No Bins in this Job没有工作Bin Error refreshing Job list.提神的工作列表错误.Error refreshing Bin list.提神的Bin列表错误.Enter New Bin Name输入新的Bin名称Bin%salready exists in this job.Bin%s已经存在在这份工作中.Error creating Bin%s.创建Bin%s错误.Render Queue Preferences渲染队列参数设置General常规At Startup启动Do Nothing,Open Workspace没有,断打开工作区Time Display时间显示Timecode,Frames(From 0),Frames(From 1)时间码,帧(从0),帧(从1)Max Render Cache Usage:使用最大渲染缓冲:%,MBytes%,MB Update Thumbnail Proxy更新缩略图代理Batch Render批渲染Watch Folder.查看文件夹.Check Watch Folder Every检查每个文件夹Secs,Mins秒,部Automatic Quick Setup自动化快速设置Render Scheduling Settings渲染时序设置Use Timer使用计时器Start Render Date开始渲染日期Jan,Feb,Mar,Apr,May,Jun,Jul,Aug,Sep,Oct,Nov,Dec一月,二月,三月,四月,五月,六月,七月,八月,九月,十月,十一月,十二月Start Render Time开始渲染时间AM,PM上午,下午Remember to leave the Render Queue open to use the scheduler.记得要让渲染队列打开使用调度程序.On Render Completion渲染完成Play Sound播放声音Chimes,Chord,Ding,Ring in,Ringout,Tada钟声,和音,铃声,Ringin,Ringout,Tada Flash Icon闪光图标Display Dialog显示对话框Email OptionsE-Mail选项From来自Server服务器Limit Attachment Size To限制附件大小A Watch Folder must be specified.查看文件夹必须被指定.Watch Folder does not exist.查看的文件夹不存在.Render Queue Quick Setup渲染队列快速设置Use Preset使用预置Render Folder.渲染文件夹.Create New Folder per Workspace每工作区创建新的文件夹Automatic Output Names自动化输出名称A Render Folder must be specified.渲染文件夹必须被指定.Render Folder does not exist.渲染文件夹不存在.Preset预置Error Saving Preset.保存预置错误.Error Renaming Preset.重命名预置错误.Error Deleting Preset.删除预置错误.Waiting for Scheduled Start Time.等待预定的开始时间.Sleeping.睡眠.Checking Watch Folder.检查文件夹.Loading Workspace.加载工作区.Automatic Quick Setup.自动化快速设置.Validating Outputs.确认输出.Submitting Outputs to backburner.提交不重要的输出.Rendering Video.渲染视频.Rendering Audio.渲染音频.Rendering To Bin.渲染到Bin.There is no output selected for rendering.没有渲染输出被现在.Render Process Aborted.渲染过程失败.Render Process Finished.渲染过程完成.Upload Finished.上载完成.Uploading fil e%s.上载文件%s.Output Format unspecified.未指定的输出格式.Output Format unavailable.难以获得输出格式.File%s save aborted.保存文件%s失败.File%s save failed.保存文件%s不成功.File%s save failed-out of memory.保存文件%s不成功-输出到内存.File%s save failed-disk full.保存文件%s不成功-磁盘已满.File%s save failed-general I/O error.保存文件%s不成功-常规I/O错误.File%s save failed-file not open.保存文件%s不成功-不能打开文件.File%s save failed-file locked.保存文件%s不成功-文件被锁定.File%s save failed-file already in use by an application.保存文件%s不成功-文件已经被一个应用程序使用着.File%s save failed-volume locked.保存文件%s不成功-音量被锁定.File%s save failed-file not found.保存文件%s不成功-文件不能建立.File%s save failed-writing fault.保存文件%s不成功-作品故障.File%s save failed-format options unspecified or erroneous.保存文件%s不成功-格式文件未被指明或错误.File%s save failed-codec missing.保存文件%s不成功-缺少解码器.File%s save failed-2 Gigabyte file limit.保存文件%s不成功-限制2G文件.Render Audio operation failed.渲染音频操作失败.Job or Bin list empty.工作或Bin列表空的.Job not found.工作不能建立.Bin not found.Bin不能建立.Source name must between 1and 31 characters.源名称必须在1到31个字符.Source File%salready exists in job%s.源文件%s已经在工作%s中存在.Record%salready exists in job%s.录音%s已经在工作%s中存在.Render to Bin operation timed out.渲染到Bin操作同步输出.Render to Bin operation out of memory.从内存渲染到Bin操作输出.Render to Bin operation failed.渲染到Bin操作失败.Render to Bin validation failed.渲染到Bin确认失败.Video&Audio File:视频和音频文件:Video File:视频文件:Audio File:音频文件:Audio Duration:音频持续时间:Error opening log file%s.打开日志文件%s失败.Error while converting the file to streaming format.当转换文件到码流格式时出错.cleaner清洁器cleaner Export Settings清洁器导出设置Output Profiles输出配置文件Browse.浏览.Destination Settings目标文件设置Folder.文件夹.Audio Input音频导入Local Encoding本地编码Network Encoding网络编码You do not have the compatible cleaner export version installed on your workstation.你没有安装兼容的清洁器版本到你的工作站中Use same as workspace使用同样的作为工作区An output profile must be specified.输出配置文件必须被指定.A job name must be specified.工作名称必须被指定.Network encoding must be used.必须使用网络编码.Audio file does not exist.音频文件不存在.Destination folder does not exist.目标文件夹不存在.File Transfer Protocol文件转换协议Publish发布Destination目的Host主机Port端口Remote Directory远程目录Username用户名称Password密码Overwrite Existing Files覆盖现有的文件Verify验证Verify Host验证主机Verify OK验证确定Host Invalid无效主机Path Invalid无效路径Login Failed登录失败Connecting.连接.Quit离开Exit退出Global Settings全局设置Main主控Public Folders公用文件夹Input Folder.输入文件夹.Output Folder.输出文件夹.Notification通知Send Email发送Email To到Attach Log连接日志Attach Preview连接预览General常规Global Settings全局设置Use Software OpenGL使用软件OpenGL Background Images背景图象Use Texture RAM使用纹理内存Composite OpenGL Settings合成OpenGL设置Display Grid显示栅格Grid Size栅格大小Grid Color栅格颜色Clip to Composite Edges剪辑合成边Spotlight Rendering显示聚光灯Polygons多边形Texture Map纹理贴图Subdivisions细分Use Additive Lighting使用附加照明About OpenGL.关于OpenGL.Use Grid使用栅格(OpenGL,%s%,8 Bit)(OpenGL,%s%,8位)OpenGL Renderer RestrictionsOpenGL渲染器限制The following settings may or may not be supported by the OpenGL renderer(the capabilities change based on the available graphics hardware and/or driver):下列设置可以被OpenGL渲染器支持(基于可用的图形硬件或驱动程序性能改变):Supported Transfer Modes:(unsupported selections default to Normal)支持变换模式:(无支持的选择标准默认值)Supported Reflection Modes:(unsupported selections default to Normal)支持反射模式:(无支持的标准默认值)Supported Bit Depth:(unsupported selections default to 8bit)支持比特深度:(无支持的8位选择默认值)Other restrictions:其它限制:Dont remind me again.别再提醒我.Combustion is not able to allocate the necessary resources to support full scene anti-aliasing.nHit Yes to try again,hit No to disable the anti-aliasing under OpenGL.Combustion不能分配必需的资源来支持全部场景反锯齿.n再次尝试请求,在OpenGL模式下请求反锯齿无效.Failed to create OpenGL context.nnPlease revert to the software renderer.创建OpenGL关联不成功.nn请恢复到软件渲染.Plugin Name:插件名称:RGBA buffer size:(%i,%i,%i,%i)(bits per channel)nRGBA缓冲区大小:(%i,%i,%i,%i)(位/每通道)n Depth buffer size:%i bitsn深度缓冲区大小:%i位url=file:/nn/urlStencil buffer size:%i bitsn模版缓冲区大小:%i位url=file:/nn/urlAccumulation buffer:alpha bits:%in累计缓冲区:alpha比特:%in Accumulation buffer:red bits:%in累计缓冲区:红色比特:%in Accumulation buffer:green bits:%in累计缓冲区:绿色比特:%in Accumulation buffer:blue bits:%in累计缓冲区:蓝色比特:%in MAX texture size(min 2048):%inMAX纹理大小(min 2048):%in MAX viewport dimensions(min 2048):(%i,%i)nMAX视口尺寸(min 2048):(%i,%i)n MAX attrib stack depth(min 2):%inMAX attrib堆栈深度(min 2):%in MAX texture units:%inMAX纹理单位:%in Samples buffer present:%in现在的采样缓冲区:%in Sample value:%in采样值:%in Sample coverage value:%in采样区域值:%in Sample coverage invert:%in采样区域反转:%in Reflections are not supported by the current OpenGL hardware and/or driver.The setting is ignored.反射在当前的OpenGL硬件和驱动程序不被支持.忽略设置.Reflection mode反射模式is not supported in OpenGL.不支持OpenGL.is used instead.使用代替.is not supported by the current OpenGL hardware and/or driver.不支持当前的OpenGL硬件或驱动程序.Transfer mode变换模式Four-corner layer(%s)is not supported in OpenGL.A solid texture will be displayed.四角图层(%s)不被支持OpenGL.固态纹理将被显示.Four-corner layers are not supported in OpenGL.A solid texture will be displayed.在OpenGL模式中四角图层没被支持.固态纹理将被显示.RPF 3D depth is not supported in OpenGL.The setting is ignored.RPF 3D深度不支持OpenGL.这设置忽略.RPF 3D shading is not supported in OpenGL.The setting is ignored.RPF 3D显示模式不支持OpenGL.这设置忽略.Stencil layers are not supported in OpenGL.The setting is ignored.模版图层不支持OpenGL.这设置忽略.Bit depth比特深度is displayed instead.显示代替.Your graphics h/w does not support pixel buffers.The software implementation of OpenGL is the current renderer.你的图形h/w不支持象素缓存.OpenGL软件执行的是当前的渲染器.The shadow render effect(without shading)is not supported by your current OpenGL hardware and/or driver.Shadows are not displayed.阴影渲染特效(没有阴影)是不支持当前OpenGL硬件或驱动程序.阴影没被显示.Full scene anti-aliasing is not supported by your current OpenGL hardware and/or driver.nThe setting is ignored.全部场景反锯齿不支持当前的OpenGL硬件或驱动程序.n忽略设置.Failed to allocate necessary OpenGL resources.nOGL error:%s分配必需的OpenGL资源不成功.nOGL错误:%s The RGB bit-depth capability of your graphics h/w is lower than 8bit-per-component.你的图形h/w的性能RGB的比特深度低于8位每部件.The Alpha channel capability of your graphics h/w is lower than 8bit or unsupported.你的图形h/w的Alpha性能低于8位或无支持.The layer%s has atexture bigger than the maximum allowed of%d.Layer will be completly transparent.这图层%s的纹理允许比%d大.图层是透明的合成.OpenGL runs out of texture memory.Layers will appear white or corrupted.从纹理内存OpenGL运行.图层将出现白色或被损坏的.OpenGL could not load all the textures to render the composition.Layers may appear white or corrupted.OpenGL不能加载所有的纹理到渲染合成.图层可能是显白或已被损坏.No error.没有错误.General error.May be amemory allocation problem or system error.常规错误.可能是内存分配问题或系统错误.ATI Rage 128 ChipsetATI Rage 128芯片集Schematic图解Footage素材Group Node群组节点Warning.This footage is in use.Are you sure?警告.这素材在使用着.你确定吗?Library库Auto Layout自动布局Straight Edges,Circuit Edges,Bezier Edges直边,环行边,贝兹曲线边Display Layers as Round Nodes显示图层作为圆形节点Display Thumbnails on New Nodes显示缩略图到新的节点Always Display Thumbnails:总是显示缩略图:Composite合成Paint绘画Operators操作Grid栅格Size大小Color颜色De-Emphasis Opacity不加重不透明度Emphasis Follows Selection加重跟随选择Auto Emphasize自动加重Downstream,Upstream,Both上游,下游,二者Lock De-Emphasized Nodes锁定不加重节点Node Face Color节点面颜色Selected Node Face Color选择的节点面颜色Display Overview显示总体Width宽度Height高度Location位置Upper Left,Upper Right,Lower Right,Lower Left左上,右上,右下,左下General常规Emphasize Selection加重选择Emphasize All全部加重Layout布局Group Nodes群组节点Exit Group Node退出群组节点Edit Group Node编辑群组节点Ungroup Nodes取消群组节点Toggle Thumbnail切换缩略图Toggle Footage Information切换素材信息Rename重命名Set View Context设置视图关联Display Grid显示栅格Snap to Grid捕捉栅格Flow Direction流程方向Flow Left流程左边Flow Right流程右边Flow Up流程上面Flow Down流程下面Display Secondary Connections显示二级连接Add Render Output添加渲染输出Add Operator添加操作New新建Grouping群组Ungrouping取消群组Reconnect再连接Disconnect断开Connection连接Move Node移动节点Add Output Node添加输出节点Delete删除Delete Output Node删除输出节点composite-合成-Footage-素材-paint-绘画-Schematic Preferences图解参数设置Save Capsule保存胶囊Encapsulate形成胶囊Edit Capsule编辑胶囊Exit Capsule退出胶囊The selection for the Capsule must include at least one input and no more than one output.nNodes that are not directly linked to each other and group nodes cannot be encapsulated.nNote that an operator used as asecondary input is considered as an output.为胶囊选择必须包含最少一个导入并且不超过一个输出.n节点不能立即被连接到各自其它的并且群组节点不能被形成胶囊.n注释一操作被用作二级导入被认为是输出.Cannot save the Capsule because of disk I/O error.不能保存胶囊是因为磁盘I/O错误.You cannot break ap
温馨提示
- 1. 本站所有资源如无特殊说明,都需要本地电脑安装OFFICE2007和PDF阅读器。图纸软件为CAD,CAXA,PROE,UG,SolidWorks等.压缩文件请下载最新的WinRAR软件解压。
- 2. 本站的文档不包含任何第三方提供的附件图纸等,如果需要附件,请联系上传者。文件的所有权益归上传用户所有。
- 3. 本站RAR压缩包中若带图纸,网页内容里面会有图纸预览,若没有图纸预览就没有图纸。
- 4. 未经权益所有人同意不得将文件中的内容挪作商业或盈利用途。
- 5. 人人文库网仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对用户上传分享的文档内容本身不做任何修改或编辑,并不能对任何下载内容负责。
- 6. 下载文件中如有侵权或不适当内容,请与我们联系,我们立即纠正。
- 7. 本站不保证下载资源的准确性、安全性和完整性, 同时也不承担用户因使用这些下载资源对自己和他人造成任何形式的伤害或损失。
最新文档
- 河北省秦皇岛市海港区2024-2025学年度上学期期末质量检测九年级历史试题
- 汉字变迁的课件
- 废旧物资买卖合同(7篇)
- 捐赠协议书(合集15篇)
- .NET程序设计知到智慧树答案
- 《Ubuntu Linux操作系统管理与服务器配置》试卷及答案
- 水质基础知识培训课件
- 智算中心多云管理平台建设方案
- 城市公共交通智能调度
- 机电设备设备布置与安装方案
- (2025年标准)离职手协议书
- 2025年团场人员考试题库
- 班组质量管理
- 2025年四川省建筑施工企业安管人员考试(企业主要负责人·A类)历年参考题库含答案详解(5卷)
- 实战能力评估模型-洞察及研究
- 生猪屠宰兽医卫生检验人员理论考试题库及答案
- 心脏起搏器植入指南
- 中考数学总复习经验交流课件
- 干部任免审批表(全国干部人事档案专项审核专用)
- 2023年生态环境综合行政执法考试参考题库(400题)
- 乡村全科执业助理医师考试试题
评论
0/150
提交评论