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public partial class Form1 : Form public int a; public int b; public int i; public int ab = new int12;/数组ab存放临时的牌的图片号 public int zhuangnumber;/用于存放庄家点数 public int gamernumber;/用于存放游戏者点数 public PictureBox ptb = new PictureBox12; public Form1() InitializeComponent(); /生成牌与点数 private void First(out int a, out int b, int q) Random rd = new Random(); a = rd.Next(0, 51); if (a = 0 & a = 4 & a = 8 & a = 12 & a = 16 & a = 20 & a = 24 & a = 28 & a = 32 & a = 48 & a = 0 & q = 0 & a = 4 & a = 8 & a = 12 & a = 16 & a = 20 & a = 24 & a = 28 & a = 32 & a = 48 & a = 0 & q = 21) b = 10; else b = 1; else b = 0; Console.Read(); for (i = 0; i gamernumber) for (i = 1; i 6; i+) if (abi != 100) this.ptbi.Image = this.imageList1.Imagesabi; this.label2.Text = zhuangnumber.ToString(); MessageBox.Show(庄家赢了!开始下一局!); else if (zhuangnumber = gamernumber) for (i = 1; i 6; i+) if(abi!=100) this.ptbi.Image = this.imageList1.Imagesabi; this.label2.Text = zhuangnumber.ToString(); MessageBox.Show(庄家赢了!开始下一局!); else for (i = 1; i 6; i+) if (abi != 100) this.ptbi.Image = this.imageList1.Imagesabi; this.label2.Text = zhuangnumber.ToString(); MessageBox.Show(你赢了!开始下一局!); private void 结束ToolStripMenuItem_Click(object sender, EventArgs e) Application.Exit(); /游戏规则在第二个Form上 private void 游戏规则ToolStripMenuItem_Click(object sender, EventArgs e) Form2 myform = new Form2(); myform.Show(); /开始在panel上添加PictureBox并设置其属性,生成四张牌,各两张(庄家有一张隐藏) private void 开始ToolStripMenuItem_Click_1(object sender, EventArgs e) for (i = 0; i 12; i+) this.ptbi = new PictureBox(); this.ptbi.SizeMode = PictureBoxSizeMode.CenterImage; this.abi = new int(); this.ptbi.Visible = true; abi = 100;/初始化数组ab this.ptbi.Image = this.imageList1.Images52;/初始化PicturBox 的图片 for (i = 0; i 6; i+) this.panelT.Controls.Add(this.ptbi); this.ptbi.Width = 85; this.ptbi.Height = 120; this.ptbi.Top = 11; this.ptbi.Left = 17 + 85 * i + 15 * (i + 1); for (i = 6; i 12; i+) this.panelB.Controls.Add(this.ptbi); this.ptbi.Width = 85; this.ptbi.Height = 120; this.ptbi.Top = 11; this.ptbi.Left = 17 + 85 * (i - 6) + 15 * (i - 5); this.label2.Visible = true; this.lable4.Visible = true; First(out a, out b, zhuangnumber); zhuangnumber = b; this.ptb0.Image = this.imageList1.Imagesa; ab0 = a; First(out a, out b, gamernumber); if (ab0 = a) while (ab0 = a) First(out a, out b, gamernumber); gamernumber = b; this.ptb6.Image = this.imageList1.Imagesa; ab6 = a; else gamernumber = b; this.ptb6.Image = this.imageList1.Imagesa; ab6 = a; First(out a, out b, zhuangnumber); if (ab0 = a | ab1 = a) while (ab0 = a | ab1 = a) First(out a, out b, zhuangnumber); zhuangnumber = zhuangnumber + b; ab1 = a; else zhuangnumber = zhuangnumber + b; ab1 = a; this.label2.Text = 未知!; First(out a, out b, gamernumber); if (ab0 = a | ab1 = a | ab2 = a) while (ab0 = a | ab1 = a | ab6 = a) First(out a, out b, gamernumber); gamernumber = gamernumber + b; this.ptb7.Image = this.imageList1.Imagesa; ab7 = a; else gamernumber = gamernumber + b; this.ptb7.Image = this.imageList1.Imagesa; ab7 = a; this.lable4.Text = gamernumber.ToString(); /要的牌必须是未出现的牌,接着检测是否有点数爆了 private void buttoninfo_Click(object sender, EventArgs e) Bijiao(out a,out b,zhuangnumber,ab); for (i = 1; i 5; i+) if (abi != 100 & abi + 1 = 100) abi + 1 = a; break; zhuangnumber = zhuangnumber + b; this.label2.Text = 未知!; Bijiao(out a, out b, gamernumber, ab); for (i = 7; i 21 & gamernumber 21) for (i = 1; i 21) for (i = 1; i 21) for (i = 1; i 6; i+) if (abi != 100) this.ptbi.Image = this.imageList1.Imagesabi; this.label2.Text = zhuangnumber.ToString(); MessageBox.Show(你爆了!庄家

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