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1、在桌面上新建文本文档(如,单色渲染.txt)。2、然后打开新建的文档(单色渲染.txt)写入,如下:rollout coolcolor 单色渲染(group 单色渲染(button delmat 全变单色button back 恢复材质button rendersub 渲染子材质)button zrender 干活on coolcolor open do(global zall=#()global oldmat=#()for i in $* do (if (superclassof i)=geometryclass do append zall i) for i=1 to zall.count do oldmati=zalli.material)/*on bianse pressed do (set animate onslidertime +=1clearselection()for i in $* do ( rcolor = random (color 0 0 0) (color 255 255 255) zm = standardmaterial selfIllumAmount:100 ambient:rcolor diffuse:rcolorif i.material=undefined do i.material=zm)for x=1 to scenematerials.count do ( rcolor = random (color 0 0 0) (color 255 255 255) zm = standardmaterial selfIllumAmount:100 ambient:rcolor diffuse:rcolorfor i in zall do (if i.material=scenematerialsx do i.material=zm)-max quick renderfor i=1 to zall.count do zalli.material=oldmatislidertime -=1set animate off)on notback pressed do (set animate onslidertime +=1clearselection()for i in $* do ( rcolor = random (color 0 0 0) (color 255 255 255) zm = standardmaterial selfIllumAmount:100 ambient:rcolor diffuse:rcolorif i.material=undefined do i.material=zm)for x=1 to scenematerials.count do ( rcolor = random (color 0 0 0) (color 255 255 255) zm = standardmaterial selfIllumAmount:100 ambient:rcolor diffuse:rcolorfor i in zall do (if i.material=scenematerialsx do i.material=zm)-max quick render-for i=1 to zall.count do zalli.material=oldmatislidertime -=1set animate off)*/on delmat pressed do (for i in $* do ( rcolor = random (color 0 0 0) (color 255 255 255) zm = standardmaterial selfIllumAmount:100 ambient:rcolor diffuse:rcolorif i.material=undefined do i.material=zm)for x=1 to scenematerials.count do ( rcolor = random (color 0 0 0) (color 255 255 255) zm = standardmaterial selfIllumAmount:100 ambient:rcolor diffuse:rcolorfor i in zall do (if i.material=scenematerialsx do i.material=zm)on back pressed do (for i=1 to zall.count do zalli.material=oldmati)on rendersub pressed do (set animate onslidertime +=1clearselection()for i in $* do ( rcolor = random (color 0 0 0) (color 255 255 255) zm = standardmaterial selfIllumAmount:100 ambient:rcolor diffuse:rcolorif i.material=undefined do i.material=zm)for x=1 to scenematerials.count do ( rcolor = random (color 0 0 0) (color 255 255 255) zm = standardmaterial selfIllumAmount:100 ambient:rcolor diffuse:rcolorfor i in zall do (if i.material=scenematerialsx do( if (classof i.material)=multimaterial) then ( rcolorlan = random (color 0 0 0) (color 255 255 255) zmlan = multimaterial selfIllumAmount:100 numsubs:(i.material.numsubs) ambient:rcolorlan diffuse:rcolorlan for j=1 to i.material.numsubs do ( rcolorlanx = random (color 0 0 0) (color 255 255 255) zmlanx = standardmaterial selfIllumAmount:100 ambient:rcolorlanx diffuse:rcolorlanxzmlanj=zmlanx) i.material=zmlan )else i.material=zm)-max quick render-for i=1 to zall.count do zalli.material=oldmatislidertime -=1set animate off)on zrend

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