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Ps:文档摘抄整理自互联网使用方法如下: 第一步: 在安装文件夹下的profiles里找到autoexec.cfg。记事本打开。最后一行。 加上:setvar dev_console_password = schwinge-des-todes 改后效果:/=/ Startupmainmenusetvar dev_console_password = schwinge-des-todes 第二步:我的文档mygamesHeroes of Might and Magic V名字input.cfg 打开。找到/ obsolete, but strictly need for compability with some interfacesbind close_window ESCbind confirm_action ENTERbind show_console (此行自己添加) 第三步:关键一步。打开游戏。进入地图。按键 输入enable_cheats 然后会看到诸如使用cheat会失去游戏乐趣的厚道提示云云。 然后就可以使用控制台了。 % 另外。有些特殊的功能比如解除战争迷雾和隐藏操作界面什么的。需要自己修改input.cfg 这里不多说了。奉上我的input.cfg。需要的自行下载。 使用该input.cfg以后,可以: SCROLL键 显示FPS和其它我不懂的参数 CTRL + I 隐藏操作界面,多干净漂亮的画面,全快捷键操作吧. CTRL+P 障碍物半透明转换,在地下冒险就不会被上面黑黑的乳钟石挡住了,很好用. CTRL + W 显示3D模型,纹理贴图都没有了,超快. CTRL + Y 特殊显示效果,我搞不懂,多按几次就变回正常了. CTRL + SHIFT + M 清理内存不知道有没效果,反正我是1G内存的,存取档都很快.(这里引用某人帖子。忘记谁的了。- -b) 还有些很BT的作弊键,比如 /adventure debugbind adventure_teleport CTRL + SHIFT + T 传送bind adventure_remove_object CTRL + D 移除/END adventure debug /combat debugbind combat_killcreature CTRL + D 杀死生物 bind combat_creaturegiveturn CTRL + F 进度条/end combat debug 代码 (1)普通作弊码add_skill + 技能名/数字 可以给选定英雄加技能,例如在控制台中输入:add_skill Necromancy这个可以加巫术或者在后边加数字:add_skill 19可以加寻路术。这些数字对应的技能可以用写字板打开datadata.pakscriptsadvmap-startup.lua这个文件察看注意这个data.pak是个压缩文件,可以用解压软件(winrar,winzip等)把它打开并把想要的文件解压出来。用这种方法所加的技能数量是可以超出原有限制,虽然不会显示出来,但是效果还在 add_army 种族代码, 是否升级加生物种族代码对应如下:HEAVEN(圣堂) = 0PRESERVE(森林) = 1ACADEMY(学院) = 2DUNGEON(地牢)= 3NECRO(不死) = 4INFERNO(炼狱) = 5例如:add_army 5, 0会给英雄加升级前的7种炼狱生物各十(至于原来的兵会怎样?试过就知道了)add_army 4, 1加升级后的七种不死生物各十add_all_spells使英雄学会所有魔法,不受技能限制(包括使用这些魔法)set_hero_luck_morale M N改变英雄的基本运气(M)和士气(N),例如 set_hero_luck_morale 5 3show_player_money N显示玩家N所拥有的资源,例如 show_player_money 2show_hero_mpShows detailed movement point stats for currently selected hero - exact quantity, stats for currently plotted path(how many points itll take).add_exp N加经验,例如add_exp 5000add_money N加金币1000*N,其他所有资源加N(2)调用函数上边的都只算小儿科,下边来点真格的在data.pak或你所解出来的文件夹里的.lua 、.xdb文件里边你通常会看到一大堆函数,游戏中的所有事件(如征兵,学技能等)都是通过这些函数实现的。开始游戏时这些文件会对游戏进行初始化。然而通过控制台你可以在游戏中调用这些函数,也就是说,只要你知道了这些函数,几乎可以人为的实现在游戏中可能实现的一切要在游戏中使用这些函数,只要调用控制台,在这些函数前加上,并使用相关参数就可以了。例如:文件中有这么一句:GiveExp(Isabell,5000)会给Isabell 5000经验(太明显啦!)那么在控制台里,你可以输入:GiveExp(x, y)会给英雄 x 增加经验值 y或者更简单的:Win()直接取得胜利Loose()失败下边列几个比较实用的:GiveArtefact(x, y)给英雄x加上物品y,y可以是物品名或者物品代码,TeachHeroSpell(Isabell,SPELL_PHANTOM)使Isabell学会法术PHANTOM, 也可以用法术代码AddHeroSkill(Isabell, 13)加技能13AddHeroCreatures( Agrael, CREATURE_HELL_HOUND, 1000 );给Agreal加1000只Hell HoundSetTownBuildingLimitLevel(Putor, 13, 1);设定城镇Putor的建设等级OpenCircleFog (0, 0, 0, 9999, PLAYER_x);给第x位玩家开图(地面)如果是地底的话OpenCircleFog (0, 0, 1, 9999, PLAYER_x);SetPlayerResource(PLAYER_1,x,y);把玩家1的资源x设为y,x对应资源GOLD,WOOD,ORE,GEM,SULFER,MERCURY,CRYSTAL ;y对应数字ChangeHeroStat( Isabell, STAT_ATTACK, 9999 );使Isabell的攻击变为9999AddHeroWarMachine(Isabell,1)给英雄加战争机器这里的部分代码我会在后边列出,当然你最好可以自己去查lua文件,我比较常用/data/script/里边的注意: 游戏里显示的名称(如英雄名,城镇名等)往往跟在程序里使用的内部名称不一样,对于英雄名,可以用这个命令print(GetPlayerHeroes(PLAYER_x)显示第x位玩家的英雄名。至于其他的,也可以在/data/text/里边查找,不过比较麻烦,希望有高手能解决这个问题没见过作弊能这么bt的。不过,我喜欢。这么强大的控制台并不一定要拿来作弊的,比如说在最后大局已定英雄毒孤求拜时,可以放几百条黑龙出来耍耍又或者让一队地狱犬在清掉一群骷髅后说:“Mmmmm, yummy.”活活, yy无限啊当然这个也可以方便制作mod的玩家进行调试,本来就是debug用的6月2日更新:print(GetObjectPos(heroname)会显示英雄的坐标SetObjectPos(heroname,x,y,0)瞬移(地面)SetObjectPos(heroname,x,y,1)瞬移(地底)CreateMonster(Peasant,CREATURE_PEASANT,100,30,40,1)在地底坐标(30,40)处放100个农民附:技能代码物品代码法术代码(这个好像不止法术而已,而且看起来有点恐怖,如果能全部挖掘的话)英雄属性兵种及英雄代码技能代码 - Skill type IDs - - Basic Skills SKILL_LOGISTICS = 1 SKILL_WAR_MACHINES = 2 SKILL_LEARNING = 3 SKILL_LEADERSHIP = 4 SKILL_LUCK = 5 SKILL_OFFENCE = 6 SKILL_DEFENCE = 7 SKILL_SORCERY = 8 SKILL_DESTRUCTIVE_MAGIC = 9 SKILL_DARK_MAGIC = 10 SKILL_LIGHT_MAGIC = 11 SKILL_SUMMONING_MAGIC = 12 - Class skills SKILL_TRAINING = 13 SKILL_GATING = 14 SKILL_NECROMANCY = 15 SKILL_AVENGER = 16 SKILL_ARTIFICIER = 17 SKILL_INVOCATION = 18 - Perks PERK_PATHFINDING = 19 PERK_SCOUTING = 20 PERK_NAVIGATION = 21 PERK_FIRST_AID = 22 PERK_BALLISTA = 23 PERK_CATAPULT = 24 PERK_INTELLIGENCE = 25 PERK_SCHOLAR = 26 PERK_EAGLE_EYE = 27 PERK_RECRUITMENT = 28 PERK_ESTATES = 29 PERK_DIPLOMACY = 30 PERK_RESISTANCE = 31 PERK_LUCKY_STRIKE = 32 PERK_FORTUNATE_ADVENTURER = 33 PERK_TACTICS = 34 PERK_ARCHERY = 35 PERK_FRENZY = 36 PERK_PROTECTION = 37 PERK_EVASION = 38 PERK_TOUGHNESS = 39 PERK_MYSTICISM = 40 PERK_WISDOM = 41 PERK_ARCANE_TRAINING = 42 PERK_MASTER_OF_ICE = 43 PERK_MASTER_OF_FIRE = 44 PERK_MASTER_OF_LIGHTNINGS = 45 PERK_MASTER_OF_CURSES = 46 PERK_MASTER_OF_MIND = 47 PERK_MASTER_OF_SICKNESS = 48 PERK_MASTER_OF_BLESSING = 49 PERK_MASTER_OF_ABJURATION = 50 PERK_MASTER_OF_WRATH = 51 PERK_MASTER_OF_QUAKES = 52 PERK_MASTER_OF_CREATURES = 53 PERK_MASTER_OF_ANIMATION = 54 - Knight perks PERK_HOLY_CHARGE = 55 PERK_PRAYER = 56 PERK_EXPERT_TRAINER = 57 - Demonlord perks PERK_CONSUME_CORPSE = 58 PERK_DEMONIC_FIRE = 59 PERK_DEMONIC_STRIKE = 60 - Necromancer perks PERK_RAISE_ARCHERS = 61 PERK_NO_REST_FOR_THE_WICKED = 62 PERK_DEATH_SCREAM = 63 - Ranger perks PERK_MULTISHOT = 64 PERK_SNIPE_DEAD = 65 PERK_IMBUE_ARROW = 66 - Wizard perks PERK_MAGIC_BOND = 67 PERK_MELT_ARTIFACT = 68 PERK_MAGIC_MIRROR = 69 - Warlock perks PERK_EMPOWERED_SPELLS = 70 PERK_DARK_RITUAL = 71 PERK_ELEMENTAL_VISION = 72 - Feats - Knight KNIGHT_FEAT_ROAD_HOME = 73 KNIGHT_FEAT_TRIPLE_BALLISTA = 74 KNIGHT_FEAT_ENCOURAGE = 75 KNIGHT_FEAT_RETRIBUTION = 76 KNIGHT_FEAT_HOLD_GROUND = 77 KNIGHT_FEAT_GUARDIAN_ANGEL = 78 KNIGHT_FEAT_STUDENT_AWARD = 79 KNIGHT_FEAT_GRAIL_VISION = 80 KNIGHT_FEAT_CASTER_CERTIFICATE = 81 KNIGHT_FEAT_ANCIENT_SMITHY = 82 KNIGHT_FEAT_PARIAH = 83 KNIGHT_FEAT_ELEMENTAL_BALANCE = 84 KNIGHT_FEAT_ABSOLUTE_CHARGE = 85 - Demon Lord DEMON_FEAT_QUICK_GATING = 86 DEMON_FEAT_MASTER_OF_SECRETS = 87 DEMON_FEAT_TRIPLE_CATAPULT = 88 DEMON_FEAT_GATING_MASTERY = 89 DEMON_FEAT_CRITICAL_GATING = 90 DEMON_FEAT_CRITICAL_STRIKE = 91 DEMON_FEAT_DEMONIC_RETALIATION = 92 DEMON_FEAT_EXPLODING_CORPSES = 93 DEMON_FEAT_DEMONIC_FLAME = 94 DEMON_FEAT_WEAKENING_STRIKE = 95 DEMON_FEAT_FIRE_PROTECTION = 96 DEMON_FEAT_FIRE_AFFINITY = 97 DEMON_FEAT_ABSOLUTE_GATING = 98 - Necromancer NECROMANCER_FEAT_DEATH_TREAD = 99 NECROMANCER_FEAT_LAST_AID = 100 NECROMANCER_FEAT_LORD_OF_UNDEAD = 101 NECROMANCER_FEAT_HERALD_OF_DEATH = 102 NECROMANCER_FEAT_DEAD_LUCK = 103 NECROMANCER_FEAT_CHILLING_STEEL = 104 NECROMANCER_FEAT_CHILLING_BONES = 105 NECROMANCER_FEAT_SPELLPROOF_BONES = 106 NECROMANCER_FEAT_DEADLY_COLD = 107 NECROMANCER_FEAT_SPIRIT_LINK = 108 NECROMANCER_FEAT_TWILIGHT = 109 NECROMANCER_FEAT_HAUNT_MINE = 110 NECROMANCER_FEAT_ABSOLUTE_FEAR = 111 - Ranger RANGER_FEAT_DISGUISE_AND_RECKON = 112 RANGER_FEAT_IMBUE_BALLISTA = 113 RANGER_FEAT_CUNNING_OF_THE_WOODS = 114 RANGER_FEAT_FOREST_GUARD_EMBLEM = 115 RANGER_FEAT_ELVEN_LUCK = 116 RANGER_FEAT_FOREST_RAGE = 117 RANGER_FEAT_LAST_STAND = 118 RANGER_FEAT_INSIGHTS = 119 RANGER_FEAT_SUN_FIRE = 120 RANGER_FEAT_SOIL_BURN = 121 RANGER_FEAT_STORM_WIND = 122 RANGER_FEAT_FOG_VEIL = 123 RANGER_FEAT_ABSOLUTE_LUCK = 124 - Wizard WIZARD_FEAT_MARCH_OF_THE_MACHINES = 125 WIZARD_FEAT_REMOTE_CONTROL = 126 WIZARD_FEAT_ACADEMY_AWARD = 127 WIZARD_FEAT_ARTIFICIAL_GLORY = 128 WIZARD_FEAT_SPOILS_OF_WAR = 129 WIZARD_FEAT_WILDFIRE = 130 WIZARD_FEAT_SEAL_OF_PROTECTION = 131 WIZARD_FEAT_COUNTERSPELL = 132 WIZARD_FEAT_MAGIC_CUSHION = 133 WIZARD_FEAT_SUPRESS_DARK = 134 WIZARD_FEAT_SUPRESS_LIGHT = 135 WIZARD_FEAT_UNSUMMON = 136 WIZARD_FEAT_ABSOLUTE_WIZARDY = 137 - warlock WARLOCK_FEAT_TELEPORT_ASSAULT = 138 WARLOCK_FEAT_SHAKE_GROUND = 139 WARLOCK_FEAT_DARK_REVELATION = 140 WARLOCK_FEAT_FAST_AND_FURIOUS = 141 WARLOCK_FEAT_LUCKY_SPELLS = 142 WARLOCK_FEAT_POWER_OF_HASTE = 143 WARLOCK_FEAT_POWER_OF_STONE = 144 WARLOCK_FEAT_CHAOTIC_SPELLS = 145 WARLOCK_FEAT_SECRETS_OF_DESTRUCTION = 146 WARLOCK_FEAT_PAYBACK = 147 WARLOCK_FEAT_ELITE_CASTERS = 148 WARLOCK_FEAT_ELEMENTAL_OVERKILL = 149 WARLOCK_FEAT_ABSOLUTE_CHAINS = 150物品代码: ARTIFACT_SWORD_OF_RUINS = 1 ARTIFACT_GREAT_AXE_OF_GIANT_SLAYING = 2 ARTIFACT_WAND_OF_X = 3 ARTIFACT_UNICORN_HORN_BOW = 4 ARTIFACT_TITANS_TRIDENT = 5 ARTIFACT_STAFF_OF_VEXINGS = 6 ARTIFACT_SHACKLES_OF_WAR = 7 ARTIFACT_FOUR_LEAF_CLOVER = 8 ARTIFACT_ICEBERG_SHIELD = 9 ARTIFACT_GOLDEN_SEXTANT = 10 ARTIFACT_CROWN_OF_COURAGE = 11 ARTIFACT_CROWN_OF_MANY_EYES = 12 ARTIFACT_PLATE_MAIL_OF_STABILITY = 13 ARTIFACT_BREASTPLATE_OF_PETRIFIED_WOOD = 14 ARTIFACT_PEDANT_OF_MASTERY = 15 ARTIFACT_NECKLACE_OF_BRAVERY = 16 ARTIFACT_WEREWOLF_CLAW_NECKLACE = 17 ARTIFACT_EVERCOLD_ICICLE = 18 ARTIFACT_NECKLACE_OF_POWER = 19 ARTIFACT_RING_OF_LIGHTING_PROTECTION = 20 ARTIFACT_RING_OF_LIFE = 21 ARTIFACT_RING_OF_HASTE = 22 ARTIFACT_NIGHTMARISH_RING = 23 ARTIFACT_BOOTS_OF_SPEED = 24 ARTIFACT_GOLDEN_HORSESHOE = 25 ARTIFACT_WAYFARER_BOOTS = 26 ARTIFACT_BOOTS_OF_INTERFERENCE = 27 ARTIFACT_ENDLESS_SACK_OF_GOLD = 28 ARTIFACT_ENDLESS_BAG_OF_GOLD = 29 ARTIFACT_ANGEL_WINGS = 30 ARTIFACT_LION_HIDE_CAPE = 31 ARTIFACT_PHOENIX_FEATHER_CAPE = 32 ARTIFACT_CLOAK_OF_MOURNING = 33 ARTIFACT_HELM_OF_ENLIGHTMENT = 34 ARTIFACT_CHAIN_MAIL_OF_ENLIGHTMENT = 35 ARTIFACT_DRAGON_SCALE_ARMOR = 36 ARTIFACT_DRAGON_SCALE_SHIELD = 37 ARTIFACT_DRAGON_BONE_GRAVES = 38 ARTIFACT_DRAGON_WING_MANTLE = 39 ARTIFACT_DRAGON_TEETH_NECKLACE = 40 ARTIFACT_DRAGON_TALON_CROWN = 41 ARTIFACT_DRAGON_EYE_RING = 42 ARTIFACT_DRAGON_FLAME_TONGUE = 43 ARTIFACT_ROBE_OF_MAGI = 44 ARTIFACT_STAFF_OF_MAGI = 45 ARTIFACT_CROWN_OF_MAGI = 46 ARTIFACT_RING_OF_MAGI = 47 ARTIFACT_DWARVEN_MITHRAL_CUIRASS = 48 ARTIFACT_DWARVEN_MITHRAL_GREAVES = 49 ARTIFACT_DWARVEN_MITHRAL_HELMET = 50 ARTIFACT_DWARVEN_MITHRAL_SHIELD = 51 ARTIFACT_SCROLL_OF_SPELL_X = 52 ARTIFACT_GRAAL = 53 ARTIFACT_BOOTS_OF_LEVITATION = 54 ARTIFACT_SKULL_HELMET = 55 ARTIFACT_VALORIOUS_ARMOR = 56 ARTIFACT_BOOTS_OF_SWIFTNESS = 57 ARTIFACT_MOONBLADE = 58 ARTIFACT_RING_OF_CELERITY = 59 ARTIFACT_BAND_OF_CONJURER = 60 ARTIFACT_EARTHSLIDERS = 61 ARTIFACT_RIGID_MANTLE = 62 ARTIFACT_JINXING_BAND = 63 ARTIFACT_BONESTUDDED_LEATHER = 64 ARTIFACT_WISPERING_RING = 65 ARTIFACT_HELM_OF_CHAOS = 66 ARTIFACT_TWISTING_NEITHER = 67 ARTIFACT_SANDALS_OF_THE_SAINT = 68 ARTIFACT_SHAWL_OF_GREAT_LICH = 69 ARTIFACT_RING_OF_DEATH = 70 ARTIFACT_NECROMANCER_PENDANT = 71 ARTIFACT_FREIDA = 72 ARTIFACT_RING_OF_THE_SHADOWBRAND = 73 ARTIFACT_ARTIFACT_EFFECT_COUNT = 74 法术代码:SPELL_NONE = 0; SPELL_MAGIC_ARROW = 1; SPELL_MAGIC_FIST = 2; SPELL_LIGHTNING_BOLT = 3; SPELL_ICE_BOLT = 4; SPELL_FIREBALL = 5; SPELL_FROST_RING = 6; SPELL_CHAIN_LIGHTNING = 7; SPELL_METEOR_SHOWER = 8; SPELL_IMPLOSION = 9; SPELL_ARMAGEDDON = 10; SPELL_CURSE = 11; SPELL_SLOW = 12; SPELL_DISRUPTING_RAY = 13; SPELL_PLAGUE = 14; SPELL_WEAKNESS = 15; SPELL_ABILITY_WEAKNING_STRIKE = 16; SPELL_FORGETFULNESS = 17; SPELL_BERSERK = 18; SPELL_BLIND = 19; SPELL_HYPNOTIZE = 20; SPELL_UNHOLY_WORD = 21; SPELL_UNHOLY_WORD_HIT_EFFECT = 22; SPELL_BLESS = 23; SPELL_HASTE = 24; SPELL_STONESKIN = 25; SPELL_DISPEL = 26; SPELL_DISPEL_FAIL = 27; SPELL_BLOODLUST = 28; SPELL_DEFLECT_ARROWS = 29; SPELL_DEFLECT_ARROWS_HIT_EFFECT = 30; SPELL_ANTI_MAGIC = 31; SPELL_TELEPORT = 32; SPELL_TELEPORT_FINISH_EFFECT = 33; SPELL_CELESTIAL_SHIELD = 34; SPELL_HOLY_WORD = 35; SPELL_HOLY_WORD_HIT_EFFECT = 36; SPELL_ARMAGEDDON_HIT_EFFECT = 37; SPELL_LAND_MINE = 38; SPELL_WASP_SWARM = 39; SPELL_PHANTOM = 40; SPELL_EARTHQUAKE = 41; SPELL_ANIMATE_DEAD = 42; SPELL_SUMMON_ELEMENTALS = 43; SPELL_EFFECT_SUMMON_ELEMENTALS_AIR = 44; SPELL_EFFECT_SUMMON_ELEMENTALS_EARTH = 45; SPELL_EFFECT_SUMMON_ELEMENTALS_FIRE = 46; SPELL_EFFECT_SUMMON_ELEMENTALS_WATER = 47; SPELL_RESURRECT = 48; SPELL_SUMMON_BOAT = 49; SPELL_DIMENSION_DOOR = 50; SPELL_TOWN_PORTAL = 51; SPELL_ENCOURAGE = 52; SPELL_HOLY_CHARGE = 53; SPELL_PRAYER = 54; SPELL_DEMONIC_STRIKE_CAST = 55; SPELL_DEMONIC_STRIKE = 56; SPELL_CONSUME_CORPSE = 57; SPELL_SPIRIT_LINK = 58; SPELL_DEATH_SCREAM = 59; SPELL_SNIPE_DEAD = 60; SPELL_MULTISHOT = 61; SPELL_IMBUE_ARROW = 62; SPELL_ABILITY_MAGIC_BOND = 63; SPELL_ABILITY_MELT_ARTIFACT = 64; SPELL_ABILITY_COUNTERSPELL = 65; SPELL_ABILITY_UNSUMMON = 66; SPELL_ABILITY_DARK_RITUAL = 67; SPELL_SKILL_OFFENCE1 = 68; SPELL_SKILL_OFFENCE2 = 69; SPELL_SKILL_OFFENCE3 = 70; SPELL_SKILL_ARCHERY = 71; SPELL_SKILL_FRENZY = 72; SPELL_SKILL_DEFENCE1 = 73; SPELL_SKILL_DEFENCE2 = 74; SPELL_SKILL_DEFENCE3 = 75; SPELL_SKILL_PROTECTION = 76; SPELL_SKILL_EVASION = 77; SPELL_SKILL_TOUGHNESS = 78; SPELL_SKILL_LUCK1 = 79; SPELL_SKILL_LUCK2 = 80; SPELL_SKILL_LUCK3 = 81; SPELL_SKILL_RESISTANCE = 82; SPELL_SKILL_LUCKY_STRIKE = 83; SPELL_SKILL_LEADERSHIP1 = 84; SPELL_SKILL_LEADERSHIP2 = 85; SPELL_SKILL_LEADERSHIP3 = 86; SPELL_SKILL_WAR_MACHINES1 = 87; SPELL_SKILL_WAR_MACHINES2 = 88; SPELL_SKILL_WAR_MACHINES3 = 89; SPELL_SKILL_FIRST_AID = 90; SPELL_SKILL_BALLISTA = 91; SPELL_SKILL_CATAPULT = 92; SPELL_SKILL_DEMONIC_FIRE = 93; SPELL_SKILL_ELVEN_VOLLEY = 94; SPELL_SKILL_MATRON_SALVO = 95; SPELL_SKILL_ANCIENT_SMITHY = 96; SPELL_SKILL_FIRE_PROTECTION = 97; SPELL_SPEC_JOUSTER = 98; SPELL_SPEC_PEASANTS = 99; SPELL_SPEC_ARCHERS = 100; SPELL_SPEC_FOOTMEN = 101; SPELL_SPEC_GRIFFINS = 102; SPELL_SPEC_ARTILLERYMAN = 103; SPELL_SPEC_FURIOUS = 104; SPELL_SPEC_BOMBARDIER = 105; SPELL_SPEC_IMPREGNABLE = 106; SPELL_SPEC_FLAGBEARER_OF_DARKNESS = 107; SPELL_SPEC_HOUNDS = 108; SPELL_SPEC_SUCCUBUSES = 109; SPELL_SPEC_BLADE_MASTER = 110; SPELL_SPEC_ELVES = 111; SPELL_SPEC_UNICORNS = 112; SPELL_SPEC_ELVEN_FURY = 113; SPELL_SPEC_FOREST_GUARDIAN = 114; SPELL_SPEC_ZOMBIES = 115; SPELL_SPEC_VAMPIRES = 116; SPELL_SPEC_EMPIRIC = 117; SPELL_SPEC_SOULHUNTER = 118; SPELL_SPEC_MASTER_OF_ELEMENTS = 119; SPELL_SPEC_GREMLINS = 120; SPELL_SPEC_GOLEMS = 121; SPELL_SPEC_MAGES = 122; SPELL_SPEC_PRUDENT = 123; SPELL_SPEC_EVASIVE = 124; SPELL_SPEC_RIDERS = 125; SPELL_SPEC_MATRON_SALVO = 126; SPELL_SPEC_SAVAGE = 127; SPELL_SPEC_WITCHES = 128; SPELL_SPEC_MINOTAURS = 129; SPELL_TOWN_OFFENCE_P1 = 130; SPELL_TOWN_OFFENCE_M1 = 131; SPELL_TOWN_DEFENCE_P1 = 132; SPELL_TOWN_DEFENCE_M1 = 133; SPELL_TOWN_OFFENCE_DEFENCE_P1 = 134; SPELL_TOWN_OFFENCE_DEFENCE_M1 = 135; SPELL_TOWN_OFFENCE_P2 = 136; SPELL_TOWN_OFFENCE_M2 = 137; SPELL_TOWN_DEFENCE_P2 = 138; SPELL_TOWN_DEFENCE_M2 = 139; SPELL_TOWN_OFFENCE_DEFENCE_P2 = 140; SPELL_TOWN_OFFENCE_DEFENCE_M2 = 141; SPELL_TOWN_LUCK_P1 = 142; SPELL_TOWN_LUCK_M1 = 143; SPELL_TOWN_MORALE_P1 = 144; SPELL_TOWN_MORALE_M1 = 145; SPELL_TOWN_ELVEN_CAPITAL = 146; SPELL_TOWN_WALLS = 147; SPELL_TOWN_TOWERS = 148; SPELL_TOWN_UNHOLY_TEMPLE = 149; SPELL_TOWN_DARK_GUARDIAN = 150; SPELL_TOWN_SPARKLING_FOUNTAIN = 151; SPELL_TOWN_DIETY_OF_FIRE = 152; SPELL_TOWN_INFERNAL_LOOM = 153; SPELL_ABILITY_BATTLE_DIVE = 154; SPELL_ABILITY_BATTLE_DIVE_FINISH = 155; SPELL_ABILITY_LAY_HANDS = 156
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