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MAYA中文翻译New Scene建立新场景Open Scene打开场景Save Scene保存场景Save Scene As另存场景为Archive SceneSave Preferences保存参数Optimize Scene Size优化场景尺寸Import导入Export All全部导出Export Selection导出选定项目Export Proxy ContainerView Image查看图像View Sequence查看序列帧Create Reference创建参照Reference Editor参照编辑器Project方案New新建Edit Current编辑当前Set设置Recent Files 最近使用文件Recent Increments 最近增加Recent Projects 最近使用方案Exit退出Edit编辑.Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Recent Commands List最近使用命令列表Cut剪切Copy复制Paste粘贴Keys关键帧Cut Keys剪切关键帧Copy Keys复制关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Delete FBIK Keys删除完整躯体IK关键帧Delete All FBIK Keys删除全部完整躯体关键帧Delete Body Part Keys删除躯体部分关键帧Delete Selected FBIK Keys删除选定完整躯体IK关键帧Scale Keys缩放关键帧Snap Keys捕捉关键帧Bake Simulation模拟烘焙Delete删除Delete by Type根据类型删除History历史记录Non-Deformer History没有变形的历史记录Channels通道Static Channels静态通道Motion Paths运动路径Non-particle Expressions非粒子表达式Constraints约束Sounds声音ContainersRigid Bodies刚体Delete All by Type根据类型删除所有History历史记录Non-Deformer History没有变形的历史记录Channels通道Static Channels静态通道Clips 剪辑Motion Paths运动路径Non-particle Expressions非粒子表达式Constraints约束Sounds声音Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Nonlinears非线性Wires网格Lights灯光Cameras摄影机Image Planes图板Shading Groups and Materials阴影组和材质ContainersParticles粒子Rigid Bodies刚体Rigid Constraints刚体约束Fluids流体Fur 毛皮Strokes 笔划nCloths布料nParticlesnRigids刚体Dynamic Constraints动力学约束Select Tool选择工具Lasso Selection套索选择工具Paint Selection Tool绘图选择工具Select All选择所有Deselect取消选择Invert Selection反选Select Hierarchy选择层级Select All by Type根据类型选择所有Joints关节IK Handles逆向运动控制柄Lattices晶格Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS曲线NURBS SurfacesNURBS曲面Polygon Geometry多边形几何体Subdiv Geometry细分几何体Lights灯光Cameras摄影机Image Planes图板ContainersParticles粒子Rigid Bodies刚体Rigid Constraints刚体约束Fluids流体Fur毛皮Strokes笔划Brushes笔刷nCloths布料nParticlesnRigids刚体Dynamic Constraints动力学约束Quick Select Set快速选择组Duplicate复制Duplicate Special复制特定Duplicate with Transform以变换复制Transfer Attribute ValuesGroup成组Ungroup解组Lever of Detail细节层级Group创建细节层级Ungroup取消细节层级Parent父子关系Unparent取消父子关系Modify修改.Transformation Tools变换工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Universal Manipulator通用操纵器Move Normal Tool移动法线工具Move/Rotate/Scale Tool移动/旋转/缩放工具Show Manipulator Tool显示操纵器工具Default Object Manipulator默认物体操纵器Proportional Modification Tool比例修改工具Soft Modification Tool柔性修改工具Reset Transformations重设变换Freeze Transformations冻结变换Snap Align Objects捕捉对齐物体Point to Point点对点捕捉对齐物体2 Points to 2 Points两点对两点3 Points to 3 Points三点对三点Align Objects对齐物体Position Along CurveAlign Tool对齐工具Snap Togather Tool捕捉聚集工具Evaluate Nodes解算节点Evaluate All全部解算Ignore All全部忽略IK SolversIK解算器Constraints约束Expressions表达式Fluids流体Global Stitch全局缝合nCloths新世代布料nParticlesnRigids新世代刚体Dynamic Constraints动态约束Nucleuses核子Particles粒子Rigid bodies刚体Snapshots快照Make Live物体表面捕捉Center Pivot中心枢轴Prefix Hierarchy Names为层级名称添加前缀Search and Replace Names搜索并替换名称Add Attribute添加属性Edit Attribute编辑属性Delete Affribute删除属性Convert转换NURBS to Polygons转换NURBS为多边形NURBS to Subdiv转换NURBS为细分Polygons to Subdiv转换多边形为细分Smooth Mesh Preview to PolygonsPolygon Edges to CurveSubdiv to Polygons转换细分为多边形Subdiv to NURBS转换细分为NURBSPaint Effects to Polygons转换画笔特效为多边形Paint Effects to NURBS转换画笔为NURBSPaint Effects to Curves转换画笔特效为曲线Texture to Geometry转换纹理为几何体Displacement to Polygons置换转换为多边形Fluid to Polygons转换流体为多边形nParticle to PolygonsInstance to objectReplace Objects转换物体Paint Scripts Tool脚本绘图工具Paint Attributes Tool属性绘图工具Create 创建.NURBS Primitives标准NURBSSphere球体Cube立方体Cylinder圆柱体Cone圆锥体Plane平面Torus圆环Circle圆形Square正方形Interactive Creation交互创建Exit on Completion完成后退出Polygon Primitives标准多边形Sphere球体Cube立方体Cylinder圆柱体Cone圆锥体Plane平面Torus圆环Prism棱柱体Pyramid棱锥体Pipe管状体Helix螺旋体Soccer Ball足球Platonic Solids多面实体Interactive Creation交互创建Exit on Completion完成后退出Subdiv Primitives标准细分Sphere球体Cube立方体Cylinder圆柱体Cone圆锥体Plane平面Torus圆环Volume Primitives标准体积Sphere球体Cube立方体Cone圆锥体Lights灯光Ambient Light环境光Directional Light平行光Point Light点光源Spot Light聚光灯Area Light区域光Volume Light体积光Cameras摄影机Camera摄影机Camera and Aim带目标点的摄影机Camera,Aim,and Up带目标点和旋转轴的摄影机Stereo Camera立体摄影机CV Curve ToolCV曲线工具EP Curve ToolEP曲线工具Pencil Curve Tool铅笔曲线工具Arc Tools圆弧工具Three Point Circular Arc三点圆弧Two Point Circular Arc两点圆弧Measure Tools测量工具Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧线长度工具Text文本Adobe Illustrator ObjectIllustrator物体Construction Plane构造平面Locator定位器Annotation注释Empty Group空组Sets组Set组Partition分区Quick Select Set快速选择组Display显示Grid栅格Heads Up Display题头显示Select DetailsObject Details物体细节Poly Count多边形计数Subdiv Details细分细节Animation Details动画细节FBIK detailsFrame Rate帧速率Current FrameCurrent ContainerCamera Names摄影机名称Focal LengthView Axis视图轴Origin Axis原始轴View CubeTool Message工具提示UI Elements用户界面元素Status Line状态栏Shelf工具架Time Slider时间滑块Range Slider范围滑块Command Line命令栏Help Line帮助栏Tool Box工具箱Attribute Editor属性编辑器Tool Settings工具设置Channel Box/Layer Editor通道栏/图层编辑器Hide All UI Elements隐藏全部用户界面元素Show All UI Elements显示全部用户界面元素Restore UI Elements恢复用户界面Hide隐藏Hide Selection隐藏选定对象Hide Unselected Objects隐藏未选定对象Hide Unselected CVs隐藏未选择的CVAll全部Hide Geometry隐藏几何体Hide Kinematics隐藏运动学对象Hide Deformers隐藏变形器Lights灯光Cameras摄影机Texture Placements纹理布置Construction Planes构造平面Fluids流体Hair Systems头发系统Follicles毛囊Fur毛皮nCloths布料nParticlesnRigids刚体Dynamic Constraints动力学约束Animation Markers动画标记Light Manipulators灯光操纵器Camera Manipulators摄影机操纵器Show显示Show Selection显示选定对象Show Last Hidden显示上次隐藏的对象All Surface CVs全部曲面CVAll全部Show Geometry显示几何体Show Kinematics显示运动学对象Show Deformers显示变形器Lights灯光Cameras摄影机Texture Placements纹理布置Construction Planes构造平面Fluids流体Hair Systems头发系统Follicles毛囊Fur毛皮nCloths布料nParticlesnRigids刚体Dynamic Constraints动力学约束Animation Markers动画标记Light Manipulators灯光操纵器Camera Manipulators摄影机操纵器Wireframe Color线框颜色Object Display对象显示Template冻结Untemplate取消冻结Bounding Box边框No Bounding Box无边框Geometry几何体No Geometry无几何体Ignore Hardware Shader忽略硬件着色器Use Hardware Shader使用硬件着色器Fast Interaction快速交互Transform Display变换属性显示Local Rotation Axes局部旋转坐标Rotate Pivots旋转中心点Scale Pivots缩放中心点Selection Handles选定项目手柄Polygons多边形Backface Culling消隐背面Culling Options消隐选项Keep Wire保留线框Keep Hard Edges保留硬边线Keep Vertices保留顶点Vertices顶点Vertex Size顶点尺寸Crease VerticesUVsUV点Unshared UVs不共享的UV点UV SizeUV尺寸Component IDs部件标识码Vertices顶点Edges边线Faces面UVsFace Normals表面法线Vertex Normals顶点法线Tangents切线Normals Size法线大小Standard Edges标准边线Soft/Hard Edges软/硬边线Hard Edges硬边线Border Edges边界边线Crease Edges皱褶边线Texture Border纹理边界边线Edge Width边线宽度Face Centers面中心线Face Triangles三角面Non-planar Faces非平面的面Reset Display重设显示Limit to Selected限制到选定项目Custom Polygon Display自定义多边形显示NURBSNURBS显示CVsEdit Points EPHulls外壳Normals (Shaded Mode)法线(着色模式)Patch Centers片面中心线Surface Origins曲面原点Custom自定义Hull外壳Rough粗略Medium中等Fine精细Custom Smoothness自定义平滑度Subdiv Surfaces细分曲面Vertices顶点Edges边线Faces面UVsNormals (Shaded Mode)法线(着色模式)UV Borders (Texture Editor)UV边界(纹理编辑器)Hull外壳Rough粗略Medium中等Fine精细Animation动画Lattice Points晶格点Lattice Shape晶格的网格Joint Size关节大小IK/FK Joint SizeIK/FK关节大小IK Handle SizeIK手柄大小Joint Labels关节标签Rendering渲染Camera/Light Manipulator摄影机/灯光操纵器Paint Effects Mesh Display显示画笔特效网格Stroke Display Quality笔划显示质量Window窗口.General Editors常规编辑器Component Editor部件编辑器Attribute Spread Sheet属性展开表Connection Editor连接编辑器Visor样品库Display Layer Editor显示层编辑Asset EditorBlind Data Editor盲区数据编辑器Channel Control通道控制Script Editor脚本编辑器Command Shell命令解释器Rendering渲染编辑器Render view渲染视图Render Settings渲染设置Hypershade超级着色器Mental ray近似编辑器自定义文本编辑器贴图观测器着色器管理器Render Layer Editor渲染层编辑器Custom Stereo Rig EditorRendering Flags渲染标记Shading Group Attributes着色组属性Multilister多重列表器Hardware Render Buffer硬件渲染缓冲Animation Editors动画编辑器Graph Editor图表编辑器Trax Editor角色动画编辑器Dope Sheet动画内幕表Blend Shape融合图形Expression Editor表达式编辑器Device Editor装置编辑器Relationship Editors关联编辑器Sets组Deformer Sets变形器组Character Sets角色组Partitions分区Display Layers显示层Render Layers渲染层Render Pass SetsAnimation LayersDynamic Relationships动态关联Light Linking灯光链接Light-Centric以灯光为准Object-Centric以物体为准UV LinkingUV链接Texture-Centric以纹理为准UV-Centric以UV为准Paint Effects/UV画笔特效/UVHair/UV 头发/UVFur/UV毛皮/UVHair/Fur Linking头发/毛皮链接Settings/Preferences设置/参数Preferences首选Tool Settings工具设置Performance Settings性能设置Hotkey Editor快捷键编辑器Color Settings颜色设置Marking Menu Editor标记菜单编辑器Shelf Editor工具架编辑器Panel Editor面板编辑器Plug-in Manager插件管理器Attribute Editor属性编辑器Outliner大纲Hypergraph: Hierarchy超图表:层级Hypergraph: Connections超图表:连接Paint Effects画笔特效UV Texture EditorUV纹理编辑器Playblast快速动画演示View Arrangement视图排列Single pane单一窗格Two Panes Side by Side两个窗格并排Three Panes Split Top两个窗格层叠Three Panes Split Left三窗格左侧分割Three Panes Split Bottom三窗格底端分割Three Panes Split Right三窗格右侧分割Four Panes四窗格Previous Arrangement上一列表Next Arrangement下一列表Saved Layouts保存的布局Save Current Layout保存当前布局Frame All in All Views在所有窗口中显示所有物体Frame Selection in All Views在所有窗口中显示选定物体Minimize Application应用程序最小化Raise Main Window激活主窗口Raise Application Windows激活应用程序窗口Assets.Create ContainerAdd to ContainerRemove from ContainerAsset EditorPublish to ContainerUnpublish from ContainerNode PublishingPublish as Root TransformPublish Parent AnchorPublish Child AnchorNode UnpublishingUnpublish Root TransformUnpublish Parent AnchorUnpublish Child AnchorSet Current ContainerSelect Conntainer ContentsLock Unpublished AttributesUnlock Unpublished AttributesAnimation动画Animate动画.Set Key设置关键帧Set Breakdown设置分画帧Hold Current Keys保持当前关键帧Set Driven Key设置以驱动关键帧Set设置Go to Previous转到上一关键帧Go to Next转到下一关键帧Set Transform Keys设置变换关键帧Translate转换Rotate旋转Scale缩放IK/FK Keys 正向/反向动力学关键帧Set IK/FK Key设置IK/FK关键帧Enable IK Solver启用IK解算器Connect to IK/FK连接到IK/FKMove IK to FK移动IK到FKSet Full Body IK Keys设置全身IK关键帧Set Blend Shape Target Weight Keys设置融合图形目标权重关键帧Create Clip创建剪辑Create Pose创建姿势Ghost Selected幻像选择Unghost Selected取消选择物体的幻像Unghost All取消所有幻像Create Motion创建运动轨迹Create Animation Snapshot创建动画快照Update Motion Trail/Snapshot更新动画轨迹/快照Create Animated Sweep创建动画扫描Motion Paths动画路径Set Motion Path Key设置路径关键帧Attach to Motion Path创建路径动画Flow Path Object跟随路径物体Turntable创建旋转平台Geometry Cache几何体缓存.Create New Cache创建新缓存Import Cache导入缓存Export Cache导出缓存Disable All Caches On Selected禁用选定的所有缓存Enable All Caches On Selected启用选定的所有缓存Replace Cache替换缓存Merge Caches合并缓存Delete Caches删除缓存Append to Cache扩展缓存Replace Cache Frame替换缓存帧Delete Cache Frame删除缓存帧Delete History Ahead Of Cache删除在缓存前面的历史Paint Cache Weights Tool绘制缓存权重工具Create Deformers创建变形器.Blend Shape混合图形Lattice晶格Wrap包裹Cluster簇Soft Modification软修改Nonlinear非线性变形Bend弯曲变形Flare扩张变形Sine正弦变形Squash挤压变形Twist扭曲变形Wave波形变形Sculpt Deformer雕刻变形器Jiggle Deformer抖动变形器Jiggle Disk Cache抖动磁盘缓存Jiggle Disk Cache Attributes抖动磁盘组成属性Wire Tool线框工具Wire Dropoff Locator线框离散定位器Wrinkle Tool褶皱工具Point On Curve曲线上的点Edit Deformers编辑变形器Edit Membership Tool编辑元素工具Prune Membership剪除变形组元素Cluster簇Lattice晶格Sculpt雕刻Wire线框Blend Shape混合变形Add添加Remove移除Swap交换Bake Topology to Targets烘焙物体到目标物体Lattice晶格变形Reset Lattice重设晶格Remove Lattice Tweaks移除晶格扭曲Wrap包裹变形Add Influence添加影响Remove Influence移除影响Wire线框变形Add添加Remove移除Add Holder添加定位器Reset重设Show Base Wire显示基本线框Parent Base Wire与基本线框成组Display Intermediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Paint Blend Shape Weights Tool使用画笔工具调整混合变形权重Paint Cluster Weights Tool使用画笔工具调整簇变形权重Paint Jiggle Weights Tool使用画笔工具调整抖动权重Paint Wire Weights Tool使用画笔工具调整线框权重Paint Set Membership Tool画笔组成员工具Skelton骨骼Joint Tool关节工具IK Handle Tool反向动力学手柄工具IK Spline Handle Tool反向动力学曲线手柄控制器Insert Joint Tool插入关节工具Reroot Skeleton重建根关节Remove Joint移除关节Disconnect Joint断开关节Connect Joint 连接关节Mirror Joint镜像关节Orient Joint定向关节Retargeting重新定位目标Set Neutral Pose设定中间姿势Retarget Skeleton重设目标骨骼Go to Neutral Pose转到中间姿势Joint Labelling关节标签Add Retargeting Labels添加重建标签Add FBIK Labels添加完整躯体IK标签Toggle Selected Labels切换所选标签Show All Labels显示全部标签Hide All Labels隐藏全部标签Rename Joints From Labels关节以标签名称命名Label Based on Joint Names标签以关节名称命名Full Boby IK全身IK系统Add Full Body IK添加完整躯体IKAdd Auxiliary EffectorAdd Auxiliary PivotActivate Auxiliary PivotChange Auxiliary Pivot PlacementShow FBIK FK Skeleton显示完整躯体IK/FK骨骼Hide FBIK FK Skeleton隐藏完整躯体IK/FK骨骼Add Floor Contact Plane添加限制平面Go to Stance Pose恢复到初始姿势Add Missing Effectors添加缺少的控制器Body Part Autoload躯体部分自动加载Get FBIK Example获取完整躯体IK范例Set Preferred Angle设置首选角度Assume Preferred Angle 采用首选角度Enable IK Handle Snap启用IK控制手柄捕捉Enable IK/FK Control启用IK和FK控制Enable Selected IK Handles启用选定IK控制手柄Disable Selected IK Handles 禁用选定IK控制手柄Skin皮肤Bind Skin绑定皮肤Smooth Bind柔性绑定Rigid Bind刚性绑定Detach Skin分离皮肤Go to Bind Pose转到绑定姿势Edit Smooth Skin编辑柔性皮肤Add Influence添加影响Remove Influence移除影响Set Max Influences设置最大影响Move Skinned Joints ToolPaint Skin Weights Tool绘画皮肤权重工具Export Skin Weight Maps导出皮肤权重贴图Import Skin Weight Maps 导入皮肤权重贴图Mirror Skin Weights镜像皮肤权重Copy Skin Weights复制皮肤权重Smooth Skin WeightsReset Weights to Default恢复默认权重Prune Small Weights去除细微权重Remove Unused Influences移除未使用的影响Disable Weight Normalization禁用权重规格化Enable Weight Normalization启用权重规格化Normalize Weights规格化权重Substitute Geometry替换几何体Edit Rigid Skin编辑刚性皮肤Create Flexor创建屈肌Copy Flexor复制屈肌Reassign Bone Lattice Joint重新指定骨骼晶格关节Preserve Skin Groups保留皮肤组Constrain约束Point点约束Aim目标约束Orient方向约束Scale缩放约束Parent父子约束Geometry几何体约束Normal法线约束Tangent切线约束Pole Vector极向量约束Remove Target移除约束Set Rest Position设定静止位置Modify Constrained Axis修改约束轴向Character角色Create Character Set创建角色组Create Subcharacter Set创建子角色组Character Mapper角色贴图器Attribute Editor属性编辑器Add to Character Set添加到角色Remove from Character Set从角色组移除Merge Character Sets合并角色组Select Character Set Node选择角色组节点Select Character Set Members选择角色组成员Select Current Character Set设置当前角色组Redirect改变方向Polygons 多边形Select 选择Object/Component选择物体/部件Vertex选择顶点Edge选择边线Face选择面UV选择UVVertex Face选择顶点面Select Edge Loop Tool选择循环边线工具Select Edge Ring Tool选择环形边线工具Select Border Edge Tool选择边界边线工具Select Shortest Edge Path Tool选择最短路径Convert Selection转换选定项目为To Vertices顶点To Vertex Faces顶点面To UVsUV坐标To UV ShellUV外壳To UV Border有UV的边界To Shell外壳To Shell Border壳边界To Edges边线To Edge Loop循环边线To Edge Ring环形边线To Contained Edges所包含的边线To Faces面To Face Path当前选择对象路径的面To Contained Faces所包含的面Grow Se
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