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精品文档实验三 观察三维物体姓名 叶传军 学号 E11414103 得分 一.实验题目1. 阅读arraycube.c,掌握彩色立方体的建模方法,为程序加注释。2. 修改arraycube.c,实现交互式地移动照相机来观察已经建模好的彩色立方体。即用鼠标或键盘来改变gluLookAt(eyex, eyey, eyez, atx, aty, atz, upx, upy, upz)函数的9个参数,以此来观察立方体。要求:(1)交互时采用的鼠标和键盘按键自定。(2)分别在正投影和透视投影下实现题目中的功能。(3)可增加菜单功能,将正投影和透视投影下的观察功能融合到一个程序中。可参考交互式教程Projection.c的功能。3. 在arraycube.c的基础上编写一个交互式程序,实现立方体的旋转。具体要求如下:(1)立方体的旋转方式由鼠标和键盘按键来控制:按下鼠标左键,立方体绕x轴连续旋转;按下鼠标左键+ctrl键,立方体绕y轴连续旋转;按下鼠标右键,立方体绕z轴连续旋转。(注意:旋转的不动点在原点,正好是立方体的中心。)(2) 如果旋转的不动点不在原点,而改为点P(1,1,1),如何实现立方体绕3个坐标轴轴的旋转?(3)如果要求每按下一次鼠标按键或键盘按键,立方体旋转的角度增加5度,应如何修改程序?4. 自学教材4.2.7节。编写一个交互式程序,使其可以通过鼠标(或键盘)和菜单实现一些glu和glut对象的旋转,平移和比例缩放。(加自己的创意)二.设计思想本次试验主要是用户交互与三维物体观察的结合,主要用到的函数有gluPerspective(fovy, aspect, near, far);glOrtho(left, right, bottom, top, near, far);gluLookAt(eyex, eyey, eyez, atx, aty, atz, upx, upy, upz);通过这些函数的调用可以分别在正投影和透视投影下从不同的角度来观察三维物体。三.程序清单1. #includestdafx.h#include #include GLdouble vertices83= -1.0, -1.0, 1.0,?-1.0,1.0,1.0,1.0,1.0,1.0,?1.0,-1.0,1.0,-1.0,-1.0,-1.0, -1.0,1.0,-1.0, 1.0,1.0,-1.0, 1.0,-1.0,-1.0;GLdouble colors83=0.0,0.0,0.0, 1.0,0.0,0.0, 1.0,1.0,0.0,0.0,1.0,0.0, 0.0,0.0,1.0,1.0,0.0,1.0, 1.0,1.0,1.0,0.0,1.0,1.0;/定义顶点和颜色的全局数组void polygon(int a, int b, int c , int d)/根据索引列表绘制多边形/* draw a polygon via list of vertices */ glBegin(GL_QUADS);glColor3dv(colorsa);glVertex3dv(verticesa);glColor3dv(colorsb);glVertex3dv(verticesb);glColor3dv(colorsc);glVertex3dv(verticesc);glColor3dv(colorsd);glVertex3dv(verticesd);glEnd();void colorcube()/* map vertices to faces */利用表面绘制立方体polygon(0,3,2,1);polygon(2,3,7,6);polygon(0,4,7,3);polygon(1,2,6,5);polygon(4,5,6,7);polygon(0,1,5,4);void display()/* display callback, clear frame buffer and z buffer,/ and draw, swap buffers */显示回调函数glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW);glLoadIdentity();gluLookAt(1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);colorcube();glutSwapBuffers();void myReshape(int w, int h)/设置投影方式 glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w = h) glOrtho(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w, 2.0 * (GLfloat) h / (GLfloat) w, -10.0, 10.0); else glOrtho(-2.0 * (GLfloat) w / (GLfloat) h, 2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0, -10.0, 10.0); glMatrixMode(GL_MODELVIEW);void main(int argc, char *argv) glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);/设置窗口的显示模式 glutInitWindowSize(500, 500);/指定窗口大小 glutCreateWindow(E11414103叶传军);/创建一个名为E11414103叶传军的窗口 glClearColor(0.0,0.0,0.0,0.0);/指定窗口的背景色为黑色/glShadeModel(GL_SMOOTH);glShadeModel(GL_FLAT); glutReshapeFunc(myReshape); glutDisplayFunc(display);/设置当前窗口的显示回调函数 /glEnable(GL_DEPTH_TEST); /* Enable hidden-surface-removal */ glutMainLoop();/启动主GLUT事件处理循环2.(1)#includestdafx.h#include #include GLdouble vertices83= -1.0, -1.0, 1.0,-1.0,1.0,1.0,1.0,1.0,1.0,1.0,-1.0,1.0,-1.0,-1.0,-1.0, -1.0,1.0,-1.0, 1.0,1.0,-1.0, 1.0,-1.0,-1.0;GLdouble colors83=0.0,0.0,0.0, 1.0,0.0,0.0, 1.0,1.0,0.0,0.0,1.0,0.0, 0.0,0.0,1.0,1.0,0.0,1.0, 1.0,1.0,1.0,0.0,1.0,1.0;/定义顶点和颜色的全局数组int x1=1,y1=1,z1=1,x2=0,y2=0,z2=0,x3=0,y3=1,z3=0;void polygon(int a, int b, int c , int d)/根据索引列表绘制多边形/* draw a polygon via list of vertices */ glBegin(GL_QUADS);glColor3dv(colorsa);glVertex3dv(verticesa);glColor3dv(colorsb);glVertex3dv(verticesb);glColor3dv(colorsc);glVertex3dv(verticesc);glColor3dv(colorsd);glVertex3dv(verticesd);glEnd();void colorcube()/利用表面绘制立方体/* map vertices to faces */polygon(0,3,2,1);polygon(2,3,7,6);polygon(0,4,7,3);polygon(1,2,6,5);polygon(4,5,6,7);polygon(0,1,5,4);void display()/显示回调函数/* display callback, clear frame buffer and z buffer,/ and draw, swap buffers */glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW);glLoadIdentity();gluLookAt(x1, y1, z1, x2, y2, z2, x3, y3, z3);colorcube();glutSwapBuffers();void myReshape(int w, int h)/设置投影方式正投影 glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w = h) glOrtho(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w, 2.0 * (GLfloat) h / (GLfloat) w, -10.0, 10.0); else glOrtho(-2.0 * (GLfloat) w / (GLfloat) h, 2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0, -10.0, 10.0); glMatrixMode(GL_MODELVIEW);void keyboard(unsigned char key,int x,int y)if(key=q) x1+;glutPostRedisplay();else if(key=Q) x1-;glutPostRedisplay();else if(key=w) y1+;glutPostRedisplay();else if(key=W) y1-;glutPostRedisplay();else if(key=e) z1+;glutPostRedisplay();else if(key=E) z1-;glutPostRedisplay();else if(key=a) x2+;glutPostRedisplay();else if(key=A) x2-;glutPostRedisplay();else if(key=s) y2+;glutPostRedisplay();else if(key=S) y2-;glutPostRedisplay();else if(key=d) z2+;glutPostRedisplay();else if(key=D) z2-;glutPostRedisplay();else if(key=z) x3+;glutPostRedisplay();else if(key=Z) z3-;glutPostRedisplay();else if(key=x) y3+;glutPostRedisplay();else if(key=X) y3-;glutPostRedisplay();else if(key=c) z3+;glutPostRedisplay();else if(key=C) z3-;glutPostRedisplay();void main(int argc, char *argv) glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB|GLUT_DEPTH);/设置窗口的显示模式 glutInitWindowSize(500, 500);/指定窗口大小 glutCreateWindow(E11414103叶传军);/创建一个名为E11414103叶传军的窗口glClearColor(0.0,0.0,0.0,0.0);/指定窗口的背景色为黑色/glShadeModel(GL_SMOOTH);glShadeModel(GL_FLAT); glutReshapeFunc(myReshape); glutDisplayFunc(display);/设置当前窗口的显示回调函数glutKeyboardFunc(keyboard); /glEnable(GL_DEPTH_TEST); /* Enable hidden-surface-removal */ glutMainLoop();/启动主GLUT事件处理循环 (2)#includestdafx.h#include #include GLdouble vertices83= -1.0, -1.0, 1.0,-1.0,1.0,1.0,1.0,1.0,1.0,1.0,-1.0,1.0,-1.0,-1.0,-1.0, -1.0,1.0,-1.0, 1.0,1.0,-1.0, 1.0,-1.0,-1.0;GLdouble colors83=0.0,0.0,0.0, 1.0,0.0,0.0, 1.0,1.0,0.0,0.0,1.0,0.0, 0.0,0.0,1.0,1.0,0.0,1.0, 1.0,1.0,1.0,0.0,1.0,1.0;/定义顶点和颜色的全局数组int x1=1,y1=1,z1=1,x2=0,y2=0,z2=0,x3=0,y3=1,z3=0;void polygon(int a, int b, int c , int d)/根据索引列表绘制多边形/* draw a polygon via list of vertices */ glBegin(GL_QUADS);glColor3dv(colorsa);glVertex3dv(verticesa);glColor3dv(colorsb);glVertex3dv(verticesb);glColor3dv(colorsc);glVertex3dv(verticesc);glColor3dv(colorsd);glVertex3dv(verticesd);glEnd();void colorcube()/利用表面绘制立方体/* map vertices to faces */polygon(0,3,2,1);polygon(2,3,7,6);polygon(0,4,7,3);polygon(1,2,6,5);polygon(4,5,6,7);polygon(0,1,5,4);void display()/显示回调函数/* display callback, clear frame buffer and z buffer,/ and draw, swap buffers */glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW);glLoadIdentity();gluLookAt(x1, y1, z1, x2, y2, z2, x3, y3, z3);colorcube();glutSwapBuffers();void myReshape(int w, int h)/设置投影方式透视投影 glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w = h) glFrustum(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w, 2.0 * (GLfloat) h / (GLfloat) w, -10.0, 10.0); else glFrustum(-2.0 * (GLfloat) w / (GLfloat) h, 2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0, -10.0, 10.0); glMatrixMode(GL_MODELVIEW);void keyboard(unsigned char key,int x,int y)if(key=q) x1+;glutPostRedisplay();else if(key=Q) x1-;glutPostRedisplay();else if(key=w) y1+;glutPostRedisplay();else if(key=W) y1-;glutPostRedisplay();else if(key=e) z1+;glutPostRedisplay();else if(key=E) z1-;glutPostRedisplay();else if(key=a) x2+;glutPostRedisplay();else if(key=A) x2-;glutPostRedisplay();else if(key=s) y2+;glutPostRedisplay();else if(key=S) y2-;glutPostRedisplay();else if(key=d) z2+;glutPostRedispl
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