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学 号: 毕 业 设 计 翻 译( 汉 译 英 )学生姓名:专业班级:学 院:指导教师:2013 年 06 月 01 日1原 文益智游戏-3D 推箱子随着全球 3G 的快速发展,手机 3D 游戏应用也在近两年成为了业界关注的热点。由于技术厂商的不断创新,市场上以硬件加速 3D 图形功能为特色的手机早已不是新鲜玩意儿,并已经逐步具备了与专业游戏设备相媲美的画面质量。而对这一市场机遇,越来越多的游戏开发商和发行商也加入到了手机 3D 游戏的队伍中,合纵连横形成了多方位的产业链合作体系,这将进一步推动手机 3D 游戏市场向前发展,手机玩家将会成为最终的受益者。随着网络速度的不断提升、画面显示的日益改进和游戏种类的逐渐丰富,手机游戏用户将持续增加。在这个过程中,手机游戏自身也不断演进。早期的手机游戏以贪食蛇、五子棋、黑白棋等画面简单的益智类游戏为主,这些游戏容易让人乏味;此后,技术进步催生了大量的动作、网络等类型的游戏,画面也随之变得愈发精细;如今,手机游戏更加向着高端的 3D 游戏发展。推箱子是一款来自日本的古老游戏,目的是训练逻辑思考能力,要求在一个狭小的空间内把木箱放在指定的位置,稍有不小心就会出现箱子无法移动或者通道被堵的情况。本游戏中玩家扮演机器人,将箱子推到指定的位置。本游戏的目标运行平台是 Android 系统,游戏采用 OpenglES 渲染引擎,游戏类型为单机益智类游戏。启动运行该游戏,首先进入欢迎界面。欢迎界面完毕进入菜单界面,此界面为 3D 实现,在该界面下有开始游戏、设置、选关、关于、帮助和退出选项,其中点击开始游戏,首先是游戏资源加载的等待界面,加载完成之后进入游戏界面。设置选项是设置是否开启背景音乐和是否开启游戏音乐。关于选项主要是该游戏版权方面的说明。帮助选项简单介绍游戏的基本功能及玩法,新用户可能并不清楚游戏的玩法,需要设计帮助界面,介绍游戏的操控,让用户能够快速掌握游戏的玩法。选关选项进入游戏的选关界面,在选关界面玩家可按下已解锁的关卡按钮进入相应关卡的游戏界面,按下“返回”按钮或返回键可返回菜单界面。在游戏的过程中,用户需要通过摇杆控制机器人的转动方向以及是否前进,其中,玩家有两种视角可供选择,一个是第一视角,一个是第三视角。按下游戏界面右上方的“切换视角”按钮,玩家可以实现第一视角和第三视角的切换功能。当出现箱子无法移动或者通道被堵的情况,玩家就输了此次游戏。当玩家输了则会弹出一个对话框,按下“返回”按钮则返回菜单界面,按下 “重2玩”则再次进入本次游戏界面。而当玩家将所有的箱子都推到指定的位置,为玩家赢,当玩家赢了,会弹出一个对话框,按下“返回”按钮则返回菜单界面,按下 “下一关”则进入下一关游戏界面。本游戏的二大特色是:一是使用了触控技术。二是使用了 Opengles1.0 渲染引擎。所谓的触控就是不透过按键,而是以手指或笔尖接触设备萤幕上的功能图示来操作;过去是以大型工业设备、家电等采用较多,现在则是手机、MP3 等消费性电子产品的热门介面。触控技术依感应原理可分为电阻式(Resistive) 、电容式(Capacitive) 、声波式(Surface Acoustic Wave, SAW)及光学式(Optics)等四种。公共使 用(Public Application)层面应用较广的是电容式技术。(1)电阻式 :藉由压力接通在上下二层电阻网络,由电阻分布以决定压力点之位置。目前市面上有四线、五线、六线、七线、八线式各种组合,各类均有其优缺点,但以四线及五线最为普及。电阻式技术原理简单,门槛低,上下游整合完整,但无法进行多手指侦测,且反应较不灵敏,寿命较短为其主要缺点,目前手写式手机屏幕多为此类。(2)表面电容式 (Surface Capacitive):原理类似电阻式,但使用电容值而非电阻值为计算量以决定触摸位置。主要应用在中大尺寸上的应用,但如同电阻式,虽为感应式较电阻式灵敏,技术门槛低,且无法进行多手指侦测。(3)表面声波式(Surface Acoustic Wave, SAW):利用声波发放器传送至平面玻璃,造成均匀分布之表面声波,当表面波手指或软性界面触碰,即产生声波遮断以藉此计算触碰位置。惟其成本高,上下游整合不易,且无法做多点侦测,是其较大之限制。本游戏使用的是 Opengles1.0 渲染引擎。OpenGL ES (OpenGL for Embedded Systems) 是 OpenGL 三维图形 API 的子集,针对手机、PDA 和游戏主机等嵌入式设备而设计。该 API 由 Khronos 集团定义推广,Khronos 是一个图形软硬件行业协会,该协会主要关注图形和多媒体方面的开放标准。OpenGL ES 是从 OpenGL 裁剪定制而来的,去除了 glBegin/glEnd,四边形(GL_QUADS)、多边形(GL_POLYGONS)等复杂图元等许多非绝对必要的特性。经过多年发展,现在主要有两个版本,OpenGL ES 1.x 针对固定管线硬件的,OpenGL ES 2.x 针对可编程管线硬件。本游戏流畅运行于 Android 手机上,游戏界面酷炫,操作简单,战斗趣味性强。具有一定开发和商业价值。3译 文puzzle games - 3D Sokoban With the rapid development of global 3G, mobile 3D games in nearly two years become to be the focus of the IT industry. Due to the constant innovation of technology firms, it is not a new thing which cellp hone has hardware acceleration for 3D graphics for special features and also the cell phone gradually can compare with professional game equipment in the picture quality. And for this market opportunity, more and more game developers and publishers take part in the team of mobile 3D games and formed a chain of all-round cooperation system.Whats more, this will push the market of mobile 3D games forward. In a result, the players will benefit a lot.With the improving of the network speed, cell phone display effect and game types enriching gradually, mobile games users become to be more and more. In this process, mobile games develop a lot. Early mobile games such as Anakonda, five-in-a-row, Iagno are all simple puzzle games, but these games will make players boring. Technological progress give birth to large amounts of movement, network or other types of games, whats more, the game quality come to a new level. Now, mobile games are toward to high-end 3D game.Sokoban is an ancient game from Japan, the purpose is to train logical thinking ability, requiring a small space in the boxes at the specified location, there will be a little box can not accidentally move or channel blocked situation .This game player playing robot, will push the boxes to the specified location. Operation platform target of this game is the Android system, the game uses the Opengl ES rendering engine, game type single puzzle game.Start to run the game, the first to enter the welcome screen. After the welcome screen to enter the menu interface, this interface for the 3D implementation, the interface has to start the game, set, choose Off, on, Help, and Exit options, click to start the game, the first game of waiting resource loading interface, after the completion of loading entered the game interface. Set options are set whether to open the background music and whether to open the game music. The option is the main game copyright note. The help option introduces basic functions and play games, new users may not know the game, need to help design interface, the control of the game, 4allowing users to quickly master the game. Select the Off option to enter the game off election interface, players can pick off the interface levels unlocked button pressed to enter the corresponding points of the game screen, press the Back button or the Back key to return to the menu interface.In the course of the game, the user needs to rotate direction through the joystick control robot and whether forward. Among them, game player, there are two perspectives are available, one is the first point of view, one is the third point of view. Press the top right corner of the game interface switching perspective button, switch function game player can achieve first view and the third view. When the box is unable to move or channel blocked situation, game player will lose the game. When the game player lose will pop up a dialog box, press the back button to return the menu, press the play is once again into the game interface. And when the player will have to push all the boxes into the specified location, for the players to win, when the player wins, it will pop up a dialog box, press the Back button to return to the menu screen, press the next level then enter the next an off game interface.The two feature of this game is: One is to use the touch technology. The two is to use the Opengles1.0 rendering engine.The so-called touch is not the key, but the function icon to a finger or stylus touch screen to operate equipment; The past is a large industrial equipment, household appliances use more, now is a mobile phone, MP3 and other consumer electronic products popular interface. Touch technology can be divided into resistance in induction principle (Resistive), capacitance (Capacitive), acoustic wave (Surface Acoustic Wave, SAW) and optical (Optics) four. Public use (Public Application) levels of wider application is the capacitive technology.(1) Resistive: The pressure on the upper and lower two layers of resistance network, by the resistance distribution to determine the position of the pressure point. Currently on the market there are four or five lines, six lines, seven lines, eight-wire various combinations, all types have their advantages and disadvantages, but with four lines and five lines the most popular. Resistive technology is simple in principle, the threshold is low, the full integration of upstream and downstream, but can not make multi-finger detection, and the reaction is relatively insensitive to short-lived as its main shortcoming, the current pen-based mobile phone screen more as such.(2) Surface Capacitive: Similar principle of resistance, but the use of capacitance values rather than the resistance value of calculation to determine the location of the 5touch. Application mainly used in large size, but as resistance, although the induction is resistive sensitive, technical threshold low, and cannot be a finger detection.(3) Surface Acoustic Wave, SAW: By using the acoustic dispenser is transmitted to the flat glass, resulting in uniform distribution of surface acoustic wave, when the surface wave fingers or soft interface touch, which produce sound waves breaking in order to calculate the touching position. Because of high cost, integration is not easy, and unable to do more point detection, is its greater restrictions.This game used Opengles1.0 rendering engine. Open

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