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拳皇97雅典娜心得 拳皇97雅典娜心得Although eventhe pseudo Athena masters stuff,but it is impossible to guardagainst.Athena,I use a lotmore.Lets justtalk aboutit:After426C Howmany kindsof jumps are there?:1:small jump C,fall in front ofeach other,half bodyaround;2:jump C,fall in front ofeach other,a bodyaround;3:small jump C,the originalplacement ineach other infront of himbut notclose(if usingC,426BC,426BC will bee26B,teleport to the other side of the bodybefore theclose);4:small jump C,if a6placement on the otherperson andpersonal;(if usingC,426BC,426BC will bee426C)5:small jumpC,if by6,will fallonthe other sideand closebehind;6:big shadow jumpC,fall infrontof the otherbody,and closefitting;7:big shadow jumpC,if longpress6,will fallbehind each other,and closefitting.Note thateven if the samejump method,take-off timeis not the same,there isno pointin thegap.(displayed inpseudo linkRC)There areseveral optionsafter landing:1:5C/D-426BC2:2B-426BC3:small jump2B(at thistime behindeach otheror the other sidein the edge of the plate)4:jump24A,hit reverse-426C-continue tochoose(at thistime behindeach other)5:wait amoment,direct426C/in situ,small jump,the airdoes notmove,the airby1landing6C(dangerous factoris big,but difficultto expect)6:2D-26B,then selectthe Noption afterlanding.7:6,this is generally usedfor non shadow jumps.In orderto continuethe pseudo link,and forwardsome distance.(pseudo linkRC willshow.)8:small jump D-2B-426BC(which isoptional fornon shadowjumpC)9:direct26B(shadowjump,small jump,C,direct26B to the other side behind)But to be honestwhen masterAthena,there arefew opportunities,especially thecrazy offensiveman,in thecase ofa banon nakedkill Athena,the air defense capability is nota generaldifference.Somebody sayairdrop?As longas eightwhen approachingC lateto jump,the timedistance jumpD earlyfight empty.Absolutely avoidbeing droppedby Athenaor2B.But relativeto theman,Athena ismost afraidof order two,the othernot,2B/5B/JB threesealed.Super unexpectedlywillbethe two order26A and2D airbreak,Cannian o.My Athena isgenerallyas faras possibleand opponentsopen threebody more than thedistance,wait forothers closeto attack,looking forflaws,playing counterattack.But dont be entangled with each other.Because when the other side through6,jump,AB inthree waysnear Athena,is theeasiest tofind flaws.However,once thefirst waveof theattack forceagainst each other,Athena ishard toexpand thehands andfeet,for examplewhenthe two order(I hatethe reverseordertwo,and hisBBB),eight(beentanglednot thatterrible man,I hateN optional.)Haunt.In particular,in thecase ofa banon nakedkill Athena,defensive abilityis notstrong,air defenseabilityisvery poor(not tomention the2B brokenIori jumpedD,only rookiewill Yagamimake suchmistakes),so dont try to use626C toempty.When you are entangledwitheachother,tryto use astar ABout(with cautionCD,now manypeople arevery resistantto counterattack).So Athena,as faras possibleto useless killing,leaving astar,the keymoment is to help.I usuallyonly usethe version of the super kill:426C-624B-4624C.624D lessblood and4624C is not too much,dont haveso manyfancy moves,or evenwith624D.Athena alsohas theinitiative toapproach others,only whena seriesof Npseudo techniquesare launched.Other times,dont shakearound the otherside.Athenas426BC isvery Yin,the formermove out of the426C,not outof26B.Someone askedme whyAthena always5C,and thenthere istime to426C or26B aordingto the situation,thats thereason.But dont426BC eachtime,either,Oasionally,in theabsence of5C,a426C(at thistime426C bees5C),and thenfurther5C,overcast.In addition,the otherside of the platecan onlyuse426C,bogey426BC.Jumping2B is Athenas emptyand emptysoul skillLets forgetit Dont believethe Athenaairdrop,because the othersideif the air beforeC/D,airdrop is hopeless.I thinkthe takeoffspeed of Athena fastenough,but witha littlelower eightand energy-saving,really feelso slowah.Moreover,Athenas jump is moregone withthe windand feelsslower landing.But jump2B air-to-air,should payattention toin dealingwith some of theabove figures(especially when*jumpDGod withshadow),jump,read eachother andyou fightempty wordsto jump.If youget upearly thaneight Dor jump,dont jump,willbeshot down.About Athenaairdrop,if anyexpert wouldlike toadd,wele toadvise.Jump2B groundis alsovery strong,with moreyoung grassathena willknow.2B,if it is usedfor air,high jump(2by9);if it is usedfor small,jump(2a9).When theothersidehas astar,be carefulto usejump2B,ifthetest,theotherside neverviolent gasAB chase,you canrest assuredthat theuse of.When youpare from the versionside near,caution jump2B,because of the specialtechnology willbe somemoves faster(such as24A,eight)someof the supersprint type(such asMary2624C etc.)chase.If theother partyhas droppedfaster andjump characters(such asAthena,Leona,Mai,Yuri etc.),Jiyong jump2B.5B/2B containmentand5C containmentand use,and othercautious use,flaws larger.Im usually2B2B,5C,or2B5B5B.Note thatif you can nothelp nakedkill,now far5C shouldbe carefulwith.Reverse?Skip B,I dont likeit.I havent madeit afew times.With thiseffort,I mightas welluseapuppet.I ammore optimisticabout the reverse air24A/24C reverse,especially after the versiontriangle jump24A/24C hitreverse(a lot of time after thejump riverpeople aregone,people dont knowwhat youdo onthe screenfeel veryinteresting,ha ha).After24A reverse,you canaept pseudolink5C-426BC,but thesuess rate is nothigh.(and at the momenttheotherside isrushing for the ball.He musthave votedfor you.Thatsabig loss.).So it is remendedto usemulti hop24C reverse.Jump C-(theotherside defendoneself,still didnt falltotheground)24A afterthe floorinstruction throw,this movecan alsooasionally overcasteachother.Athena:for theanti energycounter tocounter theslow opponents,such asRalph,Dong Zhang,can use2B-426C orC-4624C jumplanding.2B canbreak theeight jumpto D,I believethat weall know.But thiscan be broken eightare rare,just aset of pseudoAthenacan evensend him.Athena hasanother trick:a trianglejump.At theedge ofversion79(shadow trianglejumpis279).Can beflexible enough to prevent being forcedinto thecorner.In theRC,bug,there is a shamelessway tomake useof trianglejumping time.Finally,the natureof Athenas overkill4624C isbriefly stated:With Chair,there areinvincible time,but invinciblerange isonly Athenas outlineof thebody.Beginners aregood forairdefense.But can not preventthereverse,so in the faceofthe master,twoorder,etc.even whenIori Kyoallowed nakedkill and dontbetoo dependenton it.Immediately afterthe issueof ABCDatthe same time to cancel,itisbest notto24A/C,otherwise theflaw isgreat.Will betwo ordersof26A and2626A,some fountainshaped superbroken(such asjuvenile grassfree,eight glasses,eight DongZhang2626A andso on),but theold manis unableto firebroken super kill athena.(think ofthesituationof HongKong manAthena freak,cold.)The gateof263A,2624C,Kagura Kyo26C willbreak theground over kill athena.In addition,the623A maybe jumptwo,2D,King,Marys26A isbroken.But Marys26A alsomeets Athenas4624C,the scarlet letter,and a lot ofblood.Is likelyto beC ThangLong broken,possibility ofair4624C beenbroken more.For example,Robert Kyo,eight623C,Terry623C.Terrys623C willalso havea certaindrift,and when you break,please payattention tothe initialposition ofthe move,notthe scarletletter.Parry classmay havesome brokenair or4624C,but mayalso bea scarletletter(2hits,backstabbed).Such as the townof YuanZhai626A,cone boxingChong426C.Roberts groupof6426C superkill isvery special,they did not burstbefore the gas,6426C absolutelycan notbreak Athenas4624C,but thesudden gas,regardless ofwhether Athenaburst gas,it willdestroy Athenaoverkill.In somecases,Athenas killingtime canbe verygood,and in addition tothetwocharacters maybe broken,any othermethods areinvalid.If yousell achild,see RC.Common mistakesin athena:1:C426C-dash nineoutoften willbee uplong,the timeof landingjust waitingto cry.2:in thecase ofno reverse,crazy useaerial24C:The24A shouldbe usedwith cautionanddo not say,air24C superstiff enoughtimetolet othersfight back(remember thebeginning withAthena whenthey loveit,then youstop arunning me.)However,the air24C is also usefulin nonreverse times.For example,sometimes Ilike to jump backtothe air,24C,break thegate,5D airdefense.A smallbackward jump24C oasionallyallows theplayer tobe lureddown,but be careful.3:crazy wave:Athena,97,is not98of Athena,ortherigidity ofthe waves.Itshopeless.The bigjump/eight/66oftheyoung femaleLeona canbe broken.Oasionally onlyin bothsides ofthe screenwhenyou can use,against the relatively turtleplayers canalso appropriatetouse,such asplaying somewaiting foryou tojump upor rushedpast monkeys.4:the mindsetis seriousAthena isa lotofpseudo,but ifformed afixed patternis notsaved,after all,Athenaisrelying onpsychological warfare,not judgment.24A,for example,always answers26D,so Athenaescapes andis thrownaway.(Athenas puppetpany isseen bythemaster,and theend isoften cast.-_-)26B/D isoften usedto breakthe deadlockand grasp the opponents stiff time.It isalso oneof Athenas soulskills,so makegood useof it.For example,cheat eachother,two stepsnaked putthesuperkill2626A,because Athenadidnotshock technique,but alsoafraid tograspthebad opportunitytojump,D was2626A hit.When using26D Shunyipast catchstifftimeisagood choice.5:toomuchpursuit offancy moves,the foundationis notsolid Technologyis moreimportant issome verybasic things.Such asjumping mastery.(tobefamiliar withcontinuous smalljumps,as wellas shadowjumps),the chanceof anaerial dropincreases greatlydue torapid takeoffwhen jumpingours.A senseof directionmust bein place.After ABand26B/D,therelativeposition ofyou andyour opponent,and howfar apartyouare,must beinfrontof yourmind.Running4266C shouldbe skilledand canbe usedto holdeachothers stifftime,preferably between1.5and twopositions.Try alotof664,2B5B5C andother smalltemptation,so thatwhen runningand throwing,itis not easy to arousetheotherpartys vigilance.Of course,itisbetter torun in the oppositedirection,such asdefending eachothersAthena24C andthen runningit in the gripoftherally.The harvestis greaterthan the5C.Athena RCdescription:Basic batskills RC2:the lastversion oftheedgeofthe2B-426C-624B-4624C,does notnecessarily haveenough HPto connectto,more playback,several timesto see.RC5:426C-26269C,I canget upto3HIT atmost.After thestorm,theair2626C is97,after eachothers defense,the mostblood consumedsuperkill,But whenyou havestars,becarefulwith them.Non fullrole UniversalTechnology&Bug RC0:426C-624D-4624C versionand426C-624B-623A does not workfor everyone,at leastnot foreight.In addition,both areviolent afterthegasis untenable.RC2:426C66-247B426C float,received66faster.Flying mysuess rateisnothigh,to auratelycapture therapid landingafter4AB thatmoment,2B isdifficult.My approachis:after4AB holddown2donotput,a littlelater(alotof peopleflying failureis outearly),quick battertwo,B.The suess rateisabout40%.66-247B isthe mosteasytofloat inthe wayofAthena,morethan90%suessrate.RC3:426C66-247A float,intheattempt totry outthe infinitePhoenix sword.-_-RC4:even afterthe floatoftheinfinite.Even alittle deepbreath before,so pleasewait amoment.2A2B2A start,where2B isno defense,but ifdirectly fromthe2B will
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