已阅读5页,还剩1页未读, 继续免费阅读
版权说明:本文档由用户提供并上传,收益归属内容提供方,若内容存在侵权,请进行举报或认领
文档简介
OptionsUseInitBeep=1 #use 0 to 1; default 1; beep on initLog=0 #use 0 to 1; creates a log file in folder x360ce logsPAD1Index=0 #controller index in system game controllers list; 0 is first; -1 to ignore this padLeft Analog X=1 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableLeft Analog Y=-2 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableRight Analog X=6 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableRight Analog Y=-3 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableLeft Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLeft Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near centerRight Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near centerRight Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLeft Analog X+ Button=0 #button id; 0 to disableLeft Analog X- Button=0 #button id; 0 to disableLeft Analog Y+ Button=0 #button id; 0 to disableLeft Analog Y- Button=0 #button id; 0 to disableRight Analog X+ Button=0 #button id; 0 to disableRight Analog X- Button=0 #button id; 0 to disableRight Analog Y+ Button=0 #button id; 0 to disableRight Analog Y- Button=0 #button id; 0 to disableD-pad POV=1 #POV index; 0 to disableD-pad Up=0 #button id; 0 to disableD-pad Down=0 #button id; 0 to disableD-pad Left=0 #button id; 0 to disableD-pad Right=0 #button id; 0 to disableA=3 #button id; 0 to disableB=2 #button id; 0 to disableX=4 #button id; 0 to disableY=1 #button id; 0 to disableLeft Shoulder=5 #button id; 0 to disableRight Shoulder=6 #button id; 0 to disableBack=9 #button id; 0 to disableStart=10 #button id; 0 to disableLeft Thumb=11 #button id; 0 to disableRight Thumb=12 #button id; 0 to disableTriggerDeadzone=0 #use 0 to 255; default 0; add deadzone to triggerLeft Trigger=7 #button id; precede with a for an axis; s for a slider; x for a half range axis; h for half slider; use - to invert ie. x-2;Right Trigger=8 #button id; precede with a for an axis; s for a slider; x for a half range axis; h for half slider; use - to invert ie. x-2;UseForceFeedback=1 #use 0 to 1; default 0SwapMotor=0 #use 0 to 1; default 0ForcePercent=100 #use 0 to 100; default 100ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; /WILDSAxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) /WILDSAxisToDPadDeadZone=256 #Dead zone for Axis /WILDSAxisToDPadOffset=0 # /WILDSPOVXReverse=0 #Reverse POV Up/DownPOVYReverse=0 #Reverse POV Left/RightPAD2Index=-1 #controller index in system game controllers list; 0 is first; -1 to ignore this padLeft Analog X=1 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableLeft Analog Y=-2 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableRight Analog X=3 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableRight Analog Y=-6 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableLeft Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLeft Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near centerRight Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near centerRight Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLeft Analog X+ Button=0 #button id; 0 to disableLeft Analog X- Button=0 #button id; 0 to disableLeft Analog Y+ Button=0 #button id; 0 to disableLeft Analog Y- Button=0 #button id; 0 to disableRight Analog X+ Button=0 #button id; 0 to disableRight Analog X- Button=0 #button id; 0 to disableRight Analog Y+ Button=0 #button id; 0 to disableRight Analog Y- Button=0 #button id; 0 to disableD-pad POV=1 #POV index; 0 to disableD-pad Up=0 #button id; 0 to disableD-pad Down=0 #button id; 0 to disableD-pad Left=0 #button id; 0 to disableD-pad Right=0 #button id; 0 to disableA=2 #button id; 0 to disableB=3 #button id; 0 to disableX=1 #button id; 0 to disableY=4 #button id; 0 to disableLeft Shoulder=5 #button id; 0 to disableRight Shoulder=6 #button id; 0 to disableBack=9 #button id; 0 to disableStart=10 #button id; 0 to disableLeft Thumb=11 #button id; 0 to disableRight Thumb=12 #button id; 0 to disableTriggerDeadzone=0 #use 0 to 255; default 0; add deadzone to triggerLeft Trigger=a-4 #button id; precede with a for an axis; s for a slider; x for a half range axis; h for half slider; use - to invert ie. x-2;Right Trigger=a-5 #button id; precede with a for an axis; s for a slider; x for a half range axis; h for half slider; use - to invert ie. x-2;UseForceFeedback=1 #use 0 to 1; default 0SwapMotor=0 #use 0 to 1; default 0ForcePercent=100 #use 0 to 100; default 100ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; /WILDSAxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) /WILDSAxisToDPadDeadZone=256 #Dead zone for Axis /WILDSAxisToDPadOffset=0 # /WILDSPOVXReverse=0 #Reverse POV Up/DownPOVYReverse=0 #Reverse POV Left/RightPAD3Index=-1 #controller index in system game controllers list; 0 is first; -1 to ignore this padLeft Analog X=1 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableLeft Analog Y=-2 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableRight Analog X=3 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableRight Analog Y=-6 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableLeft Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLeft Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near centerRight Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near centerRight Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLeft Analog X+ Button=0 #button id; 0 to disableLeft Analog X- Button=0 #button id; 0 to disableLeft Analog Y+ Button=0 #button id; 0 to disableLeft Analog Y- Button=0 #button id; 0 to disableRight Analog X+ Button=0 #button id; 0 to disableRight Analog X- Button=0 #button id; 0 to disableRight Analog Y+ Button=0 #button id; 0 to disableRight Analog Y- Button=0 #button id; 0 to disableD-pad POV=1 #POV index; 0 to disableD-pad Up=0 #button id; 0 to disableD-pad Down=0 #button id; 0 to disableD-pad Left=0 #button id; 0 to disableD-pad Right=0 #button id; 0 to disableA=2 #button id; 0 to disableB=3 #button id; 0 to disableX=1 #button id; 0 to disableY=4 #button id; 0 to disableLeft Shoulder=5 #button id; 0 to disableRight Shoulder=6 #button id; 0 to disableBack=9 #button id; 0 to disableStart=10 #button id; 0 to disableLeft Thumb=11 #button id; 0 to disableRight Thumb=12 #button id; 0 to disableTriggerDeadzone=0 #use 0 to 255; default 0; add deadzone to triggerLeft Trigger=a-4 #button id; precede with a for an axis; s for a slider; x for a half range axis; h for half slider; use - to invert ie. x-2;Right Trigger=a-5 #button id; precede with a for an axis; s for a slider; x for a half range axis; h for half slider; use - to invert ie. x-2;UseForceFeedback=1 #use 0 to 1; default 0SwapMotor=0 #use 0 to 1; default 0ForcePercent=100 #use 0 to 100; default 100ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; /WILDSAxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) /WILDSAxisToDPadDeadZone=256 #Dead zone for Axis /WILDSAxisToDPadOffset=0 # /WILDSPOVXReverse=0 #Reverse POV Up/DownPOVYReverse=0 #Reverse POV Left/RightPAD4Index=-1 #controller index in system game controllers list; 0 is first; -1 to ignore this padLeft Analog X=1 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableLeft Analog Y=-2 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableRight Analog X=3 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableRight Analog Y=-6 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableLeft Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLeft Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near centerRight Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near centerRight Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLeft Analog X+ Button=0 #button id; 0 to disableLeft Analog X- Button=0 #button id; 0 to disableLeft Analog Y+ Button=0 #button id; 0 to disableLeft Analog Y- Button=0 #button id; 0 to disableRight Analog X+ Button=0 #button id; 0 to disableRight Analog X- Button=0 #button id; 0 to disableRight Analog Y+ Button=0 #button id; 0 to disableRight Analog Y- Button=0 #button id; 0 to disableD-pad POV=1 #POV index; 0 to disableD-pad Up=0 #button id; 0 to disableD-pad Down=0 #button id; 0 to disableD-pad Left=0 #button id; 0 to disableD-pad Right=0 #button id; 0 to disableA=2 #button id; 0 to disableB=3 #button id; 0 to disableX=1 #button id; 0 to disableY=4 #button
温馨提示
- 1. 本站所有资源如无特殊说明,都需要本地电脑安装OFFICE2007和PDF阅读器。图纸软件为CAD,CAXA,PROE,UG,SolidWorks等.压缩文件请下载最新的WinRAR软件解压。
- 2. 本站的文档不包含任何第三方提供的附件图纸等,如果需要附件,请联系上传者。文件的所有权益归上传用户所有。
- 3. 本站RAR压缩包中若带图纸,网页内容里面会有图纸预览,若没有图纸预览就没有图纸。
- 4. 未经权益所有人同意不得将文件中的内容挪作商业或盈利用途。
- 5. 人人文库网仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对用户上传分享的文档内容本身不做任何修改或编辑,并不能对任何下载内容负责。
- 6. 下载文件中如有侵权或不适当内容,请与我们联系,我们立即纠正。
- 7. 本站不保证下载资源的准确性、安全性和完整性, 同时也不承担用户因使用这些下载资源对自己和他人造成任何形式的伤害或损失。
最新文档
- 略论宗教经验
- 学生常用的几款论文查重软件
- 临床路径优化提升糖尿病管理效率
- 临床科室成本管控与效益优化路径
- 研究生中期考核表评语
- 略论王献之书法“骨势不及其父而媚趣过之”
- 毕业论文评语14
- DRG付费下医院成本结构与价值重构策略
- 南京信息工程大学本科生毕业论文(设计)撰写排版规范
- 理论研究方法
- 沙场承包加工合同协议书
- 幼儿园安全管理小组及分工职责
- 2025年公路水运工程重大事故隐患判定标准深度解析
- 土方卸点合同协议
- 《营销传播策略》课件
- 2025年特殊教育教师线上培训心得体会
- 河北承德市隆化县“4·8”养老院火灾事故案例学习警示教育
- 玉米烘干技术协议合同
- 核心素养导向的课堂教学余文森
- 机械设计基础 课件 第6章 齿轮机构及传动
- 具有良好的商业信誉和健全的财务会计制度
评论
0/150
提交评论