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OptionsUseInitBeep=1 #use 0 to 1; default 1; beep on initLog=0 #use 0 to 1; creates a log file in folder x360ce logsPAD1Index=0 #controller index in system game controllers list; 0 is first; -1 to ignore this padLeft Analog X=1 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableLeft Analog Y=-2 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableRight Analog X=6 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableRight Analog Y=-3 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableLeft Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLeft Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near centerRight Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near centerRight Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLeft Analog X+ Button=0 #button id; 0 to disableLeft Analog X- Button=0 #button id; 0 to disableLeft Analog Y+ Button=0 #button id; 0 to disableLeft Analog Y- Button=0 #button id; 0 to disableRight Analog X+ Button=0 #button id; 0 to disableRight Analog X- Button=0 #button id; 0 to disableRight Analog Y+ Button=0 #button id; 0 to disableRight Analog Y- Button=0 #button id; 0 to disableD-pad POV=1 #POV index; 0 to disableD-pad Up=0 #button id; 0 to disableD-pad Down=0 #button id; 0 to disableD-pad Left=0 #button id; 0 to disableD-pad Right=0 #button id; 0 to disableA=3 #button id; 0 to disableB=2 #button id; 0 to disableX=4 #button id; 0 to disableY=1 #button id; 0 to disableLeft Shoulder=5 #button id; 0 to disableRight Shoulder=6 #button id; 0 to disableBack=9 #button id; 0 to disableStart=10 #button id; 0 to disableLeft Thumb=11 #button id; 0 to disableRight Thumb=12 #button id; 0 to disableTriggerDeadzone=0 #use 0 to 255; default 0; add deadzone to triggerLeft Trigger=7 #button id; precede with a for an axis; s for a slider; x for a half range axis; h for half slider; use - to invert ie. x-2;Right Trigger=8 #button id; precede with a for an axis; s for a slider; x for a half range axis; h for half slider; use - to invert ie. x-2;UseForceFeedback=1 #use 0 to 1; default 0SwapMotor=0 #use 0 to 1; default 0ForcePercent=100 #use 0 to 100; default 100ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; /WILDSAxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) /WILDSAxisToDPadDeadZone=256 #Dead zone for Axis /WILDSAxisToDPadOffset=0 # /WILDSPOVXReverse=0 #Reverse POV Up/DownPOVYReverse=0 #Reverse POV Left/RightPAD2Index=-1 #controller index in system game controllers list; 0 is first; -1 to ignore this padLeft Analog X=1 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableLeft Analog Y=-2 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableRight Analog X=3 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableRight Analog Y=-6 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableLeft Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLeft Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near centerRight Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near centerRight Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLeft Analog X+ Button=0 #button id; 0 to disableLeft Analog X- Button=0 #button id; 0 to disableLeft Analog Y+ Button=0 #button id; 0 to disableLeft Analog Y- Button=0 #button id; 0 to disableRight Analog X+ Button=0 #button id; 0 to disableRight Analog X- Button=0 #button id; 0 to disableRight Analog Y+ Button=0 #button id; 0 to disableRight Analog Y- Button=0 #button id; 0 to disableD-pad POV=1 #POV index; 0 to disableD-pad Up=0 #button id; 0 to disableD-pad Down=0 #button id; 0 to disableD-pad Left=0 #button id; 0 to disableD-pad Right=0 #button id; 0 to disableA=2 #button id; 0 to disableB=3 #button id; 0 to disableX=1 #button id; 0 to disableY=4 #button id; 0 to disableLeft Shoulder=5 #button id; 0 to disableRight Shoulder=6 #button id; 0 to disableBack=9 #button id; 0 to disableStart=10 #button id; 0 to disableLeft Thumb=11 #button id; 0 to disableRight Thumb=12 #button id; 0 to disableTriggerDeadzone=0 #use 0 to 255; default 0; add deadzone to triggerLeft Trigger=a-4 #button id; precede with a for an axis; s for a slider; x for a half range axis; h for half slider; use - to invert ie. x-2;Right Trigger=a-5 #button id; precede with a for an axis; s for a slider; x for a half range axis; h for half slider; use - to invert ie. x-2;UseForceFeedback=1 #use 0 to 1; default 0SwapMotor=0 #use 0 to 1; default 0ForcePercent=100 #use 0 to 100; default 100ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; /WILDSAxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) /WILDSAxisToDPadDeadZone=256 #Dead zone for Axis /WILDSAxisToDPadOffset=0 # /WILDSPOVXReverse=0 #Reverse POV Up/DownPOVYReverse=0 #Reverse POV Left/RightPAD3Index=-1 #controller index in system game controllers list; 0 is first; -1 to ignore this padLeft Analog X=1 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableLeft Analog Y=-2 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableRight Analog X=3 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableRight Analog Y=-6 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableLeft Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLeft Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near centerRight Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near centerRight Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLeft Analog X+ Button=0 #button id; 0 to disableLeft Analog X- Button=0 #button id; 0 to disableLeft Analog Y+ Button=0 #button id; 0 to disableLeft Analog Y- Button=0 #button id; 0 to disableRight Analog X+ Button=0 #button id; 0 to disableRight Analog X- Button=0 #button id; 0 to disableRight Analog Y+ Button=0 #button id; 0 to disableRight Analog Y- Button=0 #button id; 0 to disableD-pad POV=1 #POV index; 0 to disableD-pad Up=0 #button id; 0 to disableD-pad Down=0 #button id; 0 to disableD-pad Left=0 #button id; 0 to disableD-pad Right=0 #button id; 0 to disableA=2 #button id; 0 to disableB=3 #button id; 0 to disableX=1 #button id; 0 to disableY=4 #button id; 0 to disableLeft Shoulder=5 #button id; 0 to disableRight Shoulder=6 #button id; 0 to disableBack=9 #button id; 0 to disableStart=10 #button id; 0 to disableLeft Thumb=11 #button id; 0 to disableRight Thumb=12 #button id; 0 to disableTriggerDeadzone=0 #use 0 to 255; default 0; add deadzone to triggerLeft Trigger=a-4 #button id; precede with a for an axis; s for a slider; x for a half range axis; h for half slider; use - to invert ie. x-2;Right Trigger=a-5 #button id; precede with a for an axis; s for a slider; x for a half range axis; h for half slider; use - to invert ie. x-2;UseForceFeedback=1 #use 0 to 1; default 0SwapMotor=0 #use 0 to 1; default 0ForcePercent=100 #use 0 to 100; default 100ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; /WILDSAxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) /WILDSAxisToDPadDeadZone=256 #Dead zone for Axis /WILDSAxisToDPadOffset=0 # /WILDSPOVXReverse=0 #Reverse POV Up/DownPOVYReverse=0 #Reverse POV Left/RightPAD4Index=-1 #controller index in system game controllers list; 0 is first; -1 to ignore this padLeft Analog X=1 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableLeft Analog Y=-2 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableRight Analog X=3 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableRight Analog Y=-6 #axis index; use - to invert; precede with s for a slider eg; s-1; 7 to disableLeft Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLeft Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near centerRight Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near centerRight Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLeft Analog X+ Button=0 #button id; 0 to disableLeft Analog X- Button=0 #button id; 0 to disableLeft Analog Y+ Button=0 #button id; 0 to disableLeft Analog Y- Button=0 #button id; 0 to disableRight Analog X+ Button=0 #button id; 0 to disableRight Analog X- Button=0 #button id; 0 to disableRight Analog Y+ Button=0 #button id; 0 to disableRight Analog Y- Button=0 #button id; 0 to disableD-pad POV=1 #POV index; 0 to disableD-pad Up=0 #button id; 0 to disableD-pad Down=0 #button id; 0 to disableD-pad Left=0 #button id; 0 to disableD-pad Right=0 #button id; 0 to disableA=2 #button id; 0 to disableB=3 #button id; 0 to disableX=1 #button id; 0 to disableY=4 #button
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