




版权说明:本文档由用户提供并上传,收益归属内容提供方,若内容存在侵权,请进行举报或认领
文档简介
1、虚拟现实技术教学大纲课程代码174251课程名称虚拟现实技术英文名称Virtual Reality Technology课程类别专业领域课课程性质必修学时总学时:64 上机学时:0 实验学时:32 实践学时:0 实创学时:学分3开课学期第五学期开课单位设计学院适用专业工业设计授课语言中文授课先修课程计算机应用基础毕业要求(专业培养能力)本课程对学生达到如下毕业要求有如下贡献:1、2、3、4、5、81.设计知识:掌握扎实的基础知识和专业技能,能够将交互设计的专业知识和理论用于解决复杂的设计实践问题。2.问题分析:能够应用交互设计的专业知识和理论,并通过文献研究以识别、表达和分析复杂的设计问题。3
2、.设计/开发解决方案:能够针对交互系统设计复杂问题提出解决方案,设计满足特定需求的各类虚拟现实系统,并能够在设计环节中体现创新意识,考虑经济、文化、环保、安全、技术、美观等因素。4.研究:能够基于交互设计的基本原理及认知心理学理论并采用科学方法对虚拟现实系统中的复杂人机交互问题进行研究,包括设计实验、现象观察与分析,在信息采集与梳理的过程中形成合理有效的设计成果。5.使用现代工具:能够针对虚拟现实系统设计的复杂问题,开发、选择与使用恰当技术手段、现代信息工具和资源,包括对虚拟现实系统设计复杂问题的预测与实践,并能够理解其局限性。8.职业规范:具有人文社会科学素养、社会责任感,能够在虚拟现实系统
3、设计与开发的创作实践中理解并遵守设计职业道德和规范,履行责任。课程培养学生的能力(教学目标)完成课程后,学生将具备以下能力:(1)循序渐进的设计理论体系和专业基础知识,初步的虚拟现实系统及虚拟环境中人机交互技术的规范、概念和理论(建筑空间、环境、功能等)1、2、8(2)进行初步、系统的虚拟现实系统开发的基本工具使用技能的训练。1、2、3、5(3)科学的工作方法:对虚拟现实体系的初步认识,对系统设计过程的感性认识和一般了解,并能完成个人和团队的汇报。1、2、4课程简介本课程进行初步、系统的虚拟现实系统设计思维和虚拟现实开系统开发工具使用技能的训练,培养正确的交互设计理念和科学的工作方法。要对设计
4、体系的初步认识,对设计过程的感性认识和一般了解。循序渐进的人机交互设计理论体系和专业基础知识,掌握初步的虚拟现实系统及技术概念和理论。教学内容与学时分配第1部分 VR系统简介(4学时)具体内容:1) 虚拟现实的3I特性2) 虚拟现实的发展简史3) 构成VR系统的五个典型组成部分4)VR技术的分类重 点:掌握VR系统的五个典型组成部分。第2部分 输入输出设备(2学时)具体内容:1)三维位置跟踪器:性能参数;机械、电磁、超声波、光学、混合惯性跟踪器2)漫游和操纵接口:基于跟踪器的漫游操纵接口;跟踪球;三维探针3)手势接口4)体感输入5)图形显示设备6)声音显示设备7)触觉反馈重 点:三维位置跟踪器
5、的设计原理与应用范围。图形显示设备的分类与应用。难 点:体感输入的应用前景,立体图像的生程技术第3部分 VR的计算体系结构(2学时)具体内容:1)绘制流水线2)基于PC的图形体系结构3)基于工作站的体系结构4)分布式VR体系结构:多流水线同步;联合定位绘制流水线;分布式虚拟环境重 点:掌握绘制流水线构成。难 点:分布式虚拟环境设计。第4部分 VR建模(4学时)具体内容:1)几何建模2)运动建模3)物理建模4)行为建模5)模型管理重 点:掌握几何建模、运动建模、行为建模、模型管理技术构成。难 点:物理建模和模型管理技术。第5部分 VR编程(14学时)具体内容:1)工具包和场景图2)EON:几何建
6、模与外观;场景图;传感器和动作函数;网络开发3)JAVA 3D几何建模与外观;场景图;传感器和行为;网络开发4)OpenGL 利用三维图形库进行底层开发重 点:掌握工具包和场景图技术构成、Java3D、OpenGL编程。难 点:基于OpenGL设计场景图及交互第6部分 VR中的“人的因素”(2学时)具体内容:1)研究方法和专业术语2)使用者表现研究3)VR健康和安全问题4)VR与社会重 点:掌握研究方法和专业术语。难 点:VR与社会应用的结合。第7部分 传统的VR应用(2学时)具体内容:1)VR在医疗中的应用2)VR在教育、艺术以及娱乐中的应用3)VR在军事中的应用重 点:掌握VR的应用范围。
7、难 点:VR的应用深度。第8部分 新型的VR应用(2学时)具体内容:1)VR在制造业中的应用2)VR在机器人领域中的应用3)信息可视化VR在油气勘探和完善管理中的应用;体数据的可视化重 点:掌握VR相关的信息可视化技术构成。难 点:VR与具体行业的结合。实验教学(包括上机学时、实验学时、实践学时)实验32学时,实践0学时,实创0学时:教学方法课程教学以课堂教学、课外作业、综合讨论、网络以及授课教师的科研项目于积累等共同实施。考核方式本课程注重过程考核,成绩比例为:平时作业和课堂表现:30%期中考试和平时小测试(设计过程成果):30%期末考试(设计最终成果):40%教材及参考书教材:Grigor
8、e C.Burdea. 虚拟现实技术. 第二版. 电子工业出版社. 2005主要参考书:1 张茂军著. 虚拟现实系统. 科学出版社. 20012 William R. Sherman, Alan B. Craig. 虚拟现实系统接口、应用与设计. 电子工业出版社. 2004Virtual Reality Technology SyllabusCourse Code174251Course TitleVirtual Reality TechnologyEnglish TitleVirtual Reality Technology Course CategorySpecialty-related
9、Course Course NatureCompulsory courseClasses hoursTotal Class Hours: 64 Computer Class Hours: 0 Experiment Class Hours: 32 Practice Class Hours: 0 Actual Creation Class Hours:0Credit3SemesterFifth SemesterInstituteSchool of DesignProgram OrientedIndustrial DesignTeaching LanguageTeaching in ChineseP
10、rerequisitesComputer Application FoundationStudent Outcomes (Special Training Ability)This course contributes to student outcomes are as follows: 1, 2, 3, 4, 5, 81. Design knowledge: master the solid basic knowledge and professional skills, and enable to apply the professional knowledge and theories
11、 of interactive design to solving the complicated design practice.2. Analysis of the problem: enable to apply expertise and theory of interactive design and recognize, express and analyze complicate design issues by literature research.3. Design/development solution plan: enable to put forward solut
12、ions aiming at the complex problems for system design, design different kinds of virtual reality system to meet specific needs and embody the sense of innovation in design process by factoring into conditions of economic, culture, environment, safety, technology and beauty and so on.4. Research: ena
13、ble to research the complicated human-computer interaction issues based on basic principles of interactive design and cognitive psychology theory, including design experiment, phenomenon observation and analysis, prototype building, and to develop reasonable and efficient design achievements in info
14、rmation collection and sorting process.5. Use modern tools: be capable of developing, selecting and using proper technology manners, modern information tool and resources aiming at the complex design problems of the virtual reality, including predicating and practicing the complex problems of design
15、 of virtual system design, and enable to understand its limitation.8. Professional norms: have good cultural, social and scientific attainments, and social responsibility, understand and obey design professional ethics and norms in creation practice of virtual reality system design and development a
16、nd perform duties.Course for Students' Ability Development (Teaching Objectives)After the courses, students will have the following capabilities:(1) Progressive design theory system and professional knowledge, preliminary virtual reality system and norms, concepts and theories (architectural spa
17、ce, environment, function, etc.) 1,2,8 of human-computer interaction technology in virtual environment(2) Training of basic tool using skills that are used for developing of initial and systematic virtual reality system. 1、2、3、5(3) Scientific working methods: the preliminary understanding of virtual
18、 reality system, the perceptual knowledge and the general understanding of the progress of system design, the ability to finish the report of individual and team. 1、2、4Course DescriptionThis course provides a preliminary, systematic training of the design methods of visual reality system and the ski
19、lls of the development tools of virtual reality system. The correct design ideas of interaction and scientific working methods will be developed. The preliminary knowledge of design system, the perceptual knowledge and the common knowledge of design system should be achieved. The system of design th
20、eory of human-computer interaction and professional basic knowledge should be learned step by step and preliminary knowledge, technological concept and theories of virtual reality system should be mastered.Distribution of Teaching Contents and Class HoursPart 1 Brief introduction of VR system (4 cla
21、ss hours)Details:(1) The three features of virtual reality(2) The brief history of the development of virtual reality(3) The five typical parts constituting VR system(4) The categories of VRKey point:Mastering the five typical parts of VR.Party 2 IO device (2 class hours)Details:(1) 3D position trac
22、ker: performance parameter; machinery, electromagnetism, ultrasonic, optics, mixed inertial tracker(2) Roaming and control interface: the roaming/control interface based on tracker; tracking ball; 3D probe(3) Gesture interface(4) Somatosensory input(5) Graphics display devices(6) Sound display devic
23、e(7) Tactile feedbackKey points:The design principle and applied range of 3D position tracker.The categories and application of graphics display devices.Difficulties:The application prospect of somatosensory input, the technology of the generation of solid figurePart 3 The architecture of VR(2 class
24、 hours)Details:(1) Drawing pipelines(2) The graphic architecture based on PC(3) The architecture based on work station(4) Distributed VR architecture: simultaneous multi-pipeline; jointly positioning drawing pipelines; distributed virtual environmentKey points:Mastering drawing pipeline structure.Di
25、fficulties:The design of distributed virtual environment.Part 4 VR Modeling (4 class hours)Details:(1) Geometric modeling (2) Motion modeling(3 Physical modeling(4) Behavior modeling (5) Model managementKey point:Mastering the technical composition of geometric modeling, motion modeling, behavior mo
26、deling, modeling management.Difficulties:Physical modeling and model management techniques.Part 5 VR Programming (14 class hours)Details:1) Toolkit and scene graph2) EON: geometric modeling and appearance; scene graph; sensor and action function; network development3) JAVA 3D: geometric modeling and
27、 appearance; scene graph; sensor and action; network development4) OpenGL uses three-dimensional graphics library for the underlying development Key points:Mastering the toolkit and the scene graph technology, Java3D, OpenGL programming.Difficulties:Based on OpenGL design scene diagram and interacti
28、onPart 6 Human Factor in VR (2 class hours)Details:1) Research methodology and terms2) Study on behabiors of users3) VR health and safety4) VR and societyKey point:Mastering Research methodology and terms.Difficulties:Combination of VR and society.Part 7 Conventional VR Application (2 class hours)De
29、tails:1) Application of VR to medical care2) Application of VR to education, art and entertainment3) Application of VR to military affairsKey point:Mastering the scope of application of VR.Difficulties:Application depth of VR.Part 8 Application of New VR (2 class hours)Details:1) Application of VR t
30、o manufacturing industry2) Application of VR to robots3) Information visualization - Application of VR to oil-gas exploration and improving management; visualization of volume dataKey point:Mastering the technical composition of VR-related information visualization.Difficulties:Combination of VR and
31、 specific fields.Experiment teaching (including class hours of computer, experiment and practice)0 Experiment Class Hours, 0 Practice Class hours, Actual Creation Class hours: 32Teaching MethodCourse teaching is through cooperation of classroom teaching, extracurricular homework, comprehensive discu
32、ssion , network and teacher's accumulated research project.Examination MethodThis curriculum stresses process assessment, and the score ratio is:Regular assignment and classroom performance: 30%Midterm exam and tests (design process outcomes): 30%Final exam ( final design outcomes): 40%Teaching
33、Materials and Reference BooksTextbook: Grigore C.Burdea. VR Technology. Second edition Publishing House of Electronics industry 2005References:1 Zhang Chengjun (Compiler). VR System. Science Press. 20012 William R. Sherman, Alan B. Craig. VR System - Interface, Application and Design Publishing Hous
34、e of Electronics industry 2004Preparedby Whom and WhenWei Wei, January 10, 2017虚拟现实技术实创教学大纲课程代码174251课程名称虚拟现实技术英文名称Virtual Reality Technology课程类别专业领域课课程性质必修学时总学时:64 上机学时:0 实验学时:32 实践学时:0 实创学时:0学分3开课学期第五学期开课单位设计学院适用专业工业设计授课语言中文授课先修课程计算机应用基础毕业要求(专业培养能力)本课程对学生达到如下毕业要求有如下贡献:1、2、3、4、5、81.设计知识:掌握扎实的基础知识和专
35、业技能,能够将交互设计的专业知识和理论用于解决复杂的设计实践问题。2.问题分析:能够应用交互设计的专业知识和理论,并通过文献研究以识别、表达和分析复杂的设计问题。3.设计/开发解决方案:能够针对交互系统设计复杂问题提出解决方案,设计满足特定需求的各类虚拟现实系统,并能够在设计环节中体现创新意识,考虑经济、文化、环保、安全、技术、美观等因素。4.研究:能够基于交互设计的基本原理及认知心理学理论并采用科学方法对虚拟现实系统中的复杂人机交互问题进行研究,包括设计实验、现象观察与分析,在信息采集与梳理的过程中形成合理有效的设计成果。5.使用现代工具:能够针对虚拟现实系统设计的复杂问题,开发、选择与使用
36、恰当技术手段、现代信息工具和资源,包括对虚拟现实系统设计复杂问题的预测与实践,并能够理解其局限性。8.职业规范:具有人文社会科学素养、社会责任感,能够在虚拟现实系统设计与开发的创作实践中理解并遵守设计职业道德和规范,履行责任。课程培养学生的能力(教学目标)完成课程后,学生将具备以下能力:(1)循序渐进的设计理论体系和专业基础知识,初步的虚拟现实系统及虚拟环境中人机交互技术的规范、概念和理论(建筑空间、环境、功能等)1、2、8(2)进行初步、系统的虚拟现实系统开发的基本工具使用技能的训练。1、2、3、5(3)科学的工作方法:对虚拟现实体系的初步认识,对系统设计过程的感性认识和一般了解,并能完成个
37、人和团队的汇报。1、2、4课程简介本课程进行初步、系统的虚拟现实系统设计思维和虚拟现实开系统开发工具使用技能的训练,培养正确的交互设计理念和科学的工作方法。要对设计体系的初步认识,对设计过程的感性认识和一般了解。循序渐进的人机交互设计理论体系和专业基础知识,掌握初步的虚拟现实系统及技术概念和理论。主要仪器设备与软件硬件:虚拟现实眼镜、虚拟现实主机及相关外设;软件:SolidWorks、3DsMAX等建模软件,EON图形引擎,Unity 3D游戏引擎实创报告实验32学时,实践0学时,实创0学时考核方式本课程注重过程考核,成绩比例为:平时作业和课堂表现:30%期中考试和平时小测试(实验过程):30
38、%期末考试(实验最终成果):40%教材及参考书教材:Grigore C.Burdea. 虚拟现实技术. 第二版. 电子工业出版社. 2005主要参考书:1 张茂军著. 虚拟现实系统. 科学出版社. 20012 William R. Sherman, Alan B. Craig. 虚拟现实系统接口、应用与设计. 电子工业出版社. 200412虚拟现实技术实验教学内容与学时分配实验项目编号实验项目名称实验学时实验内容提要实验类型实验要求每组人数主要仪器设备与软件1VR建模8具体内容:1)几何建模2)运动建模3)物理建模4)行为建模5)模型管理验证性必做5SolidWorks, 3DsMAX, Un
39、ity3D2VR编程24具体内容:1)工具包和场景图2)EON:几何建模与外观;场景图;传感器和动作函数;网络开发3)JAVA 3D几何建模与外观;场景图;传感器和行为;网络开发4)利用Unity3D进行虚拟现实程序开发验证性必做5Unity3D, EON, 虚拟现实眼镜Virtual Reality Technology SyllabusCourse Code174251Course TitleVirtual Reality Technology English TitleVirtual Reality Technology Course CategorySpecialty-related
40、CourseCourse NatureCompulsory CourseClass hoursTotal Class Hours: 64 Computer Class Hours: 0 Experiment Class Hours:32 Practice Class Hours: 0 Actual Creation Class Hours: 0Credits3SemesterFifth SemesterInstituteSchool of DesignProgram OrientedIndustrial DesignTeaching LanguageTeaching in ChinesePre
41、requisitesComputer Application FoundationStudent Outcomes (Special Training Ability)This course contributes to student outcomes are as follows: 1, 2, 3, 4, 5, 81. Design knowledge: master the solid basic knowledge and professional skills, and enable to apply the professional knowledge and theories o
42、f interactive design to solving the complicated design practice.2. Analysis of the problem: enable to apply expertise and theory of interactive design and recognize, express and analyze complicate design issues by literature research.3. Design/development solution plan: enable to put forward solutio
43、ns aiming at the complex problems for system design, design different kinds of virtual reality system to meet specific needs and embody the sense of innovation in design process by factoring into conditions of economic, culture,environment,safety, technology and beauty and so on.4. Research: enable
44、to research the complicated human-computer interaction issues based on basic principles of interactive design and cognitive psychology theory, including design experiment, phenomenon observation and analysis, prototype building, and to develop reasonable and efficient design achievements in informat
45、ion collection and sorting process.5. Use modern tools: be capable of developing, selecting and using proper technology manners, modern information tool and resources aiming at the complex design problems of the virtual reality, including predicating and practicing the complex problems of design of
46、virtual system design, and enable to understand its limitation.8. Professional norms: have good cultural, social and scientific attainments, and social responsibility, understand and obey design professional ethics and norms in creation practice of virtual reality system design and development and p
47、erform duties.Course for Students' Ability Development (Teaching Objectives)After the courses, students will have the following capabilities:(1) Progressive design theory system and professional knowledge, preliminary virtual reality system and norms, concepts and theories (architectural space,
48、environment, function, etc.) 1,2,8 of human-computer interaction technology in virtual environment(2) Training of basic tool using skills that are used for developing of initial and systematic virtual reality system. 1、2、3、5(3) Scientific working methods: the preliminary understanding of virtual rea
49、lity system, the perceptual knowledge and the general understanding of the progress of system design, the ability to finish the report of individual and team. 1、2、4Course DescriptionThis course provides a preliminary, systematic training of the design methods of visual reality system and the skills
50、of the development tools of virtual reality system. The correct design ideas of interaction and scientific working methods will be developed. The preliminary knowledge of design system, the perceptual knowledge and the common knowledge of design system should be achieved. The system of design theory of human-computer interaction and professional basic knowledge should be learned step by step and preliminary knowledge, technological concept and theories of virtual reality system should be mastered.Main Eq
温馨提示
- 1. 本站所有资源如无特殊说明,都需要本地电脑安装OFFICE2007和PDF阅读器。图纸软件为CAD,CAXA,PROE,UG,SolidWorks等.压缩文件请下载最新的WinRAR软件解压。
- 2. 本站的文档不包含任何第三方提供的附件图纸等,如果需要附件,请联系上传者。文件的所有权益归上传用户所有。
- 3. 本站RAR压缩包中若带图纸,网页内容里面会有图纸预览,若没有图纸预览就没有图纸。
- 4. 未经权益所有人同意不得将文件中的内容挪作商业或盈利用途。
- 5. 人人文库网仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对用户上传分享的文档内容本身不做任何修改或编辑,并不能对任何下载内容负责。
- 6. 下载文件中如有侵权或不适当内容,请与我们联系,我们立即纠正。
- 7. 本站不保证下载资源的准确性、安全性和完整性, 同时也不承担用户因使用这些下载资源对自己和他人造成任何形式的伤害或损失。
评论
0/150
提交评论