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PanglexNewzoo:
MobileGameGenreReport
Comparing&ContrastingEasternandWesternMarkets
Itshistory,development,andrecenttrends
NewzooandPanglejointlypublishedthefirstmobilegamegenrereportinAugust2021,focusingontheopportunitiesanddifferencesofpuzzlegamesintheWesternandEasternmarkets.Inthissecondgenrereport,wedeepdiveintorole-playinggames(RPGs).Notably,
role-playingis
accountingforofthetotalmobilegamesmarketin2020.
Assuggestedbythename,role-playinggamesenableplayerstoplayascharactersinthevirtualgameworld.TheearlypopularRPGsweretabletopgames,suchas
(1974)and(1977).Later,RPGtitlescametoPCandconsole,featuringsimilargamemechanicsfromearlytabletopleaders,includingtheactionRPGfranchise(1986),JRPG(1986),and(1987).Mostoftheseare,featuringcharacterswithuniquestorylines.Withtechnologicaldevelopments,moreandmoreRPGsemerged
.
Asthearecrucialinrole-
playinggames,mosttopmobileRPGsare
basedonor
.(2015),basedon
theJapaneseinteractivestoryPC/console
game,wasthetop-grossing
RPGinJapanin2020.Thefranchisehas
evolvedintoaseriesofmanga,anime,and
noveladaptations.Meanwhile,
(2018)tookadvantageofthe
andbecamethetopmobileRPGintheWest.
Inrecentyears,anincreasingnumberof
RPGshavecometomobile,featuring
and
,especiallyintheEast.Thishas
acceleratedthetrend.
,a
Koreangamedeveloperandpublisher,launched
theplatformPurpletosupportcross-platform
servicesforitsMMORPGtitles.Othernewly
releasedmobile-firstRPGs,suchas
(2020)and(2021),
arenowavailableonPCand/orconsoleas
crossplaytitles.
ofglobalmobilegames
marketrevenuescamefrom
role-playinggamesin2020.
©Newzoo2021
2
a.MarketSizing6
b.RPGSubgenres&Mechanics8
c.KeyStrategiesinAcquisition,10
Retention,andMonetization
a.UserAcquisition20
b.HybridMonetization22
4
©Newzoo2021
Role-playinggamesintheWheEast
USUKJPKR
1
Role-playinggamesaccountedformorethan20%ofglobalmobilegamerevenuesin2020,makingitthebiggestgenreonmobile.Notably,RPGsaremuchmorepopularandinfluentialintheEastthanintheWest.
2
IP-basedrole-playinggamesbuildawell-knownworldviewfromtheestablishedIP,whichhelpsboostorganictraffictothegame.Around50%ofthetopRPGsforkeymarketsacrosstheEastandWestareIP-based.
3
SomeRPGsnowimplementhybrid
monetizationtofeaturebothin-apppurchases
(IAPs)andin-appadvertisements(IAAs).
Amongvariousadformats,rewardedvideos
arethemostcommonformatfeaturedin
RPGs.
©Newzoo2021
Revenueandkeymarketdevelopments
ThethreeEasternAsianmarketscontributedtomorethan70%oftheglobalRPGrevenuesin2020
Role-playinggamesvs.non-RPG
RPG
Non-RPG
2020TOTAL
Globalmobilerole-playing
gamerevenuesin2020
China
Japan
SouthKorea
Source:©Newzoo|2021GlobalGamesMarketReport
©Newzoo2021
6
#ofGames
16
5
4
2
1
1
WhileCollectionRPGsdominateintheU.S.,U.K.,andJapan,SouthKoreaembracescoreMMORPGs
iOS&GooglePlay|2020|AmongTop50GrossingGames
RevenuesofthetopgameRevenuesofothers
CollectionRPG
GeoAR
PuzzleRPG
#ofGames
6
1
2
CollectionRPG
#ofGames
CollectionRPG
#ofGames
3
11
GeoAR
1
GeoAR
2
PuzzleRPG
2
PuzzleRPG
2
Narrative
1
ActionRPG
TacticalRPG
Narrative
4
2
1
MMORPG
CollectionRPG
ActionRPG
Narrative
PuzzleRPG
TacticalRPG
7
Source:©Newzoo|NewzooExpert|FordetailsofNewzooGamesTaxonomy,pleasevisit
here
.
©Newzoo2021
Besidescharacter-basedmechanics,lootandgachaarecommonacrossRPGs,leadingtomoremonetizationopportunities
MarvelStrikeForce
RAID:ShadowLegends
AFKArena
Fate/GrandOrder
Lineage2M
V4
Nexus:The
Kingdomof
theWinds
Blade&Soul:Revolution
Puzzle&
Dragons
DragonBallZDokkanBattle
HarryPotter:
Hogwarts
Mystery
Genshin
Impact
PokémonGO
Source:©Newzoo|NewzooExpert|FordetailsofNewzooGamesTaxonomy,pleasevisit
here
.
©Newzoo2021
8
26%
15%
12%
MostofRPGrevenuesaregeneratedbypublisherssharingsimilarbackgroundstothelocalmarket
Role-PlayingGamesAmongTop50GrossingGames|iOS&GooglePlay|2020
HQ
29%
12%
12%
©Newzoo2021
41%
15%
11%
Source:©Newzoo|NewzooExpert
55%
11%
6%
9
10
©Newzoo2021
Non-IP-basedRPGstendtopromotethroughcreativeadvertisements
Manypopularrole-playinggamesarebasedonmovie/book/animeIP,suchasDragonBallZDokkanBattle,StarWars:GalaxyofHeroes,andMARVELStrikeForce.Theserole-playinggamesbuild
fromtheestablishedIP,whichhelpsboostorganictraffictothegame.
Meanwhile,theIPacquisitionstrategyalsoappliestogamesbasedon
.Gamedevelopersin
fromLineage,thepopularMMORPGfranchiseoriginallyfromPC.Withplayersalreadyfamiliarwiththefranchiseandcoregameplay,itismucheasierforthemtopickupcomplexMMORPGsonmobile.
Fornon-IP-basedRPGs,publisherstendtopromotethemthroughand.Forexample,the
collectionRPGRAID:ShadowLegends—amongthetop20RPGsinboththeU.S.andU.K.—takesadvantageofitshigh-qualitycreativeadvertisementsandaggressivepromotionalcampaignsviainfluencermarketing.
RPGsAmongTop50GrossingGames|iOS&GooglePlay|2020
*Includinggamefranchises.
iOS&GooglePlay|Global|Oct2019-Sep2021
Downloads
MAU
8500000M
26000000
7500000M
New3v3tagteamarena
NewArenatier,New
campaignforartifacts
21000000
Collaborationwith
influencerNinja
Newchampions
6500000M
andrewards
Newfactionwarrewards,Newquests,NewArtifact
Forgefeature
Newplayerlevel
capfrom60to100
Newprogress
missions
5500000M
16000000
New
game
mode
BattlePassseason1
4500000M
Newchampions
11000000
Newchampions
3500000M
2500000M
6000000
1500000M
1000000
500000M
500000M4000000
CollaborationeventshelpcasualRPGsretainitsoldplayersbutalsoserveeffectivelyinpromotions
AccordingtoNewzoo’sConsumerInsights,oneofthemainreasonsplayers
chooserole-playinggamesisto(seeslide15).Tofulfilltheneed,RPGpublishersareexpectedto
updatetheirgameswithnewcontentregularly.However,astoday’sRPGsgettingmoreandmorecomplex,itischallengingtomaintainaregularupdateschedule.Therefore,manyrole-playinggamesfeaturein-depthgamecontentsuchascharactercollections/ascensions,weaponcrafts/enhances,talents,andpetsystem.Meta-focusedplayerswillspend
muchoftheirtimeon.
z
throughguildsorthePVPsystemiswidelyusedinMMORPGstokeeptheaudienceengaged.Lineage2M,SouthKorea’stop-grossingRPGin2020,featuresclansandbattlezonesforthePVPmode.
Inrecentyears,moreandmoreRPGshavefocusedonthrough
and.GenshinImpactfeaturesneweventsandlimited-
timegachapoolstokeepplayersinterested.RAID:ShadowLegendsintroducedthefamousstreamerNinjaasalimited-editioncharacterinthegame.Nevertheless,JapaneseRPGsfocusingonstorytellingandcharacterdesign,suchasFate/GrandOrder,takeadvantageoftheirsuccessfuland
toretainplayers.
Source:Apptopia11
©Newzoo2021
iOS&GooglePlay|Global(excludingChina)|Oct2020-Oct2021
WeeklyRevenuesWeeklyDownloads
2.1gachapool,
refreshtop-uprewards
1.0gachapool
25000000M
4000000
1.6gachapool
2.0gachapool
1.5gachapool
1.4gachapool
1.2gachapool
1.1gachapool
1.3gachapool
3500000
20000000M
3000000
2500000
15000000M
2000000
10000000M
1500000
1000000
5000000M
500000
In-depthgamecontentcreatesmultiplemonetizationopportunities
Asrole-playinggamesusuallyfeaturein-depthgamecontent,
arewidelyused.Amongthem,theisaneffectivetooltomotiveplayerstospendinthegame,coveringcharacters,weapons,pets,andotherin-gameresources.Normally,thosegachasystemsareonlyavailableviatime-limitedpoolswithacertainrefreshtime,featuringa“pity”systemwhereplayersareguaranteedtogettheirtargetitemsfromacertainnumberofgachapulls.AsseenintheGenshinImpactexample,therehasbeenaboostinIAPrevenuesnearlyeverytimeanew
gachapoolislaunched.
z
Manyrole-playinggamesnowfeatureorthatmotivateplayerstonotonlypaybutalsomaintainactivegameplayandsocialengagementwithotherplayers.Besides,oftenserveasanadditionalresourceforplayerstocraftorupgradecharacters.Anothercommonmonetizationopportunityisthethatplayershavetopayforextraenergytocontinueplayingorparticipateincertainevents.
ComparedtocasualcollectionRPGs,MMORPGsfeaturemorePVPmechanicsthatmotivateplayerstopayfor.Forexample,inLineage2M,playersmustpayfora100%guaranteedweaponenhancement;otherwise,theyrisklosingeverythingacquiredearlier.
12
Source:Apptopia
©Newzoo2021
.
.
AlthoughRPGsarehistoricallyIAP-focus,thereareopportunitiestoimplementin-gameads
Percentageofstrongly/somewhatagree|
Generalmobileplayersvs.RPGplayers
GeneralMobilePlayersRPGPlayers
US
DE
JP
CN
ofRPGgamersacceptin-
gameadsiftheycan
benefitfromplayingthe
gameforfree,receivingin-
gameitems/currency,or
gettingabiggerreward
forwatchingadslonger.
Iacceptin-gameadsif
thatmeansa
Iacceptin-gameadsifthat
Iamwillingto
ifthatmeansthe
.
Source:©Newzoo|ConsumerInsights–CloudandMobile|July2021
©Newzoo2021
13
Rewardedvideosarethemostcommonadformatduetoitslessdisruptivenature
Overall,areincreasinglyperceivedasain
mobilegamesandtherole-playinggenreinadoptingthetrend.Inpopular
RPGssuchasNetmarble’sTheSevenDeadlySinsandNexters’HeroWars,playersreceivein-gameitems,currencies,andevengachapullchancesbywatchingads.Tominimizethedisruptiveimpact,playersareusuallyallowedtochoosefreelywhenandwhethertheywanttowatchads.
Notably,asrole-playinggamesarestillIAP-driven,developers/publishersusuallythataplayercanwatchtosecureIAPrevenues.Nevertheless,themarketisseeinganincreasingnumberofrole-playingdevelopersinvestinhybridmonetization.Weexpecttoseemoreandadformatscomingfromthespacesuchasnativeadsandbrandinjections.
Althoughin-gameadvertisingislesscommonthanIAPsinrole-playinggames,itisgainingpopularityasawaytoeffectivelymonetizenon-payingusers.SinceRPGplayerspreferan,interruptiveadformatssuchasinterstitialandbanneradsarerarelyusedinrole-playinggames.Instead,andaremorecommon.In,brandedcontentappearsseamlesslyinthegameworld,asseeninthecollaborationbetweenGoogleandGenshinImpact.
©Newzoo2021
Besidestheclassicgachapull,TheSevenDeadlySinsprovidesplayerswithonedailyfreepullviaad-viewing.
HeroWarsintroducesrewardedvideos(usuallyplayable)toexchangein-gameresourcessuchasgems,gold,energy,andraidtickets.
TheSevenDeadlySinsfeaturesdailyrewardsthroughrewardedvideos,whichishelpfultoretainusers.
14
©Newzoo2021
Playermotivationsanddemographics
GeneralMobileGamersMobileRole-PlayingGamers
Asidefromcasualreasonstoplaymobilegames,exploringandimmersiveaspectsstickouttomobilerole-playinggamers
SortedbyMobileRole-PlayingGamers
Althoughgeneralmobilegamersandmobilerole-playinggamershavesimilarreasonsforplayingmobilegames,Mobilegamersskewtowardthemorecasualreasonstoplay,
suchastorelaxandunwind,andtofilltime.
Ontheotherhand,certainaspectsstandoutformobile
role-playinggamers,suchas,,
,andaspects.
Relaxingandunwinding
Fillingtime
The
excitement
experienced
whenplaying
Escapingfromeverydaylife
Exploring
worldsand
storylinesof
games
ImmersioninaLevellinguporCompletingcharacterorprogressionofobjectivesand
storygameachieving
charactergoals
Socializing
withfriendsor
family/
makingfriends
Competition,Improvingor
enjoymentofbecoming
beatingothersgoodatgame
Being
challengedby
strategic
aspects
Expressing
creativity-
customizing
charactersor
in-game
worlds
Workingwith
teammatesto
achievegoals
©Newzoo2021
Source:©Newzoo|ConsumerInsights–Games&Esports|May2021|Global(aggregateof33markets)
16
Average:
Average:
Average:
10-2021-3536-5051-65
10-2021-3536-5051-65
10-2021-3536-5051-65
10-2021-3536-5051-65
Low
Mid
High
Low
Mid
High
Low
Mid
High
Low
Mid
High
Full-timeemployee
Full-timeemployee
Full-timeemployee
Full-timeemployee
Part-timeemployee
Part-timeemployee
Part-timeemployee
Student
Low
Mid
High
Low
Mid
High
Low
Mid
High
Low
Mid
High
VideoMusicFilms&TV
GamesSeries
Films&TVSeries
VideoGames
Music
VideoFilms&TVAnime&
GamesSeriesmanga
Films&TVSeries
VideoGames
Music
MobileRole-Playinggamersskewyoungerandhigher(relative)educationandincomelevelsacrossthekeymarkets
Average:
Acrossthefourkeymarkets,mobilerole-playinggamersaresimilardemographically;theyskewmale,arefull-timeemployees,haveamid-to-highincome,andhavevideogamesamongtheirfavoritehobbiesandinterest.Akey
differencebetweentheWest
andEastisthat
.Inaddition,South
Koreastandsout,withalmostone-fifthofmobilerole-playinggamerstherebeingstudents.
Source:©Newzoo|ConsumerInsights–Games&Esports|May2021
©Newzoo2021
17
©Newzoo2021
Pangle’suseracquisitionandmonetizationstrategyforRPGdevelopersin2022andbeyond
TheongoingprivacychangesinthemobilemarkethavebroughtnewchallengestoRPGdevelopers.Herearethreewaysdevelopersaremitigatingthefallout:
SKAdNetwork’s24-hourconversionvaluetimermeansgettinguservaluesignalsearlyiscriticalforevent-andvalue-basedUAoptimization.ViablestrategieshereincludeofferinganIAPdiscountonlyredeemablewithinthefirst24hoursandintroducingbattlepassesearlier.
Targetingverybigspendersisnowlessdependable.Therefore,developersshouldlooktodiversifymonetizationoptionssuchasbattlepassandsmartlyimplementedadssuchasrewardedvideos.
Asitisnowmorechallengingtoacquirenewhigh-valueusers,retainingcurrentplayersisvital.Viablestrategieshereincludeliveoperations,battlepassesandotherloyaltyprograms,andappremarketing.
ProductLead,
Pangle
©Newzoo2021
20
©Newzoo2021
InteractiveaddesignhelpsboosteCPMandreachawiderangeofpotentialplayersforRPGdevelopers
Tomaximizecampaignreach,advertisersneedtoincreasetheirUAcampaign’s
—or
.AhighereCPMoftenbringsmoreexposuretotheadvertisement.
eCPMiscalculatedas:
eCPM=Bid*CTR*CVR*1000
•referstothetargetedamountofthebid
•referstotheestimatedadclick-throughrate
•referstotheestimatedconversationrateoftheeventthattheadvertiserhasoptimizedfor(amonguserswhohaveclickedthroughthead)
Itis,therefore,crucialtoforanymobilegamead
campaign.AccordingtoPangle,typicallygenerate,thankstothe
natureoftheadformat.Inparticular,aremorelikelytoattractcorefansofthegame.
Forexample,,aJapaneseRPGthattargetsfemalegamers,managedtoincreasebidcompetitivenessafterintroducingplayableadstoitsUAcampaign.Kyuteijokan’splayableadswhichwereinteractive,featuredsimplegameplay,andhighlightedtheintriguingstory
resultedina
comparedtopreviousnon-playablecampaignson
Pangle.The
sawajumpof.
Kyuteijokanshowedthe
initsplayable
ads,leadingto+210%
increaseineCPM.
AnotherRPGallowed
playerstochoose
intheplayableads,resultingin+650%growthineCPM.
TheultimategoalistoachievehighROAS
1
PostbackdatatoTikTokAdsManagerinordertoautomaticallyoptimizeyourcampaigntotargethigher-valueusersandoptimizeuseracquisitioncampaignperformancewithPangle(audiencenetwork)placement.EventscanincludeFTUE(first-timeuserexperience),in-gamepurchases,playersreachingcertaingamelevels,andmore.
2
Attheearlylaunchstage,whenthereisn’tenoughdatatoautomaticallyoptimizeyourcampaigntotargethigher-valueusers,advertiserscanspecificallytargethardcoregamersusingPangle’s
(availableinJapanandKorea).
3
After3-7days,advertisersneedtotakeintoaccountthegrowthofbothnewplayersandin-apppurchases.Advertisersmaytrydifferentwaystoreachcorefansofyourgame.Besidestheaudiencepackage,advertiserscan
suchasreachingcertainlevels
ortoreach
targetgroups.
4
Lastly,whenthereareenoughin-appeventsandconversiondata,advertiserscandirectlyoptimizetheircostperpurchaseandROASwiththefeature“”.
Arole-playinggameachievedmassivesuccessinSouthKoreaafteradoptingPangle’sstrategy.
Afteraccumulatingenoughin-gamepurchaseeventsandconversiondatafromstep1-3,thegameendedupwitha+40%increaseinROASbyusingiAEOfeatureinstep4.
©Newzoo2021
21
Allittakesisasimplecomparison.First,calculatetheaveragerevenueeachusergeneratesfrommakingin-apppurchasesoverasetperiod,andthen,compareittotheaveragerevenuetheygeneratefromwatchingrewardedvideoadsoverthesameperiod.Specifically,theprocesslookslikethis:
1
2
3
Multiplyyour
byyour.Thisisyouraveragerevenueperuser
.
Divideyourbyyour
.Thisisyour.
.IfARPUforrewardedvideo
adsishigher,thenit'sagoodideatoshowmorerewardedvideoads.
©Newzoo2021
Whenshouldrole-playinggamesshowmorerewardedvideos?
AsseenonSlide14,moreandmorerole-playinggamesareadopting
.Andamongalladformats,
.
ThemainpurposeofIAAistomonetizenon-payingusersbutevenforpayingusers,noteveryoneofthemgeneratessignificantrevenue.Andeveniftheydo,gamesmightstillbenefitfromrampinguptherewardedvideoads.Sohowshouldgamedevelopersdecidewhethertoshowmoreofthem?
22
©Newzoo2021
Wearetheworld'smosttrustedandquoted
sourceforgamesmarketinsightsandanalytics.Wehelpsomeoftheworld’slargestentertainment, technology,andmediacompaniestargettheiraudience,trackcompetitors,spotopportunities,andmakestrategicandfinancialdecisions.
©Newzoo2021
Pangleisthego-to-placeformonetizingapps, attractingusers,andpushingboundariesof creativity.EstablishedastheleadingmobileadvertisingplatforminAsia,Pangleenablesglobal appdeveloperstomaximizeearningsthrough exclusiveTikTokForBusinessdemand,andadvertiserstoreachouttoamassiveaudience.
©Newzoo2021
26
1
Exclusiveaccessto
TikTokForBusinessaddemand
2
Maximizerevenuevia
In-appbidding
(supportironSource,MAXandMopub)
3
Popularadformats:
Rewarded/Interstitialvideo
ads/Nativeads/Bannerads
4
UA-MOgrowthloop
support
1
Algorithmdrivenadtech
2
In-appeventoptimization
(purchase,retention,etc.)
3
Supportplayableadswith
built-inpotential
4
Freeplayableproduction
andadaptationtools
©Newzoo2021
©Newzoo2021
NewzooGamesTaxonomy&ConsumerInsightsTerminology
ArcadeActionAdventureBattleArenaCasinoEducationalExpression
Abstract
Cartoon
Anime
StylizedRealismHandicraftPixelArtRealistic
Other
FantasyScienceFictionContemporaryHistoricHorrorMystery
Other
FightingHyperCasualIdle
Music
Platformer
Puzzle
Racing
RolePlayingSandboxSimulationSportsStrategyTabletop
Casino
Poker
SlotsSportsTricksRacingBreedingSimulationRhythmSelf-careNurturingFog-of-WarLanesLevels/MapsOpenWorldGPS-BasedTrivia
Ball
Cards
JumpScaresDialogTreesIdleBuilding
Crafting
Artistry
Loot
Gacha
Combat
Melee
Shooting
Stealth
Katamari
VehicularControl
Platforming
Hypercasual–TaporHoldHypercasual–SwipeorDrag
Hypercasual–SteerCharacterProgression(permanent)
CharacterProgression(temporary)
Skill/TalenttreesClasses/Factions/RacesEvasion(Dodge/Parry)Permadeath
Power-Ups(temporary)DeckBuilding
Turn-based
Units(controllable)
Units(non-controllable)Tabletop/ThinkingSportsCharacterCustomizationResourceManagementHarvesting/CollectingRelationshipDevelopmentRealisticRepresentationCharacterCollectingPersistentWorldProcedurallevelgenerationGridPlacement
ComboAttacks
PuzzleSolving
TileMatching
Competitivecontext
Monetization
Dimensionality
Perspective
Gamemode
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