Newzoo:手机角色扮演游戏报告_第1页
Newzoo:手机角色扮演游戏报告_第2页
Newzoo:手机角色扮演游戏报告_第3页
Newzoo:手机角色扮演游戏报告_第4页
Newzoo:手机角色扮演游戏报告_第5页
已阅读5页,还剩58页未读 继续免费阅读

下载本文档

版权说明:本文档由用户提供并上传,收益归属内容提供方,若内容存在侵权,请进行举报或认领

文档简介

PanglexNewzoo:

MobileGameGenreReport

Comparing&ContrastingEasternandWesternMarkets

Itshistory,development,andrecenttrends

NewzooandPanglejointlypublishedthefirstmobilegamegenrereportinAugust2021,focusingontheopportunitiesanddifferencesofpuzzlegamesintheWesternandEasternmarkets.Inthissecondgenrereport,wedeepdiveintorole-playinggames(RPGs).Notably,

role-playingis

accountingforofthetotalmobilegamesmarketin2020.

Assuggestedbythename,role-playinggamesenableplayerstoplayascharactersinthevirtualgameworld.TheearlypopularRPGsweretabletopgames,suchas

(1974)and(1977).Later,RPGtitlescametoPCandconsole,featuringsimilargamemechanicsfromearlytabletopleaders,includingtheactionRPGfranchise(1986),JRPG(1986),and(1987).Mostoftheseare,featuringcharacterswithuniquestorylines.Withtechnologicaldevelopments,moreandmoreRPGsemerged

.

Asthearecrucialinrole-

playinggames,mosttopmobileRPGsare

basedonor

.(2015),basedon

theJapaneseinteractivestoryPC/console

game,wasthetop-grossing

RPGinJapanin2020.Thefranchisehas

evolvedintoaseriesofmanga,anime,and

noveladaptations.Meanwhile,

(2018)tookadvantageofthe

andbecamethetopmobileRPGintheWest.

Inrecentyears,anincreasingnumberof

RPGshavecometomobile,featuring

and

,especiallyintheEast.Thishas

acceleratedthetrend.

,a

Koreangamedeveloperandpublisher,launched

theplatformPurpletosupportcross-platform

servicesforitsMMORPGtitles.Othernewly

releasedmobile-firstRPGs,suchas

(2020)and(2021),

arenowavailableonPCand/orconsoleas

crossplaytitles.

ofglobalmobilegames

marketrevenuescamefrom

role-playinggamesin2020.

©Newzoo2021

2

a.MarketSizing6

b.RPGSubgenres&Mechanics8

c.KeyStrategiesinAcquisition,10

Retention,andMonetization

a.UserAcquisition20

b.HybridMonetization22

4

©Newzoo2021

Role-playinggamesintheWheEast

USUKJPKR

1

Role-playinggamesaccountedformorethan20%ofglobalmobilegamerevenuesin2020,makingitthebiggestgenreonmobile.Notably,RPGsaremuchmorepopularandinfluentialintheEastthanintheWest.

2

IP-basedrole-playinggamesbuildawell-knownworldviewfromtheestablishedIP,whichhelpsboostorganictraffictothegame.Around50%ofthetopRPGsforkeymarketsacrosstheEastandWestareIP-based.

3

SomeRPGsnowimplementhybrid

monetizationtofeaturebothin-apppurchases

(IAPs)andin-appadvertisements(IAAs).

Amongvariousadformats,rewardedvideos

arethemostcommonformatfeaturedin

RPGs.

©Newzoo2021

Revenueandkeymarketdevelopments

ThethreeEasternAsianmarketscontributedtomorethan70%oftheglobalRPGrevenuesin2020

Role-playinggamesvs.non-RPG

RPG

Non-RPG

2020TOTAL

Globalmobilerole-playing

gamerevenuesin2020

China

Japan

SouthKorea

Source:©Newzoo|2021GlobalGamesMarketReport

©Newzoo2021

6

#ofGames

16

5

4

2

1

1

WhileCollectionRPGsdominateintheU.S.,U.K.,andJapan,SouthKoreaembracescoreMMORPGs

iOS&GooglePlay|2020|AmongTop50GrossingGames

RevenuesofthetopgameRevenuesofothers

CollectionRPG

GeoAR

PuzzleRPG

#ofGames

6

1

2

CollectionRPG

#ofGames

CollectionRPG

#ofGames

3

11

GeoAR

1

GeoAR

2

PuzzleRPG

2

PuzzleRPG

2

Narrative

1

ActionRPG

TacticalRPG

Narrative

4

2

1

MMORPG

CollectionRPG

ActionRPG

Narrative

PuzzleRPG

TacticalRPG

7

Source:©Newzoo|NewzooExpert|FordetailsofNewzooGamesTaxonomy,pleasevisit

here

.

©Newzoo2021

Besidescharacter-basedmechanics,lootandgachaarecommonacrossRPGs,leadingtomoremonetizationopportunities

MarvelStrikeForce

RAID:ShadowLegends

AFKArena

Fate/GrandOrder

Lineage2M

V4

Nexus:The

Kingdomof

theWinds

Blade&Soul:Revolution

Puzzle&

Dragons

DragonBallZDokkanBattle

HarryPotter:

Hogwarts

Mystery

Genshin

Impact

PokémonGO

Source:©Newzoo|NewzooExpert|FordetailsofNewzooGamesTaxonomy,pleasevisit

here

.

©Newzoo2021

8

26%

15%

12%

MostofRPGrevenuesaregeneratedbypublisherssharingsimilarbackgroundstothelocalmarket

Role-PlayingGamesAmongTop50GrossingGames|iOS&GooglePlay|2020

HQ

29%

12%

12%

©Newzoo2021

41%

15%

11%

Source:©Newzoo|NewzooExpert

55%

11%

6%

9

10

©Newzoo2021

Non-IP-basedRPGstendtopromotethroughcreativeadvertisements

Manypopularrole-playinggamesarebasedonmovie/book/animeIP,suchasDragonBallZDokkanBattle,StarWars:GalaxyofHeroes,andMARVELStrikeForce.Theserole-playinggamesbuild

fromtheestablishedIP,whichhelpsboostorganictraffictothegame.

Meanwhile,theIPacquisitionstrategyalsoappliestogamesbasedon

.Gamedevelopersin

fromLineage,thepopularMMORPGfranchiseoriginallyfromPC.Withplayersalreadyfamiliarwiththefranchiseandcoregameplay,itismucheasierforthemtopickupcomplexMMORPGsonmobile.

Fornon-IP-basedRPGs,publisherstendtopromotethemthroughand.Forexample,the

collectionRPGRAID:ShadowLegends—amongthetop20RPGsinboththeU.S.andU.K.—takesadvantageofitshigh-qualitycreativeadvertisementsandaggressivepromotionalcampaignsviainfluencermarketing.

RPGsAmongTop50GrossingGames|iOS&GooglePlay|2020

*Includinggamefranchises.

iOS&GooglePlay|Global|Oct2019-Sep2021

Downloads

MAU

8500000M

26000000

7500000M

New3v3tagteamarena

NewArenatier,New

campaignforartifacts

21000000

Collaborationwith

influencerNinja

Newchampions

6500000M

andrewards

Newfactionwarrewards,Newquests,NewArtifact

Forgefeature

Newplayerlevel

capfrom60to100

Newprogress

missions

5500000M

16000000

New

game

mode

BattlePassseason1

4500000M

Newchampions

11000000

Newchampions

3500000M

2500000M

6000000

1500000M

1000000

500000M

500000M4000000

CollaborationeventshelpcasualRPGsretainitsoldplayersbutalsoserveeffectivelyinpromotions

AccordingtoNewzoo’sConsumerInsights,oneofthemainreasonsplayers

chooserole-playinggamesisto(seeslide15).Tofulfilltheneed,RPGpublishersareexpectedto

updatetheirgameswithnewcontentregularly.However,astoday’sRPGsgettingmoreandmorecomplex,itischallengingtomaintainaregularupdateschedule.Therefore,manyrole-playinggamesfeaturein-depthgamecontentsuchascharactercollections/ascensions,weaponcrafts/enhances,talents,andpetsystem.Meta-focusedplayerswillspend

muchoftheirtimeon.

z

throughguildsorthePVPsystemiswidelyusedinMMORPGstokeeptheaudienceengaged.Lineage2M,SouthKorea’stop-grossingRPGin2020,featuresclansandbattlezonesforthePVPmode.

Inrecentyears,moreandmoreRPGshavefocusedonthrough

and.GenshinImpactfeaturesneweventsandlimited-

timegachapoolstokeepplayersinterested.RAID:ShadowLegendsintroducedthefamousstreamerNinjaasalimited-editioncharacterinthegame.Nevertheless,JapaneseRPGsfocusingonstorytellingandcharacterdesign,suchasFate/GrandOrder,takeadvantageoftheirsuccessfuland

toretainplayers.

Source:Apptopia11

©Newzoo2021

iOS&GooglePlay|Global(excludingChina)|Oct2020-Oct2021

WeeklyRevenuesWeeklyDownloads

2.1gachapool,

refreshtop-uprewards

1.0gachapool

25000000M

4000000

1.6gachapool

2.0gachapool

1.5gachapool

1.4gachapool

1.2gachapool

1.1gachapool

1.3gachapool

3500000

20000000M

3000000

2500000

15000000M

2000000

10000000M

1500000

1000000

5000000M

500000

In-depthgamecontentcreatesmultiplemonetizationopportunities

Asrole-playinggamesusuallyfeaturein-depthgamecontent,

arewidelyused.Amongthem,theisaneffectivetooltomotiveplayerstospendinthegame,coveringcharacters,weapons,pets,andotherin-gameresources.Normally,thosegachasystemsareonlyavailableviatime-limitedpoolswithacertainrefreshtime,featuringa“pity”systemwhereplayersareguaranteedtogettheirtargetitemsfromacertainnumberofgachapulls.AsseenintheGenshinImpactexample,therehasbeenaboostinIAPrevenuesnearlyeverytimeanew

gachapoolislaunched.

z

Manyrole-playinggamesnowfeatureorthatmotivateplayerstonotonlypaybutalsomaintainactivegameplayandsocialengagementwithotherplayers.Besides,oftenserveasanadditionalresourceforplayerstocraftorupgradecharacters.Anothercommonmonetizationopportunityisthethatplayershavetopayforextraenergytocontinueplayingorparticipateincertainevents.

ComparedtocasualcollectionRPGs,MMORPGsfeaturemorePVPmechanicsthatmotivateplayerstopayfor.Forexample,inLineage2M,playersmustpayfora100%guaranteedweaponenhancement;otherwise,theyrisklosingeverythingacquiredearlier.

12

Source:Apptopia

©Newzoo2021

.

.

AlthoughRPGsarehistoricallyIAP-focus,thereareopportunitiestoimplementin-gameads

Percentageofstrongly/somewhatagree|

Generalmobileplayersvs.RPGplayers

GeneralMobilePlayersRPGPlayers

US

DE

JP

CN

ofRPGgamersacceptin-

gameadsiftheycan

benefitfromplayingthe

gameforfree,receivingin-

gameitems/currency,or

gettingabiggerreward

forwatchingadslonger.

Iacceptin-gameadsif

thatmeansa

Iacceptin-gameadsifthat

Iamwillingto

ifthatmeansthe

.

Source:©Newzoo|ConsumerInsights–CloudandMobile|July2021

©Newzoo2021

13

Rewardedvideosarethemostcommonadformatduetoitslessdisruptivenature

Overall,areincreasinglyperceivedasain

mobilegamesandtherole-playinggenreinadoptingthetrend.Inpopular

RPGssuchasNetmarble’sTheSevenDeadlySinsandNexters’HeroWars,playersreceivein-gameitems,currencies,andevengachapullchancesbywatchingads.Tominimizethedisruptiveimpact,playersareusuallyallowedtochoosefreelywhenandwhethertheywanttowatchads.

Notably,asrole-playinggamesarestillIAP-driven,developers/publishersusuallythataplayercanwatchtosecureIAPrevenues.Nevertheless,themarketisseeinganincreasingnumberofrole-playingdevelopersinvestinhybridmonetization.Weexpecttoseemoreandadformatscomingfromthespacesuchasnativeadsandbrandinjections.

Althoughin-gameadvertisingislesscommonthanIAPsinrole-playinggames,itisgainingpopularityasawaytoeffectivelymonetizenon-payingusers.SinceRPGplayerspreferan,interruptiveadformatssuchasinterstitialandbanneradsarerarelyusedinrole-playinggames.Instead,andaremorecommon.In,brandedcontentappearsseamlesslyinthegameworld,asseeninthecollaborationbetweenGoogleandGenshinImpact.

©Newzoo2021

Besidestheclassicgachapull,TheSevenDeadlySinsprovidesplayerswithonedailyfreepullviaad-viewing.

HeroWarsintroducesrewardedvideos(usuallyplayable)toexchangein-gameresourcessuchasgems,gold,energy,andraidtickets.

TheSevenDeadlySinsfeaturesdailyrewardsthroughrewardedvideos,whichishelpfultoretainusers.

14

©Newzoo2021

Playermotivationsanddemographics

GeneralMobileGamersMobileRole-PlayingGamers

Asidefromcasualreasonstoplaymobilegames,exploringandimmersiveaspectsstickouttomobilerole-playinggamers

SortedbyMobileRole-PlayingGamers

Althoughgeneralmobilegamersandmobilerole-playinggamershavesimilarreasonsforplayingmobilegames,Mobilegamersskewtowardthemorecasualreasonstoplay,

suchastorelaxandunwind,andtofilltime.

Ontheotherhand,certainaspectsstandoutformobile

role-playinggamers,suchas,,

,andaspects.

Relaxingandunwinding

Fillingtime

The

excitement

experienced

whenplaying

Escapingfromeverydaylife

Exploring

worldsand

storylinesof

games

ImmersioninaLevellinguporCompletingcharacterorprogressionofobjectivesand

storygameachieving

charactergoals

Socializing

withfriendsor

family/

makingfriends

Competition,Improvingor

enjoymentofbecoming

beatingothersgoodatgame

Being

challengedby

strategic

aspects

Expressing

creativity-

customizing

charactersor

in-game

worlds

Workingwith

teammatesto

achievegoals

©Newzoo2021

Source:©Newzoo|ConsumerInsights–Games&Esports|May2021|Global(aggregateof33markets)

16

Average:

Average:

Average:

10-2021-3536-5051-65

10-2021-3536-5051-65

10-2021-3536-5051-65

10-2021-3536-5051-65

Low

Mid

High

Low

Mid

High

Low

Mid

High

Low

Mid

High

Full-timeemployee

Full-timeemployee

Full-timeemployee

Full-timeemployee

Part-timeemployee

Part-timeemployee

Part-timeemployee

Student

Low

Mid

High

Low

Mid

High

Low

Mid

High

Low

Mid

High

VideoMusicFilms&TV

GamesSeries

Films&TVSeries

VideoGames

Music

VideoFilms&TVAnime&

GamesSeriesmanga

Films&TVSeries

VideoGames

Music

MobileRole-Playinggamersskewyoungerandhigher(relative)educationandincomelevelsacrossthekeymarkets

Average:

Acrossthefourkeymarkets,mobilerole-playinggamersaresimilardemographically;theyskewmale,arefull-timeemployees,haveamid-to-highincome,andhavevideogamesamongtheirfavoritehobbiesandinterest.Akey

differencebetweentheWest

andEastisthat

.Inaddition,South

Koreastandsout,withalmostone-fifthofmobilerole-playinggamerstherebeingstudents.

Source:©Newzoo|ConsumerInsights–Games&Esports|May2021

©Newzoo2021

17

©Newzoo2021

Pangle’suseracquisitionandmonetizationstrategyforRPGdevelopersin2022andbeyond

TheongoingprivacychangesinthemobilemarkethavebroughtnewchallengestoRPGdevelopers.Herearethreewaysdevelopersaremitigatingthefallout:

SKAdNetwork’s24-hourconversionvaluetimermeansgettinguservaluesignalsearlyiscriticalforevent-andvalue-basedUAoptimization.ViablestrategieshereincludeofferinganIAPdiscountonlyredeemablewithinthefirst24hoursandintroducingbattlepassesearlier.

Targetingverybigspendersisnowlessdependable.Therefore,developersshouldlooktodiversifymonetizationoptionssuchasbattlepassandsmartlyimplementedadssuchasrewardedvideos.

Asitisnowmorechallengingtoacquirenewhigh-valueusers,retainingcurrentplayersisvital.Viablestrategieshereincludeliveoperations,battlepassesandotherloyaltyprograms,andappremarketing.

ProductLead,

Pangle

©Newzoo2021

20

©Newzoo2021

InteractiveaddesignhelpsboosteCPMandreachawiderangeofpotentialplayersforRPGdevelopers

Tomaximizecampaignreach,advertisersneedtoincreasetheirUAcampaign’s

—or

.AhighereCPMoftenbringsmoreexposuretotheadvertisement.

eCPMiscalculatedas:

eCPM=Bid*CTR*CVR*1000

•referstothetargetedamountofthebid

•referstotheestimatedadclick-throughrate

•referstotheestimatedconversationrateoftheeventthattheadvertiserhasoptimizedfor(amonguserswhohaveclickedthroughthead)

Itis,therefore,crucialtoforanymobilegamead

campaign.AccordingtoPangle,typicallygenerate,thankstothe

natureoftheadformat.Inparticular,aremorelikelytoattractcorefansofthegame.

Forexample,,aJapaneseRPGthattargetsfemalegamers,managedtoincreasebidcompetitivenessafterintroducingplayableadstoitsUAcampaign.Kyuteijokan’splayableadswhichwereinteractive,featuredsimplegameplay,andhighlightedtheintriguingstory

resultedina

comparedtopreviousnon-playablecampaignson

Pangle.The

sawajumpof.

Kyuteijokanshowedthe

initsplayable

ads,leadingto+210%

increaseineCPM.

AnotherRPGallowed

playerstochoose

intheplayableads,resultingin+650%growthineCPM.

TheultimategoalistoachievehighROAS

1

PostbackdatatoTikTokAdsManagerinordertoautomaticallyoptimizeyourcampaigntotargethigher-valueusersandoptimizeuseracquisitioncampaignperformancewithPangle(audiencenetwork)placement.EventscanincludeFTUE(first-timeuserexperience),in-gamepurchases,playersreachingcertaingamelevels,andmore.

2

Attheearlylaunchstage,whenthereisn’tenoughdatatoautomaticallyoptimizeyourcampaigntotargethigher-valueusers,advertiserscanspecificallytargethardcoregamersusingPangle’s

(availableinJapanandKorea).

3

After3-7days,advertisersneedtotakeintoaccountthegrowthofbothnewplayersandin-apppurchases.Advertisersmaytrydifferentwaystoreachcorefansofyourgame.Besidestheaudiencepackage,advertiserscan

suchasreachingcertainlevels

ortoreach

targetgroups.

4

Lastly,whenthereareenoughin-appeventsandconversiondata,advertiserscandirectlyoptimizetheircostperpurchaseandROASwiththefeature“”.

Arole-playinggameachievedmassivesuccessinSouthKoreaafteradoptingPangle’sstrategy.

Afteraccumulatingenoughin-gamepurchaseeventsandconversiondatafromstep1-3,thegameendedupwitha+40%increaseinROASbyusingiAEOfeatureinstep4.

©Newzoo2021

21

Allittakesisasimplecomparison.First,calculatetheaveragerevenueeachusergeneratesfrommakingin-apppurchasesoverasetperiod,andthen,compareittotheaveragerevenuetheygeneratefromwatchingrewardedvideoadsoverthesameperiod.Specifically,theprocesslookslikethis:

1

2

3

Multiplyyour

byyour.Thisisyouraveragerevenueperuser

.

Divideyourbyyour

.Thisisyour.

.IfARPUforrewardedvideo

adsishigher,thenit'sagoodideatoshowmorerewardedvideoads.

©Newzoo2021

Whenshouldrole-playinggamesshowmorerewardedvideos?

AsseenonSlide14,moreandmorerole-playinggamesareadopting

.Andamongalladformats,

.

ThemainpurposeofIAAistomonetizenon-payingusersbutevenforpayingusers,noteveryoneofthemgeneratessignificantrevenue.Andeveniftheydo,gamesmightstillbenefitfromrampinguptherewardedvideoads.Sohowshouldgamedevelopersdecidewhethertoshowmoreofthem?

22

©Newzoo2021

Wearetheworld'smosttrustedandquoted

sourceforgamesmarketinsightsandanalytics.Wehelpsomeoftheworld’slargestentertainment, technology,andmediacompaniestargettheiraudience,trackcompetitors,spotopportunities,andmakestrategicandfinancialdecisions.

©Newzoo2021

Pangleisthego-to-placeformonetizingapps, attractingusers,andpushingboundariesof creativity.EstablishedastheleadingmobileadvertisingplatforminAsia,Pangleenablesglobal appdeveloperstomaximizeearningsthrough exclusiveTikTokForBusinessdemand,andadvertiserstoreachouttoamassiveaudience.

©Newzoo2021

26

1

Exclusiveaccessto

TikTokForBusinessaddemand

2

Maximizerevenuevia

In-appbidding

(supportironSource,MAXandMopub)

3

Popularadformats:

Rewarded/Interstitialvideo

ads/Nativeads/Bannerads

4

UA-MOgrowthloop

support

1

Algorithmdrivenadtech

2

In-appeventoptimization

(purchase,retention,etc.)

3

Supportplayableadswith

built-inpotential

4

Freeplayableproduction

andadaptationtools

©Newzoo2021

©Newzoo2021

NewzooGamesTaxonomy&ConsumerInsightsTerminology

ArcadeActionAdventureBattleArenaCasinoEducationalExpression

Abstract

Cartoon

Anime

StylizedRealismHandicraftPixelArtRealistic

Other

FantasyScienceFictionContemporaryHistoricHorrorMystery

Other

FightingHyperCasualIdle

Music

Platformer

Puzzle

Racing

RolePlayingSandboxSimulationSportsStrategyTabletop

Casino

Poker

SlotsSportsTricksRacingBreedingSimulationRhythmSelf-careNurturingFog-of-WarLanesLevels/MapsOpenWorldGPS-BasedTrivia

Ball

Cards

JumpScaresDialogTreesIdleBuilding

Crafting

Artistry

Loot

Gacha

Combat

Melee

Shooting

Stealth

Katamari

VehicularControl

Platforming

Hypercasual–TaporHoldHypercasual–SwipeorDrag

Hypercasual–SteerCharacterProgression(permanent)

CharacterProgression(temporary)

Skill/TalenttreesClasses/Factions/RacesEvasion(Dodge/Parry)Permadeath

Power-Ups(temporary)DeckBuilding

Turn-based

Units(controllable)

Units(non-controllable)Tabletop/ThinkingSportsCharacterCustomizationResourceManagementHarvesting/CollectingRelationshipDevelopmentRealisticRepresentationCharacterCollectingPersistentWorldProcedurallevelgenerationGridPlacement

ComboAttacks

PuzzleSolving

TileMatching

Competitivecontext

Monetization

Dimensionality

Perspective

Gamemode

温馨提示

  • 1. 本站所有资源如无特殊说明,都需要本地电脑安装OFFICE2007和PDF阅读器。图纸软件为CAD,CAXA,PROE,UG,SolidWorks等.压缩文件请下载最新的WinRAR软件解压。
  • 2. 本站的文档不包含任何第三方提供的附件图纸等,如果需要附件,请联系上传者。文件的所有权益归上传用户所有。
  • 3. 本站RAR压缩包中若带图纸,网页内容里面会有图纸预览,若没有图纸预览就没有图纸。
  • 4. 未经权益所有人同意不得将文件中的内容挪作商业或盈利用途。
  • 5. 人人文库网仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对用户上传分享的文档内容本身不做任何修改或编辑,并不能对任何下载内容负责。
  • 6. 下载文件中如有侵权或不适当内容,请与我们联系,我们立即纠正。
  • 7. 本站不保证下载资源的准确性、安全性和完整性, 同时也不承担用户因使用这些下载资源对自己和他人造成任何形式的伤害或损失。

评论

0/150

提交评论