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2026GlobalMobileGaming
MarketingTrendsWhitePaper
InsightsBasedon2025GlobalData
ProducedbySocialPetaxSingularxAarki
SpecialInvitation:
6M
APPAdvertisers
2
1.7B
APPAdCreatives
WithSocialPeta,youcanspyonyourcompetitors'addata,andgetaddatafromnetworks,media,andadvertisersaroundtheworldtoinspireyou.SocialPetacoversmorethan70countries/regionsandover80well-knownadchannelsworldwide,suchasFacebook,Twitter,YouTube,TikTok,andUnity.Weprovidenearly1.7billionadcreatives,updatingmillionseachday.Throughduration,impressions,popularity,andinteractions,wecanquicklylocatetheactivehigh-qualitycreativeswhichwillbeprovidedtoyouinrealtimetohelpwithyourmarketingplan.
1.20M
DailyUpdates
Asoneoftheworld-leadingadvertisingandmarketingplatforms,SocialPetaboastsahugedatabaseandtheexperienceofworkingwiththousandsofgamecompaniesandprovidingmobilegameworkerswithmorepracticalmethodsinordertodevelopmorepopulargames.
Website:
3
#1rated
Singularisthe#1-ratedMMPonG2andtheonlyplatformthatunifiesyourspend,attribution,ROI,andperformanceintooneclearview.WithAI-poweredtoolslikeCreativeIQandMCPintegrations,marketersgofrominsighttoimpactinminutes—noengineeringrequired.TrustedbytopbrandslikeNike,Airbnb,RovioandLinkedIn,Singularhelpsyoumovefast,eliminatewaste,andgrowsmarter.
Singularhasconsistentlybeenthe#1user-ratedmarketingattributioncompanyonG2.
Billions
ofappinstallsareattributedannuallythroughtheSingularplatform.
1,000+
ofthefastestgrowingappstrust
Singularforastheirsourceoftruthformarketinperformance.
Website:
220B
auctionsperday
6.5B
uniqueusers
AarkiisanAI-poweredmobileperformanceplatformthathelpsapppublishersacquireandretainhigh-valueusersthroughdeepneuralnetwork-poweredmodelsandAI-poweredcreativeproduction.BuiltonsupervisedAIandprivacy-safetechnology,Aarkioperatesfourowned-and-operateddatacenterslisteningtotheworld’sadcalls,processing6M+queriespersecondacrossmobileandCTV.
10B
devices
Globalon-groundpresencewithofficesinSanFrancisco,NewYork,London,Bangalore,Beijing,Manila,andSeoul.AarkiservesleadingmobilepublishersincludingZynga,ByteDance,andRovio.
6M
mobileadrequests/second
Founded2010.HeadquarteredinSanFrancisco.Learnmoreat.
Website:
4
5
About
FuntapCompanyIntroduction:
FuntapGamesisoneofSoutheastAsia’sleadingmobilegamepublishers,withoveradecadeofexperienceandthelargestnumberofpublishinglicensesinVietnam.ThecompanyiscurrentlyamarketleaderinSLGgamesinthelocalmarket.
Funtapco-publishesastrongportfolioofglobaltitles,includingGenshinImpact,MobileLegends:BangBang,Arknights:Endfield,LastWar:Survival,TopHeroes,DarkWar:Survival,andMU:AcrossTime,...workingwithmorethan150globalpartnersandreaching9.4millionmonthlyactiveusers.
150
320
+29M
GAMESPUBLISHED
GLOBALPARTNERS
DOWNLOADSANNUALLY
Website:
corp.funtap.vn
CONTENTS
2
EQ\*jc3\*hps31\o\al(\s\up18(Game),Rank)
i
EQ\*jc3\*hps31\o\al(\s\up18(Top),ngs)
Charts&
GamingUser
Trend
Insights
2025GlobalMobile
AcquisitionIn2025:
WhatActually
Changed
TheFull-Funnel
FrameworkforMobile
Gaming
1
Marketing
3
4
GlobalMobileGaming
PopularRegional
7
MarketingInsightsintoLeadingMobileGameAdvertisers
IndustryInsight
MobileGame
Genres
Game
MarketingInsights
5
IntoTop
Mobile
6
MarketingInsights
SpecialInvitation:
01
GlobalMobileGaming
MarketingTrendInsights
7
8
AdvertisingTrendsinGlobalMobileGamesin2025
Therewereover90KactivemobilegameadvertisersinJune2025,withnearly8Knewgameadvertiserspermonthonaverage.
•Therewereover84Kmobilegameadvertiserspermonthin2025,up21.9%YoY.Thenumberpeakedatover90KinJune.Thetotalnumberofmobilegameadvertisersfortheyearexceeded400K.
•Nearly8Knewmobilegameadvertisersjoinedeachmonth,accountingforanaverageof9.4%(over10%inSept.,Oct.,andDec.)ofmonthlyadvertisers.Newadvertisersaccountedfor23.4%ofalladvertisersthisyear,almostthesameaslastyear.
MonthlyTrendsofGlobalMobileGameAdvertisersin2025
ActiveadvertisersShareofnewadvertisers
TrendsofMobileGame
AdvertisersinthePast3Years
Activeadvertiserspermonthin2025
100K90K80K70K60K50K40K30K20K
10K0K
mmAdvertisers
Shareofannualnewadvertisers
84.0KYoY21.9%↑
500K
400K
300K
200K
100K
0K
10.2%
10.8%
10.4%9.9%
9.7%9.6%
8.9%8.9%
51.6%
9.2%
8.8%
8.1%8.0%
23.6%23.4%
Shareofnewadvertiserspermonthin2025
9.4%Newadvertiserspermonth:7.9K
202320242025
JanFebMarAprMayJunJulAugSeptOctNovDec
Source:SocialPeta
DateRange:Jan2025-Dec2025
ShareofadvertiserswithnewcreativesShare
2024
FebMarAprMayJunJulAugSeptOctNovDec2025FebMarAprMayJunJulAugSeptOctNovDec
9
Source:SocialPeta
DateRange:Jan2024-Dec2025
TrendsinNewAdCreativesforGlobalMobileGamesin2025
Therewereover80%ofmonthlyadvertisersthatreleasednewcreatives.Newcreativesaccountedforover60%inNovember.
82.5%YoY:14.6%↑
Shareofmonthlyadvertiserswithnewcreativesin2025
58.1%YoY:5.9%↑
Shareofnewcreativespermonthin2025
•2025recordedanaverageofover82%ofmonthlyadvertisersthatreleasednewcreatives,anincreaseof14.6%comparedtothesameperiodlastyear.Theshareofadvertiserswithnewcreativesrosesteadilytopeakat88.2%inDecember.
•Newcreatives’shareofmonthlycreativeskeptincreasingtosurpass60%inNovemberandpeakedat63.2%inDecember.In2025,newcreativesaccountedforanaverageof58.1%permonth,anincreaseof5.9%fromlastyear.
Sharesofmonthlyadvertiserswithnewcreativesandsharesofmonthlynewcreativesin2024&2025
ofnewcreatives
88.2%
85.4%85.2%
83.4%
82.6%
83.9%
82.0%81.5%
81.4%
82.0%
77.9%
76.9%
75.4%
77.2%
72.8%
67.8%
69.3%69.6%70.6%
63.4%
63.2%
61.1%61.9%
49.9%50.7%
63.6%62.8%
60.1%
59.1%
59.4%
58.3%
58.2%
58.9%
57.8%57.2%
57.4%
59.0%
54.3%
53.2%
52.9%
54.9%
52.8%52.5%
51.4%
50.9%
52.1%51.7%
46.9%
10
Source:SocialPeta
DateRange:Jan2025-Dec2025
AdvertisingAnalysisofGlobalMobileGamesbyGenrein2025
Genre
Shareof
creatives
YoYChange
Casual
23.9%
-5.6%
Casino
22.3%
13.9%
Puzzle
11.9%
0.3%
RPG
9.5%
-2.9%
SLG
6.7%
-0.2%
SIM
6.0%
-1.6%
Action
4.4%
-1.4%
Card
3.2%
-0.5%
Board
3.0%
0.3%
Adventure
2.4%
-1.0%
•In2025,RPGgamesledadspendingwithover800creativespertitleannually,followedbystrategygamesat728.Thecasino/entertainmentcategorysurged,withadvertisersharerisingto47%andcreativeshareto22.3%,showingstrongyear-over-yeargrowth.
Monthlycreativesbygamegenrein2025
801
728
637
584
435
398391362
323322
CasinoGamesSeeaSignificantIncreaseinMarketingShare;RPGTitlesAverageOver800Creativesin2025
Genre
Shareof
advertisers
YoYChange
Casino
47.0%
22.7%
Casual
19.9%
-5.9%
Puzzle
8.0%
-3.1%
SIM
4.5%
-2.5%
RPG
3.2%
-1.8%
Action
3.0%
-2.5%
SLG
2.5%
-1.3%
Arcade
2.4%
-0.3%
Adventure
2.0%
-1.1%
Card
1.5%
-0.9%
11
Source:SocialPeta
DateRange:Jan2025-Dec2025
MarketingAnalysisofMobileGamesinTopRegionsin2025
Europewastheonlyregionthathadover40Kmonthlyadvertisersthisyear.HongKong,Macao,andTaiwantoppedallregions
inmonthlycreatives,followedbyNorthAmericaandOceania.
•Europehadover46Kmonthlyadvertisersin2025,over6KhigherthanthatinNorthAmericawhichcameinsecond.Europewastheonlyonethathadover40Kmonthlyadvertisers.SoutheastAsiaandSouthAmericahadover30Kmonthlyadvertisers.
•HongKong,Macao,andTaiwanrecorded122monthlycreativesperadvertiser,formingthefiercestmarketingcompetitionin2025.ItwasimmediatelyfollowedbyNorthAmericawith119monthlycreativesperadvertiser.OceaniaandJapan&SouthKoreaalsohadover110monthlycreativesperadvertiser.
Mostmonthlycreativesperadvertiser:
122inHongKong,Macao,andTaiwan
Mostmonthlyadvertisers:
46.2KinEurope
MonthlyadvertisersMonthlycreativesperadvertiser
50.0K45.0K40.0K35.0K30.0K25.0K20.0K15.0K10.0K 5.0K
0.0K
119
122
113
115
104
103
107
93
81
75
EuropeNorthAmericaSoutheastAsiaSouthAmericaSouthAsiaJapan&SouthMiddleEastOceaniaHongKong,MacaoAfrica
KoreaandTaiwan
12
Source:SocialPeta
DateRange:Jan2025-Dec2025
TypesofAdCreativesforGlobalMobileGamesin2025
In2025,videocreativesaccountedfor74.1%,up14.2%YoY.Squareimagesmadeupthelargestshareofimagecreativesat67.2%.
•Videocreativessurgedto74.1%thisyear,up14.2%YoY.Videocreativesunder30saccountedfor58%,andthoseover60sfor6.9%.
•Imagecreativesmadeup24.7%,down11.6%YoY.Squareimagecreativesaccountedfor67.2%ofallimagecreatives.
Shareofcreativesbytypeforglobalmobilegamesin2025
36.3%
1Shareofvideocreativesbylength
59.9%
12.8%
45.2%
35.1%
6.9%
≤15s16-30s31-59s≥60s
2024
Image,
24.7%
2Shareofimagecreativesbyformat
Video,
74.1%
42.2%
52.2%
2.2%
11.5%
67.2%
19.1%
aPortraitaLandscape.Square.Other
2023
13
Source:SocialPeta
DateRange:Jan2025-Dec2025
SharesofGlobalMobileGameAdvertisersoniOS&Androidin2025
In2025,advertisersonAndroidaccountedfornearly80%.ForMid-coreandhard-coregames,advertisersoniOSaccountedforaround35%.
Sharesofmobilegameadvertisers
oniOSandAndroid
iOSadvertisersmadeupabout35%inmid-coreandhard-coregames.
Androidadvertisersaccountedforover81%inlightgames.
64.4%
64.7%
81.0%
35.6%
35.3%
19.0%
LightMid-coreHard-core
Sharesofmobilegame
advertisersoniOSandAndroid
iOS
20.4%
Android
79.6%
ShareofiOSandAndroidCreativeson
MajorPlatforms
OnMeta’splatforms,iOScreativesaccountedforaround21%.OnX(formerlyTwitter),iOScreativesaccountedforashighas46.6%.
53.4%
67.4%68.1%86.9%84.6%
46.6%
32.6%31.9%13.1%15.4%
21.2%21.6%
78.8%78.4%
81.8%
18.2%
14
Source:SocialPeta
DateRange:Jan2025-Dec2025
SharesofCreativesforMobileGamesonAndroidandiOSin2025
GameswithmorehardcoregameplayhadhighersharesofcreativesoniOS.However,acrossmostmajorplatforms,Androidcreativesstillaccountforover70%.
SharesofCreativesforMobileGameson
AndroidandiOS
GameswithmorehardcoregameplayhadhighersharesofcreativesoniOS.
Hard-coregameshadover32%ofthecreativesoniOS.
67.4%
73.9%
87.0%
32.6%
26.1%
13.0%
LightMid-coreHard-core
SharesofCreativesforMobileGamesonAndroidandiOS
iOS
22.7%
Android
77.3%
ShareofiOSandAndroidCreativeson
MajorPlatforms
OnMeta’splatforms,iOScreativesaccountedforaround28%.OnUnityAds,Androidcreativesaccountedforashighas93.5%.
49.3%
80.1%84.3%82.3%
93.5%
50.7%
19.9%15.7%17.7%
6.5%
28.0%28.9%
72.0%71.1%
89.6%
10.4%
02
2025GlobalMobileGameTopCharts&Rankings
15
1
2
3
4
VitaMahjong
VitaStudio.
BlockBlast!
HungryStudio
LastWar:Survival
FUNFLYPTE.LTD.
Jigsawscapes®
OakeverGames
Casual
Casual
SLG
Puzzle
Braindom
LahanaGames
Puzzle
21
RiseofKingdoms
LilithGames
Evony
TOPGAMES
IdleOfficeTycoon
WarriorGames
SLG
SLG
SIM
22
23
24
5
6
ZenWord®
OakeverGames
ZenColor
OakeverGames
EmblemAssemble:Neo
ONGKONGLOMETRADING
TopWar
RiverGame
SolitaireClash
Aviagames
BingoVoyage
VERTEXGAMES
RPG
SLG
Card
Casino
Puzzle
25
Puzzle
26
7
8
9
10
TileExplorer
OakeverGames
LandsofJail
SINGAPOREJUSTGAMETECHNOLOGYPTE.LTD
WhiteoutSurvival
CenturyGamesPte.Ltd
Casual
SLG
SLG
27
28
MapleStory:IdleRPG
NEXON
BibleWordPuzzle
OakeverGames
RPG
Word
29
MONOPOLYGO!
Scopely
Board
30
Top30GamesbyAdvertisingoniOSin2025
11
PaintbyNumberColoringGames
OakeverGames
Puzzle
12
MafiaCity
PhantixGames
SLG
13
MahjongWonders
NebulaStudio
Casual
14
WutheringWaves
KUROGames
RPG
15
Kingshot
CenturyGamesPte.Ltd
SLG
16
TheGrandMafia
KUROGames
SLG
17
CoinMaster
MoonActive
Adventure
18
Archero2
HABBY
Action
19
TravelTown
MoonActive
Board
20
BlockCrush!
WonderfulStudio
Puzzle
16
Source:SocialPeta
DateRange:Jan2025-Dec2025
17
Source:SocialPeta
DateRange:Jan2025-Dec2025
Top20GamesbyDownloadandRevenueonAPPStorein2025
Revenue
1
RoyalMatch
Dream
Games
11PokémonGO
Niantic
2
LastWar:Survival
FUNFLY
12
Gardenscapes
Playrix
3
MONOPOLYGO!
Scopely
13
Kingshot
CenturyGames
图Download
1
BlockBlast!
HungryStudio
11
GoodsPuzzle:
SortChallenge
ONESOFT
2
Roblox
Roblox
12
RoyalKingdom
Dream
Games
3
SubwaySurfers
SyboGames
13
8BallPool
Miniclip
4
Township
Playrix
14
PizzaReady
Supercent
4
CandyCrushSagaKing
14
PUBGMOBILELevelinfinite
5ClashRoyaleSupercell
15Amon
gUs!
InnerSloth
Ce
Ga
5
WhiteoutSurvival
ntury
mes
15eFootball
KONAMI
6
ColorBlockJamRollicGames16
CandyCrushSagaKing
6
PokémonTCG
Pokemon
16
ClashofClansSupercell
7
Last
War:Survival
FUNFLY17
FreeFireGarena7
ClashRoyaleSupercell17
CallofDuty®:Mobile
Levelinfinite
8
MagicTiles3Amanotes18
RoyalMatch
Dream
Games
8
GossipHarbor®
MicrofunLimited
18
ToonBlastPeakGames
9
VitaMahjongVitaStudio19
GardenscapesPlayrix9
TownshipPlayrix19
RoyalKingdomDreamGames
10
Whiteout
Survival
CenturyGames
20
Hole.ioVoodoo10
CoinMaster
Moon
Active
20
BrawlStarsSupercell
18
Top30GamesbyAdvertisingonAndroidin2025
1
2
3
4
VitaMahjong
VitaStudio.
TileExplorer
OakeverGames
Jigsawscapes®
OakeverGames
BlockBlast!
HungryStudio
Board
Casual
Puzzle
Casual
ZenWord®
OakeverGames
Puzzle
5
LandsofJail
SINGAPOREJUSTGAMETECHNOLOGYPTE.LTD
SLG
6
7
8
9
10
ZenColor
OakeverGames
PaintbyNumber
OakeverGames
TheGrandMafia
KUROGames
DarkWarSurvival
FlorereGame
Puzzle
Puzzle
SLG
SLG
DateRange:Jan2025-Dec2025
Source:SocialPeta
21
22
23
24
11
12
13
14
SLG
WhiteoutSurvival
CenturyGamesPte.Ltd
SLG
LastWar:Survival
FUNFLYPTE.LTD.
Board
MONOPOLYGO!
Scopely
SLG
Evony
TOPGAMES
LordsMobile
IGG
SLG
25
15
MahjongWonders
NebulaStudio
Casual
26
27
28
29
30
16
17
18
19
20
Word
BibleWordPuzzle
OakeverGames
Action
PUBGMOBILE
Levelifinite
SLG
Doomsday
IGG
SLG
LastZ:Survival
FlorereGame
SLG
TotalBattle:StrategyGames
Scorewarrior
SLG
TilesSurvive!
FunPlus
Adventure
CoinMaster
MoonActive
Puzzle
Sudoku
OakeverGames
Puzzle
MysteryTown
CedarGames
Puzzle
BlockCrush!
WonderfulStudio
RPG
HeroWars:Alliance
NEXTERS
Action
MobileLegends:BangBang
MOONTON
SLG
Kingshot
CenturyGamesPte.Lt
Puzzle
Braindom
LahanaGames
Top20GamesbyDownloadandRevenueonGooglePlayin2025
Download
Revenue
OakeverGames
TileExplorer
1
11
RobloxRoblox
2
BlockBlast!
Hungry
Studio
12
ExtremeCar
DrivingSimulator
AxesInMotionRacing
3
LudoKing
Gametion
13SnakeCalsh
Supercent
GardenscapesPlayrix
FUNFLY11
1
LastWar:SurvivalGame
2
Roblox
Roblox
12FreeFire
Garena
3
MONOPOLYGO!
Scopely
13
LastZ:Survival
Shooter
Florere
Game
4
SubwaySurfers
SYBO
Games
14
BrainrotChallenge
MiniGames:
StudioOfficial
Unicorn
4
CoinMaster
MoonActive14
Township
Playrix
5PizzaReady
Supercent15
8Ball
Pool
Miniclip
5RoyalMatch
Dream
Games15
Kingshot
Century
Games
6
FreeFireMAX
Garena
16
CandyCrushSagaKing
6
WhiteoutSurvival
Century
Games
16
리니지M
NCSOFT
GamoVation
TileClub
7
17
FreeFireGarena
8
Hole.io
VOODOO
18
SubwayPrincessRunner
IVY
9
VitaMahjong
VitaStudio.
19FootballLeague
MOBILE
SOCCER
Outfit7Limited
XGAMESTUDIO
MotoRaceGo
20
10MyTalkingTom2
Source:SocialPeta
eFootballTNKONAMI
King17
7
CandyCrushSaga
8
GossipHarbor®
MicrofunLimited
18PUBGMOBILE
Levelinfinite
PokémonGONiantic
9
19
BrawlStarsSupercell
PokémonTCG
Pokemon
10
20FishdomPlayrix
19
DateRange:Jan2025-Dec2025
20
TOP20GlobalMobileGameInvestmentCompaniesIn2025
#
CompanyName
Numberof
AdvertisedGames
MainlyAdvertisedGames
#
CompanyName
NumberofAdvertised
Games
MainlyAdvertisedGames
1
Learnings
44
11
EWORLD
10
2
BingchuanNetwork
72
12
BoleGames
17
3
FunPlus
46
13
VOODOO
232
4
YottaGames
21
14
GuruPuzzleGame
42
5
LoveColoringGame
23
15
CASUALAZURGAMES
197
6HungryStudio14
16JunHaiGames
33
7RollicGames160
17
VERTEXGAMESPTE.LTD.
6
8
FlorereGame
4
18
Supercent
oa;139
9
IGG
33
19
LeniuGame
16
10
LevelInfinite
89
20
HOMA
70
Source:SocialPeta
DateRange:Jan2025-Dec2025
03
GamingUserAcquisitionIn2025:WhatActuallyChanged
21
22
Source:Singular2025QuarterlyTrendsReport
GamingUserAcquisitionin2025:WhatActuallyChanged.
Fromvolatilitytodiscipline
By2025,mobilegaminguseracquisitionfinallystoppedfeelinglikeaconstantstateofemergency.
Afteryearsofdisruptiondrivenbyprivacychanges,macroeconomicpressure,andspiralingacquisitioncosts,themarketbegantosettle.Thatdidnotmeanareturntotheoldplaybook.Instead,gamingmarketersadapted.Theybecamemoredeliberateabouthowtheyspent,howtheytested,andhowtheymeasuredsuccess.
Theresultwasayeardefinedlessbyvolatilityandmorebydiscipline.
Globalgamingadspendtickedupmodestlyoverthecourseoftheyear.Itwasnotexplosivegrowth,butitwasmeaningful.Across2025,gamingadspendgrewinthelowsingledigitrangeyearoveryear,signalingrenewedconfidencewithouttheexcessthatdefinedearliercycles.Ratherthanchasingscaleforitsownsake,marketersfocusedonextractingsustainablevaluefromeveryincrementaldollar.
GamingUserAcquisitionin2025:WhatActuallyChanged.
Growthreturned,butquietlyandunevenly
Thatdisciplineshowedupclearlyinhowtheyearunfolded.
Q1startedcautiously.Gaminginstallvolumesdeclinedmodestlyquarteroverquarterinearly2025,asmanyteamsprioritizedefficiency,testing,andlearningagendasoveraggressiveexpansion.AsperformancestabilizedinQ2,budgetsbegantoloosen,evenasinstallsremainedslightlybelowQ1levels,downmidsingledigitsquarteroverquarter.
MomentumbuiltthroughQ3,supportedbyliveoperations,contentupdates,andsteadycreativerefreshes.GaminginstallsreboundedmeaningfullyinQ3,withseveralhighvolumegenrespostinghighsingledigittolowdoubledigitquarteroverquartergrowth.
H2Rebond
ByQ4,growthacceleratedinearnest.Competitionintensifiedduringtheholidayperiod,butsomethingnotablehappened.Foradvertiserswithmaturecreativepipelinesandclearmeasurementframeworks,increasedspenddidnoterodeperformance.Inmanycases,itimprovedit.Despitehigherauctionpressure,manygamingadvertisersmaintainedstableorslightlyimprovedROAScomparedtoQ3,acleardeparturefromhistoricalpeakseasonpatterns.
Thatmarkedarealshiftfromprioryears,whenscalingintopeakperiodsoftenmeantsacrificingreturns.
23
Source:Singular2025QuarterlyTrendsReport
GamingUserAcquisitionin2025:WhatActuallyChanged.
Scaleandmonetizationcontinuedtodivergebygenre
Atthegenrelevel,familiarpatternsheld.Casualandhybridcasualgamescontinuedtodominateinstallvolumethroughout2025,whilemidcoreandstrategytitlesremainedtheprimaryrevenuedrivers,absorbingCPIs30to50percenthigherinexchangeforstrongerpayerconversionandlifetimevalue.
.
Whatchangedwashowadvertisersconnectedacquisitiontomonetization
Leadingteamsincreasinglyoptimizedaroundearlyvaluesignals,aligningcreative,bidding,andchannelmixtopayerpropensityratherthanrawinstalls.Thisapproachgainedmomentumovertheyearandwasespecially
evidentinQ3andQ4,whenvaluebasedoptimizationhelpedadvertiserssustainscaledespiterisingcosts.
24
Source:Singular2025QuarterlyTrendsReport
GamingUserAcquisitionin2025:WhatActuallyChanged.
Seasonalitybecameclearerandmoreactionable
SeasonalityhasalwaysshapedgamingUA,but2025madetheinflectionpointsmorepredictable.
25
Q1wasconservativeandoptimizationfocused.Q2markedashifttowardexpansionasconfidenceinperformancepredictabilityimproved,despiteonlymodestinstallgrowth.Q3sustainedthatmomentum,withgaminginstallsandspendbothincreasingquarteroverquarter.Q4combinedpeakcompetitionwithpeakopportunity,asgamingspendclimbedsharplyintotheholidaywindowwithoutthecorrespondingROAScollapseseeninprioryears.
Thetakeawaywasclear.Successin2025waslessaboutavoidingexpensiveperiodsandmoreaboutbeingoperationallyreadytocompeteduringthem.
ThecontrastbetweenQ1cautionandQ4confidencesummeduptheyear.GamingUAended2025definednotbyrestraint,butbyselective,wellmeasuredgrowth.
Source:Singular2025QuarterlyTrendsReport
26
Source:Singular2025QuarterlyTrendsReport
WhereBudgetsWentin2025
Androidscaled.iOSdefinedefficiency.
Androidscaledinstalls,
iOSdrovevalue.
Atagloballevel,platformdynamicsremainedfamiliar.Androidcontinuedtodeliverthemajorityofinstalls,drivenbyscale,broadergeographicreach,andloweraverageCPIsthatwereoften40to60percentlowerthaniOSbenchmarks.iOSgeneratedfewerinstalls,butadisproportionateshareofrevenue,reinforcingitsroleasanefficiencyandmonetizationfocusedchannel.
Whatevolvedwashowmarketerstreatedtheplatforms.
TopperformersstoppedtryingtooptimizeAndroidandiOSthesameway.Theyapproachedthemasfundamentallydifferentacquisitionenvironments,tailoringcreative,bidding,andmeasurementstrategiestoeach.
WhereBudgetsWentin2025
Paidsocialstayeddominant,butconcentrationriskgrew
Paidsocialremainedthebackboneofgaminguseracquisitionthroughout2025,accountingforthemajorityofspendandinstallsglobally.However,quarterlydatashowedthatmarginalreturnswithinprimarysocialchannelsdeclinedmorequicklyinthesecondhalfoftheyear,particularlyinQ3andQ4.
Auctionvolatility,creativefatigue,andrisingcompetitionallamplifiedthedownsideofoverconcentration.Advertiserswhodiversifiedbeyondtheirprimarychannelsoftenachievedstrongermarginalreturns,withsomeseeingmidsingledigitimprovementsinROAScomparedtopeersthatremainedchannelconstrained.
ByQ4,diversificationwasnolongerjustagrowthlever.Itbecameariskmanagementstrategy.
27
Source:Singular2025QuarterlyTrendsReport
WhereBudgetsWentin2025
Creativebecamethemostcontrollableperformancelever
Acrossplatformsandchannels,creativeemergedasthesinglemostcontrollabledriverofperformancein2025.
Shortformvideo,UGCinspiredassets,andfastiterationcyclesconsistentlyoutperformedstaticoroverlypolishedformats.Advertiserswithhighcreativevelocitysustainedperformancelonger,whilethosewithslowerrefreshcyclessawROASdecayaccelerate,particularlyduringQ4peakcompetition.
28
Source:Singular2025QuarterlyTrendsReport
MeasuringGrowthWhenSignalsareImperfect
Measurementmaturitybecameacompetitiveadvantage
In2025,measurementsophisticationwasoftenthedifferencebetweenconfidentscalingandcautiousstagnation.
Advertiserswithadvancedattributionframeworksallocatedbudgetsmoredecisivelyandoptimizedwithgreaterclarity.Thoserelyingonsimplisticmodelsstruggledtointerpretperformancesignalsinanincreasinglycomplexenvironment.
Modelingfilledthegapsleft
bysignalloss
Movingbeyondlasttouch
attribution
Privacydrivensignalloss,particularlyoniOS,didnotdisappearin2025.Butleadingadvertisersadapted.
Modeledconversionsandblendedperformancemetricsallowedteamstomaintainoptimizationcontinuity.Byaligningstakeholdersaroundmodeledoutcomes,topperformersreducedinternalfrictionandmadedecisionsfaster.
Lasttouchattributioncontinuedtounderstatethevalueofupperandmidfunnelactivity.Gamingadvertisersthatadoptedmultitouchattributiongainedvisibilityintoassistvalueandcrosschannelinfluence.
Thatinsightenabledmorebalancedmediastrategiesandreducedthetendencytooverinvestinbottomfunneltacticsattheexpenseoflongtermgrowth.
29
Source:Singular2025QuarterlyTrendsReport
What2025TaughtGamingMarketersHeadinginto2026
Top3lessons:
Disciplineoutperformedaggression.Structuredgrowthbeatvolumechasing.
1
2Creativevelocitydeliveredmoredurablegainsthansimplyaddingnewchannels.
3
Mostimportantly,confidenceunlockedsmarterscaling.Advertiserswhotrustedtheirmeasurementframeworksmovedfaster,navi
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