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YOUTubeREPORTVIRTUAL
CREATORSThevirtualevolutionofthecreatorCULTURE&
TRENDS千mm工THECREATOR
LANDSCAPE
IS
EVOLVINGThe
launch
of
YouTube
in2005broughtwithittheintroductionofanentirelynewtypeofcreativeprofessional:theCreator.Uninhibitedbyindustrygatekeepers,creatorswereabletobringtheirvisionsdirectlytobroadaudienceswithoutneedingtoshapetheircontenttofitwithinanyestablishednormsorbrandguidelines.Thatfreedomafforded
themsomethinginvaluablethatstilleludesmainstreammediatoday:authenticity.1,
2
Always
evolving,YouTubeistodaybeingrevolutionizedbyanewtypeofdigital-bornpersonalitynativetoourvirtualworld.Enter:Virtualcreatorsandartists.TheseHi
I’m
Cat,Iam
aVTuber!animateddigitalavatarsdemonstratethatevenaftertwentyyears,YouTubecreatorsarestillsurprising,delighting,andchallengingus
tobroaden
thecircumferenceofourappreciationforself-expressionandcreativity.1
According
to
a
survey
by
MTM,61%
of
viewers
in
EMEA
agree
thatwhen
they
watch
contentfrom
creators
onYouTube
they
think
they’re
authentically
themselves.
Source:Google/MTM,WhyWeWatchIndispensability,
EMEA,
2024.
Base:UK,
FR,
DE,
ES,
IT
NL,
PL,
SE,
KSA:
Peoplewho
claim
tousevideo
content
services
at
least
once
aweek:
n=12,0002
According
to
a
survey
by
MTM,viewers
in
EMEA
rated
the
authenticity
of
YouTube
creators
significantly
higher
than
that
ofcreators
and
producers
on
Broadcast
or
Social
Media
platforms.
Source:Google/MTM,WhyWeWatch
Indispensability,
EMEA,
2024.
Base:UK,
FR,
DE,
ES,
IT
NL,
PL,
SE,
KSA:
Peoplewho
claim
tousevideo
content
services
at
least
once
aweek:
n=12,000Ourfirstmentionofvirtualcreatorsandartists
came
in
our2020Culture
andTrendsReportaswetouchedonVtubers
asanemergingphenomenon,butit’scleartheyarehavingabreakthroughmoment.Thatbreakthroughcanbemeasured
in
terms
of
direct,broad,and
mainstream
influence.Directly,last
year
a
sample
of
just300
VirtualCreatorsonYouTubeearnedover15billionviewsacrossvideos,live
streams,andShorts,withonebillionof
those
viewscomingfrom
theU.S.alone.3Broadly,lastsummertheydroveviewershipofgamingcontent,pushing
Grand
Theft
Auto
into
the#1spot
formost-watchedgameonlivestreamsfor
themonthofJune.4ANNUALVIEWSOFVIDEOSRELATEDTOVTUBERS5OVERTHE
PASTTHREEYEARS,VIDEOS
RELATED
TOVTUBERS
HAVEAVERAGED50
BILLIONVIEWSANNUALLY.60B40B20B0Year20172018201920202021202220232024In
the
mainstream,virtual
singerHatsuneMikuappeared“IRL”atthe
CoachellaMusicFestival,virtuallyat
theFortniteFestivalandwasfeatured
inaMcDonaldsmarketingcampaign
(exclusive
toJapan).Fiveyearsago,itwould’vebeeneasy
todismissvirtualcreatorsandartists
asafad.
Today,
theyareundeniably
significantplayersdrivingcultureinarapidlyevolvingonlinecreative
landscape.VIRTUAL
INFLUENCE
IS
HERE3
Source:YouTubeData,Global,
2024.
4
Source:YouTubeData,Global,
June
2024.5
Source:YouTubeData,Global,
2017
-
2024. Thefirst
Vtuber3.07MSUBSCRIBERS@AIChannelCURRENTVIRTUALCREATOR
LANDSCAPEAtfirstglance,theVirtualCreatorcommunitymayseemhomogenous.ButthelandscapeofVirtualCreators-specificallywhatkindsofVirtualCreatorsthereare-
isadiverseone.WewillexplorefourdifferenttypesofVirtualCreators.Virtual
Human:VirtualCreatorswhorepresentthemselvesmore“realistically”thantheirfantastical
videogameoranime-derivedcounterparts.GamingVirtualCreator:Virtualcreators
whoutilizethecharactercreationinvideo
gamestodevelopvirtualpersonas.VirtualArtist:VirtualCreatorswitha
distinguishedfocusonmusiccreation
andperformance.Vtuber:Adistincttypeofon-screen
persona,
avirtualcharacterlivingin
therealworld.GAMINGHUMANARTISTVTuberTheVirtualCreator’savatarisn’tmeant
toresembletheperformerbutembodies
adistinctpersona.Asharedillusioninvitesbothcreatorandaudienceto
treatitasindependentfromitshuman
counterpart—essentially,ananimated
characterexistingintherealworld,creatingplatform-nativecontent.DEFININGVIRTUAL
CREATORSAVirtualCreator
is
aconstructed
personarepresented
by
adigital
avatar
-usually
(but
not
always)created
andperformed
by
a
real-
live
human
beingwho
behaves
just
like
an
actualCreator.
Anime-InspiredCharacterdesignsforVtubersinheritanimeand
mangaaesthetics.VideoGameGamingvirtualcreatorsinherit
theaestheticsof
the
videogame
thecharacter
isbasedin.DigitalRealismVirtualhumansattempt
to
morefullyandrealistically
replicate
thehumanbody
and
face.
CGIAvatarRepresentationVirtualCreatororartistisan
onlinepersonarepresented
by
a
CGI
avatar.
NotRepresentativeTheavatarisnotadirect
representationoftheperformer.
AudienceUnderstandingItsaudiencemustknowingly
interactwith
thepersonaas
aVirtualPersonaandnotas
theperformer.VirtualCreatorsandartists
arebroughttolifethrougha
varietyoftechnicalmeans.
VideoGameSoftware
LiveMotionCaptureOtherCGIToolsHolographicProjection
ArtificialIntelligence
Platform-NativeContentThecreatororartistmust
createinformatsendemic
totheirplatforms.
DefiningCharacteristics
Production
Aesthetics&
Style
virtualcharacterlivingintherealworld.
AninventionofJapaneseonlineculture,
VTubersalmostmonolithicallyresemble
animecharactersbothinthewaythat
theylookandhowtheyinteractwiththe
worldaroundthem.SomeVTubersaredevelopedbyagencieslikehololiveinJapan,which
treatthemasintellectualpropertyforbranding.Smalleragenciesoftenoperatelikeindependentcreators,using
theVTuberpersonatoattractviewsand
generateadrevenue.AlsoworthmentioningaretheAIcreators,likeNeuro-Sama,aVTuberwithnearlyfivehundredthousandissubscribers,whosepresenceentirely
runbya
LLM.Source:YouTube
Data,Global,
Lifetime.16/20ChannelswiththeGreatestSuperchatRevenueofalltimebelongtoVtubers(asofFeb2025).RIBERSSUBSCVTUBERWhen
we
say“VTuber,”we
refer
to
a
distincttypeofon-screenpersona,a@Neurosama523KGAMING
VIRTUAL
CREATORSVideogames
thatofferflexibilityincharactercreationandplayeractivityhavecreatedaneasywayforcreatorstodevelopvirtualpersonae.Ofthese,RobloxandVRChathaveemergedasManycreatorshaveYouTubechannels
helmedbytheirRobloxavatars,with
performancescarriedoutin-world.Buttheyalsooftenparticipateinreal-
worldcontenttrends—suchasdance
challenges—asseenwithcreatorslike
NatsVenturina
andiDatchy.Becausethis
technologyiseasilyaccessible,weexpect
hereincreasinglypopularplatformsfromwhichgame-basedvirtualcreatorscanemerge.moreexperimentation4.52MSUBSCRIBERS1.84MSUBSCRIBERS@Princejeth16@iDatchy.ANNUALVIEWSOFVIDEOSRELATEDTOHATSUNE
MIKU8VIEWS
OFVIDEOS
RELATEDTO
HATSUNEMIKU
HITALL-TIME
HIGH
IN20246,000,000,0004,000,000,0002,000,000,0000Year200720082009201020112012201320142015201620172018201920202021202220232024VIRTUAL
ARTISTSUnlikeVTubers,VirtualArtistsaredistinguishedbytheirfocusonmusiccreationand
performance.AndwecanfurtheridentifyVirtualArtistsbytheextenttowhichthey
havedigitized
themselves:Virtual
artists:Virtual
artists
arebroughttolifeinanumberofways.Someperformadigitalpersonawithareal-lifesingingvoicefrom
thecharacter’screator.Forexample,JKT48
uses
this
technology
tocreatedigitalrepresentationsoftheirreal-worldcounterparts.ThegirlgroupAespatakesthisastepfurtherwith
virtualrepresentationsofphysical-worldmembersandonefullyvirtualmember
ofthegroup,AI-generatedNaevis.Finally,therearealsofullyvirtualK-Pop
bandslikePlaveandMAVE:whoonly
existdigitally.Vocaloids™:Vocaloids™are
synthesized
singing
voices,
themostfamousofallbelonging
to
Hatsune
Miku,who
is
both
a
singingvoiceandacharacterdeveloped
byCryptonFutureMedia,
INC.Thesecharactersmayfunctionasvirtualartists.8
Source:Google/SmithGeiger,YouTubeTrends
Survey,USMay
2024,N=312onlineGen
Z
respondentsfansage14-24.
8
Source:YouTubedata,Global,
2007
-
2024Source:Google/SmithGeiger,YouTubeTrendsSurvey,USMay
2024,N=847
onlinefansage14-44.2.85MSUBSCRIBERS@JKT48Viewsthedefinition
providedserves
asareminderthat
thisisanevolvinglandscape,andthatwe
willneed
tobeflexibleinourdefinitionsandunderstandingof
thespace
tofullyappreciateit.wasdesigned
tobeusedArt
by
KEI©CFMsongs,butbecauseshe’sa
voiceanyonecanuse,shehasbeen
thesingingvoice
foracountlessnumberofsongs.
HatsuneMikubyotherstoexpresstheircreativity,so,unlikewithmanyothervirtualcreatorsandartists,
thereisnooneperformerforHatsuneMiku.
Instead,everyonewhousesHatsune
MikutocreatethenperformsasHatsuneMiku.ThatfancreativityledtolastyearbeingthebiggesteverforHatsuneMikuonYouTubewithover5.5billionviewsof
videosrelatedtoHatsuneMiku.HatsuneMiku’sinability
tofit
neatlywithinAlthoughwehavesaidthatvirtualcreatorsandartistsaredigitalpersonas
beingperformedbyahuman,HatsuneMikurepresentsachallengetothatdefinition.ReleasedbyCrypton
Future
Media,
INC.in2007,Hatsune
Miku
isasyntheticsingingvoicecreatedforYamaha’sVOCALOIDsoftware,basedonthe
voiceofvoiceactressSakiFujita.Inadditiontobeingasinging
voice,HatsuneMikuisacharacterwithaspecificdesign.HatsuneMikuhasherownTHE
RULE-BREAKERsellingproductsonitschannelsince2016.RecentleapsintechnologyhavebroughtlifetoVirtualHumans
likeCodeMiko,whosecontentlooks
andfeelslikethatofothermassively
popularcreators.Thereisagrowingefforttocreate
VirtualHumansthatarenearlyindistinguishablefromrealpeople.
Serviceslikedobstudio
allowusersWhereasVTubersaimtolookmorelikefantasticalvideogameandanime
characters,VirtualHumansaremeant
torepresentamore“realistic”
Virtual
Creator.There’s
Ami
Yamato,who
is
arguablythefirstandlongest-runningVirtualCreator,firstappearingonYouTubein
June
of2011.There
is
also
Lil
Miquela,
apersonawhopioneeredtheconcept
ofa“virtualinfluencer,”promotingandVIRTUAL
HUMANSlikeYouTube,Instagram,andTikTok.Currently
focused
on
B2B,it’s
only
amatterof
timebeforesimilarservices
becomeavailable
to
thegeneralpublic.to“buildawholenewdigitallife”
with
uniquefacesforcontentonplatforms665KSUBSCRIBERS@CodeMiko273KSUBSCRIBERS155KSUBSCRIBERS@AmiYamato@lilmiquela本报告来源于三个皮匠报告站(),由用户Id:659839下载,文档Id:715009,下载日期:2026-03-27KizunaAI.FirstVTuber.018Neuro-sama.
Reputedtobethe
firstAIVTuber.IronmousebecomesTwitch’s
most-subscribedStreamer.2024Weareenteringabreakthroughmoment
forVirtualCreators,butthe
journeytothat
momentbeganalmost
thirtyyearsago.Kyoko
Date.
FirstcharacterdevelopedtobeaCGIidol,her“littlesister,”
Ayano,wouldbecome
aVTuber.HISTORYGawrGura,ahololive
English-language
VTuberpasses
KizunaAIto
becomemostsubscribedVTuber.Firsthololivegeneration
ofEnglish-languageVTubersdebuts.AmiYamato’sfirstupload.
FirstVirtualCreator.K/DAfirstvirtualK-popgirlgroupdebuts.Vocaloid
™/VirtualSinger
Hatsune
Mikureleased.FirstNijisanjiVTubers
debutwith2Dmodels.VirtualBandGorillaz
releasefirstalbum.TokinoSora.FirsthololiveVTuber.Lil
Miquela.
Firstvirtual
influencer.200720202001201820162017202120152022199620112fandom,includingcreatingfanartand
clippinglivestreams,helpedspread
the
reachof
theseVtubers.Gaming:Gameplaystreamingisboth
mechanicallyidealandaesthetically
complementarytovirtualcreators,andit’sfamiliartoYouTubeviewers.In2025,newgamingtournamentsareunitingVTubers.Anotableeventhostedby
VTuber
Sakura
Miko
featured26VTubersina“loseradvances”format,whilethehololiveNewYearGameFestivalonJanuary13sawover50VTubersinteams.Botheventstopped
Trending,showcasingtheirpopularity.In
June2024,GrandTheftAutoVbecame
themost-watchedlivevideogameofthemonththankstoVTubersstreamingmaterializedrecently:Technology:Persistent,gatekeeper-free
platformslikeYouTubeprovidedtheinfrastructureforthecontenttoliveon
whilealsoensuring
that
theendeavoris
economicallyviable,butinnovationsin
software,likeLive2D,madeiteasyfor
thesecreatorstoproducecontent.Audience:
YoungeraudienceswereHOW
WE
GOT
HEREPeoplehaveattempted
tomanifestVirtualCreatorsfornearlythirtyyears,
buttheconditionsnecessarytorealizethataspirationhaveonlyreallyOfpeoplesurveyed(online
14-44yearolds)watchedaVTuber(Virtual
YouTuberorInfluencer)inthe
past
12
months.6,7primedforVTubersbypre-existingtastes,including
theirappreciationforvideogames,anime,andYouTube
content.Theirfluencyinonline57%1/3
OF
THEChannelswiththemostlive
watchtimerelatedtoGTAV
in
June2024wereVTubers.6
According
to
a
SmithGeiger
study
conducted
in
theUS,
May
2024.7
Source:Google/SmithGeiger,YouTubeTrends
Survey,US
May
2024,TOP100collaboratively.2.31MSUBSCRIBERS@SakuraMikorespondentsonlinefansN=312Gen
Z14-24CHage.THE
HUMANELEMENTBehindthe“virtual”liesanengineofhumanconnection,fueledbytheauthenticityofitscreators.Manyfindthatadoptinganalteregoallows
themtoexpresstheirtalentsandcreativitymorefully,oftenmakingthemseemmoregenuinethantheirpeers.
Thisvirtualpersonahelpsalleviate
theanxietiesofcreatorswhomayhesitatetosharetheirpassionsortheirperson,allowing
them
toshowcase
theiridealsratherthantheirmaterialcircumstances.Andlet’snotforgetaboutthehumansontheothersideofthescreen.
TherelationshipsbetweenvirtualcreatorsandartistsandfansmirrorthoseofhumancreatorsandfansbothinhowInfact,arecentsurveybyJapanesethedegreeofinfluencethey
haveonYouTubeandpop
culture.Importantly,virtual
creatorsandartistshavebenefitedgreatlyfromfancreation,includingclipping
andsharinglivestreamsandcreatingsongs
withHatsuneMiku.alsoaspirational.
Thissuggests
theyseebecomingvirtualcreatorsasaway
that
theymayexpresstheirownidentityand
creativity.1
Source:Nifty
Kids
/research/work_20250102/website,Nifty
Kids1,found
that
more
kidswantedtobeVTubers
thanYouTubers,meaningthatnotonlydo
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