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TRENDSProgamersinSouthKoreaCHAPTER
01E-sportsindustryoverviewRevenueoftheeSportsmarketinselectedcountriesworldwidein2023(inmillionU.S.dollars)eSportsindustrysizebycountry2023RevenueinmillionU.S.dollars400
50001002003006007008009001,000UnitedStatesChina871445.18SouthKoreaGermanyUnitedKingdomFrance274.42268.57202.25150.37141.83121.8JapanCanadaSpainAustraliaIndia118.27116.15107.82ItalyBrazil94.6489.63Description:TheUnitedStatesledtheglobaleSportsmarketin2023,with871millionU.S.dollarsinrevenue.China,meanwhile,followedintherankingwithrevenuesamountingto445.18millionU.S.dollars.TheglobaleSportsmarketrepresentsthecompetitivevideogamingindustrywhereprofessionalplayersandteamscompeteinfrontofliveaudiencesandonlineviewers.ReadmoreNote(s):Worldwide;Jan1sttoDec31st2023Source(s):Statista;StatistaAdvertising&MediaInsightsValueofthee-sportsindustryinSouthKoreafrom2014to2023(inbillionSouthKoreanwon)E-sportsindustrysizeSouthKorea2014-2023300250200150256.95151.44139.83120.41113.86104.8397.393.34201610072.2960.272014500201520172018201920202021202220234/statistics/1336243/south-korea-e-sports-industry-sizeIn2023,themarketsizeoftheSouthKoreane-sportsindustrywasvaluedatalmost257billionSouthKoreanwon.Thiswasa69.7percentincreasefromthepreviousyear,withtheindustryhavinggrownsteadilythroughoutthesurveyedyears.
ReadmoreNote(s):SouthKorea;2014to2023Source(s):C&IResearch;KoreaCreativeContentAgencyValueofSouthKorea'se-sportsrelatedindustryin2023,bysegment(inbillionSouthKoreanwon)SouthKorea'se-sportsrelatedindustrysize2023,bysegmentMarketsizeinbillionSouthKoreanwonClubs&teamsbudgetMediabusinesssales111.5595.92CompetitioneventprizeStockcompanysalesDataplatforms19.0118.611.875Description:In2023,theclubsandteamsbudgetsectoroftheSouthKoreane-sportsindustrywasvaluedataround111.6billionSouthKoreanwon.Thismadeitthemostvaluablesegmentoftheindustry,followedbymediabusinesssalesandprizeswonatcompetitions.ReadmoreNote(s):SouthKorea;2023Source(s):C&IResearch;KoreaCreativeContentAgencyLeadingeSportsgamesinSouthKoreaasofJanuary2025,bytotalprizemoneyearned(inmillionU.S.dollars)MajoreSportsgamesinSouthKorea2025,bytotalprizemoneyearnedTotalprizemoneyinmillionU.S.dollars051015202530354045LeagueofLegendsStarCraftII39.0924.5Overwatch18.03PUBG12.65Overwatch27.446.795.855.72StarCraft:BroodWarHeroesoftheStormStarCraft:RemasteredDota23.93VALORANT2.636Description:AsofJanuary2025,LeagueofLegendswasthegamethathadearnedKoreaneSportsplayersthehighesttotalprizemoney,amountingtoover39millionU.S.dollarsintotal.Thegamemadeuparound25.5percentofKoreanplayers'totalprizeearnings.OthergamesKoreaneSportsgamerswereparticularlysuccessfulinwereStarCraftIIandOverwatch,earningacollective24.5millionand18milliondollarsrespectively.ReadmoreNote(s):SouthKorea;January15,2025Source(s):eSportsEarningsBeste-sportstournamentsresultsinSouthKoreaasofJanuary2025,byprizemoneywon(inmillionU.S.dollars)Beste-sportstournamentoutcomesSouthKorea2025,byprizemoneyPrizemoneyinmillionU.S.dollars1.0
1.50.00.52.02.53.03.54.0LoL2016WorldChampionshipLoL2017WorldChampionship3.563.1OverwatchLeague-Season2PlayoffsOverwatchLeague2020-Playoffs-GrandFinalsOverwatchLeague2021-PlayoffsPUBGGlobalChampionship2019LoL2018WorldChampionship2.652.632.392.362.19OverwatchLeague2022-PlayoffsLoL2015WorldChampionship2.021.471.38OverwatchLeague2023-Playoffs7Description:AsofJanuary2025,thetournamentatwhichSouthKoreaachievedthebestresultswastheLoL2016WorldChampionship,duringwhich30KoreanLeagueofLegend(LoL)playerswonatotalofaround3.6millionU.S.dollars.Thatyear,Koreanteamstookfirst,second,andfourthplaceinthatparticulartournament.ReadmoreNote(s):SouthKorea;January9,2025Source(s):eSportsEarningsOverallleadingeSportsplayersfromSouthKoreaasofJanuary2025,bytotalprizemoneyearned(in1,000U.S.dollars)TopeSportsplayersinSouthKorea2025,bytotalprizemoneyearnedTotalprizemoneyinthousandU.S.dollars02004006008001,0001,2001,4001,3561,6001,8001,8162,000Faker(Lee,SangHyeok)Maru(Cho,SungChoo)Loki(Park,JungYoung)Dark(Park,RyungWoo)Rogue(Lee,ByungRyul)Duke(Lee,HoSeong)Bang(Bae,JunSik)1,245.451,193.931,077.91959.07915.94Wolf(Lee,JaeWan)913.17905.34Pio(Cha,SeungHoon)Jaedong(Lee,JaeDong)876.48Description:AsofJanuary2025,LeeSangHyeok,alsoknownas"Faker",hasearnedaround1.8millionU.S.dollarsinprizemoney.ThismakeshimthetopSouthKoreanearnerofprizemoneyfrome-sportstournaments.Overall,KoreaneSportsplayershavewonatotalofover153.1milliondollarsacrossaround9,000tournaments.SouthKorearanksthirdworldwideintermsofearnings,behindChinaandtheUnitedStates.ReadmoreNote(s):SouthKorea;January7,2025Source(s):eSportsEarningsCHAPTER
02ProgamerdemographicsNumberofprofessionalgamersinSouthKoreaasofAugust2024,bygameSouthKorea'smajorprofessionalgamers'number2024,bygameNumberofprogamersLeagueofLegends(LoL)Valorant5856PUBG54PUBGMobileRainbowSixSiegeEternalReturn483732EASPORTSFCOnline4Kartrider:Drift1615Tekkenseries10Overwatch28LeagueofLegends:WildRiftHearthstone66StarCraftII410Description:AccordingtoasurveyconductedinSouthKoreain2024,thelargestshareofprofessionale-sportsgamersplayedLeagueofLegends(LoL),with58outofatotalof361players.SimilarlypopulargamesincludedValorantandPUBG.
ReadmoreNote(s):SouthKorea;JunetoAugust2024;361professionale-sportsplayersSource(s):C&IResearch;KoreaCreativeContentAgencyNumberofoversease-sportsplayersfromSouthKoreaasofNovember2024,bygameOversease-sportsplayersSouthKorea2024,bygameNumberofprogamers60
8002040100120140160180LeagueofLegends(LoL)Overwatch2*StarcraftII16910826Valorant21ApexLegendsWarCraft109RainbowSixSiegeTekken98Dota233LeagueofLegends:WildRiftClashRoyale2HeroesoftheStormCounterStrike:GlobalOffensive(CSGO)Hearthstone1111StreetFighter611Description:AsofNovember2024,therewere169proe-sportsgamersfromSouthKoreaplayingoverseasforLeagueofLegends(LoL)e-sportsteams.LoLandOverwatch2werethemostpopulareventsforSouthKoreane-sportsplayerstogooverseasfor.Atotalof372Koreanplayerswereplayingforteamsabroadatthetime.ReadmoreNote(s):Worldwide,SouthKorea;November2024;372respondents;*AsofAugust2023,OverwatchwasreplacedbyOverwatch2.Itisnolongerplayableinitsoriginalform.
ReadmoreSource(s):C&IResearch;KoreaCreativeContentAgencyAgedistributionoftheprofessionalgamersinSouthKoreaasofAugust2024ProfessionalgameragedistributioninSouthKorea202440%35%30%25%20%15%37.7%29.7%23.9%8.7%10%5%0%Under19years20-21years22-24years25+years12Description:AccordingtoasurveyconductedinSouthKoreain2024,around38percentofprofessionale-sportsgamersstatedthattheywerebetween22and24yearsold.Theymadeupthelargestagegroupamongproe-sportsgamersthatyear,representingaslightshifttowardsoldergamers.ReadmoreNote(s):SouthKorea;JunetoAugust2024;138professionale-sportsgamersSource(s):C&IResearch;KoreaCreativeContentAgencyIncomesourcesofprofessionalgamersinSouthKoreaasofAugust2024ProfessionalgamerincomesourceinSouthKorea2024Shareofrespondents0%10%20%30%40%50%60%70%80%80.4%90%SalaryCompetitionprizemoneyStreamingincome50%18.8%Bonus13%BroadcastappearancesDownpayment6.5%5.8%4.3%AdrevenueRevenuedistributionfromin-gameitemsalesNoincome4.3%4.3%MerchandisingsalesOther1.4%0.7%13Description:AccordingtoasurveyconductedinSouthKoreain2024among138professionale-sportsgamers,around80percentofrespondentsstatedthatreceivingasalarywasasourceofincomeforthem.Professionalgamersemployedbyteamsorcollectivesgenerallyreceivesalariesalongsideother,moreflexibleincomesourceopportunities.Themostcommonsourcesofirregularincomeamongprofessionalgamerswasawardmoneywonduringcompetitions.
ReadmoreNote(s):SouthKorea;JunetoAugust2024;138professionalgamersSource(s):C&IResearch;KoreaCreativeContentAgencyCareerlengthdistributionofactiveprofessionale-sportsplayersinSouthKoreaasofAugust2024Careerlengthofproe-sportsplayersSouthKorea2024Shareofrespondents15%0%5%10%20%25%30%35%Under1year1year1.4%13%2years14.5%3years15.9%4years13.8%5years11.6%6+years29.7%14Description:AccordingtoasurveyconductedinSouthKoreain2024,almost30percentofactiveprofessionale-sportsplayersstatedthattheircareerhadthusfarlastedsixyearsorlonger.Theaveragecareerlengthofprogamersthatyearamountedto4.6years.About70.3percentofrespondentshadacareerthatwasfiveyearsorshorter.ReadmoreNote(s):SouthKorea;JunetoSeptember2024;138professionale-sportsgamers;19yearsandolderSource(s):C&IResearch;KoreaCreativeContentAgencyCHAPTER
03ProfessionalteamsTotalbudgetofe-sportsteamsinSouthKoreafrom2015to2023(inbillionSouthKoreanwon)E-sportsclubbudgetscaleSouthKorea2015-202312010080111.5596.360.656052.8646.3236.64022.121.27201620.662017200201520182019202020212022202316Description:In2023,thebudgetofprofessionale-sportsteamsinSouthKoreaamountedtoaround111.6billionSouthKoreanwon.Thisrepresentsanalmost16percentincreasefromlastyear.
ReadmoreNote(s):SouthKorea;2015to2023Source(s):C&IResearch;KoreaCreativeContentAgencySupportforprofessionale-sportsteamsinSouthKoreaasofAugust2024Supportfore-sportsteamsinSouthKorea2024Yes35.3%No64.7%17Description:Accordingtoasurveyconductedamonge-sportsusersinSouthKoreain2024,around35percentofrespondentsstatedthattheysupportedaspecificprofessionale-sportsteam.Thiswasmoreprevalentamongmaleviewers.
ReadmoreNote(s):SouthKorea;JunetoAugust2024;2,000respondents;10yearsandolder;peoplewhohaveexperiencewithe-sportsSource(s):C&IResearch;KoreaCreativeContentAgencyLeadingprofessionale-sportsteamsinSouthKoreaasofAugust2024,byfansupportMajore-sportsteamssupportedinSouthKorea2024,byfansupportShareofrespondents40%0%10%20%30%50%60%70%80%90%T178.2%Gen.G5.4%KTRolster2%1.7%1.4%1.4%1%DplusKIAHanwhaLifeEsportsKwangdongFreecsDRXF10.7%0.6%0.6%K1PRX18Description:Accordingtoasurveyconductedamonge-sportsusersinSouthKoreain2024,over78percentofrespondentsstatedthattheysupportedtheprofessionale-sportsteamT1,whichisbackedbySKTelecomandComcastSpectacor.Althoughtheteamisactiveacrossmultiplegamesaswellasphysicalsports,itisbestknownforitssuccessinLeagueofLegends(LoL)championshipsaswellasbeingthehomeofe-sportsplayerFaker.
ReadmoreNote(s):SouthKorea;JunetoAugust2024;706respondents;10yearsandolder;amongpeoplewhosupportspecifice-sportsteamsSource(s):C&IResearch;KoreaCreativeContentAgencyReasonsforsupportingaspecificprofessionale-sportsteaminSouthKoreaasofAugust2024Reasonsforsupportingane-sportsteaminSouthKorea202460%48.6%50%40%30%20%10%0%41.4%9.2%0.8%TheteamhasplayersIlikeIliketheteam'simageCuriosityabouttheteam'stechniquesandskillsOther19Description:Accordingtoasurveyconductedamonge-sportsteamsupportersinSouthKoreain2024,around49percentofrespondentsstatedthattheysupportedaspecificprofessionale-sportsteambecauseoftheplayersintheirroster.Another41percentsupportedateambasedonitsoverallimage.Thissuggeststhatsupportforindividualteamsismostlydependentontheplayersthemselvesaswellastheirinteractionswiththeirteammates.
ReadmoreNote(s):SouthKorea;JunetoAugust2024;706respondents;10yearsandolder;amongpeoplewhosupportspecifice-sportsteamsSource(s):C&IResearch;KoreaCreativeContentAgencyCHAPTER
04ViewersDistributionofe-sportsviewershipmethodsinSouthKoreaasofAugust2024,bydeviceE-sportsviewershipinSouthKorea2024,bydeviceShareofrespondentsPCMobileLaptop38.2%35.9%12.5%Tablet9.2%TV4.1%Others
0.1%21Description:AccordingtoasurveyconductedinSouthKoreain2024,around38percentofrespondentsstatedthattheywatchede-sportsontheirPCs.Thiswascloselyfollowedbymobileviewership,at36percentofviewers.
ReadmoreNote(s):SouthKorea;JunetoAugust2024;1,858respondents;10yearsandolder;amongpeoplewhowatchede-sportsbroadcastsSource(s):C&IResearch;KoreaCreativeContentAgencyDistributionofe-sportsviewershipmethodsinSouthKoreaasofAugust2024,byplatformE-sportsviewershipinSouthKorea2024,byplatform78.5%14.1%7.2%0.2%YouTubeSOOP(formerlyAfreecaTV)CHZZK(Naver)Others22Description:AccordingtoasurveyconductedinSouthKoreain2024,around79percentofe-sportsviewersstatedthattheyusedYouTubetowatche-sports.Theothertwomaine-sportsplatformsweredomesticplatforms.TwitchceasedoperationsinSouthKoreainFebruary2024.ReadmoreNote(s):SouthKorea;JunetoAugust2024;1,858respondents;10yearsandolder;amongpeoplewhowatchede-sportsstreamsorbroadcastsSource(s):C&IResearch;KoreaCreativeContentAgencyFrequencyofwatchinge-sportsbroadcastsorlivestreamsinSouthKoreaasofAugust2024Frequencyofwatchinge-sportsbroadcastsinSouthKorea2024Shareofrespondents15%
20%0%5%10%25%30%35%40%45%5+timesperweek3-4timesperweek6.5%20.4%1-2timesperweek38.5%2-3timespermonthLessthanonceamonth19%15.6%23/statistics/1453927/south-korea-e-sports-broadcast-viewing-frequencyAccordingtoasurveyconductedamonge-sportsusersinSouthKoreain2024,around39percentofrespondentsstatedthattheywatchede-sportsbroadcastsonceortwiceaweek.6.5percentreporteddoingsomorethanfivetimesperweek.
ReadmoreNote(s):SouthKorea;JunetoAugust2024;1,858respondents;10yearsandolder;amongpeoplewhohaveexperiencewithwatchinge-sportsSource(s):C&IResearch;KoreaCreativeContentAgencyAveragetimespentwatchinge-sportsbroadcastsorlivestreamsinSouthKoreaasofAugust2024,bytimeofweekTimespentwatchinge-sportsbroadcastsinSouthKorea2024,byweektimeShareofrespondentsWeekendWeekdays30%0%10%20%40%40%50%60%1hour2hours55.8%28.6%22%22.2%3-4hours5+hours13.5%8.1%4.7%1.2%Don'twatch4%24Description:Accordingtoasurveyconductedamonge-sportsusersinSouthKoreain2024,around56percentofrespondentsstatedthattheyspentanhourwatchinge-sportsduringtheweek.Whilethelargestshareofviewersdidthesameonweekends,longertimespansweremorecommonthanonweekdays.ReadmoreNote(s):SouthKorea;JunetoAugust2024;1,858respondents;10yearsandolder;amongpeoplewhohaveexperiencewithwatchinge-sportsSource(s):C&IResearch;KoreaCreativeContentAgencyReasonstowatche-sportsbroadcastsorlivestreamsinSouthKoreaasofAugust2024Reasonsforwatchinge-sportsbroadcastsinSouthKorea2024Shareofrespondents0%10%20%30%40%50%60%70%ThegameitselfisfunIt'shelpfulformyowngameplayIthelpstorelievestressIwasbored/itwasfree62.1%41.9%37.5%27.3%TosupportspecificplayersTobondwithfriends/coworkersOther22.1%8.6%0.5%25Description:Accordingtoasurveyconductedamonge-sportsusersinSouthKoreain2024,around62percentofrespondentsstatedthattheywatchede-sportsbroadcastsbecausethegamebeingplayedisfunitself.Othercommonreasonsincludedbecauseitwashelpfulfortheirowngameplayandbecauseithelpedrelievestress.ReadmoreNote(s):SouthKorea;JunetoAugust2024;1,858respondents;10yearsandolder;amongpeoplewhohaveexperiencewithwatchinge-sportsSource(s):C&IResearch;KoreaCreativeContentAgencyIntentiontoattende-sportscompetitionsinSouthKoreaasofAugust2024Intentiontoattende-sportseventsinSouthKorea2024Nointentiontogo10.4%Neutral26.9%Intentiontogo62.7%26Description:Accordingtoasurveyconductedamonge-sportsusersinSouthKoreain2024,around63percentofrespondentsstatedthattheyintendedtoattende-sportscompetitions.SouthKoreahostsdozensofe-sportscompetitionseveryyear,andevenhasseveralvenuesdedicatedtoe-sports.ReadmoreNote(s):SouthKorea;JunetoAugust2024;1,858respondents;10yearsandolder;amongpeoplewhohaveexperiencewithwatchinge-sportsSource(s):C&IResearch;KoreaCreativeContentAgencyCHAPTER
05DomesticrankingsLeadingLeagueofLegends(LoL)eSportsplayersfromSouthKoreaasofDecember2024,byprizemoneyearned(in1,000U.S.dollars)TopLeagueofLegendsplayersinSouthKorea2024,byprizemoneyearnedPrizemoneyinthousandU.S.dollars02004006008001,0001,2001,4001,6001,8001,816.082,000Faker(Lee,SangHyeok)Duke(Lee,HoSeong)Bang(Bae,JunSik)959.07915.94913.17815.77810.88756.47711.35664.53660.65Wolf(Lee,JaeWan)Ruler(Park,JaeHyuk)Bengi(Bae,SeongUng)CoreJJ(Jo,YongIn)Peanut(Han,WangHo)Rookie(Song,EuiJin)Impact(Jung,EonYeong)28Description:AsofDecember2024,thetopSouthKoreanearnerofprizemoneyinLeagueofLegendstournamentswasSangHyeokLee,alsoknownas"Faker",whohasearnedaround1.8millionU.S.dollars.Thefollower-upwasHoSeongLee,goingbytheplayerID"Duke",withatotalofabout959,000dollars.AsofDecember2024,FakerwastheꢀtopearnerofLeagueofLegendsprizemoneyworldwide.
ReadmoreNote(s):SouthKorea;December29,2024Source(s):eSportsEarningsLeadingeSportsplayersinStarCraftIIfromSouthKoreaasofJanuary2025,byprizemoneyearned(in1,000U.S.dollars)TopStarCraftIIplayersinSouthKorea2025,byprizemoneyearnedPrizemoneyinthousandU.S.dollars02004006008001,0001,2001,4001,600Maru(Cho,SungChoo)Dark(Park,RyungWoo)Rogue(Lee,ByungRyul)INnoVation(Lee,ShinHyung)TY(Jun,TaeYang)1,356.151,190.311,077.99795.69700.25690.08665657.71636.41633.69Zest(Joo,SungWook)sOs(Kim,YooJin)herO(Kim,JoonHo)soO(Eu,YoonSu)ByuN(Byun,HyunWoo)29Description:AsofJanuary2025,ChoSungChoo,goingbytheplayerID"Maru",hasearnedaround1.4millionU.S.dollarsinStarCraftIItournaments,makinghimthetopSouthKoreanearnerofprizemoneyinthosetournaments.MaruiscloselyfollowedbyParkRyungWoo,whoalsogoesbythename"Dark",whohasearnedabout1.2milliondollarsthroughsuchtournaments.ReadmoreNote(s):SouthKorea;February28,2010toJanuary19,2025Source(s):eSportsEarningsLeadingeSportsplayersinOverwatch2fromSouthKoreaasofDecember2024,byprizemoneyearned(in1,000U.S.dollars)LeadingOverwatch2playersinSouthKorea2024,byprizemoneyearnedPrizemoneyinthousandU.S.dollars050100150200250300350400375.45MER1T(Choi,TaeMin)CH0R0NG(Sung,YuMin)Fielder(Kwon,Joon)348.37348.03347.48ChiYo(Han,Hyeon-Seok)Fearless(Lee,EuiSeok)Shu(Kim,JinSeo)340.02335.46316.14SOMEONE(Ham,JeongWan)Checkmate(Baek,SeungHun)Viol2t(Park,MinKi)256.95237.5Sp9rk1e(Kim,YoungHan)230.3230Description:AsofDecember2024,ChoiTaeMin,goingbytheplayerID"MER1T",haswonaround375,500U.S.dollarsthroughOverwatch2tournaments,makinghimthetopSouthKoreanearnerofprizemoneyforthatgame.TheserversfortheoriginalOverwatchgamewereshutdowninOctober2022,withtheexistingplayerbasemigratingovertoOverwatch2.ReadmoreNote(s):SouthKorea;December10,2021toDecember22,2024Source(s):eSportsEarningsLeadingeSportsplayersinPlayerUnknown'sBattlegrounds(PUBG)fromSouthKoreaasofDecember2024,byprizemoneyearned(in1,000U.S.dollars)LeadingPUBGplayersinSouthKorea2024,byprizemoneyearnedPrizemoneyinthousandU.S.dollars02004006008001,0001,2001,400Loki(Park,JungYoung)Pio(Cha,SeungHoon)ESTH3R(Go,Jeong-wan)Inonix(Na,HeeJoo)1,245.45905.34871.44703.44Taemin(Kang,TaeMin)Seoul(Cho,GiYeol)632.27472.66465.33Salute(Woo,Jehyeon)Alphaca(Bang,JiMin)Heaven(Kim,TaeSung)Cui71(Choi,YunHyuk)250.8230.22225.6831Description:AsofDecember2024,ParkJungYoung,alsoknownas"Loki",haswonaround1.25millionU.S.dollarsinPlayerUnknown'sBattlegrounds(PUBG)tournaments.ThismakeshimthetopSouthKoreanearnerofprizemoneyinPUBGtournaments,aswellasthefirstKoreanplayertowinoveronemilliondollarsthroughsuchtournaments.Atotalofalmost67millionU.S.dollarsinprizemoneyhasbeenawardedacross641PUBGtournamentssofar.
ReadmoreNote(s):SouthKorea;August23,2017toDecember22,2024Source(s):eSportsEarningsLeadinge-sportsplayersinValorantfromSouthKoreaasofDecember2024,byprizemoneyearned(in1,000U.S.dollars)LeadingValorantplayersinSouthKorea2024,byprizemoneyearnedPrizemoneyinthousandU.S.dollars020406080100120140160180Lakia(Kim,JongMin)Munchkin(Byeon,Sang-beom)BuZz(Yu,Byung-chul)MaKo(Kim,Myeong-kwan)Rb(Goo,Sang-min)164.98160.8144.05141.84141.38137.72133.14129.04122.27120stax(Kim,Gu-taek)t3xture(Kim,Na-ra)Meteor(Kim,Tae-O)Zest(Kim,Gi-Seok)Karon(Kim,Won-tae)32Description:AsofDecember2024,KimJongMin,goingbytheplayername"Lakia",haswonalmost165,000U.S.dollarsinValoranttournaments.ThishasmadehimthetopSouthKoreanearnerofprizemoneyrelatedtothatgame.1,323Valoranttournamentshavebeenheldsofar,withatotalofover32.7milliondollarsgivenawayinprizemoney.ReadmoreNote(s):SouthKorea;April9,2020toDecember15,2024Source(s):eSportsEarningsCHAPTER
06InternationalrankingsLeadingLeagueofLegends(LoL)eSportscountriesworldwideasofJanuary2025,byprizemoneywinnings(inmillionU.S.dollars)LeadingLeagueofLegendseSportscountriesworldwide2025,byprizemoneywinningsPrizemoneywinningsinmillionU.S.dollars051015202530354045SouthKoreaChina39.123.21Taiwan5.644.994.042.88UnitedStatesDenmarkPolandGermanyFrance2.612.53VietnamCanada2.272.0434Description:AsofJanuary2025,SouthKoreawastheleadingcountryintheLeagueofLegends(LoL)eSportsspace.Thecountryhaswonatotalofover39millionU.S.dollarsinprizemoney.
ReadmoreNote(s):Worldwide;September5,2010toJanuary16,2025Source(s):eSportsEarningsLeadingStarCraftIIeSportscountriesworldwideasofJanuary2025,byprizemoneywinnings(inmillionU.S.dollars)LeadingStarCraftIIeSportscountriesworldwide2025,byprizemoneywinningsPrizemoneywinningsinmillionU.S.dollars051015202530SouthKoreaChina24.511.941.881.85FranceFinlandUnitedStatesGermanyPoland1.551.41.3Cana
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