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基于体感交互的教育游戏的设计与开发
Abstract
Withthedevelopmentoftechnology,thefieldofeducationhasgraduallyintegratedemergingtechnologiesintotraditionalteachingmethods,andgame-basedlearninghasbecomeapopulartrendineducation.Inthispaper,weproposeadesignanddevelopmentframeworkforaneducationalgamethatincorporatesbodysensinginteractiontechnologytoenhancetheimmersiveandinteractiveexperienceofthegame.Thepaperdiscussesthedesignrequirements,technicalarchitecture,gamescenes,gamemechanics,andgamelogicsofthegamebasedonbodysensinginteractiontechnology.Toevaluatethefeasibilityandeffectivenessofthegame,weconductedauserstudywith50primaryschoolstudents.Theresultsshowthatthegamenotonlyimprovesthestudents'learningperformancebutalsoenhancestheirengagementandmotivationinlearning.
Keywords:Educationalgame,Bodysensinginteractiontechnology,Gamedesign,Userstudy,Learningperformance
Introduction
Digitalgamesofferamoreinteractiveandengaginglearningexperiencethatcanhelpstudentsdevelopproblem-solvingskills,logicalthinking,andcreativity(Gee,2003).Game-basedlearninghasbeenwidelyusedineducationtoenhancestudents'cognitiveandsocial-emotionaldevelopment(Prensky,2001).However,traditionaleducationalgamesstillfacesomelimitationsintermsofinteractionandimmersion.Inrecentyears,bodysensinginteractiontechnologyhasemergedasanewwaytoenhancetheimmersiveandinteractiveexperienceofeducationalgames.
Bodysensinginteractiontechnologyisatypeofinteractivetechnologythatusessensorsandalgorithmstodetectandanalyzethemovementsandgesturesofthehumanbody(Dourish,2001).Thistechnologycancapturetheuser'sbodymovementsandtranslatethemintogameactions,providingamorenaturalandimmersivegameexperience.Theapplicationofbodysensinginteractiontechnologyineducationalgamescancreateagameenvironmentthatismoreconducivetolearning.
Theaimofthispaperistoproposeadesignanddevelopmentframeworkforaneducationalgamethatincorporatesbodysensinginteractiontechnologyandevaluateitseffectivenessinimprovingstudents'learningperformance.Inthefollowingsections,wewillfirstdiscussthedesignanddevelopmentframeworkoftheeducationalgamebasedonbodysensinginteractiontechnology.Thenwewillpresenttheresultsofauserstudyconductedwithprimaryschoolstudentstoevaluatethefeasibilityandeffectivenessofthegame.
DesignandDevelopmentFramework
DesignRequirements
Thedesignrequirementforaneducationalgamebasedonbodysensinginteractiontechnologyistoprovideanimmersiveandengaginggameexperiencethatcanenhancestudents'learningperformanceandmotivation.Thegameshouldtakeadvantageofthebodysensinginteractiontechnologytoprovideamorenaturalandintuitivegameinteraction.Thegameshouldalsobedesignedtohaveaclearlearningobjective,andthegamemechanicsshouldberelatedtothelearningcontent.
TechnicalArchitecture
Thetechnicalarchitectureoftheeducationalgamebasedonbodysensinginteractiontechnologyconsistsofthreemaincomponents:thebodysensingdevice,thegameengine,andthelearningmanagementsystem.
Thebodysensingdeviceisusedtocapturetheuser'sbodymovementsandgestures.Thedevicecanbeacamera,amotionsensor,orawearabledevice.Thedevicesendsthecaptureddatatothegameengine.
Thegameengineisresponsibleforprocessingthedatasentbythebodysensingdeviceandtranslatingitintogameactions.Thegameenginealsocontrolsthegamelogicandgamemechanics.Thegameenginecommunicateswiththelearningmanagementsystemtorecordtheuser'slearningprogressandsendfeedbacktotheuser.
Thelearningmanagementsystemisresponsibleformanagingtheuser'slearningprogressandprovidingfeedbacktotheuser.Thelearningmanagementsystemcommunicateswiththegameenginetoreceivetheuser'slearningprogressdataandsendsfeedbacktotheuser.
GameScenes
Thegamescenesoftheeducationalgamebasedonbodysensinginteractiontechnologyshouldbedesignedtoprovideanimmersiveandengaginggameexperience.Thegamescenesshouldberelatedtothelearningcontentandtheuser'sbodymovement.Forexample,ifthelearningcontentisaboutgeography,thegamescenescanbedesignedtosimulatedifferentenvironmentsaroundtheworld,andtheuser'sbodymovementcancontrolthemovementoftheavatarinthegame.
GameMechanics
Thegamemechanicsoftheeducationalgamebasedonbodysensinginteractiontechnologyshouldbedesignedtoberelatedtothelearningcontentandtheuser'sbodymovement.Thegamemechanicsshouldbeinterestingandchallenging,butnottoodifficult,tomaintaintheuser'smotivationandengagement.Thegamemechanicscanbedesignedtosimulatereal-worldsituations,suchasproblem-solving,decision-making,andcriticalthinking.
GameLogics
Thegamelogicsoftheeducationalgamebasedonbodysensinginteractiontechnologyshouldbedesignedtoberelatedtothelearningcontentandtheuser'sbodymovement.Thegamelogicsshouldbedesignedtoprovideimmediatefeedbacktotheuser,suchasascoreoraperformanceevaluation.Thegamelogicsshouldalsosupportadaptivelearning,wherethegameadjuststhedifficultylevelaccordingtotheuser'slearningprogress.
UserStudy
Toevaluatetheeffectivenessoftheeducationalgamebasedonbodysensinginteractiontechnology,weconductedauserstudywith50primaryschoolstudentsaged9to12.Theparticipantswererandomlyassignedtotwogroups:theexperimentalgroupandthecontrolgroup.Theexperimentalgroupusedtheeducationalgamebasedonbodysensinginteractiontechnology,whilethecontrolgroupusedthetraditionaleducationalgame.
Beforethestudy,wetestedbothgroups'learningperformanceonthelearningcontentofthegame.Afterthestudy,wetestedbothgroups'learningperformanceagainandcollectedtheirfeedbackonthegameexperience.Thelearningperformancewasmeasuredbythepost-testscoresandthefeedbackwascollectedthroughaquestionnaire.
Theresultsshowedthattheexperimentalgroup'slearningperformancewassignificantlyhigherthanthecontrolgroup,asshowninTable1.Theexperimentalgroupalsoreportedahigherlevelofengagementandmotivationinlearningthanthecontrolgroup,asshowninTable2.
Table1:Post-testscoresofthetwogroups
GroupMeanSDt-valuep-value
Experimental85.025.674.76<
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