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module(extensions.lu, package.seeall)extension = sgs.Package(lu)sgod = sgs.General(extension, sgod, god, 5)-LuaQixing = sgs.CreateTriggerSkillname = LuaQixing,frequency = sgs.Skill_Frequent,events = sgs.EventPhaseEnd,on_trigger = function(self, event, player, data)if player:hasSkill(self:objectName() thenlocal stars = player:getPile(stars)if stars:length() 0 thenif player:getPhase() = sgs.Player_Draw thenplayer:exchangeFreelyFromPrivatePile(self:objectName(), stars)endendendreturn falseend,can_trigger = function(self, target)return (target = nil)endLuaQixingStart = sgs.CreateTriggerSkillname = #LuaQixingStart,frequency = sgs.Skill_Frequent,events = sgs.DrawInitialCards,sgs.AfterDrawInitialCards,on_trigger = function(self, triggerEvent, shenzhuge, data)local room = shenzhuge:getRoom()if triggerEvent = sgs.DrawInitialCards then room:notifySkillInvoked(shenzhuge,LuaQixing); data:setValue(data:toInt() + 17) elseif triggerEvent = sgs.AfterDrawInitialCards then local exchange_card = room:askForExchange(shenzhuge, LuaQixing, 17); shenzhuge:addToPile(stars, exchange_card:getSubcards(), false); exchange_card:deleteLater() endend,priority = -1DiscardStar = function(shenzhuge, room,n, skillName)local stars = shenzhuge:getPile(stars)for i = 1, n, 1 doroom:fillAG(stars, shenzhuge)local card_id = room:askForAG(shenzhuge, stars, false, qixing-discard)room:clearAG(shenzhuge)stars:removeOne(card_id)local card = sgs.Sanguosha:getCard(card_id)room:throwCard(card, nil, nil)endendLuaKuangfengCard = sgs.CreateSkillCardname = LuaKuangfengCard,handling_method = sgs.Card_MethodNone,filter = function(self, targets, to_select)return #targets = 0end,on_effect = function(self, effect)local room = effect.from:getRoom()DiscardStar(effect.from,room,1,LuaKuangfeng)effect.from:setTag(LuaQixing_user, sgs.QVariant(true)effect.to:gainMark(gale)endLuaKuangfengVS = sgs.CreateZeroCardViewAsSkillname = LuaKuangfeng ,response_pattern = LuaKuangfeng,view_as = function()return LuaKuangfengCard:clone()endLuaKuangfeng = sgs.CreateTriggerSkillname = LuaKuangfeng,events = sgs.EventPhaseStart,view_as_skill = LuaKuangfengVS,on_trigger = function(self,event,player,data)if player:getPhase() = sgs.Player_Finish then return false endif player:getPile(stars):isEmpty() then return false endlocal room = player:getRoom()room:askForUseCard(player,LuaKuangfeng,LuaKuangfeng)return falseendLuaKuangfengDamage = sgs.CreateTriggerSkillname = #LuaKuangfengDamage,events = sgs.DamageForseen,on_trigger = function(self, event, player, data)local damage = data:toDamage()if damage.nature = sgs.DamageStruct_Fire thendamage.damage = damage.damage + 1data:setValue(damage)endend,can_trigger = function(self, target)return target and target:getMark(gale) 0endLuaKuangfengClear = sgs.CreateTriggerSkillname = #LuaKuangfengClear,events = sgs.Death,sgs.EventPhaseStart,can_trigger = function(self,target)return target and target:getTag(LuaQixing_user):toBool()end,on_trigger = function(self,event,player,data)local room = player:getRoom()if event = sgs.Death thenlocal death = data:toDeath()if death.who:objectName() = player:objectName() then return false endfor _,p in sgs.qlist(room:getAllPlayers() doif p:getMark(gale) 0 thenp:loseAllMarks(gale)endendelseif player:getPhase() = sgs.Player_RoundStart thenfor _,p in sgs.qlist(room:getAllPlayers() doif p:getMark(gale) 0 thenp:loseAllMarks(gale)endendendendreturn falseendDiscardStar = function(shenzhuge, room,n, skillName)local stars = shenzhuge:getPile(stars)for i = 1, n, 1 doroom:fillAG(stars, shenzhuge)local card_id = room:askForAG(shenzhuge, stars, false, qixing-discard)room:clearAG(shenzhuge)stars:removeOne(card_id)local card = sgs.Sanguosha:getCard(card_id)room:throwCard(card, nil, nil)endendLuaDawuCard = sgs.CreateSkillCardname = LuaDawuCard,target_fixed = false,will_throw = true,filter = function(self, targets, to_select)local stars = sgs.Self:getPile(stars)local count = stars:length()return #targets 0endreturn falseendLuaDawuClear = sgs.CreateTriggerSkillname = #LuaDawuClear,events = sgs.Death,sgs.EventPhaseStart,can_trigger = function(self,target)return target and target:getTag(LuaQixing_user):toBool()end,on_trigger = function(self,event,player,data)local room = player:getRoom()if event = sgs.Death thenlocal death = data:toDeath()if death.who:objectName() = player:objectName() then return false endfor _,p in sgs.qlist(room:getAllPlayers() doif p:getMark(fog) 0 thenp:loseAllMarks(fog)endendelseif player:getPhase() = sgs.Player_RoundStart thenfor _,p in sgs.qlist(room:getAllPlayers() doif p:getMark(fog) 0 thenp:loseAllMarks(fog)endendendendreturn falseendsgod :addSkill(LuaQixing)sgod :addSkill(LuaQixingStart)sgod : addSkill(LuaDawu) sgod :addSkill(LuaKuangfeng)-sgod :addSkill(DiscardStar)LuaYingzi = sgs.CreateTriggerSkillname = LuaYingzi,frequency = sgs.Skill_Frequent,events = sgs.DrawNCards,on_trigger = function(self, event, player, data)local room = player:getRoom()if room:askForSkillInvoke(player, LuaYingzi, data) thenlocal count = data:toInt() + 8data:setValue(count)endendLuaGuanxing = sgs.CreateTriggerSkillname = LuaGuanxing,frequency = sgs.Skill_Frequent,events = sgs.EventPhaseStart,on_trigger = function(self, event, player, data)if player:getPhase() = sgs.Player_Start thenlocal room = player:getRoom()if room:askForSkillInvoke(player, self:objectName(), data) thenlocal count = room:alivePlayerCount()if count 5 thencount = 10endlocal cards =
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