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import java.awt.*; import java.awt.event.*; import javax.swing.*; import java.util.*; public class GreedSnake implements KeyListener JFrame mainFrame; Canvas paintCanvas; JLabel labelScore; SnakeModel snakeModel = null; public static final int canvasWidth = 200; public static final int canvasHeight = 300; public static final int nodeWidth = 10; public static final int nodeHeight = 10; public GreedSnake() mainFrame = new JFrame(GreedSnake); Container cp = mainFrame.getContentPane(); labelScore = new JLabel(Score:); cp.add(labelScore, BorderLayout.NORTH); paintCanvas = new Canvas(); paintCanvas.setSize(canvasWidth+1,canvasHeight+1); paintCanvas.addKeyListener(this); cp.add(paintCanvas, BorderLayout.CENTER); JPanel panelButtom = new JPanel(); panelButtom.setLayout(new BorderLayout(); JLabel labelHelp; labelHelp = new JLabel(PageUp, PageDown for speed;, JLabel.CENTER); panelButtom.add(labelHelp, BorderLayout.NORTH); labelHelp = new JLabel(ENTER or R or S for start;, JLabel.CENTER); panelButtom.add(labelHelp, BorderLayout.CENTER); labelHelp = new JLabel(SPACE or P for pause,JLabel.CENTER); panelButtom.add(labelHelp, BorderLayout.SOUTH); cp.add(panelButtom,BorderLayout.SOUTH); mainFrame.addKeyListener(this); mainFrame.pack(); mainFrame.setResizable(false); mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); mainFrame.setVisible(true); begin(); public void keyPressed(KeyEvent e) int keyCode = e.getKeyCode(); if (snakeModel.running) switch(keyCode) case KeyEvent.VK_UP: snakeModel.changeDirection(SnakeModel.UP); break; case KeyEvent.VK_DOWN: snakeModel.changeDirection(SnakeModel.DOWN); break; case KeyEvent.VK_LEFT: snakeModel.changeDirection(SnakeModel.LEFT); break; case KeyEvent.VK_RIGHT: snakeModel.changeDirection(SnakeModel.RIGHT); break; case KeyEvent.VK_ADD: case KeyEvent.VK_PAGE_UP: snakeModel.speedUp(); break; case KeyEvent.VK_SUBTRACT: case KeyEvent.VK_PAGE_DOWN: snakeModel.speedDown(); break; case KeyEvent.VK_SPACE: case KeyEvent.VK_P: snakeModel.changePauseState(); break; default: if (keyCode = KeyEvent.VK_R | keyCode = KeyEvent.VK_S | keyCode = KeyEvent.VK_ENTER) snakeModel.running = false; begin(); public void keyReleased(KeyEvent e) public void keyTyped(KeyEvent e) void repaint() Graphics g = paintCanvas.getGraphics(); /draw background g.setColor(Color.WHITE); g.fillRect(0,0,canvasWidth,canvasHeight); / draw the snake g.setColor(Color.BLACK); LinkedList na = snakeModel.nodeArray; Iterator it = na.iterator(); while(it.hasNext() Node n = (Node)it.next(); drawNode(g,n); / draw the food g.setColor(Color.RED); Node n = snakeModel.food; drawNode(g,n); updateScore(); private void drawNode(Graphics g, Node n) g.fillRect(n.x*nodeWidth, n.y*nodeHeight, nodeWidth-1, nodeHeight-1); public void updateScore() String s = Score: + snakeModel.score; labelScore.setText(s); void begin() if (snakeModel = null | !snakeModel.running) snakeModel = new SnakeModel(this, canvasWidth/nodeWidth, canvasHeight/nodeHeight); (new Thread(snakeModel).start(); public static void main(String args) GreedSnake gs = new GreedSnake(); / / 2 / import java.util.*; import javax.swing.*; class SnakeModel implements Runnable GreedSnake gs; boolean matrix; LinkedList nodeArray = new LinkedList(); Node food; int maxX; int maxY; int direction = 2; boolean running = false; int timeInterval = 200; double speedChangeRate = 0.75; boolean paused = false; int score = 0; int countMove = 0; / UP and DOWN should be even / RIGHT and LEFT should be odd public static final int UP = 2; public static final int DOWN = 4; public static final int LEFT = 1; public static final int RIGHT = 3; public SnakeModel(GreedSnake gs, int maxX, int maxY) this.gs = gs; this.maxX = maxX; this.maxY = maxY; / initial matirx matrix = new booleanmaxX; for(int i=0; i 20 ? 10 : maxX/2; for(int i = 0; i initArrayLength; +i) int x = maxX/2+i; int y = maxY/2; nodeArray.addLast(new Node(x, y); matrixxy = true; food = createFood(); matrixfood.xfood.y = true; public void changeDirection(int newDirection) if (direction % 2 != newDirection % 2) direction = newDirection; public boolean moveOn() Node n = (Node)nodeArray.getFirst(); int x = n.x; int y = n.y; switch(direction) case UP: y-; break; case DOWN: y+; break; case LEFT: x-; break; case RIGHT: x+; break; if (0 = x & x maxX) & (0 = y & y 0? scoreGet : 10; countM

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