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Mehran SahamiCS 106AHandout #12October 5, 2007Control StatementsBased on a handout by Eric RobertsThis handout offers some additional notes on Javas control statements (described morefully in Chapter 4 of the textbook) that emphasize the important concepts. It alsodescribes a programming problem making use of various control structures.To write programs, you need to understand control statements from two perspectives: youmust have a holistic sense of when to use them and why, but you must also learn tounderstand the reductionistic details. For this big-picture perspective, you can rely to alarge extent on your experience from Karel: If you want to test a condition that requires an if statement in Karel, you need the ifstatement in Java. If you would use the while or for statement in Karel, you will presumably use thesame statement form in Java.The other holistic point that is essential about control statements is that the control lineis conceptually independent from the body. Thus, if you see a construct likefor (int i = 0; i 10; i+) statementsControl lineBodythe statements in the body will be repeated for each of the values of i from 0 to 9. Itdoesnt matter at all what those statements are.Boolean dataAnother important topic is that of the data type boolean, which is the means by whichJava programs ask questions. In Karel, the counterparts to boolean are the conditionssuch as frontIsClear() or beepersPresent(). In Java, the range of availableconditions is much richer and involves the relational operators and the logical operators(both covered on page 78 of textbook). The most important lessons to take from thesesections are: Watch out for confusing = (assignment) with = (equality). This feature of severalprogramming languages (including C, C+, and Java) has probably caused more bugsthan any other. Be careful to understand both the interpretation and the evaluation order of the logicaloperators & (and), | (or), and ! (not).The time you put into making sure you understand boolean data now will pay for itselfmany times over when the programs get more complicated later in the quarter.2Checkerboard problemCreate a GraphicsProgram subclass that draws a checkerboard in the graphics window.The number of rows and columns are given by the named constants NROWS and NCOLUMNS,and the squares should be sized so that they fill the vertical space. For example, if NROWSand NCOLUMNS are both 8, running this program should produce the following output:Graphics library documentationThe javadoc documentation for the ACM libraries is available under the “Links” section/javadoc/student/index.html Figure 1 will help with the assignment.Figure 1. Some useful methods in acm.graphicsConstructorsnew GLabel(String text)ornew GLabel(String text, double x, double y)Creates a new GLabel object; the second form sets its location as well.new GRect(double x, double y, double width, double height)Creates a new GRect object; the x and y parameters can be omitted and default to 0.new GOval(double x, double y, double width, double height)Creates a new GOval object; the x and y parameters can be omitted and default to 0.new GLine(double x1, double y1, double x2, double y2)Creates a new GLine object connecting (x1, y1) and (x2, y2).Methods common to all graphical objectvoid setLocation(double x, double y)Sets the location of this object to the specified coordinates.void move(double dx, double dy)Moves the object using the displacements dx and dy.double getWidth()Returns the width of the object.double getHeight()Returns the height of the object.void setColor(Color c)Sets the color of the object.Methods available for GRect and GOval onlyvoid setFilled(boolean fill)Sets whether this object is filled (true means filled, false means outlined).boolean isFilled()Returns true if the object is filled.void setFillColor(Color c)Sets the color used to fill this object. If the color is null, filling uses the color of the object.Methods available for GLabel onlyvoid setFont(String fontName)Sets the font, as described in Chapter 5.double getAscent()Returns the height above the baseline.CS 106A Also,3Solution to the Checkerboard problem/* File: Checkerboard.java* -* This program draws a checkerboard.*/import acm.graphics.*;import gram.*;/* This class draws a checkerboard on the graphics window.* The size of the checkerboard is specified by the* constants NROWS and NCOLUMNS, and the checkboard fills* the vertical space available.*/public class Checkerboard extends GraphicsProgram /* Number of rows */private static final int NROWS = 8;/* Number of columns */private static final int NCOLUMNS = 8;/* Runs t
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