已阅读5页,还剩12页未读, 继续免费阅读
版权说明:本文档由用户提供并上传,收益归属内容提供方,若内容存在侵权,请进行举报或认领
文档简介
黑白棋程序段#include using namespace std;int const MAX=10000;enum Color WHITE=-1,BLANK,BLACK/是否能落子 /黑子;class Choicepublic: int posX; int posY; int score;class Chessmanpublic: enum Color color; unsigned stable;/* 棋子的稳定性(08),若棋子为BLANK则表示该位置落子后可翻过的棋子个数. */;/即下此位置后对方的棋变为自己的棋子的数目class Chessboard/棋盘public:Chessman cell88;/定义棋盘中有8*8个格子 unsigned whiteNum;/白棋数目 unsigned blackNum;/黑棋数void initChessboard(Chessboard *board);void clone( Chessboard *boardDest,const Chessboard *boardSource);void view( Chessboard *board);int judge( Chessboard *board,enum Color player);int putChess( Chessboard *board,Choice *choice,enum Color player);void setStable( Chessboard *board);int evaluate(Chessboard *board,enum Color player);void Chessboard:initChessboard(Chessboard *board)/初始化棋盘/声明一个Chessboard结构体boardint i,j;board-whiteNum=2;board-blackNum=2;for(i=0;i8;i+)for(j=0;jcellij.color=BLANK;board-cellij.stable=0;board-cell33.color=board-cell44.color=BLACK;board-cell34.color=board-cell43.color=WHITE;/ 复制棋盘.void Chessboard:clone( Chessboard *boardDest,const Chessboard *boardSource) int i,j; boardDest-whiteNum=boardSource-whiteNum; boardDest-blackNum=boardSource-blackNum; for(i=0;i8;i+)for(j=0;jcellij.color=boardSource-cellij.color;boardDest-cellij.stable=boardSource-cellij.stable; /显示棋盘.void Chessboard:view( Chessboard *board) int i,j; coutn-;for(i=0;i8;i+)cout-i+1;coutn n;for(i=0;i8;i+)couti+1-;for(j=0;jcellij.color)case BLACK:cout;break;case WHITE:coutcellij.stable)cout +;elsecout ;break;default: /* 棋子颜色错误 */ cout* ;coutn n;cout白棋()个数为:whiteNum ;cout黑棋()个数为:blackNumendlendlcellij.stable) int Chessboard:judge( Chessboard *board,enum Color player) int i,j; unsigned num=0; for(i=0;i8;i+)for(j=0;jcellij.color=BLANK)int x,y;board-cellij.stable=0;for(x=-1;x=1;x+)for(y=-1;y=0 & i2=0 & j2celli2j2.color=(enum Color)-player)num2+;else if(board-celli2j2.color=player)board-cellij.stable+=player*num2;break;else if(board-celli2j2.color=BLANK)break;if(board-cellij.stable)num+;return num;/落子,翻子.int Chessboard:putChess( Chessboard *board,Choice *choice,enum Color player) int i=choice-posX,j=choice-posY; int x,y; if(board-cellij.color!=BLANK | board-cellij.stable=0 | player=BLANK) return -1; board-cellij.color=player; board-cellij.stable=0; if(player=WHITE) board-whiteNum+; else if(player=BLACK) board-blackNum+; for(x=-1;x=1;x+) for(y=-1;y=0 & i2=0 & j2celli2j2.color=(enum Color)-player)num+;else if(board-celli2j2.color=player)board-whiteNum+=(player*WHITE)*num;board-blackNum+=(player*BLACK)*num; for(i2-=x,j2-=y;num0;num-,i2-=x,j2-=y) board-celli2j2.color=player; board-celli2j2.stable=0; break;else if(board-celli2j2.color=BLANK)break; return 0;/* * 设置棋子的稳定性(计算得分的依据),空白处除外. */void Chessboard:setStable( Chessboard *board) int i,j; for(i=0;i8;i+) for(j=0;jcellij.color!=BLANK) int x,y; board-cellij.stable=1; for(x=-1;x=1;x+) for(y=-1;y=0 & i2=0 & j2celli2j2.color!=board-cellij.color) flag-; break; for(i2=i-x,j2=j-y;i2=0 & i2=0 & j2celli2j2.color!=board-cellij.color) flag-; break; if(flag) /* 在某一条线上稳定 */ board-cellij.stable+; /* * 评价棋手得分. */int Chessboard:evaluate(Chessboard *board,enum Color player) int value=0; int i,j; setStable(board); for(i=0;i8;i+) for(j=0;jcellij.color)*(board-cellij.stable); value+=64*board-cell00.color; value+=64*board-cell07.color; value+=64*board-cell70.color; value+=64*board-cell77.color; value-=32*board-cell11.color; value-=32*board-cell16.color; value-=32*board-cell61.color; value-=32*board-cell66.color; return value*player; /考虑step步,选择最优方案.采用最大最小博弈和-剪裁算法 Choice * maximin( Chessboard *board,enum Color player,int step,int min,int max, Choice *choice) int i,j,k,num; Choice *allChoices; choice-score=-MAX; choice-posX=-1; choice-posY=-1; num=board-judge(board,player); if(num=0) /* 无处落子 */ if(board-judge(board,(enum Color)-player) /* 对方可以落子,让对方下.*/ Chessboard tempBoard; Choice nextChoice; Choice *pNextChoice=&nextChoice;board-clone(&tempBoard,board); pNextChoice=maximin(&tempBoard,(enum Color)-player,step-1,-max,-min,pNextChoice); choice-score=-pNextChoice-score; choice-posX=-1; choice-posY=-1; return choice; else /* 对方也无处落子,游戏结束. */ int value=WHITE*(board-whiteNum) + BLACK*(board-blackNum); if(player*value0) choice-score=MAX-1; else if(player*valuescore=-MAX+1; else choice-score=0; return choice; if(stepscore=board-evaluate(board,player); return choice; allChoices=( Choice *)malloc(sizeof( Choice)*num); k=0; for(i=0;i8;i+) for(j=0;jcellij.color=BLANK & board-cellij.stable) allChoicesk.score=-MAX; allChoicesk.posX=i; allChoicesk.posY=j; k+; for(i=0;i8;i+) for(j=0;j=2 & i=2 & jcellij.color=BLANK & board-cellij.stable) allChoicesk.score=-MAX; allChoicesk.posX=i; allChoicesk.posY=j; k+; for(i=0;i8;i+) for(j=0;j=1 & i=1 & jcellij.color=BLANK & board-cellij.stable) allChoicesk.score=-MAX; allChoicesk.posX=i; allChoicesk.posY=j; k+; for(k=0;kclone(&tempBoard,board); board-putChess(&tempBoard,&thisChoice,player); pNextChoice=maximin(&tempBoard,(enum Color)-player,step-1,-max,-min,pNextChoice); thisChoice.score=-pNextChoice-score; if(thisChoice.scoremin & thisChoice.scorescore=thisChoice.score; choice-posX=thisChoice.posX; choice-posY=thisChoice.posY; else if(thisChoice.score=max) /* 好的超乎预计 */ choice-score=thisChoice.score; choice-posX=thisChoice.posX; choice-posY=thisChoice.posY; break; /* 不如已知最优值 */ free(allChoices); return choice;int main(void)/主函数 Chessboard board; Chessboard *pBoard=&board; enum Color player=BLANK,nowPlayer=BLACK;/声明两个enum枚举变量player,nowplayer Choice choice; Choice *pChoice=&choice; int dif=-1,step=4,success=0; char restart= ; start:/ player=BLANK;/ nowPlayer=BLACK; dif=-1; step=4; restart= ; int b; coutb; if(b=1)/人人对战/while(player!=WHITE & player!=BLACK)coutn请选择执黑棋()(1),或执白棋()(-1)t执黑棋先下:n;scanf(%d,&player);/if(player!=WHITE & player!=BLACK)cout黑白设置错误.n;board.initChessboard(pBoard);/初始化棋盘/ while(step64) /* 棋盘上未下满64子 */char *nowPlayerName=;if(nowPlayer=BLACK)nowPlayerName=黑棋();else if(nowPlayer=WHITE)nowPlayerName=白棋();if(board.judge(pBoard,nowPlayer)=0)if(board.judge(pBoard,(enum Color)-nowPlayer)=0)break; /* 双方都不能落子,游戏结束 */coutnowPlayerNamen无子可下.n;elseint i,j; board.view(pBoard); if(nowPlayer=player) /* 轮到人下 */while(1)coutnowPlayerName请输入棋子坐标(i,j):n;couti;i-;coutj;j-; pChoice-posX=i;pChoice-posY=j; if(i7 | j7 | pBoard-cellij.color!=BLANK | pBoard-cellij.stable=0)coutnowPlayerName不能在i+1,j+1落子.;board.view(pBoard);elsebreak;else/另外一个人下while(1)coutnowPlayerName请输入棋子坐标(i,j):n;couti;i-;coutj;j-; pChoice-posX=i;pChoice-posY=j; if(i7 | j7 | pBoard-cellij.color!=BLANK | pBoard-cellij.stable=0)coutnowPlayerName不能在i+1,j+1落子.;board.view(pBoard);elsebreak; board.putChess(pBoard,pChoice,nowPlayer);step+;coutnowPlayerName落子于坐标i+1,whiteNum - pBoard-blackNum; if(success0)coutn白棋()获胜.n;else if(success0)coutn黑棋()获胜.n;elsecoutn平局.n; coutn游戏结束!n;while(restart!=y & restart!=n)coutrestart;/if(restart=y)goto start;else /人机对战/while(dif60) /设置难度coutdif;if(dif60)cout难度设置错误.n;while(player!=WHITE & player!=BLACK)cout请选择执黑棋()(1),或执白棋()(-1)endl;cout执黑先行:;scanf(%d,&player);if(player!=WHITE & player!=BLACK)cout黑白设置错误.n;board.initChessboard(pBoard);/初始化棋盘 while(step64) / 棋盘上未下满64子 char *nowPlayerName=;if(nowPlayer=BLACK)nowPlayerNam
温馨提示
- 1. 本站所有资源如无特殊说明,都需要本地电脑安装OFFICE2007和PDF阅读器。图纸软件为CAD,CAXA,PROE,UG,SolidWorks等.压缩文件请下载最新的WinRAR软件解压。
- 2. 本站的文档不包含任何第三方提供的附件图纸等,如果需要附件,请联系上传者。文件的所有权益归上传用户所有。
- 3. 本站RAR压缩包中若带图纸,网页内容里面会有图纸预览,若没有图纸预览就没有图纸。
- 4. 未经权益所有人同意不得将文件中的内容挪作商业或盈利用途。
- 5. 人人文库网仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对用户上传分享的文档内容本身不做任何修改或编辑,并不能对任何下载内容负责。
- 6. 下载文件中如有侵权或不适当内容,请与我们联系,我们立即纠正。
- 7. 本站不保证下载资源的准确性、安全性和完整性, 同时也不承担用户因使用这些下载资源对自己和他人造成任何形式的伤害或损失。
最新文档
- 2025年专升本物理大学物理专项训练试卷(含答案)
- 2025年小学五年级数学下学期专项训练试卷
- 网红种草合作合同范本
- 酒店入住协议价合同书
- 购销合同三方合同范本
- 监控产品销售合同范本
- 福建墓碑购买协议合同
- 社区广告物料合同范本
- 翻新养护工程合同范本
- 进口电梯维保合同范本
- 危险性较大的分部分项工程清单
- 母婴同室高危儿的管理
- 第二单元《家有宠物》第二课时(课件)-三年级下册综合实践活动粤教版
- 2025年军队文职人员(管理学)历年考试真题库及答案(重点300题)
- 公司廉政谈话制度
- 银行物业年终工作总结
- 妇科患者术后康复训练方案
- 肿瘤患者营养支持与护理
- 如何正确书写化学方程式 教学设计
- CQI-23Molding Process Assessment 模塑系统评估审核表-中英文(空)
- 高一英语必修一单词表湘教版
评论
0/150
提交评论