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NVIDIA FX Composer 2Shader Authoring for Everyone,Philippe RollinAravind Kalaiah,NVIDIA FX ComposerShader Development Ecosystem,Profiler,Debugger,Compiler,Authoring,Shader Library,NVIDIA FX Composer 2Shader Authoring for everyone,User-Friendly Shader AuthoringAdvanced Shader Performance AnalysisDeep Content Pipeline Integration,User-Friendly Shader AuthoringShader Authoring for everyone,User-Friendly Shader AuthoringCustomizable User Interface,Versatile panel docking systemPre-defined layoutsArtistsShader authoringPerformance tuningDefine your own layoutsCustomizable toolbars,User-Friendly Shader AuthoringIntuitive Scene Manipulation,Improved selection & manipulationDrag-and-drop light bindingDrag-and-drop texture binding,User-Friendly Shader Authoringmental mill Artist Edition,Bundled with FX Composer 2Visually author shadersExport to FX Composer via CgFX or HLSL,FX Composer 2,mental mill Artist Edition,Shader Performance Analysis,Supports COLLADA FX Cg, HLSL and CgFX effectsAnalyze across multiple GPUs and driversShader throughput Register usageInstruction countsBranching performanceIntuitive Data PresentationGraph and table viewExport data to Excel,Deep Content Pipeline IntegrationRemapping, automation, and more,Remapping CapabilitiesSemantic And AnnotationsVertex AttributesAutomation CapabilitiesPowerful Python scripting supportAccess every aspect of FX Composer in scriptsPlugin SDKCreate your own plugins for FX Composer 2Many samples already available,Deep Content Pipeline IntegrationComplete COLLADA Support,mental mill,FX Composer 2,COLLADA,Autodesk Maya,Autodesk 3dsmax,Softimage|XSI,Deep Content Pipeline IntegrationProduction Pipeline Example,Demo,Cg Shader Debugger,Cg Shader Debugger,Shaders can have long and complex algorithms Introducing Shader DebuggerDebug Cg Shaders (CgFX and COLLADA FX)Analyze the control flowVisualize the variable valuesDebug individual pixelsDebug multiple shaders concurrentlyAvailable in FX Composer 2.4Seamlessly integrated to shader authoring pipeline,Demo,Cg Shader Debugger Overview,Shader being debugged,Screen shows the debug variable or expression,Choose the local variable to visualize,List the parameters and the visible variables,The output RGBA channel mapping,Enter the expression to visualize,Determine the variable value for a chosen pixel,Navigate the code to the next/previous location,Special modes to help understand branches, loops, and function calls,List of functions in the shader,Choose the technique and pass to debug,List of shaders being debugged,Choose the location at which to output the variable,Kill Fragment mode,Single pixel debugging mode,Cg Shader Debugger Summary,Shader debuggingDebug CgFX and COLLADA FX Cg fragment shadersDebug multiple shaders at onceNavigate the code using Shader EditorVisualize variable valuesExciting FeaturesKill fragment: kill fragments that dont reach the chosen locationDebug individual pixels: Go to next or previous statement; Trace loops and branches; step into and out of function calls,Conclusion,Most comprehensive Shader IDEAccessible to a wide user baseStreamlined pipeline integrationAdvanced debugging and performance analysis,Questions ?,Downloads/fxcomposerForums/forumsEPlease visit us Booth #513 for a lot more!,PerfKit 5,The NVIDIA Developer Toolkit,GPU Programming Guide,ShaderPerf 2,PerfHUD 5,Conference Presentations,PerfSDK,GLExpert,gDEBugger,NV PIX Plug-in,SDK 10,FX Composer 2,Melody,Texture Tools 2,Cg Toolkit,NVSG,Content Creation,Software Development,Performance,Documentation,Videos,mental mill Artist Edition,Books,

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