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1、#include<windows.h>#include<time.h>#include<conio.h>#include<stdio.h>#include<stdlib.h>const int back = 30;/限定变量不允许被改变,表示背景颜色const int speed = 0, 12, 9, 6, 3, 1;const int number = 0, 2, 3, 5, 7, 11, 15;const int col = 9, 10, 11, 12, 13, 14, 15;/七种方块的颜色int rank = 1;int l
2、evel = 0; /0表示既不是向右也不是向左,1表示向左,2表示向右int kind;int pri_kind; / 7大类,颜色标记,调用colcol_kind;int revolve = 0; / 旋转状态标记/struct/当前坐标及之前坐标 int x; int y; current, before;/struct/定义一个结构体 内容包括坐标,颜色,是否显示方块 int x; int y; int color; bool having;/布尔型变量 作逻辑判断 运算结果为真或为假,有方块为真,没有方块为假 board1525;/struct/19种方块的坐标位置,然后由这些坐标点
3、控制光标绘制成方块 int vary_x4; int vary_y4; vary = 0, 2, 4, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, 0, 2, 2, 0, 0, 0, -1, -1, 0, -2, -2, -4, 0 , 0, -1, -1, 0, 0, 2, 2, 0, -1, -1, -2, 0, 2, 2, 4, 0, 0, -1, -1, 0, 0, -2, -2, 0, -1, -1, -2, 0, 0, 2, 4, 0, -1, 0, 0, 0, 0, 0, 2, 0, -1, -2, -2, 0, 0, -2, -4, 0,
4、 -1, -1, -1, 0, 2, 2, 2, 0, 0, -1, -2, 0, 2, 4, 4, 0, 0, 0, -1, 0, -2, -2, -2, 0, 0, -1, -2, 0, 0, 2, 4, 0, -1, -1, -1, 0, 0, 0, -2, 0, -1, -2, -2, 0 , 2, 4, 2, 0, 0, 0, -1, 0, 0, 2, 0, 0, -1, -1, -2, 0, -2, 0, 2, 0, -1, -1, -1, 0, 0, -2, 0, 0, -1, -1, -2,;/struct int sum; int connection_x5; int con
5、nection_y5; connection = 2, -2, 2, 0, 1, 1, 0, 0, 2, 2, -2, 0, 0, 2, -2, 2, 0, 0, 4, -2, 0, 4, -2, 0, 0, -1, 1, 4, -4, 2, -2, 4, 0, 0, -1, 1, 4, -2, 2, 0, 0, 0, 0, 0, 0,;/void gotoxy(int x, int y)/光标移动函数 COORD pos;/COORD是Windows API中定义的一种结构,表示一个字符在控制台屏幕上的坐标 pos.X = x; pos.Y = y; SetConsoleCursorPosi
6、tion(GetStdHandle(STD_OUTPUT_HANDLE), pos);/使光标 到(x,y)这个位置/void color(int b)/颜色函数 HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE) ; SetConsoleTextAttribute(hConsole, b) ;/void PrintGarphy()/画游戏界面函数 color(1101);/边框的颜色 int i, j; gotoxy(2, 2);/开始画边框 for(i = 0; i < 26; i+) printf(""); got
7、oxy(2, 28); for(i = 0; i < 26; i+) printf(""); for(i = 0; i < 26; i+) gotoxy(2, 2 + i); printf(""); gotoxy(34, 2 + i); if(i = 8 | i = 16) printf(""); else printf(""); gotoxy(52, 2 + i); printf(""); int t;FILE *fp = fopen("C:els.txt",
8、"r");/最高分的取出 fscanf (fp, "%d", &t); fclose(fp); color(46);/最高分的颜色 gotoxy(37, 12);/最高分的显示位置 printf("最高纪录: %d", t); color(46); gotoxy(37, 14); printf("当前得分: 0"); color(46); gotoxy(37, 16); printf("级数 "); color(39); gotoxy(36, 20); printf(" 操作
9、"); gotoxy(37, 22); printf(" 按空格 暂停"); gotoxy(37, 24); printf(" 按 ESC 退出"); gotoxy(37, 26); printf(" 编写人 129全体"); color(back); for(i = 0; i < 25; i+)/做一个空白的界面 gotoxy(4, 3 + i); for(j = 0; j < 15; j+) printf(" "); /void GameOver()/游戏结束的函数 color(391);
10、 for(int i = 24; i >= 0; i-)/清屏 for(int j = 0; j < 15; j+)/ gotoxy(32 - j * 2, 3 + i); printf(""); Sleep(10);/执行挂起一段时间 实现一种效果 gotoxy(13,10); printf("GAMEOVER!"); gotoxy(13,11); printf("GAMEOVER!"); gotoxy(13,12); printf("GAMEOVER!"); gotoxy(13,13); print
11、f("GAMEOVER!"); gotoxy(13,14); printf("GAMEOVER!"); Sleep(2000); color(back); for(int j = 0; j < 25; j+)/恢复起始的效果 for(int i = 0; i < 15; i+) boardij.having = 0; gotoxy(4 + 2 * i, j + 3); printf(" "); Sleep(10);/执行挂起一段时间 实现一种效果 color(34); gotoxy(42, 16); color(34);
12、gotoxy(42, 16); while(rank-) printf(" "); color(46); gotoxy(47, 14); printf(" ");/void GetDepth(int *pdepth)/判断是否达到最大高度 (*pdepth) = 25; for(int j = 0; j < 4; j+) int sum = 0; int n = (current.x + varykind.vary_xj - 4) / 2; int m = current.y + varykind.vary_yj - 3; if(m < 0)
13、 m = 0; m+; for(m; m < 25; m+) if(boardnm.having = 0 && n >= 0 && n < 15 && m >= 0 && m < 25) sum+; else break; if(sum < (*pdepth) (*pdepth) = sum; /void CheckFull(int *pscore)/消行函数 int i, j; int sum = 0; int s = 0, 1, 3, 6, 10; for(i = 0; i < 25;
14、 i+) bool mark = 1; for(j = 0; j < 15; j+) if(boardji.having = 0) mark = 0; boardji.color = back; if(mark) sum+; for(int t = i; t > 0; t-) gotoxy(4, 3 + t); for(j = 0; j < 15; j+) if(boardjt-1.having) color(boardjt-1.color); printf(""); boardjt.color = boardjt-1.color; boardjt.hav
15、ing = 1; boardjt-1.having = 0; else color(back); printf(" "); boardjt.color = boardjt.color; boardjt.having = 0; boardjt-1.having = 0; (*pscore) += ssum; color(46); gotoxy(47, 14); printf("%d", *pscore); if(*pscore >= 140) rank = 5; else if(*pscore >= 90) rank = 4; else if(
16、*pscore >= 50) rank = 3; else if(*pscore >= 20) rank = 2; else if(*pscore >= 1) rank = 1; color(44); gotoxy(42, 16); for(i = 0; i < rank && *pscore; i+) printf("");/表示等级 int t; FILE *fp = fopen("C:els.txt", "r");/最高分所在文件 fscanf (fp, "%d", &
17、amp;t); fclose(fp); if(*pscore > t) fp = fopen("C:els.txt", "w"); fprintf (fp, "%d", *pscore); fclose(fp); color(43); gotoxy(47, 12); printf("%d", *pscore); fclose(fp);/void PrintNext(int pkind)/显示下一个个方块 int i; int x = 43, y = 6; color(34); for(i = 0; i <
18、; 4; i+) gotoxy(x - 3, y + i - 2); printf(" "); pri_kind = pkind; if(pkind = 6) pkind = 15, x-; else if(pkind = 5) pkind = 11, x-; else if(pkind = 4) pkind = 7, x-; else if(pkind = 3) pkind = 5, x -= 2; else if(pkind = 2) pkind = 3, x += 2; else if(pkind = 1) pkind = 2, x-; else pkind = 0,
19、 x -= 3; color(colpri_kind); for(i = 0; i < 4; i+)/在右上角正中间显示下一个方块 gotoxy(x + varypkind.vary_xi, y + varypkind.vary_yi); printf(""); /void CheckBoundary()/检查边界线,判断方块在左边和右边是否能进行变换和移动 int i, n, m; for(i = 0; i < 4; i+) m = current.x + varykind.vary_xi; if(m < 4 | m > 32) current.x
20、 += (m < 4 ? 2 : -2); i = -1; for(i = 0; i < 4; i+) / 对四个小方块分别检查 m = current.x + varykind.vary_xi; n = current.y + varykind.vary_yi; m = (m - 4) / 2; n = n - 3; if(n < 0 | n > 24 | boardmn.having) if(level = 1) / 左移 current.x += 2; /复原 else if(level = 2) / 右移 current.x -= 2; /复原 level =
21、0; break; /void LevelMove()/下落速度函数 CheckBoundary(); if(level = 0)return; int i; color(back); for(i = 0; i < 4; i+) if(current.y + varykind.vary_yi > 2) gotoxy(before.x + varykind.vary_xi, before.y + varykind.vary_yi); puts(" "); color(colpri_kind); for(i = 0; i < 4; i+) if(current
22、.y + varykind.vary_yi > 2) gotoxy(current.x + varykind.vary_xi, current.y + varykind.vary_yi); puts(""); before.x = current.x;/void Revolve(int *prev_count) /旋转函数 int i; before.x = current.x; before.y = current.y; (*prev_count)+; (*prev_count) %= connectionpri_kind.sum; current.x = curr
23、ent.x + connectionpri_kind.connection_x *prev_count; current.y = current.y + connectionpri_kind.connection_y *prev_count; CheckBoundary(); for(i = 0; i < 4; i+) int m = (current.x - 4 + varynumberpri_kind + *prev_count.vary_xi) / 2; int n = current.y + varynumberpri_kind + *prev_count.vary_yi - 3
24、; if(boardmn.having | m > 14 | m < 0 | n > 24) current.x = current.x - connectionpri_kind.connection_x *prev_count; current.y = current.y - connectionpri_kind.connection_y *prev_count; revolve = 0; (*prev_count)-; before.x = current.x; before.y = current.y; return ; color(back); for(i = 0;
25、i < 4; i+) if(before.y + varykind.vary_yi > 2) gotoxy(before.x + varykind.vary_xi, before.y + varykind.vary_yi); puts(" "); kind = numberpri_kind + *prev_count; color(colpri_kind); for(i = 0; i < 4; i+) if(current.y + varykind.vary_yi > 2) gotoxy(current.x + varykind.vary_xi, c
26、urrent.y + varykind.vary_yi); puts(""); Sleep(speedrank); before.x = current.x; before.y = current.y;/void ChoiceDirection(int *prev_count)/按键(方块变换) int t = 50 / rank; while(t-) if(_kbhit() char c = _getch(); switch(c) case 0x48:/ 上 revolve = 1; Revolve(&prev_count);/旋转 break; case 0x5
27、0: /下 level = 0; return; case 0x4b: /左 before.x = current.x; current.x = current.x-2; level = 1; LevelMove(); break; case 0x4d: /右 before.x = current.x; current.x += 2; level = 2; LevelMove(); break; case ' ': _getch(); break; case 27: color(back); exit(1); default: break; Sleep(speedrank);
28、/void StraightFall(int depth)/下落函数 int i; int rev_count = 0; before.x = current.x; before.y = current.y; while(GetDepth(&depth), depth-) ChoiceDirection(&rev_count); GetDepth(&depth); if(depth = 0) revolve = 0; before.x = current.x; before.y = current.y; break; color(back); for(i = 0; i
29、< 4; i+) if(before.y + varykind.vary_yi > 2) gotoxy(before.x + varykind.vary_xi, before.y + varykind.vary_yi); puts(" ");/之前的变为空格 current.y+; color(colpri_kind); for(i = 0; i < 4; i+) if(current.y + varykind.vary_yi > 2) gotoxy(current.x + varykind.vary_xi, current.y + varykind
30、.vary_yi); puts("");/下面的进行补充 revolve = 0; before.x = current.x; before.y = current.y; ChoiceDirection(&rev_count); if(level | revolve) level = 0; revolve = 0; ChoiceDirection(&rev_count); StraightFall(depth); /递归调用 /void Start() gotoxy(12,10); printf("1 开始游戏n"); gotoxy(12
31、,11); printf("2 结束游戏n"); gotoxy(9,12); printf("请输入数字后输入回车n");int main()/主函数 int ab; FILE *fp = fopen("c:123sa.c", "w"); srand(unsigned long)time(0); system("mode con cols=56 lines=30");/画总界面大小 system("color 24");/右侧边栏的颜色 int score = 0; fp = fopen("C:els.txt", "r");/打开最高分的文件 if(fp = NULL) f
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