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1、Asynchronous counter ( 异步计数器 ) Cascade ( 串级 ) Decade ( 十进制 ) Decade counter ( 十进制计数器 )Recycle ( 循环 ) Ripple counter ( 纹波计数器 ) Sequence ( 时序 ) Sequential circuit (时序电路 )State diagram ( 状态图 ) State machine ( 状态机 )Synchronous counter ( 同步计数器 ) Truncated ( 截断 )Truncated sequence ( 无关态 ) Up/Down counter

2、( 加减计数器 ) KEY TERMSAsynchronous counter A type of counter in which each stage is clocked from the output of the preceding stage.Cascade To connect “end-to-end” as when several counters are connected from the terminal count output of one counter to the enable input of the next counter.Decade Characte

3、rized by ten states or values.Decade counter A digital counter having ten states.Recycle To undergo transition from the final or terminal state back to the initial state.Ripple counter An asynchronous counter.Sequence The order in which several things occur in a specified time relationship.Sequentia

4、l circuit A digital circuit whose logic states follow on a specified time sequence.State diagram A graphic depicition of a sequence of states or values.State machine A logic system exhibiting a sequence of states conditioned by internal logic and external inputs; any sequential circuit exhibiting a

5、specified sequence of states.Terminal count The final state in a counters sequence.Synchronous counter A type of counter in which each stage is clocked by the same pulse.Truncated Shortened.Truncated sequence A sequence that does not include all of the possible states of a counter.Up/Down counter A

6、counter that can progress in either direction through a certain sequence.The term asynchronous refers to events that do not have a fixed time relationship with each other and, generally, do not occur at the same time. An asynchronous counter is one in which the FF within the counter do not change st

7、ates at exactly the same time because they do not have a common clock pulse.2. A 2-Bit Asynchronous Binary CounterJ0K0Q0CHIGHCLK2134Q0J1K1Q1CQ1Q0CLKQ03.Clock Pulse Q1 Q0 Initially 0 0 1 0 1 2 1 0 3 1 1 4 0 0 Binary state sequence for the counter in Figure above.4. A 2-Bit Asynchronous Binary Counter

8、J0K0Q0CHIGHCLK2134Q0J1K1Q1CQ1CLKQ0 A 2-Bit Asynchronous Binary CounterJ0K0Q0CHIGHCLK2134Q0J1K1Q1CQ1CLKQ0Clock Pulse Q1 Q0 Initially 0 0 1 1 1 2 1 0 3 0 1 4 0 0 Binary state sequence for the counter in Figure above.A 3-Bit Asynchronous Binary CounterClock Pulse Q2 Q1 Q0 Initially 0 0 0 1 0 0 1 2 0 1

9、0 3 0 1 1 4 1 0 0Binary state sequence for a 3-bit binary counter. 5 1 0 1 6 1 1 0 7 1 1 1 8 (recycle) 0 0 05.J0K0Q0CJ1K1Q1CQ0HIGHJ2K2Q2CQ1FF2FF1FF01CLKQ0Q1Q21111011111110000000000000012345678CLK6.J0K0Q0CJ1K1Q1CJ2K2CFF2FF1FF0EXAMPLE 9-1 A four-bit asynchronous binary counter is shown in as follow:Q2

10、J3K3CQ3FF3CLKHIGHCLKQ0Q1Q21234Q31110000000000001100101001100011111110010567891011121314 15 161010101111000011110011001100J0K0Q0CJ1K1Q1CCLRJ2K2CFF2FF1FF0Asynchronous Decade CounterQ2J3K3CQ3FF3CLR10 decoderCLKHIGH7.CLKQ0Q1Q212345678910Q3CLRGlitchGlitch8.1110000000000001100101001100010111010010EXAMPLE

11、9-2 Show how an asynchronous counter can be implemented having a modulus of twelve with a straight binary sequence from 0000 through 1011.Q3 Q2 Q1 Q00 0 0 01 0 1 11 1 0 0RecycleNormal next stateJ0K0Q0CJ1K1Q1CJ2K2CFF2FF1FF0Q2J3K3CQ3FF3CLR12 decoderCLKHIGHJ0K0Q0CJ1K1Q1CJ2K2CFF2FF1FF0Q2J3K3CQ3FF3CLR13

12、decoderCLKHIGHRelated problem : EXAMPLE 9 -2A 4-Bit Asynchronous Binary CounterJ0K0Q0CJ1K1Q1CJ2K2CFF2FF1FF0Q2J3K3CQ3FF3CLRCLK B (1)CLK A(14)RO(1)RO(2)(2)(3)(12)(9)(8)(11)9.CCCTR DIV 16CLK ACLK BRO(1)RO(2)Q3Q2Q1Q0(a) 74LS93A connected as a modulus-16 counter10.CCCTR DIV 10CLK ACLK BRO(1)RO(2)Q3Q2Q1Q0

13、(b) 74LS93A connected as a decade counter11.EXAMPLE 9-3 Show how the 74LS93A can be used as a modulus 12 counter.CCCTR DIV 10CLK ACLK BRO(1)RO(2)Q3Q2Q1Q012.Related Problem: modulus-13 counterCC74LS93ACLK ACLK BRO(1)RO(2)Q3Q2Q1Q013.The term synchronous refers to events that have a fixed time relation

14、ship with each other. With respect to counter operation synchronous means that all the FF in the counter are clocked at the same time by a common clock pulse.14.A 2-Bit Synchronous Binary CounterJ0K0Q0CHIGHCLK2134Q0J1K1Q1CQ1CLKQ115.A 3-Bit Synchronous Binary CounterJ0K0Q0CJ1K1Q1CQ0HIGHJ2K2CQ1FF2FF1F

15、F0Q2CLK16.1CLKQ0Q1Q2111101111111000000000000001234567817.Clock Pulse Q2 Q1 Q0 Initially 0 0 0 1 0 0 1 2 0 1 0 3 0 1 1 4 1 0 0Binary state sequence for a 3-bit binary counter. 5 1 0 1 6 1 1 0 7 1 1 1 8 (recycle) 0 0 018.J0K0Q0CJ1K1Q1CJ2K2CFF2FF1FF0Synchronous Binary CounterQ2J3K3CQ3FF3CLKHIGHQ0 Q1 Q2

16、Q0 Q119.CLKQ1Q2Q3Q0Q0Q1Q0Q1Q0Q1Q2Q0Q1Q220.A 4-Bit Synchronous Decade CounterJ0K0Q0CJ1K1Q1CJ2K2CFF2FF1FF0Q2J3K3CQ3FF3HIGHCLKQ321.CLKQ0Q1Q212345678910Q322.Clock Pulse Q3 Q2 Q1 Q0 Initially 0 0 0 0 1 0 0 0 1 2 0 0 1 0 3 0 0 1 1 4 0 1 0 0States of a BCD decade counter 5 0 1 0 1 6 0 1 1 0 7 0 1 1 1 10 (r

17、ecycles) 0 0 0 0 9 1 0 0 1 8 1 0 0 023.J0 = K0 = 1, J1 = K1 = Q0Q3J2 = K2 = Q0Q1, J3 = K3 = Q0Q1Q2 + Q0Q324. An up/down counter is one that is capable of progressing in either direction through a certain sequence. An up/down counter, sometimes called a bidirectional counter, can have any specified s

18、equence of states.25.A 3-bit binary counter that advances upward through its sequence ( 0, 1, 2, 3, 4, 5, 6, 7 ) and then can be reversed so that it goes through the sequence in the opposite direction ( 7, 6, 5, 4, 3, 2, 1, 0 ) is an illustration of up/down sequential operation.0, 1, 2, 3, 4, 5, 4,

19、3, 2, 3, 4, 5, 6, 7, 6, 5, ect.DOWNDOWNUPUP26.Clock Pulse UP Q2 Q1 Q0 DOWN 0 0 0 0Up/Down sequence for a 3-bit counter. 1 0 0 1 2 0 1 0 3 0 1 1 4 1 0 0 5 1 0 1 6 1 1 0 7 1 1 127.J0 = K0 =1J1 = K1 = ( Q0* UP ) + (Q0 * DOWN ) J2 = K2=( Q0* Q1 *UP ) + (Q0*Q1* DOWN ) 28.J0K0CJ1K1CJ2K2CQ0FF0HIGHFF1FF2Q0Q

20、1Q1Q2Q2CLKU/DDOWNUPQ0*UPQ0*DOWN29.EXAMPLE 9-4 Show the timing diagram and determine the sequence of a 4-bit synchronous binary up/down counter if the clock and UP/DOWN control inputs have waveforms as shown in Fig. 9-24 ( a ). The counter starts in the all 0s state and is positive edge-triggered.CLK

21、Q1Q2Q3Q0UPDOWNDOWNUPUP/DOWN30.1000001100 1000001010000010111000100000011011100000000000Fig. 9-24 ( a )Q3 Q2 Q1 Q00 0 0 00 0 0 1 0 0 1 0 0 0 1 10 1 0 00 0 1 10 0 1 00 0 0 10 0 0 01 1 1 10 0 0 00 0 0 10 0 1 00 0 0 10 0 0 0UPUPDOWNDOWN31.Related Problem Show the timing diagram if the UP/DOWN control wa

22、veform in Figure 9-24 ( a ) is inverted. CLKQ1Q2Q3Q0UPDOWNDOWNUPUP/DOWN30.11110111101010011011111110111010100000011011101100111000Fig. 9-24 ( a )0000 This section is recommended for those who want an introduction to counter design or to state machine design in general.32.General Model of a Sequentia

23、l CircuitCombinationallogicMemoryI0I1ImY0Y1YpQ0Q1QnQ0Q1QxCLKExcitation linesState variable lines33.Step 1: State Diagram000110011101001010100111State diagram for a 3-bit Gray code counter.34.Step 2: Next- State Table Q2 Q1 Q0 Q2 Q1 Q0 Present State Next State 0 0 0 0 0 1 0 0 1 0 1 1 0 1 1 0 1 0 0 1

24、0 1 1 0 1 1 0 1 1 1 1 1 1 1 0 1 1 0 1 1 0 0 1 0 0 0 0 0Next-state table for 3-bit Gray code counter.35.Step 3: Flip-Flop Transition Table QN QN+1 J K Output Transition Flip-Flop Input 0 0 0 XTransition table for a J-K flip-flop. 0 1 1 X 1 0 X 1 1 1 X 036.Step 4: K-MAPPresent State Next StateQ2 Q1 Q0

25、 Q2 Q1 Q0 1 0 0 0 0 0 0 0 1 0 1 1 0 1 1 0 1 0 0 1 0 1 1 0 1 1 0 1 1 1 1 1 1 1 0 1 Output Flip-flopTransitions Inputs QN QN+1 J K 0 0 0 X 1 1 X 00001111001Q2Q1Q0K0 map0001111001Q2Q1Q0J0 map 0 0 0 0 0 1 1 0 1 1 0 0 1 0 X 1 0 1 1 X1X1X37.0001111001Q2Q1Q01X0001111001Q2Q1Q0100001111001Q2Q1Q01X0001111001Q

26、2Q1Q01X0001111001Q2Q1Q0X0001111001Q2Q1Q01X00XXXXXXX0001XXX000000XXXXXXXXX100001Q1Q0Q2Q0Q1Q0Q2Q1Q2Q1Q2Q1Q2Q1Q2Q1J2 mapJ1 mapJ0 mapK2 mapK1 mapK0 map38.Step 5: Logic Expression for Flip-Flop Input J0 = Q2Q1 +Q2Q1 = Q2 + Q1K0 = Q2Q1 +Q2Q1 = Q2 + Q1J1 = Q2Q0K1 = Q2Q0J2 = Q1Q0K2 = Q1Q039.J0K0CJ1K1CJ2K2CQ

27、0FF0FF1FF2Q0Q1CLKQ2Q2Q140.To design in another way000111100111010001Q2Q1Q2Q1Q0 mapQ2Q1Q0Q0n+1 =Q2Q1+Q2Q1 = Q2+Q1 (Q0+Q0) = Q2+Q1 Q0+Q2+Q1Q0J0=Q2+Q1 K0=Q2+Q1Qn+1 =JQn+KQn0001111001Q2Q1Q011000110Q2Q0Q1 mapQ1Q0Q1n+1 =Q1Q0+Q2Q0( Q1+Q1) = Q0Q1 +Q2Q0Q1+Q2Q0Q1 = (Q0+Q2Q0)Q1+Q2Q0Q1 = Q2Q0Q1 + Q2Q0Q1J1=Q2Q0

28、K1=Q2Q0Qn+1 =JQn+KQn0001111001Q2Q1Q010001101Q1Q0Q2 mapQ0Q2Q2n+1 =Q1Q0+Q0Q2 = Q1Q0 ( Q2+Q2) + Q0Q2 = (Q0+Q1Q0)Q2+Q1Q0Q2 = Q1Q0Q2 + Q1Q0Q2 J2=Q1Q0 K2=Q1Q0Qn+1 =JQn+KQnEXAMPLE 9-5 : Use J-K FF001101010111Present State Next State 0 0 1 0 1 0Q2 Q1 Q0 Q2 Q1 Q0 0 1 0 1 0 1 1 0 1 1 1 1 1 1 1 0 0 141. QN QN+

29、1 J K Output Transition Flip-Flop Input 0 0 0 XTransition table for a J-K flip-flop. 0 1 1 X 1 0 X 1 1 1 X 042.0001111001Q2Q1Q0XX0001111001Q2Q1Q0100001111001Q2Q1Q01X0001111001Q2Q1Q0XX0001111001Q2Q1Q0X0001111001Q2Q1Q01XXXXXXXXXXX10XXXX1XXX1XXXXXXXXXX0101XXQ11Q11Q21J2 mapJ1 mapJ0 mapK2 mapK1 mapK0 map

30、43.J0K0CCLKJ1K1CQ0J2K2CQ2Q1Q211J0 = 1 , K0 = Q2J1 = K1 = 1J2 = K2 = Q144.To design in another way0001111001X0X111XXQ0Q2Q0Q0 mapQ2Q1Q0Q0n+1 = Q0+Q2Q0 J0=1 K0=Q2Qn+1 =JQn+KQn0001111001X0X110XXQ1Q1 mapQ2Q1Q0Q1n+1 = Q1 J1=1 K1=1Qn+1 =JQn+KQn0001111001X0X101XXQ2Q1Q2 mapQ2Q1Q0Q2n+1 = Q1Q2+ Q1Q2 J2= K2=Q1Q

31、n+1 =JQn+KQnQ2Q1 Counters can be connected in cascade to achieve higher-modulus operation. In essence, cascading means that the last-stage output of one counter drives the input of the next counter.45.J0K0CCLKJ1K1CJ2K2CJ3K3CJ4K4CQ4Q0Q1Q2Q3Modulus-4 counterModulus-8 counterTwo cascaded counters ( all

32、 J and K are HIGH ).46.CTR DIV 10CTENQ0 Q1 Q2 Q3TCCCOUNTER 1CTR DIV 10CTENQ0 Q1 Q2 Q3TCCCOUNTER 2HIGHCLKfinfinfin10100A modulus-100 counter using two cascade counters.47.CTR DIV 10CTENTCCHIGHCTR DIV 10CTENTCCCTR DIV 10CTENTCC100 kHz10 kHz1 kHz1 MHz48.CTR DIV 16ENPD3 D2 D1 D0RCOC 0 0 0 0ENTCTR DIV 16

33、ENPD3 D2 D1 D0RCOCENTCTR DIV 16ENPD3 D2 D1 D0RCOCENTCTR DIV 16ENPD3 D2 D1 D0RCOCENT 1 1 0 0 0 0 1 1 0 1 1 0016C16316616CLKLOADMSDLSDOutput49.216 = 65,536( 63C0 )16 = 6*163 + 3 *162 +12*16 = 25,53665,536 25,536 = 40,00050. In many applications, it is necessary that some or all of the counter states b

34、e decoded. The decoding of a counter involves using decoders or logic gates to determine when the counter is in a certain binary state in its sequence. For in stance, the terminal count function previously discussed is a single decoded state in the counter sequence.51.J0K0CJ1K1CJ2K2CQ0Q0Q1Q2CLKHIGHL

35、SBMSBDecoded 6 Q0Q2Q111152.EXAMPLE 9-9 Decoding 2 and 7J0K0CJ1K1CJ2K2CQ0Q0Q1Q2LSBMSBFF0FF1FF2CLK12753.1CLKQ0Q1Q2111101111111000000000000001234567827Decoded output54.A 3-bit Up/Down Gray Code Counter Design000110011101001010100111State diagram for a 3-bit Gray code counter.Y = 1Y = 055. Q2 Q1 Q0 Q2 Q

36、1 Q0 Q2 Q1 Q0 Present State Next State 0 0 0 1 0 0 0 0 1 Y = 0 (DOWN) Y = 1 ( UP ) 0 0 1 0 0 0 0 1 1 0 1 1 0 0 1 0 1 0 0 1 0 0 1 1 1 1 0 1 1 0 0 1 0 1 1 1 1 1 1 1 1 0 1 0 1 1 0 1 1 1 1 1 0 0 1 0 0 1 0 1 0 0 056. QN QN+1 J K Output Transition Flip-Flop Input 0 0 0 XTransition table for a J-K flip-flo

37、p. 0 1 1 X 1 0 X 1 1 1 X 0Q2Q1Q0YQ2Q1Q0Y01X11X1111XX00000000010101011111111110101010K0 mapJ0 mapQ2Q1YQ2Q1YQ2Q1YQ2Q1YQ2Q1YQ2Q1YQ2Q1YQ0YXXXX000X1X1XXXXX0000Q2Q1YQ2Q1Q0YQ2Q1Q0YXXX000XXX0X000000000010101011111111110101010K1 mapJ1 mapQ2Q0YQ2Q1YQ2Q0YQ2Q0YQ0Y1XX00X0X01XX000XX11XQ2Q1Q0YQ2Q1Q0Y1XX0X0X0001100

38、000000010101011111111110101010K2 mapJ2 mapQ1Q0YQ1Q0YQ1Q0YQ1Q0YQ0Y00XXXX0XXXXXX00X0X01 QN QN+1 D Output Transition Flip-Flop Input 0 0 0Transition table for a D flip-flop. 0 1 1 1 0 0 1 1 157.Q2Q1Q0YQ2Q1Q0Y111111111111111100000000010101011111111110101010D0 mapD1 mapQ2Q1YQ2Q1YQ2Q1YQ2Q1YQ2Q0YQ1Q0Q2Q0YQ

39、0Y58.Q2Q111111110000010111111010D2 mapQ1Q0YQ2Q0Q1Q0Y1Q0Y59.The Boolean Expressions for the D InputsD0 = Q2Q1Y + Q2Q1Y + Q2Q1Y + Q2Q1YD1 = Q2Q0Y + Q2Q0Y + Q1Q0D2 = Q1Q0Y + Q1Q0Y + Q2Q0Logic diagram of the 3-bit up/down Gray code counter in page 584 Figure 11-13. 60.Design problem 2 - sequence detecto

40、r Consider a synchronous sequential logic circuit that will detect a defined serial pattern appearing on a signal data input.Suppose the serial input to detect is 0110011, with Z becoming a 1 immediately after the last bit appears in the sequence.Design procedure1. Derive the state diagram.2. Draw t

41、he state table.3. Assign state variable patterns to states.4. Draw the assigned state table.5. Derive the flip-flop input functions, and in our design.6. Derive the output function of a K-map, and finally.7. Draw the logic circuit.1/02/03/04/05/06/07/08/10110010010001111State diagram 0110011State nu

42、mberOutput Z1/02/03/04/05/06/07/08/1011001001000111State diagram 0110110011State numberOutput ZState table present state Next state output x= 0 x = 1 Z 1 2 1 0 2 2 3 0 3 2 4 0 4 5 1 0 5 6 3 0 6 2 7 0 7 2 8 0 8 2 1 1State variable assignment For example: state 1 = 001, state 2 = 010, state 3 = 011, s

43、tate 4 = 100, state 5 = 101, state 6 = 110, state 7 = 111, state 8 = 000.There are a very large number of possible assignments and each would lead to specific next state and output functions. Rule 1 Assign codes which differ in one variable to states that lead to the same next state. ( 次态相同次态相同, 现态应

44、相邻编码现态应相邻编码 )001011000Rule 2 Assign codes that differ in one variable for next states of a present state. (现态相同现态相同,次态应相邻编码次态应相邻编码 )100000110We make the assignment:state 1 = 000, state 2 = 111, state 3 = 101, state 4 = 001, state 5 = 010, state 6 = 110,state 7 = 011, state 8 = 100 present state Next

45、 state output y3y2y1 x= 0 x = 1 Z 000 111 000 0 111 111 101 0 101 111 001 0 001 010 000 0 010 110 101 0 110 111 011 0 011 111 100 0 100 111 000 1 Flip-flop input functions The input functions for the three flip-flops are obtained as before by mapping the next state variables in the assigned state ta

46、ble onto Karnaugh maps.xy3xy3Q0Y11111111111100000000010101011111111110101010 xy3y2y1y2y1x y1xy3y2y1y2y1111111 Y3 Y21y3y2xy3Q0Y11110000010111111010 x y2y1y3y1y2y1111 Y11y3y2y1xy2y1 Y3 = x y1 + x y3 + y2y1 +y3y2 Y2 = x + y3y2 y1 Y1 = y3 y1 + y3y2y1 + x y2y1+ xy2y1 + xy2y1Output function Z = y3y2y1Draw

47、 logic circuit .11x y2y1Mealy model designsThe Mealy model state diagram indicates the outputs on the arcs leading to the state, together with the inputs that caused the transition to that state. Often the Mealy model state diagram has less states than a Moore model state diagram for the same proble

48、m.The same design steps1. Derive the state diagram.2. Draw the state table.3. Assign state variable patterns to states.4. Draw the assigned state table.5. Derive the flip-flop input functions ( on K-maps )6. Derive the output function of a K-map, and finally.7. Draw the logic circuit.Mealy model sta

49、te diagramThe difference is that only state 8 is eliminated in Mealy model.21/0State numberOutput Z3415670/01/01/11/01/00/01/01/00/00/00/00/0Input , x0/0 Present state Next state output, Z x= 0 x = 1 x= 0 x = 1 1 2 1 0 0 2 2 3 0 0 3 2 4 0 0 4 5 1 0 0 5 6 3 0 0 6 2 7 0 0 7 2 1 0 1 Present state Next

50、state Next output, Z y3y2y1 x= 0 x = 1 x= 0 x = 1 000 111 000 0 0 111 111 101 0 0 101 111 001 0 0 001 010 000 0 0 010 110 101 0 0 110 111 011 0 0 011 111 100 0 1 xy3xy3Q0Y11X111111100000000010101011111111110101010 xy3y1xy2y1x y1xy3y2y1y2y1111X1 Y3 Y211XXy3y2y11y3y2y1xy3Q0Y11110000010111111010 x y2y1

51、y3y2y111X Y11xy2y1 Y3 = x y1 + x y3 + y3y2y1+ x y2y1 + y3y2y1 Y2 = x + y3 y1 Y1 = y3 + x y2y1+ xy2y1 + xy2y1 Output function Z =x y3y2y1Draw logic circuit .X11xy2y1 Exercise sequence 11011/02/03/04/05/1110101000State numberOutput Z1 Present state Next state output, Z x= 0 x = 1 1 1 2 0 2 1 3 0 3 4 3 0 4 1 5 0 5 1 2 1 Present state Next state output, Z x= 0 x = 1 x= 0 x = 1 1 1 2 0 0 2 1 3 0 0 3 4 3 0 0 4 1 1 0 1 MooreMealy20/0State numberOutput Z3410/00/01/00/01/01/01/1Input , x Present state Next stat

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