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1、爱丽丝漫游仙境Fiction Fixers: Alice in WonderlandWalkthrough Menu General Tips & Information Chapter One: Down the Rabbit Hole Chapter Two: The White Rabbit Chapter Three: The Caterpillar Chapter Four: The Duchess Chapter Five: The Tea Party Chapter Six: The Rose Garden Chapter Seven: The Trial Chapter Eig
2、ht: The KidnappingGeneral Tips & Information From the main screen you may manage player profiles. The options menu allows for the adjustment of music and sounds volume. You may play this game in windowed or full screen mode. Click on the Fictionizer in the lower right corner to obtain a hint. Hints
3、are unlimited, but you must wait for the Fictionizer to refill. During hidden object scenes, it will highlight one item from the list. You may skip mini-games once the skip meter fills. Click on the compass symbol in the upper let corner to view the map. The pulsing red circle shows your current loc
4、ation. Exclamation points indicate there are still things to be done in that location. The magnifying glass marks a hidden object scene that needs to be solved. Click on the file folder in the lower left corner to read the case file. The case file will document all that has happened and give you clu
5、es on what needs to be solved next.Chapter One: Down the Rabbit Hole You have just become a cadet of the Fiction Fixers! For your first assignment, you must follow the agent into the book Alices Adventures in Wonderland and thwart his evil plans. Take and read the dossier on the case. Pick up the Fi
6、ctionizer and the map. Select the book the enter the story. Look at the close-up of the rabbit hole. Click to remove the 4 clumps of grass blocking the hole. Click on the rabbit hole to enter. Try and catch up to Alice by grabbing 20 “heavy” items as you fall. The heavy items are falling faster than
7、 you are. Examples are the piano, bowling ball and weights. Dont worry if some of the heavy items pass you by. The agent has stuffed the leaf pile that Alice will land in with sharp objects. Select the leaf pile for a hidden object area Locate all the items on the list. Take the inventory items: TIL
8、E CHISEL, HEDGE TRIMMERS. Take the LARGE WATCH GEAR. Make note of the boarded cupboard. Talk to Alice to learn she wants to find the White Rabbit. Walk down and to the right to move to the next scene. Take the MEDIUM WATCH GEAR. Someone has taken the shrinking potion. Click on the empty bottle for a
9、 mini-game. The object of this Simon-like mini-game is to repeat the sequence of droppers to get the correct mixture. Watch the sequence, then click on the droppers to repeat. Our sequences were: yellow, green, yellow; yellow, green, yellow, blue; yellow, green, yellow, blue, red; yellow, green, yel
10、low, blue, red, green. The sequences are randomized so your solution may vary. Take the SHRINKING POTION and give it to Alice. You can now investigate the small box under the table. Click on the down arrow. Take the red BUTTON. Select the glass chest for a hidden object area. Find all the items on t
11、he hidden object list. Take the inventory items: WONDERLAND KEY and CUPCAKE. Give the MAGICAL GROWTH CAKE to Alice. Alice ate too much cake, so give her the SHRINKING POTION. Walk to the right. Select the broken tiles at the base of the curtain for a mini-game. Place the broken tile pieces into the
12、grid. Pay attention to the black and white tile pattern to help with placement. You will have 3 sections of tile to repair. Look at the close-up of the loose tile. Use the TILE CHISEL on the loose tile. Click on the tile to move it out of your way. Place the BUTTON into the circular niche. Press the
13、 BUTTON and the curtain will open th reveal the Hall of Doors.Chapter Two: The White Rabbit Look at the close-up of the lock on the left door. Use the LARGE IRON KEY on the lock. The keyhole scrambles. You need to rotate the rings and restore the keyhole. Click on a ring to rotate its position. Ente
14、r the doorway and find that the Illiterati agent has stolen the signs. Select the sparkling bush to the left of the signpost for a hidden object area. Find all the items on the hidden object list. Take the inventory items: MEDIUM WATCH GEAR and the MAGNET. Return to the Hall of Doors and look at the
15、 close-up of the mouse hole. Use the MAGNET on the mouse hole to get the HAMMER. Take the two SMALL WATCH GEARS from either end of the sign above the center door. Walk down then left to return to the blue boarded-up cupboard. Look at the close-up of the cupboard. Use the HAMMER on each of the boards
16、 to remove them. Click on the doors to open them and the WOODEN SIGN will go automatically into your inventory. Return to the Hall of Doors and enter the left door. Place the WOODEN SIGN on the signpost. You can now travel to the White Rabbits house. Walk up the left path. Take the 2 WATCH GEARS. Ta
17、lk to the White Rabbit- he needs his watch repaired. Click on the watch to trigger a mini-game. Place the 7 gears into the watch so that all connect the 2 gears already in place. Press the red button at the top to start the watch. Talk to the White Rabbit again and he asks that you fetch his gloves
18、and fan. Try to open the front door, but the door knob is missing. Take the path up and find your way blocked by branches. Return to the pile of leaves at the bottom of the rabbit hole. Click on the leaves for a hidden object scene. Locate all the items on the list. Take the SAW. Return to the woods
19、 behind the White Rabbits house. Use the saw on the branches blocking the path to trigger a mini-game. The object is to remove all the branches and clear the path. Click on each of the 13 branches to remove them from the path. The LARGE STICK will automatically go into your inventory. Walk forward o
20、n the path to the giant puppy. Give the puppy the GIANT STICK. Click on his fur to activate a mini-game. The object is to collect 10 bugs. Click on a bug as it hops across the fur. Take the RUSTY DOOR KNOB from the puppys fur. Take the BUGS that fell to the ground. Take the SPECIAL-SHAPED GEM from t
21、he log. Make note of the fish in the pond. Walk down to return to the forest. Look at the close-up of the spider web. Place the BUGS on the web. Once the spider moves, take the TOOLBOX KEY. Make note of the eagle in the tree with a large envelope. Walk down and return to the White Rabbits house. Loo
22、k at the close-up of the toolbox. Use the TOOLBOX KEY on the padlock. Click on the padlock top open the toolbox. Make note of the number code. (This will be recorded in the case file.) Take the OIL CAN. Look at the close-up of the front door. Place the DOOR KNOB into the hole. Use the OIL CAN on the
23、 door knob. Enter the White Rabbits home. Look at the close-up of the safe on the left. Enter the code you found in the toolbox. You can also find the code in your case notes. The code is randomly generated- your code may differ. Take the WHITE RABBITS GLOVES AND FAN. Make note of the shield display
24、 on the right wall. Talk to Alice and learn she has found another potion. Now she is too big to use the door. Click on the sparkling area in the lower right for a hidden object area. Find all the hidden objects on the list. Take the inventory items: STRANGE CAKE and MINUTE HAND. Give the STRANGE CAK
25、E to Alice. Walk up the stairs. Note the rusty shovel on the wall. Take the SPECIAL-SHAPED GEM from the left. Select the sparkling area for a hidden object scene. Find all the hidden objects on the list. Take the inventory item: MAGICAL KEY. Walk downstairs and exit the house. Give the WHITE RABBITS
26、 GLOVES AND FAN to the White Rabbit. Return to the Hall of Doors.Chapter Three: The Caterpillar Look at the blue door, second from the right. Use the BUG-SHAPED KEY on the lock. The keyhole scrambles. You need to rotate the rings and restore the keyhole. Click on a ring to rotate its position. Enter
27、 the blue door and talk to the caterpillar. His has lost his pipe. Select the sparkling mushroom for an hidden object area. Find all the hidden objects on the list. Take the inventory items: GREEN GEM, STRANGE PIPE, and FISHING POLE. Give the STRANGE PIPE to the Caterpillar to activate a mini-game.
28、The object of the mini-game is to move both the cats and mice to the other side. You cannot have more cats then mice on one side. At least one animal must travel each trip the boat makes. Make the following moves: cat and mouse to the right mouse to the left 2 cats to the right cat to the left 2 mic
29、e to the right cat and mouse to the left 2 mice to the right cat to the left 2 cats to the right cat to the left 2 cats to the right After solving the mini-game, the Caterpillar gives you a VERY PRETTY KEY.Chapter Four: The Duchess Return to the hall of doors. Select the wooden door on the right. Us
30、e the VERY PRETTY KEY on the keyhole. The keyhole scrambles. You need to rotate the rings and restore the keyhole. Click on a ring to rotate its position. Enter the door. Talk to the Fish Courtier and learn he lost his invitation in a large envelope. Take the LADDER and return to the pond behind the
31、 White Rabbits home. Look at the close-up of the pond and use the FISHING POLE to catch the FISH. Walk down to the forest area. Use the LADDER on the tree. Look at the close-up of the eagle and give him the FISH. Take the LARGE ENVELOPE. Return to Hall of doors and enter the wooden door on the right
32、. Give the Fish Courtier the LARGE ENVELOPE. Enter the house. Select the sparkling breakfront for a hidden object area. Collect all the items on the hidden object list. Take the inventory item: PAPRIKA. Select the portrait over the Duchess for a mini-game. Slide the tiles to restore the picture. Cli
33、ck on a tile adjacent to the empty space to slide it. Select the safe that was behind the picture to open it. Click on the open safe for a hidden object area. Collect all the items on the hidden object list. Take the inventory item: SPECIAL-SHAPED GEM. Walk left to the kitchen and take the RATTLE of
34、f the table. Return to the parlor and give the RATTLE to the baby. The INGREDIENT LIST will go automatically into your inventory. Return to the kitchen and use the INGREDIENT LIST on the cupboard. Click on the open cupboard for a hidden object area. Collect all the items on the hidden object list. T
35、ake the inventory item: PEPPER, PEPPER MILL, AND CLOCK FACE. Take the ALLSPICE from the mantle. Look at the close-up of the soup cauldron over the fire. Place the PEPPER, PEPPER MILL, ALLSPICE, and PAPRIKA into the niches to activate a mini-game. The object of this Simon-like game is to repeat the f
36、lashing sequence. Watch the items flash, then click on them in the same order. The sequences are randomly generated and will be different every time. The SPECIAL SPICY SOUP will automatically go into your inventory. Exit the kitchen and return to the parlor. Give the Duchess the SPECIAL SPICY SOUP.
37、The Cheshire cat will disappear. Exit the house and walk to the right. Take the SPECIAL-SHAPED GEM from the tree trunk. Click on the area just to the right of the cats smile for a mini-game. The object is to click on the buttons to make the cat appear. Click on the middle button on the left, and the
38、 upper and lower buttons on the right. The Cheshire Cat will give you a WOODEN SIGN. Return to the Hall of Doors and enter the left door.Chapter Five: The Tea Party Place the WOODEN SIGN on the sign post. Walk to the right. The Illuminati agent had stolen 5 special teacups. Leave the tea party and g
39、o to the White Rabbits house. Walk upstairs and take the RUSTY SHOVEL. Downstairs, click on the sparkling area for a hidden object scene. Collect all the items on the hidden object list. Take the inventory item: LADLE. Exit the house and walk to the forest Climb the ladder to the eagles nest and tak
40、e the GREEN TEACUP. Walk to the pond and take the PINK TEA CUP. Walk to the signpost and use the ladder on the mound of dirt. The BLUE TEA CUP will automatically go into your inventory. Return to the Hall of Doors. Walk through the right door and enter the home of the Duchess. Enter the kitchen and
41、look at the close-up of the cauldron. Use the ladle to get the RED TEA CUP. Return to the Hall of Doors. Enter the blue door to visit the Caterpillar. Talk to the Caterpillar for a mini-game. Click on the arrows to move the brother home. Make sure to avoid the holes. Some obstacles will move with yo
42、u. There are 5 puzzles to complete. Click on the arrows in the following sequences: Puzzle 1: down, right, down, left, up, right, down, right, up. Puzzle 2: down, right, down, left, up, right, up, left, down, left, up, right. Puzzle 3: up, right, up, left, down, left, up. Puzzle 4: down, left, up, r
43、ight, up, left, down, left, up, left. Puzzle 5: right, up, left, up, left, down, right, right, left, down, right, up, left. Puzzle 6: right, right, left, down, right, right, down, left, up, left, down, right (the first man should be home) up, right, up, left, left, down, right, up, down, left, up, r
44、ight, right, left, down, right Return to the Hall of Doors and enter the left door. Take the path to the right. Click on the tea party table. Place the TEA CUPS on the saucers to trigger a mini-game. Place the cups in order per the instructions. The solution from left to right is: blue-yellow-red-pi
45、nk-green. The HOUR HAND will automatically go into your inventory. Walk to the gate behind the tea party. Put the CLOCK FACE, HOUR HAND and MINUTE HAND onto the clock. Turn the hands on the clock to 2:30 to open the gate. Walk through the gate. Click on the tree trunk for a closer view. Place the SP
46、ECIAL-SHAPED GEMS into the matching niches. Click on the panel to open a mini-game. The object of this match 3 mini-game is to clear all the gems away. Click on two gems to swap positions. There are 4 levels to complete. Take the HEART-SHAPED KEY from the tree. Return to the Hall of Doors.Chapter Si
47、x: The Rose Garden The Illiterati agent has made vines grow on the green door that is second from the left. Use the HEDGE TRIMMERS to cut the 4 vines. Use the HEART-SHAPED KEY on the keyhole. The keyhole scrambles. You need to rotate the rings and restore the keyhole. Click on a ring to rotate its p
48、osition. Enter the green door. Talk to the knaves to find that the white roses need to be red. Take the SPEAR that is in the center of the yard. Exit the garden and go to the White Rabbits house. Enter the house. Look at the close-up of the shield display. Place the SPEAR in the bracket. Take the RE
49、D PAINT from the secret compartment. Return to the garden. Use the RED PAINT on a rose bush. Click on each rose to paint it red. Do this for each bush. The Queen arrives and invites you to croquet. Walk ahead through the gate. The Queen demands you find a proper mallet. Talk to the Cheshire Cat and
50、you will receive the MALLET. Show the MALLET to the Queen to start a mini-game. The object of this mini-game is to complete 5 holes of miniature golf. Aim with your mouse then click to show the force meter. The force meter determines how strong you hit the ball with purple being the hardest. Click a
51、gain to shoot. After completing the holes, the Queen declares Alice a cheater. Take the GAVEL-SHAPED KEY from the path. Return to the Hall of Doors.Chapter Seven: The Trial Look at the center door. Use the GAVEL-SHAPED KEY on the keyhole. The keyhole scrambles. You need to rotate the rings and resto
52、re the keyhole. Click on a ring to rotate its position. Enter the center door. The Queens treacle tart have been stolen, but the trial cannot start until the White Rabbit blows the horn. The Royal seal goes into your inventory automatically. Exit to the Hall of Doors and enter the green door. Use th
53、e seal on the statue of the Queen. Click on the panel for a mini-game. The object of this match 3 mini-game is to clear all the gems away. Click on two gems to swap positions. There are 5 levels to complete. Take the WHITE RABBITS TRUMPET and return to the trial. Give the WHITE RABBITS TRUMPET to th
54、e White Rabbit. You must find the missing treacle tarts. Return to the Hall of Doors and enter the left door. Click on the sparkling bush for a hidden object area. Collect all the items on the hidden object list. Take the inventory item: TREACLE TART. Walk right to the tea party. Click on the table for a hidden object area. Collect all the items on the hidden object list. Take the inventory item: 2 TREACLE TARTS. Walk right
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